2016-11-21 21:31:10 +00:00
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/**
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* @file Arduboy2Core.h
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* \brief
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* The Arduboy2Core class for Arduboy hardware initilization and control.
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*/
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2016-10-27 18:59:56 +00:00
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#ifndef ARDUBOY2_CORE_H
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#define ARDUBOY2_CORE_H
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2015-05-01 05:26:58 +00:00
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2016-10-20 00:23:34 +00:00
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#include <Arduino.h>
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2015-05-01 05:26:58 +00:00
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#include <avr/power.h>
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#include <SPI.h>
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#include <avr/sleep.h>
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#include <limits.h>
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// main hardware compile flags
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#if !defined(ARDUBOY_10) && !defined(AB_DEVKIT)
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2016-11-21 21:31:10 +00:00
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/* defaults to Arduboy Release 1.0 if not using a boards.txt file
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*
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2015-05-01 05:26:58 +00:00
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* we default to Arduboy Release 1.0 if a compile flag has not been
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* passed to us from a boards.txt file
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*
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* if you wish to compile for the devkit without using a boards.txt
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* file simply comment out the ARDUBOY_10 define and uncomment
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* the AB_DEVKIT define like this:
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*
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* // #define ARDUBOY_10
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* #define AB_DEVKIT
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2016-02-21 06:38:49 +00:00
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*/
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2015-05-01 05:26:58 +00:00
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#define ARDUBOY_10 //< compile for the production Arduboy v1.0
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// #define AB_DEVKIT //< compile for the official dev kit
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#endif
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#ifdef AB_DEVKIT
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#define SAFE_MODE //< include safe mode (44 bytes)
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#endif
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2015-05-01 05:26:58 +00:00
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2016-11-21 21:31:10 +00:00
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#define RGB_ON LOW /**< For digitially setting an RGB LED on using digitalWriteRGB() */
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#define RGB_OFF HIGH /**< For digitially setting an RGB LED off using digitalWriteRGB() */
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2015-05-01 05:26:58 +00:00
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#ifdef ARDUBOY_10
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#define CS 12
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#define DC 4
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#define RST 6
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2016-11-21 21:31:10 +00:00
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#define RED_LED 10 /**< The pin number for the red color in the RGB LED. */
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#define GREEN_LED 11 /**< The pin number for the greem color in the RGB LED. */
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#define BLUE_LED 9 /**< The pin number for the blue color in the RGB LED. */
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#define TX_LED 30 /**< The pin number for the transmit indicator LED. */
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#define RX_LED 17 /**< The pin number for the receive indicator LED. */
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// pin values for buttons, probably shouldn't use these
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#define PIN_LEFT_BUTTON A2
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#define PIN_RIGHT_BUTTON A1
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#define PIN_UP_BUTTON A0
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#define PIN_DOWN_BUTTON A3
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#define PIN_A_BUTTON 7
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#define PIN_B_BUTTON 8
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// bit values for button states
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#define LEFT_BUTTON _BV(5) /**< The Left button value for functions requiring a bitmask */
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#define RIGHT_BUTTON _BV(6) /**< The Right button value for functions requiring a bitmask */
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#define UP_BUTTON _BV(7) /**< The Up button value for functions requiring a bitmask */
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#define DOWN_BUTTON _BV(4) /**< The Down button value for functions requiring a bitmask */
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#define A_BUTTON _BV(3) /**< The A button value for functions requiring a bitmask */
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#define B_BUTTON _BV(2) /**< The B button value for functions requiring a bitmask */
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#define PIN_SPEAKER_1 5 /**< The pin number of the first lead of the speaker */
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#define PIN_SPEAKER_2 13 /**< The pin number of the second lead of the speaker */
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#define PIN_SPEAKER_1_PORT &PORTC
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#define PIN_SPEAKER_2_PORT &PORTC
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#define PIN_SPEAKER_1_BITMASK _BV(6)
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#define PIN_SPEAKER_2_BITMASK _BV(7)
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#elif defined(AB_DEVKIT)
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#define CS 6
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#define DC 4
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#define RST 12
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// map all LEDs to the single TX LED on DEVKIT
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#define RED_LED 17
