mirror of https://github.com/MLXXXp/Arduboy2.git
[spacing] remove extra spaces
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@ -13,7 +13,7 @@ Arduboy::Arduboy()
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// lastFrameStart
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// lastFrameDurationMs
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// font rendering
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// font rendering
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cursor_x = 0;
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cursor_y = 0;
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textsize = 1;
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@ -414,11 +414,11 @@ void Arduboy::fillRect
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void Arduboy::fillScreen(uint8_t color)
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{
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// C version :
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// C version :
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//
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// if (color) color = 0xFF; //change any nonzero argument to b11111111 and insert into screen array.
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// for(int16_t i=0; i<1024; i++) { sBuffer[i] = color; } //sBuffer = (128*64) = 8192/8 = 1024 bytes.
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// for(int16_t i=0; i<1024; i++) { sBuffer[i] = color; } //sBuffer = (128*64) = 8192/8 = 1024 bytes.
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asm volatile
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(
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// load color value into r27
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@ -588,7 +588,7 @@ void Arduboy::fillTriangle
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}
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void Arduboy::drawBitmap
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(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h,
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(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h,
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uint8_t color)
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{
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// no need to dar at all of we're offscreen
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@ -696,7 +696,7 @@ void Arduboy::setCursor(int16_t x, int16_t y)
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void Arduboy::setTextSize(uint8_t s)
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{
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// textsize must always be 1 or higher
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textsize = max(1,s);
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textsize = max(1,s);
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}
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void Arduboy::setTextWrap(boolean w)
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@ -721,7 +721,7 @@ size_t Arduboy::write(uint8_t c)
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cursor_x += textsize*6;
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if (wrap && (cursor_x > (WIDTH - textsize*6)))
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{
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// calling ourselves recursively for 'newline' is
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// calling ourselves recursively for 'newline' is
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// 12 bytes smaller than doing the same math here
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write('\n');
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}
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@ -755,4 +755,4 @@ void Arduboy::swap(int16_t& a, int16_t& b)
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a = b;
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b = temp;
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}
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@ -152,7 +152,7 @@ public:
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/// Writes a single ASCII character to the screen.
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virtual size_t write(uint8_t);
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/// Seeds the random number generator with entropy from the temperature, voltage reading, and microseconds since boot.
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/**
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* This method is still most effective when called semi-randomly such
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@ -170,7 +170,7 @@ public:
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void setFrameRate(uint8_t rate);
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bool nextFrame();
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bool everyXFrames(uint8_t frames);
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/// Returns the load on the CPU as a percentage.
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/**
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* This is based on how much of the time your app is spends rendering
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@ -178,7 +178,7 @@ public:
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* really slowly.
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*/
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int cpuLoad();
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uint8_t frameRate;
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uint16_t frameCount;
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uint8_t eachFrameMillis;
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