Arduboy2/src/Arduboy2Core.cpp

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/**
* @file Arduboy2Core.cpp
* \brief
* The Arduboy2Core class for Arduboy hardware initilization and control.
*/
#include "Arduboy2Core.h"
const uint8_t PROGMEM lcdBootProgram[] = {
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// boot defaults are commented out but left here in case they
// might prove useful for reference
//
// Further reading: https://www.adafruit.com/datasheets/SSD1306.pdf
//
// Display Off
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// 0xAE,
// Set Display Clock Divisor v = 0xF0
// default is 0x80
0xD5, 0xF0,
// Set Multiplex Ratio v = 0x3F
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// 0xA8, 0x3F,
// Set Display Offset v = 0
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// 0xD3, 0x00,
// Set Start Line (0)
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// 0x40,
// Charge Pump Setting v = enable (0x14)
// default is disabled
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0x8D, 0x14,
// Set Segment Re-map (A0) | (b0001)
// default is (b0000)
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0xA1,
// Set COM Output Scan Direction
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0xC8,
// Set COM Pins v
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// 0xDA, 0x12,
// Set Contrast v = 0xCF
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0x81, 0xCF,
// Set Precharge = 0xF1
0xD9, 0xF1,
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// Set VCom Detect
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// 0xDB, 0x40,
// Entire Display ON
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// 0xA4,
// Set normal/inverse display
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// 0xA6,
// Display On
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0xAF,
// set display mode = horizontal addressing mode (0x00)
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0x20, 0x00,
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// set col address range
// 0x21, 0x00, COLUMN_ADDRESS_END,
// set page address range
// 0x22, 0x00, PAGE_ADDRESS_END
};
Arduboy2Core::Arduboy2Core() {}
void Arduboy2Core::boot()
{
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#ifdef ARDUBOY_SET_CPU_8MHZ
// ARDUBOY_SET_CPU_8MHZ will be set by the IDE using boards.txt
setCPUSpeed8MHz();
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#endif
bootPins();
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bootOLED();
#ifdef SAFE_MODE
if (buttonsState() == (LEFT_BUTTON | UP_BUTTON))
safeMode();
#endif
bootPowerSaving();
}
#ifdef ARDUBOY_SET_CPU_8MHZ
// If we're compiling for 8MHz we need to slow the CPU down because the
// hardware clock on the Arduboy is 16MHz.
// We also need to readjust the PLL prescaler because the Arduino USB code
// likely will have incorrectly set it for an 8MHz hardware clock.
void Arduboy2Core::setCPUSpeed8MHz()
{
uint8_t oldSREG = SREG;
cli(); // suspend interrupts
PLLCSR = _BV(PINDIV); // dissable the PLL and set prescale for 16MHz)
CLKPR = _BV(CLKPCE); // allow reprogramming clock
CLKPR = 1; // set clock divisor to 2 (0b0001)
PLLCSR = _BV(PLLE) | _BV(PINDIV); // enable the PLL (with 16MHz prescale)
SREG = oldSREG; // restore interrupts
}
#endif
// Pins are set to the proper modes and levels for the specific hardware.
// This routine must be modified if any pins are moved to a different port
void Arduboy2Core::bootPins()
{
#ifdef ARDUBOY_10
// Port B INPUT_PULLUP or HIGH
PORTB |= _BV(RED_LED_BIT) | _BV(GREEN_LED_BIT) | _BV(BLUE_LED_BIT) |
_BV(B_BUTTON_BIT);
// Port B INPUT or LOW (none)
// Port B inputs
DDRB &= ~(_BV(B_BUTTON_BIT));
// Port B outputs
DDRB |= _BV(RED_LED_BIT) | _BV(GREEN_LED_BIT) | _BV(BLUE_LED_BIT) |
_BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT);
// Port C
// Speaker: Not set here. Controlled by audio class
// Port D INPUT_PULLUP or HIGH
