mirror of https://github.com/MLXXXp/Arduboy2.git
759 lines
16 KiB
C++
759 lines
16 KiB
C++
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#include "Arduboy.h"
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#include "glcdfont.c"
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#include "ab_logo.c"
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Arduboy::Arduboy()
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{
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// frame management
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setFrameRate(60);
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frameCount = 0;
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nextFrameStart = 0;
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post_render = false;
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// init not necessary, will be reset after first use
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// lastFrameStart
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// lastFrameDurationMs
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// font rendering
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cursor_x = 0;
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cursor_y = 0;
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textsize = 1;
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}
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void Arduboy::start() // deprecated
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{
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begin();
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}
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void Arduboy::begin()
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{
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boot(); // required
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bootUtils();
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bootLogo();
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// Audio
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tunes.initChannel(PIN_SPEAKER_1);
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tunes.initChannel(PIN_SPEAKER_2);
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audio.begin();
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}
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// this is pusposely duplicated (without logo) so that
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// whichever is actually used is linked and the one
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// that is not is gone without wasting any space in flash
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void Arduboy::beginNoLogo()
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{
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boot(); // required
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bootUtils();
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// Audio
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tunes.initChannel(PIN_SPEAKER_1);
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tunes.initChannel(PIN_SPEAKER_2);
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audio.begin();
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}
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void Arduboy::bootUtils()
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{
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// flashlight
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if(pressed(UP_BUTTON)) {
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// sendLCDCommand(OLED_ALL_PIXELS_ON); // smaller than allPixelsOn()
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blank();
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setRGBled(255,255,255);
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while(true) {}
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}
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}
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void Arduboy::bootLogo()
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{
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// setRGBled(10,0,0);
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for(int8_t y = -18; y<=24; y++) {
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setRGBled(24-y, 0, 0);
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clear();
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drawBitmap(20,y, arduboy_logo, 88, 16, WHITE);
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display();
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delay(27);
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// longer delay post boot, we put it inside the loop to
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// save the flash calling clear/delay again outside the loop
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if (y==-16) {
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delay(250);
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}
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}
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delay(750);
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setRGBled(0,0,0);
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}
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/* Frame management */
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void Arduboy::setFrameRate(uint8_t rate)
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{
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frameRate = rate;
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eachFrameMillis = 1000/rate;
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}
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bool Arduboy::everyXFrames(uint8_t frames)
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{
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return frameCount % frames == 0;
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}
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bool Arduboy::nextFrame()
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{
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long now = millis();
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uint8_t remaining;
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// post render
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if (post_render) {
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lastFrameDurationMs = now - lastFrameStart;
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frameCount++;
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post_render = false;
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}
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// if it's not time for the next frame yet
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if (now < nextFrameStart) {
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remaining = nextFrameStart - now;
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// if we have more than 1ms to spare, lets sleep
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// we should be woken up by timer0 every 1ms, so this should be ok
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if (remaining > 1)
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idle();
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return false;
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}
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// pre-render
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// technically next frame should be last frame + each frame but if we're
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// running a slow render we would constnatly be behind the clock
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// keep an eye on this and see how it works. If it works well the
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// lastFrameStart variable could be eliminated completely
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nextFrameStart = now + eachFrameMillis;
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lastFrameStart = now;
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post_render = true;
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return post_render;
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}
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int Arduboy::cpuLoad()
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{
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return lastFrameDurationMs*100 / eachFrameMillis;
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}
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void Arduboy::initRandomSeed()
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{
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power_adc_enable(); // ADC on
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randomSeed(~rawADC(ADC_TEMP) * ~rawADC(ADC_VOLTAGE) * ~micros() + micros());
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power_adc_disable(); // ADC off
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}
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uint16_t Arduboy::rawADC(byte adc_bits)
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{
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ADMUX = adc_bits;
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// we also need MUX5 for temperature check
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if (adc_bits == ADC_TEMP) {
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ADCSRB = _BV(MUX5);
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}
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delay(2); // Wait for ADMUX setting to settle
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ADCSRA |= _BV(ADSC); // Start conversion
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while (bit_is_set(ADCSRA,ADSC)); // measuring
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return ADC;
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}
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/* Graphics */
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void Arduboy::clearDisplay() // deprecated
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{
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clear();
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}
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void Arduboy::clear()
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{
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fillScreen(BLACK);
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}
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void Arduboy::drawPixel(int x, int y, uint8_t color)
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{
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#ifdef PIXEL_SAFE_MODE
