diff --git a/README.md b/README.md index c43460a..395e0d5 100644 --- a/README.md +++ b/README.md @@ -186,9 +186,9 @@ The Arduboy2 library, for the most part, is compatible with Arduboy library V1.1 The first thing to do is change the *#include* for the library header file: -`#include ` becomes `#include ` +`#include ` becomes `#include ` -(If it was *"Arduboy.h"* in quotes, it's still better to change it to *<Ardbuoy2.h>* in angle brackets). +(If it was *"Arduboy.h"* in quotes, it's still better to change it to *<Arduboy2.h>* in angle brackets). The same thing has to be done with creating the library object. (If the object name isn't *arduboy*, keep whatever name is used.): @@ -278,5 +278,16 @@ If you don't need to play scores containing two parts, and don't require tones t The benefit of using *ArduboyTones* would be reduced code size and possibly easier addition of new sequences without the need of a MIDI to Playtune format converter. +### Sketch uses the *beginNoLogo()* function instead of *begin()* + +The *beginNoLogo()* function has been removed. Instead, *boot()* can be used with additional functions following it to add back in desired boot functionality. See the information above under the heading *Remove boot up features* for more details. Assuming the object is named *arduboy*, a direct replacement for *beginNoLogo()* would be: + +```cpp + arduboy.boot(); + arduboy.blank(); + arduboy.flashlight(); + arduboy.audio.begin(); +``` + ----------