[spacing] remove extra spaces

This commit is contained in:
Josh Goebel 2016-02-20 14:43:14 -05:00 committed by Scott Allen
parent 3ef49d186f
commit 1e95b4edfe
2 changed files with 11 additions and 11 deletions

View File

@ -13,7 +13,7 @@ Arduboy::Arduboy()
// lastFrameStart
// lastFrameDurationMs
// font rendering
// font rendering
cursor_x = 0;
cursor_y = 0;
textsize = 1;
@ -414,11 +414,11 @@ void Arduboy::fillRect
void Arduboy::fillScreen(uint8_t color)
{
// C version :
// C version :
//
// if (color) color = 0xFF; //change any nonzero argument to b11111111 and insert into screen array.
// for(int16_t i=0; i<1024; i++) { sBuffer[i] = color; } //sBuffer = (128*64) = 8192/8 = 1024 bytes.
// for(int16_t i=0; i<1024; i++) { sBuffer[i] = color; } //sBuffer = (128*64) = 8192/8 = 1024 bytes.
asm volatile
(
// load color value into r27
@ -588,7 +588,7 @@ void Arduboy::fillTriangle
}
void Arduboy::drawBitmap
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h,
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h,
uint8_t color)
{
// no need to dar at all of we're offscreen
@ -696,7 +696,7 @@ void Arduboy::setCursor(int16_t x, int16_t y)
void Arduboy::setTextSize(uint8_t s)
{
// textsize must always be 1 or higher
textsize = max(1,s);
textsize = max(1,s);
}
void Arduboy::setTextWrap(boolean w)
@ -721,7 +721,7 @@ size_t Arduboy::write(uint8_t c)
cursor_x += textsize*6;
if (wrap && (cursor_x > (WIDTH - textsize*6)))
{
// calling ourselves recursively for 'newline' is
// calling ourselves recursively for 'newline' is
// 12 bytes smaller than doing the same math here
write('\n');
}
@ -755,4 +755,4 @@ void Arduboy::swap(int16_t& a, int16_t& b)
a = b;
b = temp;
}

View File

@ -152,7 +152,7 @@ public:
/// Writes a single ASCII character to the screen.
virtual size_t write(uint8_t);
/// Seeds the random number generator with entropy from the temperature, voltage reading, and microseconds since boot.
/**
* This method is still most effective when called semi-randomly such
@ -170,7 +170,7 @@ public:
void setFrameRate(uint8_t rate);
bool nextFrame();
bool everyXFrames(uint8_t frames);
/// Returns the load on the CPU as a percentage.
/**
* This is based on how much of the time your app is spends rendering
@ -178,7 +178,7 @@ public:
* really slowly.
*/
int cpuLoad();
uint8_t frameRate;
uint16_t frameCount;
uint8_t eachFrameMillis;