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#define GREEN_LED 17
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#define BLUE_LED 17
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#define TX_LED 17
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#define RX_LED 17
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// pin values for buttons, probably shouldn't use these
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#define PIN_LEFT_BUTTON 9
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#define PIN_RIGHT_BUTTON 5
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#define PIN_UP_BUTTON 8
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#define PIN_DOWN_BUTTON 10
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#define PIN_A_BUTTON A0
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#define PIN_B_BUTTON A1
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// bit values for button states
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#define LEFT_BUTTON _BV(5)
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#define RIGHT_BUTTON _BV(2)
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#define UP_BUTTON _BV(4)
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#define DOWN_BUTTON _BV(6)
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#define A_BUTTON _BV(1)
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#define B_BUTTON _BV(0)
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#define PIN_SPEAKER_1 A2
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#define PIN_SPEAKER_1_PORT &PORTF
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#define PIN_SPEAKER_1_BITMASK _BV(5)
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2016-03-02 01:49:46 +00:00
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// SPEAKER_2 is purposely not defined for DEVKIT as it could potentially
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// be dangerous and fry your hardware (because of the devkit wiring).
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//
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// Reference: https://github.com/Arduboy/Arduboy/issues/108
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2015-05-01 05:26:58 +00:00
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#endif
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// OLED hardware (SSD1306)
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#define OLED_PIXELS_INVERTED 0xA7 // All pixels inverted
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#define OLED_PIXELS_NORMAL 0xA6 // All pixels normal
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#define OLED_ALL_PIXELS_ON 0xA5 // all pixels on
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#define OLED_PIXELS_FROM_RAM 0xA4 // pixels mapped to display RAM contents
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#define OLED_VERTICAL_FLIPPED 0xC0 // reversed COM scan direction
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#define OLED_VERTICAL_NORMAL 0xC8 // normal COM scan direction
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2016-02-21 06:42:24 +00:00
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#define OLED_HORIZ_FLIPPED 0xA0 // reversed segment re-map
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#define OLED_HORIZ_NORMAL 0xA1 // normal segment re-map
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2015-05-01 05:26:58 +00:00
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// -----
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2016-11-21 21:31:10 +00:00
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#define WIDTH 128 /**< The width of the display in pixels */
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#define HEIGHT 64 /**< The height of the display in pixels */
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2016-02-21 07:00:25 +00:00
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#define COLUMN_ADDRESS_END (WIDTH - 1) & 127 // 128 pixels wide
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#define PAGE_ADDRESS_END ((HEIGHT/8)-1) & 7 // 8 pages high
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Lower level functions generally dealing directly with the hardware.
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*
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* \details
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* This class is inherited by Arduboy2Base and thus also Arduboy2, so wouldn't
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* normally be used directly by a sketch.
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*/
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2016-10-27 18:59:56 +00:00
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class Arduboy2Core
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{
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public:
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2016-10-27 18:59:56 +00:00
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Arduboy2Core();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Idle the CPU to save power.
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*
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* \details
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* This puts the CPU in _idle_ sleep mode. You should call this as often
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* as you can for the best power savings. The timer 0 overflow interrupt
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* will wake up the chip every 1ms, so even at 60 FPS a well written
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2015-05-01 05:26:58 +00:00
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* app should be able to sleep maybe half the time in between rendering
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* it's own frames.
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*/
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void static idle();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Put the display into data mode.
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*
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* \details
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* When placed in data mode, data that is sent to the display will be
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* considered as data to be displayed.
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*
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* \note
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* This is a low level function that is not intended for general use in a
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* sketch. It has been made public and documented for use by derived
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* classes.
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*/
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void static LCDDataMode();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Put the display into command mode.
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*
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* \details
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* When placed in command mode, data that is sent to the display will be
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* treated as commands.
