#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 50 // // setup bytes 13 0x04, // Number of tracks 0x00, 0x00, // Address of track 0 0x03, 0x00, // Address of track 1 0x0B, 0x00, // Address of track 2 0x1C, 0x00, // Address of track 3 0x01, // Channel 0 entry track (PULSE) 0x00, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x00, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 0 / bytes = 3 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 2048 / bytes = 8 0x9D, 25, // SET song tempo: value = 25 0x40, 48, // FX: SET VOLUME: volume = 48 0xFD, 7, 2, // REPEAT: count = 7 + 1 / track = 2 (8 * 256 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track 2" // ticks = 256 / bytes = 17 0xFC, 3, // GOTO: track = 3 (64 ticks) 0x4C, -5, // FX: SET TRANSPOSITION: notes = -5 0xFC, 3, // GOTO: track = 3 (64 ticks) 0x4C, -3, // FX: SET TRANSPOSITION: notes = -3 0xFC, 3, // GOTO: track = 3 (64 ticks) 0x4C, -1, // FX: SET TRANSPOSITION: notes = -1 0xFC, 3, // GOTO: track = 3 (64 ticks) 0x4C, 0, // FX: SET TRANSPOSITION: notes = 0 0xFE, // RETURN //"Track 3" // ticks = 64 / bytes = 9 0x41, -4, // FX: VOLUME SLIDE ON: steps = -4 0x00 + 37, // NOTE ON: note = 37 0x9F + 16, // DELAY: ticks = 16 0x00 + 41, // NOTE ON: note = 41 0x9F + 16, // DELAY: ticks = 16 0x00 + 44, // NOTE ON: note = 44 0x9F + 16, // DELAY: ticks = 16 0xFE, // RETURN }; #endif