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if (x < 0 || x > (WIDTH-1) || y < 0 || y > (HEIGHT-1))
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{
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return;
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}
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#endif
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uint8_t row = (uint8_t)y / 8;
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if (color)
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{
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sBuffer[(row*WIDTH) + (uint8_t)x] |= _BV((uint8_t)y % 8);
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}
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else
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{
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sBuffer[(row*WIDTH) + (uint8_t)x] &= ~ _BV((uint8_t)y % 8);
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}
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}
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uint8_t Arduboy::getPixel(uint8_t x, uint8_t y)
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{
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uint8_t row = y / 8;
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uint8_t bit_position = y % 8;
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return (sBuffer[(row*WIDTH) + x] & _BV(bit_position)) >> bit_position;
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}
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void Arduboy::drawCircle(int16_t x0, int16_t y0, uint8_t r, uint8_t color)
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{
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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drawPixel(x0, y0+r, color);
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drawPixel(x0, y0-r, color);
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drawPixel(x0+r, y0, color);
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drawPixel(x0-r, y0, color);
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while (x<y)
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{
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if (f >= 0)
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{
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 - x, y0 + y, color);
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 - x, y0 - y, color);
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drawPixel(x0 + y, y0 + x, color);
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 + y, y0 - x, color);
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drawPixel(x0 - y, y0 - x, color);
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}
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}
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void Arduboy::drawCircleHelper
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(int16_t x0, int16_t y0, uint8_t r, uint8_t cornername, uint8_t color)
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{
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y)
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{
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if (f >= 0)
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{
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x4)
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{
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2)
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{
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8)
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{
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1)
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{
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drawPixel(x0 - y, y0 - x, color);
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drawPixel(x0 - x, y0 - y, color);
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}
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}
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}
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void Arduboy::fillCircle(int16_t x0, int16_t y0, uint8_t r, uint8_t color)
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{
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drawFastVLine(x0, y0-r, 2*r+1, color);
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fillCircleHelper(x0, y0, r, 3, 0, color);
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}
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void Arduboy::fillCircleHelper
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(int16_t x0, int16_t y0, uint8_t r, uint8_t cornername, int16_t delta,
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uint8_t color)
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{
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// used to do circles and roundrects!
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x < y)
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{
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if (f >= 0)
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{
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x1)
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{
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drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
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}
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if (cornername & 0x2)
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{
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drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
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}
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}
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}
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void Arduboy::drawLine
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(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color)
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{
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// bresenham's algorithm - thx wikpedia
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boolean steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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swap(x0, y0);
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swap(x1, y1);
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}
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if (x0 > x1) {
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swap(x0, x1);
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swap(y0, y1);
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}
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int16_t dx, dy;
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dx = x1 - x0;
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dy = abs(y1 - y0);
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int16_t err = dx / 2;
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int8_t ystep;
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if (y0 < y1)
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{
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ystep = 1;
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}
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else
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{
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ystep = -1;
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}
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for (; x0 <= x1; x0++)
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{
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if (steep)
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{
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drawPixel(y0, x0, color);
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}
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else
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{
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drawPixel(x0, y0, color);
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}
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err -= dy;
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if (err < 0)
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{
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y0 += ystep;
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err += dx;
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}
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}
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}
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void Arduboy::drawRect
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(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t color)
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{
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drawFastHLine(x, y, w, color);
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drawFastHLine(x, y+h-1, w, color);
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drawFastVLine(x, y, h, color);
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drawFastVLine(x+w-1, y, h, color);
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}
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void Arduboy::drawFastVLine
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(int16_t x, int16_t y, uint8_t h, uint8_t color)
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{
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int end = y+h;
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for (int a = max(0,y); a < min(end,HEIGHT); a++)
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{
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drawPixel(x,a,color);
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}
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}
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void Arduboy::drawFastHLine
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(int16_t x, int16_t y, uint8_t w, uint8_t color)
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{
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int end = x+w;
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for (int a = max(0,x); a < min(end,WIDTH); a++)
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{
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drawPixel(a,y,color);
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}
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}
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void Arduboy::fillRect
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(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t color)
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{
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// stupidest version - update in subclasses if desired!