PORTD |= _BV(CS_BIT);
// Port D INPUT or LOW
PORTD &= ~(_BV(RST_BIT));
// Port D inputs (none)
// Port D outputs
DDRD |= _BV(RST_BIT) | _BV(CS_BIT) | _BV(DC_BIT);
// Port E INPUT_PULLUP or HIGH
PORTE |= _BV(A_BUTTON_BIT);
// Port E INPUT or LOW (none)
// Port E inputs
DDRE &= ~(_BV(A_BUTTON_BIT));
// Port E outputs (none)
// Port F INPUT_PULLUP or HIGH
PORTF |= _BV(LEFT_BUTTON_BIT) | _BV(RIGHT_BUTTON_BIT) |
_BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT);
// Port F INPUT or LOW (none)
// Port F inputs
DDRF &= ~(_BV(LEFT_BUTTON_BIT) | _BV(RIGHT_BUTTON_BIT) |
_BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT));
// Port F outputs (none)
#elif defined(AB_DEVKIT)
// Port B INPUT_PULLUP or HIGH
PORTB |= _BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT) |
_BV(BLUE_LED_BIT);
// Port B INPUT or LOW (none)
// Port B inputs
DDRB &= ~(_BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT));
// Port B outputs
DDRB |= _BV(BLUE_LED_BIT) | _BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT);
// Port C INPUT_PULLUP or HIGH
PORTE |= _BV(RIGHT_BUTTON_BIT);
// Port C INPUT or LOW (none)
// Port C inputs
DDRE &= ~(_BV(RIGHT_BUTTON_BIT));
// Port C outputs (none)
// Port D INPUT_PULLUP or HIGH
PORTD |= _BV(CS_BIT);
// Port D INPUT or LOW
PORTD &= ~(_BV(RST_BIT));
// Port D inputs (none)
// Port D outputs
DDRD |= _BV(RST_BIT) | _BV(CS_BIT) | _BV(DC_BIT);
// Port E (none)
// Port F INPUT_PULLUP or HIGH
PORTF |= _BV(A_BUTTON_BIT) | _BV(B_BUTTON_BIT);
// Port F INPUT or LOW (none)
// Port F inputs
DDRF &= ~(_BV(A_BUTTON_BIT) | _BV(B_BUTTON_BIT));
// Port F outputs (none)
// Speaker: Not set here. Controlled by audio class
#endif
}
void Arduboy2Core::bootOLED()
{
// init SPI
// master, mode 0, MSB first, CPU clock / 2 (8MHz)
SPCR = _BV(SPE) | _BV(MSTR);
SPSR = _BV(SPI2X);
// reset the display
delay(2); // reset pin should be low here. let it stay low a while
bitSet(RST_PORT, RST_BIT); // set high to come out of reset
delay(10); // wait a while
// select the display (permanently, since nothing else is using SPI)
bitClear(CS_PORT, CS_BIT);
// run our customized boot-up command sequence against the
// OLED to initialize it properly for Arduboy
LCDCommandMode();
for (uint8_t i = 0; i < sizeof(lcdBootProgram); i++) {
SPItransfer(pgm_read_byte(lcdBootProgram + i));
}
LCDDataMode();
}
void Arduboy2Core::LCDDataMode()
{
bitSet(DC_PORT, DC_BIT);
}
void Arduboy2Core::LCDCommandMode()
{
bitClear(DC_PORT, DC_BIT);
}
// Write to the SPI bus (MOSI pin)
void Arduboy2Core::SPItransfer(uint8_t data)
{
SPDR = data;
/*
* The following NOP introduces a small delay that can prevent the wait
* loop form iterating when running at the maximum speed. This gives
* about 10% more speed, even if it seems counter-intuitive. At lower
* speeds it is unnoticed.
*/
asm volatile("nop");
while (!(SPSR & _BV(SPIF))) { } // wait
}
void Arduboy2Core::safeMode()
{
blank(); // too avoid random gibberish
while (true) {
asm volatile("nop \n");
}
}
/* Power Management */
void Arduboy2Core::idle()
{
set_sleep_mode(SLEEP_MODE_IDLE);
sleep_mode();
}
void Arduboy2Core::bootPowerSaving()
{
// disable Two Wire Interface (I2C) and the ADC
PRR0 = _BV(PRTWI) | _BV(PRADC);
// disable USART1
PRR1 = _BV(PRUSART1);
// All other bits will be written with 0 so will be enabled
}
uint8_t Arduboy2Core::width() { return WIDTH; }
uint8_t Arduboy2Core::height() { return HEIGHT; }
/* Drawing */
void Arduboy2Core::paint8Pixels(uint8_t pixels)
{
SPItransfer(pixels);
}
void Arduboy2Core::paintScreen(const uint8_t *image)
{
for (int i = 0; i < (HEIGHT*WIDTH)/8; i++)
{
SPItransfer(pgm_read_byte(image + i));
}
}
// paint from a memory buffer, this should be FAST as it's likely what
// will be used by any buffer based subclass
void Arduboy2Core::paintScreen(uint8_t image[], bool clear)
{
uint8_t c;
int i = 0;
if (clear)
{
SPDR = image[i]; // set the first SPI data byte to get things started
