#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 64 // // setup bytes 13 0x04, // Number of tracks 0x00, 0x00, // Address of track 0 0x05, 0x00, // Address of track 1 0x19, 0x00, // Address of track 2 0x22, 0x00, // Address of track 3 0x02, // Channel 0 entry track (PULSE) 0x01, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x00, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 0 / bytes = 5 0x9D, 50, // SET song tempo: value = 50 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 1024 / bytes = 20 0xFD, 3, 3, // REPEAT: count = 3 + 1 / track = 3 (4 * 64 ticks) 0x4B, 3, // FX: ADD TRANSPOSITION: notes = +3 0xFD, 3, 3, // REPEAT: count = 3 + 1 / track = 3 (4 * 64 ticks) 0x4B, -1, // FX: ADD TRANSPOSITION: notes = -1 0xFD, 3, 3, // REPEAT: count = 3 + 1 / track = 3 (4 * 64 ticks) 0x4B, -2, // FX: ADD TRANSPOSITION: notes = -2 0xFD, 3, 3, // REPEAT: count = 3 + 1 / track = 3 (4 * 64 ticks) 0xFC, 1, // GOTO: track = 1 //"Track 2" // ticks = 64 / bytes = 9 0x00 + 13, // NOTE ON: note = 13 0x40, 32, // FX: SET VOLUME: volume = 32 0x4E, 1, 0x00 + 0x00 + 31, // SET TREMOLO OR VIBRATO: depth = 1 / retrig = OFF / TorV = TREMOLO / rate = 31 0x9F + 64, // DELAY: 64 ticks 0xFC, 2, // GOTO: track = 2 //"Track 3" // ticks = 64 / bytes = 12 0x00 + 49, // NOTE ON: note = 49 0x40, 63, // FX: SET VOLUME: volume = 63 0x41, -16, // FX: VOLUME SLIDE ON: steps = -16 0x9F + 16, // DELAY: 16 ticks 0x40, 24, // FX: SET VOLUME: volume = 24 0x41, -8, // FX: VOLUME SLIDE ON: steps = -8 0x9F + 48, // DELAY: 48 ticks 0xFE, // RETURN }; #endif