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for (int16_t i=x; i<x+w; i++)
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{
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drawFastVLine(i, y, h, color);
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}
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}
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void Arduboy::fillScreen(uint8_t color)
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{
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// C version :
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//
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// if (color) color = 0xFF; //change any nonzero argument to b11111111 and insert into screen array.
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// for(int16_t i=0; i<1024; i++) { sBuffer[i] = color; } //sBuffer = (128*64) = 8192/8 = 1024 bytes.
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asm volatile
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(
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// load color value into r27
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"mov r27, %1 \n\t"
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// if value is zero, skip assigning to 0xff
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"cpse r27, __zero_reg__ \n\t"
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"ldi r27, 0xff \n\t"
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// load sBuffer pointer into Z
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"movw r30, %0\n\t"
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// counter = 0
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"clr __tmp_reg__ \n\t"
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"loopto: \n\t"
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// (4x) push zero into screen buffer,
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// then increment buffer position
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"st Z+, r27 \n\t"
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"st Z+, r27 \n\t"
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"st Z+, r27 \n\t"
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"st Z+, r27 \n\t"
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// increase counter
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"inc __tmp_reg__ \n\t"
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// repeat for 256 loops
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// (until counter rolls over back to 0)
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"brne loopto \n\t"
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// input: sBuffer, color
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// modified: Z (r30, r31), r27
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:
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: "r" (sBuffer), "r" (color)
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: "r30", "r31", "r27"
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);
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}
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void Arduboy::drawRoundRect
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(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t r, uint8_t color)
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{
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// smarter version
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drawFastHLine(x+r, y, w-2*r, color); // Top
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drawFastHLine(x+r, y+h-1, w-2*r, color); // Bottom
|
||
|
drawFastVLine(x, y+r, h-2*r, color); // Left
|
||
|
drawFastVLine(x+w-1, y+r, h-2*r, color); // Right
|
||
|
// draw four corners
|
||
|
drawCircleHelper(x+r, y+r, r, 1, color);
|
||
|
drawCircleHelper(x+w-r-1, y+r, r, 2, color);
|
||
|
drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
|
||
|
drawCircleHelper(x+r, y+h-r-1, r, 8, color);
|
||
|
}
|
||
|
|
||
|
void Arduboy::fillRoundRect
|
||
|
(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t r, uint8_t color)
|
||
|
{
|
||
|
// smarter version
|
||
|
fillRect(x+r, y, w-2*r, h, color);
|
||
|
|
||
|
// draw four corners
|
||
|
fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
|
||
|
fillCircleHelper(x+r, y+r, r, 2, h-2*r-1, color);
|
||
|
}
|
||
|
|
||
|
void Arduboy::drawTriangle
|
||
|
(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color)
|
||
|
{
|
||
|
drawLine(x0, y0, x1, y1, color);
|
||
|
drawLine(x1, y1, x2, y2, color);
|
||
|
drawLine(x2, y2, x0, y0, color);
|
||
|
}
|
||
|
|
||
|
void Arduboy::fillTriangle
|
||
|
(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color)
|
||
|
{
|
||
|
|
||
|
int16_t a, b, y, last;
|
||
|
// Sort coordinates by Y order (y2 >= y1 >= y0)
|
||
|
if (y0 > y1)
|
||
|
{
|
||
|
swap(y0, y1); swap(x0, x1);
|
||
|
}
|
||
|
if (y1 > y2)
|
||
|
{
|
||
|
swap(y2, y1); swap(x2, x1);
|
||
|
}
|
||
|
if (y0 > y1)
|
||
|
{
|
||
|
swap(y0, y1); swap(x0, x1);
|
||
|
}
|
||
|
|
||
|
if(y0 == y2)
|
||
|
{ // Handle awkward all-on-same-line case as its own thing
|
||
|
a = b = x0;
|
||
|
if(x1 < a)
|
||
|
{
|
||
|
a = x1;
|
||
|
}
|
||
|
else if(x1 > b)
|
||
|
{
|
||
|
b = x1;
|
||
|
}
|
||
|
if(x2 < a)
|
||
|
{
|
||
|
a = x2;
|
||
|
}
|
||
|
else if(x2 > b)
|
||
|
{
|
||
|
b = x2;
|
||
|
}
|
||
|
drawFastHLine(a, y0, b-a+1, color);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int16_t dx01 = x1 - x0,
|
||
|
dy01 = y1 - y0,
|
||
|
dx02 = x2 - x0,
|
||
|
dy02 = y2 - y0,
|
||
|
dx12 = x2 - x1,
|
||
|
dy12 = y2 - y1,
|
||
|
sa = 0,
|
||
|
sb = 0;
|
||
|
|
||
|
// For upper part of triangle, find scanline crossings for segments
|
||
|
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
|
||
|
// is included here (and second loop will be skipped, avoiding a /0
|
||
|
// error there), otherwise scanline y1 is skipped here and handled
|
||
|
// in the second loop...which also avoids a /0 error here if y0=y1
|
||
|
// (flat-topped triangle).