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*
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* See the SSD1306 controller and OLED display documents for available
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* commands and command sequences.
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*
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* Links:
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*
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* - https://www.adafruit.com/datasheets/SSD1306.pdf
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* - http://www.buydisplay.com/download/manual/ER-OLED013-1_Series_Datasheet.pdf
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*
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* \note
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* This is a low level function that is not intended for general use in a
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* sketch. It has been made public and documented for use by derived
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* classes.
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*
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* \see sendLCDCommand()
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2015-05-01 05:26:58 +00:00
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*/
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void static LCDCommandMode();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Get the width of the display in pixels.
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*
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* \return The width of the display in pixels.
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*
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* \note
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* In most cases, the defined value `WIDTH` would be better to use instead
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* of this function.
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*/
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uint8_t static width();
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2015-05-01 05:26:58 +00:00
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Get the height of the display in pixels.
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*
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* \return The height of the display in pixels.
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*
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2016-11-21 21:31:10 +00:00
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* \note
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* In most cases, the defined value `HEIGHT` would be better to use instead
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* of this function.
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2015-05-01 05:26:58 +00:00
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*/
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uint8_t static height();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* get current state of all buttons as a bitmask.
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*
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* \return A bitmask of the state of all the buttons.
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*
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* \details
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* The returned mask contains a bit for each button. For any pressed button,
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* its bit will be 1. For released buttons their associated bits will be 0.
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*
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* The following defined mask values should be used for the buttons:
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*
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* LEFT_BUTTON, RIGHT_BUTTON, UP_BUTTON, DOWN_BUTTON, A_BUTTON, B_BUTTON
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*/
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2015-05-01 05:26:58 +00:00
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uint8_t static buttonsState();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Paint 8 pixels vertically to the display.
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*
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* \param pixels A byte whose bits specify a vertical column of 8 pixels.
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*
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* \details
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* A byte representing a vertical column of 8 pixels is written to the
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* display at the current page and column address. The address is then
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* incremented. The page/column address will wrap to the start of the
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* display (the top left) when it increments past the end (lower right).
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*
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* The least significant bit represents the top pixel in the column.
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* A bit set to 1 is lit, 0 is unlit.
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*
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* Example:
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*
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* X = lit pixels, . = unlit pixels
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*
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* blank() paint8Pixels() 0xFF, 0, 0xF0, 0, 0x0F
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* v TOP LEFT corner (8x9) v TOP LEFT corner
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* . . . . . . . . (page 1) X . . . X . . . (page 1)
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* . . . . . . . . X . . . X . . .
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* . . . . . . . . X . . . X . . .
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* . . . . . . . . X . . . X . . .
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* . . . . . . . . X . X . . . . .
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* . . . . . . . . X . X . . . . .
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* . . . . . . . . X . X . . . . .
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* . . . . . . . . (end of page 1) X . X . . . . . (end of page 1)
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* . . . . . . . . (page 2) . . . . . . . . (page 2)
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*/
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2015-05-01 05:26:58 +00:00
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void static paint8Pixels(uint8_t pixels);
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Paints an entire image directly to the display from program memory.
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*
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* \param image A byte array in program memory representing the entire
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* contents of the display.
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*
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* \details
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* The contents of the specified array in program memory is written to the
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* display. Each byte in the array represents a vertical column of 8 pixels
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* with the least significant bit at the top. The bytes are written starting
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* at the top left, progressing horizontally and wrapping at the end of each
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* row, to the bottom right. The size of the array must exactly match the
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* number of pixels in the entire display.
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*
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* \see paint8Pixels()
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2015-05-01 05:26:58 +00:00
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*/
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2016-06-27 21:04:01 +00:00
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void static paintScreen(const uint8_t *image);
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Paints an entire image directly to the display from an array in RAM.
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*
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* \param image A byte array in RAM representing the entire contents of
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* the display.
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*
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* \details
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* The contents of the specified array in RAM is written to the display.
