mirror of https://github.com/MLXXXp/Arduboy2.git
Add clear option to display() and paintScreen()
Also remove some trailing whitespace
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d89a2bd590
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0b0c111757
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@ -96,6 +96,8 @@ BLACK LITERAL1
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WHITE LITERAL1
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WHITE LITERAL1
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INVERT LITERAL1
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INVERT LITERAL1
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CLEAR_BUFFER LITERAL1
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A_BUTTON LITERAL1
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A_BUTTON LITERAL1
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B_BUTTON LITERAL1
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B_BUTTON LITERAL1
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DOWN_BUTTON LITERAL1
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DOWN_BUTTON LITERAL1
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@ -846,6 +846,11 @@ void Arduboy2Base::display()
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paintScreen(sBuffer);
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paintScreen(sBuffer);
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}
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}
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void Arduboy2Base::display(bool clear)
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{
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paintScreen(sBuffer, clear);
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}
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uint8_t* Arduboy2Base::getBuffer()
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uint8_t* Arduboy2Base::getBuffer()
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{
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{
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return sBuffer;
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return sBuffer;
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@ -69,6 +69,8 @@
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*/
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*/
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#define INVERT 2
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#define INVERT 2
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#define CLEAR_BUFFER true /**< Value to be passed to `display()` to clear the screen buffer. */
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// compare Vcc to 1.1 bandgap
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// compare Vcc to 1.1 bandgap
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#define ADC_VOLTAGE (_BV(REFS0) | _BV(MUX4) | _BV(MUX3) | _BV(MUX2) | _BV(MUX1))
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#define ADC_VOLTAGE (_BV(REFS0) | _BV(MUX4) | _BV(MUX3) | _BV(MUX2) | _BV(MUX1))
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// compare temperature to 2.5 internal reference and _BV(MUX5)
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// compare temperature to 2.5 internal reference and _BV(MUX5)
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@ -128,7 +130,7 @@ struct Point
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*
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*
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* \code
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* \code
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* #include <Arduboy2.h>
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* #include <Arduboy2.h>
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*
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*
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* Arduboy2 arduboy;
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* Arduboy2 arduboy;
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*
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*
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* // Arduboy2Audio functions can be called as follows:
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* // Arduboy2Audio functions can be called as follows:
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@ -226,6 +228,8 @@ class Arduboy2Base : public Arduboy2Core
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*
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*
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* \details
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* \details
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* The entire contents of the screen buffer are cleared to BLACK.
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* The entire contents of the screen buffer are cleared to BLACK.
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*
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* \see display(bool)
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*/
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*/
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void clear();
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void clear();
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@ -235,9 +239,31 @@ class Arduboy2Base : public Arduboy2Core
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* \details
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* \details
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* The contents of the display buffer in RAM are copied to the display and
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* The contents of the display buffer in RAM are copied to the display and
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* will appear on the screen.
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* will appear on the screen.
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*
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* \see display(bool)
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*/
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*/
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void display();
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void display();
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/** \brief
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* Copy the contents of the display buffer to the display. The display buffer
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* can optionally be cleared.
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*
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* \param clear If `true` the display buffer will be cleared to zero.
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* The defined value `CLEAR_BUFFER` should be used instead of `true` to make
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* it more meaningful.
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*
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* \details
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* Operation is the same as calling `display()` without parameters except
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* additionally the display buffer will be cleared if the parameter evaluates
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* to `true`. (The defined value `CLEAR_BUFFER` can be used for this)
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*
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* Using `display(CLEAR_BUFFER)` is faster and produces less code than
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* calling `display()` followed by `clear()`.
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*
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* \see display() clear()
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*/
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void display(bool clear);
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/** \brief
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/** \brief
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* Set a single pixel in the display buffer to the specified color.
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* Set a single pixel in the display buffer to the specified color.
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*
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*
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@ -386,7 +412,7 @@ class Arduboy2Base : public Arduboy2Core
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* \param color The triangle's color (optional; defaults to WHITE).
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* \param color The triangle's color (optional; defaults to WHITE).
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*
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*
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* \details
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* \details
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* A triangle is drawn by specifying each of the three corner locations.
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* A triangle is drawn by specifying each of the three corner locations.
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* The corners can be at any position with respect to the others.
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* The corners can be at any position with respect to the others.
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*/
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*/
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void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color = WHITE);
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void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color = WHITE);
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@ -399,7 +425,7 @@ class Arduboy2Base : public Arduboy2Core
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* \param color The triangle's color (optional; defaults to WHITE).
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* \param color The triangle's color (optional; defaults to WHITE).
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*
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*
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* \details
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* \details
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* A triangle is drawn by specifying each of the three corner locations.
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* A triangle is drawn by specifying each of the three corner locations.
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* The corners can be at any position with respect to the others.