|
||
|
if (y1 == y2)
|
||
|
{
|
||
|
last = y1; // Include y1 scanline
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
last = y1-1; // Skip it
|
||
|
}
|
||
|
|
||
|
|
||
|
for(y = y0; y <= last; y++)
|
||
|
{
|
||
|
a = x0 + sa / dy01;
|
||
|
b = x0 + sb / dy02;
|
||
|
sa += dx01;
|
||
|
sb += dx02;
|
||
|
|
||
|
if(a > b)
|
||
|
{
|
||
|
swap(a,b);
|
||
|
}
|
||
|
|
||
|
drawFastHLine(a, y, b-a+1, color);
|
||
|
}
|
||
|
|
||
|
// For lower part of triangle, find scanline crossings for segments
|
||
|
// 0-2 and 1-2. This loop is skipped if y1=y2.
|
||
|
sa = dx12 * (y - y1);
|
||
|
sb = dx02 * (y - y0);
|
||
|
|
||
|
for(; y <= y2; y++)
|
||
|
{
|
||
|
a = x1 + sa / dy12;
|
||
|
b = x0 + sb / dy02;
|
||
|
sa += dx12;
|
||
|
sb += dx02;
|
||
|
|
||
|
if(a > b)
|
||
|
{
|
||
|
swap(a,b);
|
||
|
}
|
||
|
|
||
|
drawFastHLine(a, y, b-a+1, color);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Arduboy::drawBitmap
|
||
|
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h,
|
||
|
uint8_t color)
|
||
|
{
|
||
|
// no need to dar at all of we're offscreen
|
||
|
if (x+w < 0 || x > WIDTH-1 || y+h < 0 || y > HEIGHT-1)
|
||
|
return;
|
||
|
|
||
|
int yOffset = abs(y) % 8;
|
||
|
int sRow = y / 8;
|
||
|
if (y < 0) {
|
||
|
sRow--;
|
||
|
yOffset = 8 - yOffset;
|
||
|
}
|
||
|
int rows = h/8;
|
||
|
if (h%8!=0) rows++;
|
||
|
for (int a = 0; a < rows; a++) {
|
||
|
int bRow = sRow + a;
|
||
|
if (bRow > (HEIGHT/8)-1) break;
|
||
|
if (bRow > -2) {
|
||
|
for (int iCol = 0; iCol<w; iCol++) {
|
||
|
if (iCol + x > (WIDTH-1)) break;
|
||
|
if (iCol + x >= 0) {
|
||
|
if (bRow >= 0) {
|
||
|
if (color == WHITE) this->sBuffer[ (bRow*WIDTH) + x + iCol ] |= pgm_read_byte(bitmap+(a*w)+iCol) << yOffset;
|
||
|
else if (color == BLACK) this->sBuffer[ (bRow*WIDTH) + x + iCol ] &= ~(pgm_read_byte(bitmap+(a*w)+iCol) << yOffset);
|
||
|
else this->sBuffer[ (bRow*WIDTH) + x + iCol ] ^= pgm_read_byte(bitmap+(a*w)+iCol) << yOffset;
|
||
|
}
|
||
|
if (yOffset && bRow<(HEIGHT/8)-1 && bRow > -2) {
|
||
|
if (color == WHITE) this->sBuffer[ ((bRow+1)*WIDTH) + x + iCol ] |= pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset);
|
||
|
else if (color == BLACK) this->sBuffer[ ((bRow+1)*WIDTH) + x + iCol ] &= ~(pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset));
|
||
|
else this->sBuffer[ ((bRow+1)*WIDTH) + x + iCol ] ^= pgm_read_byte(bitmap+(a*w)+iCol) >> (8-yOffset);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Arduboy::drawSlowXYBitmap
|
||
|
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h, uint8_t color)
|
||
|
{
|
||
|
// no need to dar at all of we're offscreen
|
||
|
if (x+w < 0 || x > WIDTH-1 || y+h < 0 || y > HEIGHT-1)
|
||
|
return;
|
||
|
|
||
|
int16_t xi, yi, byteWidth = (w + 7) / 8;