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* Each byte in the array represents a vertical column of 8 pixels with
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* the least significant bit at the top. The bytes are written starting
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* at the top left, progressing horizontally and wrapping at the end of
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* each row, to the bottom right. The size of the array must exactly
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* match the number of pixels in the entire display.
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*
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* \see paint8Pixels()
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2015-05-01 05:26:58 +00:00
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*/
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2016-06-27 21:04:01 +00:00
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void static paintScreen(uint8_t image[]);
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Blank the display screen by setting all pixels off.
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*
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* \details
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* All pixels on the screen will be written with a value of 0 to turn
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* them off.
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*/
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2015-05-01 05:26:58 +00:00
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void static blank();
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2016-11-21 21:31:10 +00:00
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/** \brief
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* Invert the entire display or set it back to normal.
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|
*
|
|
|
|
* \param inverse `true` will invert the display. `false` will set the
|
|
|
|
* display to no-inverted.
|
|
|
|
*
|
|
|
|
* Calling this function with a value of `true` will set the display to
|
|
|
|
* inverted mode. A pixel with a value of 0 will be on and a pixel set to 1
|
|
|
|
* will be off.
|
|
|
|
*
|
|
|
|
* Once in inverted mode, the display will remain this way
|
|
|
|
* until it is set back to non-inverted mode by calling this function with
|
|
|
|
* `false`.
|
2015-05-01 05:26:58 +00:00
|
|
|
*/
|
2016-03-30 22:58:12 +00:00
|
|
|
void static invert(bool inverse);
|
2015-05-01 05:26:58 +00:00
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Turn all display pixels on or display the buffer contents.
|
|
|
|
*
|
|
|
|
* \param on `true` turns all pixels on. `false` displays the contents
|
|
|
|
* of the hardware display buffer.
|
|
|
|
*
|
|
|
|
* \details
|
|
|
|
* Calling this function with a value of `true` will override the contents
|
|
|
|
* of the hardware display buffer and turn all pixels on. The contents of
|
|
|
|
* the hardware buffer will remain unchanged.
|
|
|
|
*
|
|
|
|
* Calling this function with a value of `false` will set the normal state
|
|
|
|
* of displaying the contents of the hardware display buffer.
|
|
|
|
*
|
|
|
|
* \note
|
|
|
|
* All pixels will be lit even if the display is in inverted mode.
|
|
|
|
*
|
|
|
|
* \see invert()
|
2015-05-01 05:26:58 +00:00
|
|
|
*/
|
2016-03-30 22:58:12 +00:00
|
|
|
void static allPixelsOn(bool on);
|
2015-05-01 05:26:58 +00:00
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Flip the display vertically or set it back to normal.
|
|
|
|
*
|
|
|
|
* \param flipped `true` will set vertical flip mode. `false` will set
|
|
|
|
* normal vertical orientation.
|
|
|
|
*
|
|
|
|
* \details
|
|
|
|
* Calling this function with a value of `true` will cause the Y coordinate
|
|
|
|
* to start at the bottom edge of the display instead of the top,
|
|
|
|
* effectively flipping the display vertically.
|
|
|
|
*
|
|
|
|
* Once in vertical flip mode, it will remain this way until normal
|
|
|
|
* vertical mode is set by calling this function with a value of `false`.
|
|
|
|
*
|
|
|
|
* \see flipHorizontal()
|
|
|
|
*/
|
2016-03-30 22:58:12 +00:00
|
|
|
void static flipVertical(bool flipped);
|
2015-05-01 05:26:58 +00:00
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Flip the display horizontally or set it back to normal.
|
|
|
|
*
|
|
|
|
* \param flipped `true` will set horizontal flip mode. `false` will set
|
|
|
|
* normal horizontal orientation.
|
|
|
|
*
|
|
|
|
* \details
|
|
|
|
* Calling this function with a value of `true` will cause the X coordinate
|
|
|
|
* to start at the left edge of the display instead of the right,
|
|
|
|
* effectively flipping the display horizontally.
