#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 40 // setup bytes 11 0x03, // Number of tracks 0x00, 0x00, // Address of track 0 0x03, 0x00, // Address of track 1 0x0B, 0x00, // Address of track 2 0x01, // Channel 0 entry track (PULSE) 0x00, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x00, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 0 / bytes = 3 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 2048 / bytes = 8 0x9D, 50, // SET song tempo: value = 50 0x40, 63, // FX: SET VOLUME: volume = 63 0xFD, 7, 2, // REPEAT: count = 7 + 1 / track = 2 (8 * 256 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track 2" // ticks = 256 / bytes = 18 0x00 + 36, // NOTE ON: note = 36 0x47, 0x43, 0x00 + 0x00 + 0, // FX: ARPEGGIO ON: notes = +4 +3 / don't play third note = OFF / ritrigger = OFF / ticks = 0 0x9F + 64, // DELAY: ticks = 64 0x47, 0x34, 0x00 + 0x00 + 0, // FX: ARPEGGIO ON: notes = +3 +4 / don't play third note = OFF / ritrigger = OFF / ticks = 0 0x9F + 64, // DELAY: ticks = 64 0x47, 0x25, 0x00 + 0x00 + 0, // FX: ARPEGGIO ON: notes = +2 +5 / don't play third note = OFF / ritrigger = OFF / ticks = 0 0x9F + 64, // DELAY: ticks = 64 0x47, 0x34, 0x00 + 0x00 + 0, // FX: ARPEGGIO ON: notes = +3 +4 / don't play third note = OFF / ritrigger = OFF / ticks = 0 0x9F + 64, // DELAY: ticks = 64 0xFE, // RETURN }; #endif