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* The corners can be at any position with respect to the others.
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*/
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*/
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void fillTriangle (int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color = WHITE);
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void fillTriangle (int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color = WHITE);
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@ -553,10 +579,9 @@ class Arduboy2Base : public Arduboy2Core
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*/
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*/
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bool nextFrame();
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bool nextFrame();
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/** \brief
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/** \brief
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* Indicate if the specified number of frames has elapsed.
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* Indicate if the specified number of frames has elapsed.
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*
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*
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* \param frames The desired number of elapsed frames.
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* \param frames The desired number of elapsed frames.
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*
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*
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* \return `true` if the specified number of frames has elapsed.
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* \return `true` if the specified number of frames has elapsed.
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@ -30,7 +30,7 @@
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*
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*
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* \code
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* \code
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* #include <Arduboy2.h>
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* #include <Arduboy2.h>
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*
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*
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* Arduboy2 arduboy;
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* Arduboy2 arduboy;
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*
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*
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* // Arduboy2Audio functions can be called as follows:
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* // Arduboy2Audio functions can be called as follows:
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@ -248,12 +248,18 @@ void Arduboy2Core::paintScreen(const uint8_t *image)
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// paint from a memory buffer, this should be FAST as it's likely what
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// paint from a memory buffer, this should be FAST as it's likely what
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// will be used by any buffer based subclass
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// will be used by any buffer based subclass
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void Arduboy2Core::paintScreen(uint8_t image[])
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void Arduboy2Core::paintScreen(uint8_t image[], bool clear)
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{
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{
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uint8_t c;
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uint8_t c;
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int i = 0;
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int i = 0;
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SPDR = image[i++]; // set the first SPI data byte to get things started
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if (clear)
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{
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SPDR = image[i]; // set the first SPI data byte to get things started
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image[i++] = 0; // clear the first image byte
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}
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else
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SPDR = image[i++];
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// the code to iterate the loop and get the next byte from the buffer is
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// the code to iterate the loop and get the next byte from the buffer is
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// executed while the previous byte is being sent out by the SPI controller
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// executed while the previous byte is being sent out by the SPI controller
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@ -261,7 +267,14 @@ void Arduboy2Core::paintScreen(uint8_t image[])
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{
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{
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// get the next byte. It's put in a local variable so it can be sent as
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// get the next byte. It's put in a local variable so it can be sent as
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// as soon as possible after the sending of the previous byte has completed
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// as soon as possible after the sending of the previous byte has completed
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c = image[i++];
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if (clear)
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{
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c = image[i];
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// clear the byte in the image buffer
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image[i++] = 0;
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}
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else
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c = image[i++];
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while (!(SPSR & _BV(SPIF))) { } // wait for the previous byte to be sent
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while (!(SPSR & _BV(SPIF))) { } // wait for the previous byte to be sent
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@ -208,7 +208,7 @@ class Arduboy2Core
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*
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*
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* \note
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* \note
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* In most cases, the defined value `WIDTH` would be better to use instead
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* In most cases, the defined value `WIDTH` would be better to use instead
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* of this function.
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* of this function.
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*/
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*/
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uint8_t static width();
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uint8_t static width();
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@ -219,7 +219,7 @@ class Arduboy2Core
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*
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*
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* \note
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* \note
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* In most cases, the defined value `HEIGHT` would be better to use instead
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* In most cases, the defined value `HEIGHT` would be better to use instead
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* of this function.
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* of this function.
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*/
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*/
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uint8_t static height();
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uint8_t static height();
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@ -293,6 +293,9 @@ class Arduboy2Core
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*
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*
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* \param image A byte array in RAM representing the entire contents of
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* \param image A byte array in RAM representing the entire contents of
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* the display.
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* the display.
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* \param clear If `true` the array in RAM will be cleared to zeros upon
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* return from this function. If `false` the RAM buffer will remain
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* unchanged. (optional; defaults to `false`)
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*
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*
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* \details
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* \details
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* The contents of the specified array in RAM is written to the display.
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* The contents of the specified array in RAM is written to the display.
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@ -302,9 +305,12 @@ class Arduboy2Core
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* each row, to the bottom right. The size of the array must exactly
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* each row, to the bottom right. The size of the array must exactly
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* match the number of pixels in the entire display.
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* match the number of pixels in the entire display.
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*
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*
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* If parameter `clear` is set to `true` the RAM array will be cleared to
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* zeros after its contents are written to the display.
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*
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* \see paint8Pixels()
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* \see paint8Pixels()
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*/
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*/
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void static paintScreen(uint8_t image[]);
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void static paintScreen(uint8_t image[], bool clear = false);
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/** \brief
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/** \brief
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* Blank the display screen by setting all pixels off.
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* Blank the display screen by setting all pixels off.
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