|
||
|
for(yi = 0; yi < h; yi++) {
|
||
|
for(xi = 0; xi < w; xi++ ) {
|
||
|
if(pgm_read_byte(bitmap + yi * byteWidth + xi / 8) & (128 >> (xi & 7))) {
|
||
|
drawPixel(x + xi, y + yi, color);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Arduboy::drawChar
|
||
|
(int16_t x, int16_t y, unsigned char c, uint8_t color, uint8_t bg, uint8_t size)
|
||
|
{
|
||
|
boolean draw_background = bg != color;
|
||
|
|
||
|
if ((x >= WIDTH) || // Clip right
|
||
|
(y >= HEIGHT) || // Clip bottom
|
||
|
((x + 5 * size - 1) < 0) || // Clip left
|
||
|
((y + 8 * size - 1) < 0) // Clip top
|
||
|
)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (int8_t i=0; i<6; i++ )
|
||
|
{
|
||
|
uint8_t line;
|
||
|
if (i == 5)
|
||
|
{
|
||
|
line = 0x0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
line = pgm_read_byte(font+(c*5)+i);
|
||
|
}
|
||
|
|
||
|
for (int8_t j = 0; j<8; j++)
|
||
|
{
|
||
|
uint8_t draw_color = (line & 0x1) ? color : bg;
|
||
|
|
||
|
if (draw_color || draw_background) {
|
||
|
for (uint8_t a = 0; a < size; a++ ) {
|
||
|
for (uint8_t b = 0; b < size; b++ ) {
|
||
|
drawPixel(x + (i * size) + a, y + (j * size) + b, draw_color);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
line >>= 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Arduboy::setCursor(int16_t x, int16_t y)
|
||
|
{
|
||
|
cursor_x = x;
|
||
|
cursor_y = y;
|
||
|
}
|
||
|
|
||
|
void Arduboy::setTextSize(uint8_t s)
|
||
|
{
|
||
|
// textsize must always be 1 or higher
|
||
|
textsize = max(1,s);
|
||
|
}
|
||
|
|
||
|
void Arduboy::setTextWrap(boolean w)
|
||
|
{
|
||
|
wrap = w;
|
||
|
}
|
||
|
|
||
|
size_t Arduboy::write(uint8_t c)
|
||
|
{
|
||
|
if (c == '\n')
|
||
|
{
|
||
|
cursor_y += textsize*8;
|
||
|
cursor_x = 0;
|
||
|
}
|
||
|
else if (c == '\r')
|
||
|
{
|
||
|
// skip em
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
drawChar(cursor_x, cursor_y, c, 1, 0, textsize);
|
||
|
cursor_x += textsize*6;
|
||
|
if (wrap && (cursor_x > (WIDTH - textsize*6)))
|
||
|
{
|
||
|
// calling ourselves recursively for 'newline' is
|
||
|
// 12 bytes smaller than doing the same math here
|
||
|
write('\n');
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Arduboy::display()
|
||
|
{
|
||
|
this->paintScreen(sBuffer);
|
||
|
}
|
||
|
|
||
|
unsigned char* Arduboy::getBuffer()
|
||
|
{
|
||
|
return sBuffer;
|
||
|
}
|
||
|
|
||
|
|
||
|
boolean Arduboy::pressed(uint8_t buttons)
|
||
|
{
|
||
|
return (buttonsState() & buttons) == buttons;
|
||
|
}
|
||
|
|
||
|
boolean Arduboy::notPressed(uint8_t buttons)
|
||
|
{
|
||
|
return (buttonsState() & buttons) == 0;
|
||
|
}
|
||
|
|
||
|
void Arduboy::swap(int16_t& a, int16_t& b)
|
||
|
{
|
||
|
int temp = a;
|
||
|
a = b;
|
||
|
b = temp;
|
||
|
}
|
||
|
|