#ifndef SONG_H #define SONG_H #define Song const uint8_t PROGMEM Song music[] = { // total song in bytes = 50 // // setup bytes 15 0x05, // Number of tracks 0x00, 0x00, // Address of track 0 0x03, 0x00, // Address of track 1 0x09, 0x00, // Address of track 2 0x13, 0x00, // Address of track 3 0x1B, 0x00, // Address of track 4 0x00, // Channel 0 entry track (PULSE) 0x00, // Channel 1 entry track (SQUARE) 0x00, // Channel 2 entry track (TRIANGLE) 0x01, // Channel 3 entry track (NOISE) //"Track 0" // ticks = 0 / bytes = 3 0x40, 0, // FX: SET VOLUME: volume = 0 0x9F, // FX: STOP CURRENT CHANNEL //"Track 1" // ticks = 4096 / bytes = 4 0x9D, 50, // SET song tempo: value = 50 0xFD, 31, 2, // REPEAT: count = 31 + 1 / track = 2 (32 * 128 ticks) 0x9F, // FX: STOP CURRENT CHANNEL //"Track 2" // ticks = 128 / bytes = 10 0xFC, 3, // GOTO: track = 3 (32 ticks) 0xFC, 4, // GOTO: track = 4 (16 ticks) 0xFC, 3, // GOTO: track = 3 (32 ticks) 0xFC, 3, // GOTO: track = 3 (32 ticks) 0x9F + 16, // DELAY: ticks = 16 (16 ticks) 0xFE, // RETURN //"Track 3" // ticks = 32 / bytes = 8 0x40, 32, // FX: SET VOLUME: volume = 32 0x41, -2, // FX: VOLUME SLIDE ON: steps = -2 0x9F + 16, // DELAY: ticks = 16 0x43, // FX: VOLUME SLIDE OFF 0x9F + 16, // DELAY: ticks = 16 0xFE, // RETURN //"Track 4" // ticks = 16 / bytes = 8 0x40, 32, // FX: SET VOLUME: volume = 32 0x41, -8, // FX: VOLUME SLIDE ON: steps = -8 0x9F + 4, // DELAY: ticks = 4 0x43, // FX: VOLUME SLIDE OFF 0x9F + 12, // DELAY: ticks = 12 0xFE, // RETURN }; #endif