mirror of https://github.com/MLXXXp/Arduboy2.git
audio on/off sets up pins appropriately for each mode
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@ -5,6 +5,13 @@ bool ArduboyAudio::audio_enabled = false;
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void ArduboyAudio::on()
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{
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// fire up audio pins
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#ifdef ARDUBOY_10
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pinMode(PIN_SPEAKER_1, OUTPUT);
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pinMode(PIN_SPEAKER_2, OUTPUT);
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#else
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pinMode(PIN_SPEAKER_1, OUTPUT);
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#endif
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audio_enabled = true;
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}
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@ -16,6 +23,13 @@ bool ArduboyAudio::enabled()
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void ArduboyAudio::off()
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{
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audio_enabled = false;
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// shut off audio pins
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#ifdef ARDUBOY_10
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pinMode(PIN_SPEAKER_1, INPUT);
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pinMode(PIN_SPEAKER_2, INPUT);
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#else
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pinMode(PIN_SPEAKER_1, INPUT);
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#endif
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}
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void ArduboyAudio::saveOnOff()
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@ -100,13 +100,12 @@
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#define B_BUTTON _BV(0)
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#define PIN_SPEAKER_1 A2
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#define PIN_SPEAKER_2 A3
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#define PIN_SPEAKER_1_PORT &PORTF
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#define PIN_SPEAKER_2_PORT &PORTF
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#define PIN_SPEAKER_1_BITMASK _BV(5)
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#define PIN_SPEAKER_2_BITMASK _BV(4)
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// SPEAKER_2 is purposely not defined for DEVKIT as it could potentially
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// be dangerous and fry your hardware (because of the devkit wiring).
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//
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// Reference: https://github.com/Arduboy/Arduboy/issues/108
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#endif
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