image[i++] = 0; // clear the first image byte
}
else
SPDR = image[i++];
// the code to iterate the loop and get the next byte from the buffer is
// executed while the previous byte is being sent out by the SPI controller
while (i < (HEIGHT * WIDTH) / 8)
{
// get the next byte. It's put in a local variable so it can be sent as
// as soon as possible after the sending of the previous byte has completed
if (clear)
{
c = image[i];
// clear the byte in the image buffer
image[i++] = 0;
}
else
c = image[i++];
while (!(SPSR & _BV(SPIF))) { } // wait for the previous byte to be sent
// put the next byte in the SPI data register. The SPI controller will
// clock it out while the loop continues and gets the next byte ready
SPDR = c;
}
while (!(SPSR & _BV(SPIF))) { } // wait for the last byte to be sent
}
void Arduboy2Core::blank()
{
for (int i = 0; i < (HEIGHT*WIDTH)/8; i++)
SPItransfer(0x00);
}
void Arduboy2Core::sendLCDCommand(uint8_t command)
{
LCDCommandMode();
SPItransfer(command);
LCDDataMode();
}
// invert the display or set to normal
// when inverted, a pixel set to 0 will be on
void Arduboy2Core::invert(bool inverse)
{
sendLCDCommand(inverse ? OLED_PIXELS_INVERTED : OLED_PIXELS_NORMAL);
}
// turn all display pixels on, ignoring buffer contents
// or set to normal buffer display
void Arduboy2Core::allPixelsOn(bool on)
{
sendLCDCommand(on ? OLED_ALL_PIXELS_ON : OLED_PIXELS_FROM_RAM);
}
// flip the display vertically or set to normal
void Arduboy2Core::flipVertical(bool flipped)
{
sendLCDCommand(flipped ? OLED_VERTICAL_FLIPPED : OLED_VERTICAL_NORMAL);
}
// flip the display horizontally or set to normal
void Arduboy2Core::flipHorizontal(bool flipped)
{
sendLCDCommand(flipped ? OLED_HORIZ_FLIPPED : OLED_HORIZ_NORMAL);
}
/* RGB LED */
void Arduboy2Core::setRGBled(uint8_t red, uint8_t green, uint8_t blue)
{
#ifdef ARDUBOY_10 // RGB, all the pretty colors
// inversion is necessary because these are common annode LEDs
analogWrite(RED_LED, 255 - red);
analogWrite(GREEN_LED, 255 - green);
analogWrite(BLUE_LED, 255 - blue);
#elif defined(AB_DEVKIT)
// only blue on DevKit, which is not PWM capable
(void)red; // parameter unused
(void)green; // parameter unused
bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, blue ? RGB_ON : RGB_OFF);
#endif
}
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void Arduboy2Core::digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue)
{
#ifdef ARDUBOY_10
bitWrite(RED_LED_PORT, RED_LED_BIT, red);
bitWrite(GREEN_LED_PORT, GREEN_LED_BIT, green);
bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, blue);
#elif defined(AB_DEVKIT)
// only blue on DevKit
(void)red; // parameter unused
(void)green; // parameter unused
bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, blue);
#endif
}
void Arduboy2Core::digitalWriteRGB(uint8_t color, uint8_t val)
{
#ifdef ARDUBOY_10
if (color == RED_LED)
{
bitWrite(RED_LED_PORT, RED_LED_BIT, val);
}
else if (color == GREEN_LED)
{
bitWrite(GREEN_LED_PORT, GREEN_LED_BIT, val);
}
else if (color == BLUE_LED)
{
bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, val);
}
#elif defined(AB_DEVKIT)
// only blue on DevKit
if (color == BLUE_LED)
{
bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, val);
}
#endif
}
/* Buttons */
uint8_t Arduboy2Core::buttonsState()
{
uint8_t buttons;
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// using ports here is ~100 bytes smaller than digitalRead()
#ifdef AB_DEVKIT
// down, left, up
buttons = ((~PINB) & B01110000);
// right button
buttons = buttons | (((~PINC) & B01000000) >> 4);
// A and B
buttons = buttons | (((~PINF) & B11000000) >> 6);
#elif defined(ARDUBOY_10)
// down, up, left right
buttons = ((~PINF) & B11110000);
// A (left)
buttons = buttons | (((~PINE) & B01000000) >> 3);
// B (right)
buttons = buttons | (((~PINB) & B00010000) >> 2);
#endif
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return buttons;
}