|
|
|
|
*
|
|
|
|
* Once in horizontal flip mode, it will remain this way until normal
|
|
|
|
* horizontal mode is set by calling this function with a value of `false`.
|
|
|
|
*
|
|
|
|
* \see flipVertical()
|
|
|
|
*/
|
2016-03-30 22:58:12 +00:00
|
|
|
void static flipHorizontal(bool flipped);
|
2015-05-01 05:26:58 +00:00
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Send a single command byte to the display.
|
|
|
|
*
|
|
|
|
* \param command The command byte to send to the display.
|
|
|
|
*
|
|
|
|
* The display will be set to command mode then the specified command
|
|
|
|
* byte will be sent. The display will then be set to data mode.
|
|
|
|
* Multi-byte commands can be sent by calling this function multiple times.
|
|
|
|
*
|
|
|
|
* \note
|
|
|
|
* Sending improper commands to the display can place it into invalid or
|
|
|
|
* unexpected states, possibly even causing physical damage.
|
|
|
|
*/
|
2015-05-01 05:26:58 +00:00
|
|
|
void static sendLCDCommand(uint8_t command);
|
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Set the light output of the RGB LED.
|
|
|
|
*
|
|
|
|
* \param red,green,blue The brightness value for each LED.
|
|
|
|
*
|
|
|
|
* \details
|
|
|
|
* The RGB LED is actually individual red, green and blue LEDs placed
|
|
|
|
* very close together in a single package. By setting the brightness of
|
|
|
|
* each LED, the RGB LED can show various colors and intensities.
|
|
|
|
* The brightness of each LED can be set to a value from 0 (fully off)
|
|
|
|
* to 255 (fully on).
|
|
|
|
*
|
|
|
|
* \note
|
|
|
|
* Certain libraries that take control of the hardware timers may interfere
|
|
|
|
* with the ability of this function to properly control the RGB LED.
|
|
|
|
*_ArduboyPlaytune_ is one such library known to do this.
|
|
|
|
* The digitalWriteRGB() function will still work properly in this case.
|
|
|
|
*
|
|
|
|
* \note
|
|
|
|
* Many of the Kickstarter Arduboys were accidentally shipped with the
|
|
|
|
* RGB LED installed incorrectly. For these units, the green LED cannot be
|
|
|
|
* lit. As long as the green led is set to off, setting the red LED will
|
|
|
|
* actually control the blue LED and setting the blue LED will actually
|
|
|
|
* control the red LED. If the green LED is turned fully on, none of the
|
|
|
|
* LEDs will light.
|
|
|
|
*
|
|
|
|
* \see digitalWriteRGB()
|
2016-06-14 20:27:21 +00:00
|
|
|
*/
|
2016-05-27 21:43:58 +00:00
|
|
|
void static setRGBled(uint8_t red, uint8_t green, uint8_t blue);
|
2015-05-01 05:26:58 +00:00
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Set the RGB LEDs digitally, to either fully on or fully off.
|
|
|
|
*
|
|
|
|
* \param red,green,blue Use value RGB_ON or RGB_OFF to set each LED.
|
|
|
|
*
|
|
|
|
* \details
|
|
|
|
* The RGB LED is actually individual red, green and blue LEDs placed
|
|
|
|
* very close together in a single package. This function will set each
|
|
|
|
* LED either on or off, to set the RGB LED to 7 different colors at their
|
|
|
|
* highest brightness or turn it off.
