#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 33 // setup bytes 11 0x03, // Number of tracks 0x00, 0x00, // Address of track 0 0x03, 0x00, // Address of track 1 0x0B, 0x00, // Address of track 2 0x01, // Channel 0 entry track (PULSE) 0x00, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x00, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 0 / bytes = 3 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 3072 / bytes = 8 0x9D, 50, // SET song tempo: value = 50 0x40, 63, // FX: SET VOLUME: volume = 63 0xFD, 31, 2, // REPEAT: count = 31 + 1 / track = 2 (32 * 96 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track2" // ticks = 96 / bytes = 11 0x00 + 25, // NOTE ON: note = 25 0x52, 0x80 + 2, // FX: SET GLISSANDO: ticks = 2; 0x9F + 32, // DELAY: 32 ticks 0x52, 0x00 + 2, // FX: SET GLISSANDO: ticks = 2; 0x9F + 32, // DELAY: 32 ticks 0x53, // FX: GLISSANDO OFF 0x00, // NOTE OFF 0x9F + 32, // DELAY: 32 ticks 0xFE, // RETURN }; #endif