#include #include #include #include "bitmaps.h" #include "song.h" Arduboy2Base arduboy; Sprites sprites; ATMsynth ATM; void setup() { arduboy.begin(); // set the framerate of the game at 60 fps arduboy.setFrameRate(60); // Initializes ATMSynth and samplerate // Begin playback of song. // Lower the tempo ever so slightly arduboy.audio.on(); ATM.play(music); } void loop() { if (!(arduboy.nextFrame())) return; arduboy.pollButtons(); arduboy.clear(); for (byte i = 0; i < 4; i++) sprites.drawSelfMasked(32 * i, 10, TEAMarg, i); sprites.drawSelfMasked(43, 50, TEAM_argPart5, 0); if (arduboy.justPressed(B_BUTTON)) ATM.playPause(); if (arduboy.justPressed(A_BUTTON)) ATM.playPause(); arduboy.display(); }