|
|
|
|
*
|
|
|
|
* The colors are as follows:
|
|
|
|
*
|
|
|
|
* RED LED GREEN_LED BLUE_LED COLOR
|
|
|
|
* ------- --------- -------- -----
|
|
|
|
* RGB_OFF RGB_OFF RGB_OFF OFF
|
|
|
|
* RGB_OFF RGB_OFF RGB_ON Blue
|
|
|
|
* RGB_OFF RGB_ON RGB_OFF Green
|
|
|
|
* RGB_OFF RGB_ON RGB_ON Cyan
|
|
|
|
* RGB_ON RGB_OFF RGB_OFF Red
|
|
|
|
* RGB_ON RGB_OFF RGB_ON Magenta
|
|
|
|
* RGB_ON RGB_ON RGB_OFF Yellow
|
|
|
|
* RGB_ON RGB_ON RGB_ON White
|
|
|
|
*
|
|
|
|
* \note
|
|
|
|
* Many of the Kickstarter Arduboys were accidentally shipped with the
|
|
|
|
* RGB LED installed incorrectly. For these units, the green LED cannot be
|
|
|
|
* lit. As long as the green led is set to off, turning on the red LED will
|
|
|
|
* actually light the blue LED and turning on the blue LED will actually
|
|
|
|
* light the red LED. If the green LED is turned on, none of the LEDs
|
|
|
|
* will light.
|
|
|
|
*
|
|
|
|
* \see setRGBled()
|
2016-06-14 20:27:21 +00:00
|
|
|
*/
|
|
|
|
void static digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
|
|
|
|
|
2016-11-21 21:31:10 +00:00
|
|
|
/** \brief
|
|
|
|
* Initialize the Arduboy's hardware.
|
|
|
|
*
|
|
|
|
* \details
|
|
|
|
* This function initializes the display, buttons, etc.
|
|
|
|
*
|
|
|
|
* This function is called by begin() so isn't normally called within a
|
|
|
|
* sketch. However, in order to free up some code space, by eliminating
|
|
|
|
* some of the start up features, it can be called in place of begin().
|
|
|
|
* The functions that begin() would call after boot() can then be called
|
|
|
|
* to add back in some of the start up features, if desired.
|
|
|
|
* See the README file or documentation on the main page for more details.
|
|
|
|
*
|
|
|
|
* \see Arduboy2Base::begin()
|
2015-05-01 05:26:58 +00:00
|
|
|
*/
|
|
|
|
void static boot();
|
|
|
|
|
2016-10-20 17:28:29 +00:00
|
|
|
protected:
|
2016-11-21 21:31:10 +00:00
|
|
|
/*
|
2015-05-01 05:26:58 +00:00
|
|
|
* Safe Mode is engaged by holding down both the LEFT button and UP button
|
2016-11-21 21:31:10 +00:00
|
|
|
* when plugging the device into USB. It puts your device into a tight
|
2015-05-01 05:26:58 +00:00
|
|
|
* loop and allows it to be reprogrammed even if you have uploaded a very
|
|
|
|
* broken sketch that interferes with the normal USB triggered auto-reboot
|
|
|
|
* functionality of the device.
|
2016-02-21 06:38:49 +00:00
|
|
|
*
|
2015-05-01 05:26:58 +00:00
|
|
|
* This is most useful on Devkits because they lack a built-in reset
|
|
|
|
* button.
|
|
|
|
*/
|
|
|
|
void static inline safeMode() __attribute__((always_inline));
|
|
|
|
|
|
|
|
// internals
|
2016-04-01 20:27:38 +00:00
|
|
|
void static inline setCPUSpeed8MHz() __attribute__((always_inline));
|
2016-02-21 06:46:03 +00:00
|
|
|
void static inline bootOLED() __attribute__((always_inline));
|
2015-05-01 05:26:58 +00:00
|
|
|
void static inline bootPins() __attribute__((always_inline));
|
2016-02-21 07:06:22 +00:00
|
|
|
void static inline bootPowerSaving() __attribute__((always_inline));
|
2015-05-01 05:26:58 +00:00
|
|
|
|
|
|
|
|
2016-10-20 17:28:29 +00:00
|
|
|
private:
|
2016-02-21 06:39:41 +00:00
|
|
|
volatile static uint8_t *csport, *dcport;
|
|
|
|
uint8_t static cspinmask, dcpinmask;
|
2015-05-01 05:26:58 +00:00
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|