#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 108 // // setup bytes 21 0x08, // Number of tracks 0x00, 0, // Address of track 0 0x04, 0, // Address of track 1 0x0A, 0, // Address of track 2 0x0F, 0, // Address of track 3 0x16, 0, // Address of track 4 0x2B, 0, // Address of track 5 0x39, 0, // Address of track 6 0x43, 0, // Address of track 7 0x02, // Channel 0 entry track (PULSE) 0x01, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x03, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 64 / bytes = 4 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F + 64, // DELAY: 64 ticks 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 2048 / bytes = 6 0x9D, 50, // SET song tempo: value = 50 0xFD, 3, 4, // REPEAT: count = 3 + 1 / track = 4 (4 * 512 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track 2" // ticks = 2048 / bytes = 5 0xFD, 31, 6, // REPEAT: count = 31 + 1 / track = 5 (32 * 64 ticks) 0x00, // NOTE OFF 0x9F, // FX: STOP CURRENT CHANNEL //"Track 3" // ticks = 2048 / bytes = 7 0xFD, 7, 0, // REPEAT: count = 7 + 1 / track = 8 (8 *64 ticks) 0xFD, 23, 7, // REPEAT: count = 23 + 1 / track = 8 (24 *64 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track 4" // ticks = 512 / bytes = 21 0xFD, 1, 5, // REPEAT: count = 1 + 1 / track = 5 (2 * 64 ticks) 0x4B, 3, // FX: ADD TRANSPOSITION: notes = 3 0xFD, 1, 5, // REPEAT: count = 1 + 1 / track = 5 (2 * 64 ticks) 0x4B, -1, // FX: ADD TRANSPOSITION: notes = 3 0xFD, 1, 5, // REPEAT: count = 1 + 1 / track = 5 (2 * 64 ticks) 0x4B, 3, // FX: ADD TRANSPOSITION: notes = 3 0xFD, 1, 5, // REPEAT: count = 1 + 1 / track = 5 (2 * 64 ticks) 0x4B, -5, // FX: ADD TRANSPOSITION: notes = 3 0xFE, // RETURN //"Track 5" // ticks = 64 / bytes = 14 0x00 + 49, // NOTE ON: note = 49 0x40, 63, // FX: SET VOLUME: volume = 63 0x41, -16, // FX: VOLUME SLIDE ON: steps = -8 0x9F + 16, // DELAY: 16 ticks 0x40, 16, // FX: SET VOLUME: volume = 16 0x41, -4, // FX: VOLUME SLIDE ON: steps = -4 0x9F + 4, // DELAY: 4 ticks 0x43, // FX: VOLUME SLIDE OFF 0x9F + 44, // DELAY: 44 ticks 0xFE, // RETURN //"track 6" // ticks = 64 / bytes = 10 0x00 + 13, // NOTE ON: note = 23 0x40, 32, // FX: SET VOLUME: volume = 32 0x4E, 1, 0x00 + 0x00 + 30, // SET TREMOLO OR VIBRATO: depth = 16 / retrig = OFF / TorV = TREMOLO / rate = 3 0x9F + 62, // DELAY: 62 ticks 0x4F, // TREMOLO OR VIBRATO OFF 0x9F + 2, // DELAY: 1 ticks 0xFE, // RETURN //"track 7" // ticks = 64 / bytes = 20 0x40, 32, // FX: SET VOLUME: volume = 32 0x9F + 1, // DELAY: ticks = 1 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F + 15, // DELAY: ticks = 15 0x40, 32, // FX: SET VOLUME: volume = 32 0x9F + 1, // DELAY: ticks = 1 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F + 15, // DELAY: ticks = 15 0x40, 32, // FX: SET VOLUME: volume = 32 0x41, -2, // FX: VOLUME SLIDE ON: steps = -2 0x9F + 16, // DELAY: ticks = 16 0x43, // FX: VOLUME SLIDE OFF 0x9F + 16, // DELAY: ticks = 16 0xFE, // RETURN }; #endif