#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 37 // setup bytes 11 0x03, // Number of tracks 0x00, 0x00, // Address of track 0 0x03, 0x00, // Address of track 1 0x0B, 0x00, // Address of track 2 0x01, // Channel 0 entry track (PULSE) 0x00, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x00, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 0 / bytes = 3 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 1216 / bytes = 8 0x9D, 50, // SET song tempo: value = 50 0x40, 63, // FX: SET VOLUME: volume = 63 0xFD, 18, 2, // REPEAT: count = 18 + 1 / track = 2 (19 * 64 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track 2" // ticks = 64 / bytes = 15 0x00 + 1, // NOTE ON: note = 1 0x9F + 4, // DELAY: ticks = 4 0x00, // NOTE OFF 0x9F + 4, // DELAY: ticks = 4 0x00 + 5, // NOTE ON: note = 5 0x9F + 4, // DELAY: ticks = 4 0x00, // NOTE OFF 0x9F + 4, // DELAY: ticks = 4 0x00 + 8, // NOTE ON: note = 8 0x9F + 4, // DELAY: ticks = 4 0x00, // NOTE OFF 0x9F + 44, // DELAY: ticks = 44 0x4B, 3, // FX: ADD TRANSPOSITION: notes = 3 0xFE, // RETURN }; #endif