#ifndef SONG_H
#define SONG_H

#define Song const uint8_t PROGMEM

Song music[] = {                // total song in bytes = 75
  //                            // setup bytes 15
  0x05,                         // Number of tracks
  0x00, 0x00,                   // Address of track 0
  0x03, 0x00,                   // Address of track 1
  0x09, 0x00,                   // Address of track 2
  0x2D, 0x00,                   // Address of track 3
  0x34, 0x00,                   // Address of track 4
  
  0x00,                         // Channel 0 entry track (PULSE)
  0x00,                         // Channel 1 entry track (SQUARE)
  0x00,                         // Channel 2 entry track (TRIANGLE)
  0x01,                         // Channel 3 entry track (NOISE)

  //"Track 0"                   // ticks = 64 / bytes = 3
  0x40, 0,                      // FX: SET VOLUME: volume = 0
  0x9F,                         // FX: STOP CURRENT CHANNEL

  //"Track 1"                   // ticks = 7168 / bytes = 6
  0x9D, 50,                     // SET song tempo: value = 50
  0xFD, 31, 2,                  // REPEAT: count = 32 / track = 2 (32 * 224 ticks)
  0x9F,                         // FX: STOP CURRENT CHANNEL

  //"Track 2"                   // ticks = 224 / bytes = 36
  0xFD, 14, 3,                  // REPEAT: count = 14 + 1 / track = 3  (30 ticks)
  0x40,  0,                     // FX: SET VOLUME: volume = 0
  0x9F + 2,                     // DELAY: ticks = 2                    ( 2 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 8,                     // DELAY: ticks = 8                    ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 40,                    // DELAY: ticks = 40                   (40 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 8,                     // DELAY: ticks = 8                    ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 8,                     // DELAY: ticks = 8                    ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 8,                     // DELAY: ticks = 8                    ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 8,                     // DELAY: ticks = 8                    ( 8 ticks)
  0xFC, 4,                      // GOTO: track = 4                     ( 8 ticks)
  0x9F + 24,                    // DELAY: ticks = 24                   (24 ticks)
  0xFE,                         // RETURN

  //"Track 3"                   // ticks =  2 / bytes = 7
  0x40, 32,                     // FX: SET VOLUME: volume = 32
  0x41, -8,                     // FX: VOLUME SLIDE ON: steps = -8
  0x9F + 2,                     // DELAY: ticks = 2
  0x43,                         // FX: VOLUME SLIDE OFF
  0xFE,                         // RETURN

  //"Track 4"                   // ticks =  8 / bytes = 8
  0x40, 32,                     // FX: SET VOLUME: volume = 32
  0x41, -8,                     // FX: VOLUME SLIDE ON: steps = -8
  0x9F + 4,                     // DELAY: ticks = 4
  0x43,                         // FX: VOLUME SLIDE OFF
  0x9F + 4,                     // DELAY: ticks = 4
  0xFE,                         // RETURN
};

#endif