/*******************************************************************************
 FX Data resource file.
********************************************************************************

 Run this file through the fx-data.py Python script (drag and drop) to create
 a c-style header file that can be included with your project.
 
 a .bin file will also be created containing the actual resource data. This .bin
 file can be uploaded to the FX flash chip using the uploader-gui.py Python
 script (Use Upload Development data button).
 
 The .bin file can also be uploaded to FX flash chip using the flash-writer.py
 Python command line script using the -d switch.
 
 Data types:
  
 int8_t, uint8_t   values will be stored as 8-bit bytes (unsigned char)
 
 int16_t, uint16_t values will be stored as 16-bit (half)words (int)
 
 int24_t,uint24_t   values will be stored as 24-bit address that points to
                    a FX data resource
 
 int32_t,uint32_t   values will be stored as 32-bit long words
 
 image_t            a filename with a relative path to a .bmp or .png image file
 raw_t              a filename with a relative path to a raw file
 
 to create a constant to point to a FX resource, a similar format as in C(++):
 is used. 

    image_t FXlogo   = "FX-logo.png";
    image_t FxSprite = "FXSprite.png";
  
 when data of the same format is used the data type may be ommited. The semicolon
 may also be ommited in all cases.

    image_t FXlogo   = "FX-logo.png"
            FxSprite = "FXSprite.png"
 
 or even:
 
    image_t FXlogo   = "FX-logo.png", FxSprite = "FXSprite.png"
 
 When specifying multiple data make sure they are seperated by at least a space
 (comma is optional). A data array can be simplified. For examle:
 
    uint8_t tilemap[] = {
      0, 1, 2, 3, 4, 5, 6
    };
 
 can also be written simply as:
 
    uint8_t tilemap = 0 1 2 3 4 5 6

  data can be commented out using // for a single line or
  using /* */ for a block comment

********************************************************************************
  Chompies draw bitmap example :
*******************************************************************************/

// A large map background image:

image_t mapGfx = "../assets/map.png"

// chompies masked sprite image:

image_t whaleGfx = "../assets/whale.png"
