mirror of https://github.com/MLXXXp/Arduboy2.git
Fix typos in a few places
Pedantic tweaks: - Fix spellings in a few places. - Update License copyright year.
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@ -8,7 +8,7 @@ Software License Agreements
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Licensed under the BSD 3-clause license:
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Arduboy2 library:
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Copyright (c) 2016-2020, Scott Allen
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Copyright (c) 2016-2021, Scott Allen
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All rights reserved.
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The Arduboy2 library was forked from the Arduboy library:
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@ -18,7 +18,8 @@ Copyright (c) 2016, Chris Martinez
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Copyright (c) 2016, Josh Goebel
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Copyright (c) 2016, Scott Allen
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All rights reserved.
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which is in turn partially based on the Adafruit_SSD1306 library
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- which is in turn partially based on the Adafruit_SSD1306 library
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https://github.com/adafruit/Adafruit_SSD1306
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Copyright (c) 2012, Adafruit Industries
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All rights reserved.
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@ -428,7 +428,7 @@ Arduboy2 arduboy;
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ArduboyPlaytune tunes(arduboy.audio.enabled);
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```
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The sound channels must then be initialzed and assigned to the speaker pins. This code would go in the *setup()* function:
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The sound channels must then be initialized and assigned to the speaker pins. This code would go in the *setup()* function:
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```cpp
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// audio setup
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@ -271,7 +271,7 @@ void moveBall()
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topBrick = 6 * row + 1;
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bottomBrick = 6 * row + 7;
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//If A collison has occured
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//If A collision has occurred
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if (topBall <= bottomBrick && bottomBall >= topBrick &&
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leftBall <= rightBrick && rightBall >= leftBrick)
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{
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@ -293,7 +293,7 @@ void moveBall()
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}
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}
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//Hoizontal collision
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//Horizontal collision
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if (leftBall < leftBrick || rightBall > rightBrick)
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{
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//Only bounce once brick each ball move
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@ -459,7 +459,7 @@ boolean pollFireButton(int n)
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return false;
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}
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//Function by nootropic design to display highscores
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//Function by nootropic design to display high scores
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boolean displayHighScores(byte file)
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{
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byte y = 8;
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@ -736,14 +736,14 @@ void enterHighScore(byte file)
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}
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}
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// Play a tone at a frequency coresponding to the specified precomputed count,
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// Play a tone at a frequency corresponding to the specified precomputed count,
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// for the specified number of frames.
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void playTone(uint16_t count, uint8_t frames)
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{
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beep.tone(count, frames);
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}
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// Play a tone at a frequency coresponding to the specified precomputed count,
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// Play a tone at a frequency corresponding to the specified precomputed count,
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// for the specified duration in milliseconds, using a delay.
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// Used when beep.timer() isn't being called.
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void playToneTimed(uint16_t count, uint16_t duration)
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@ -22,10 +22,10 @@ char title[] = "Press Buttons!";
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byte x;
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byte y;
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// Width of each charcter including inter-character space
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// Width of each character including inter-character space
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#define CHAR_WIDTH 6
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// Height of each charater
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// Height of each character
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#define CHAR_HEIGHT 8
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// To get the number of characters, we subtract 1 from the length of
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@ -49,7 +49,7 @@ void setup() {
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//initiate arduboy instance
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arduboy.begin();
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// here we set the framerate to 30, we do not need to run at default 60 and
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// here we set the frame rate to 30, we do not need to run at default 60 and
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// it saves us battery life.
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arduboy.setFrameRate(30);
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@ -101,6 +101,6 @@ void loop() {
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// then we print to screen what is stored in our title variable we declared earlier
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arduboy.print(title);
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// then we finaly we tell the arduboy to display what we just wrote to the display.
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// then we finally we tell the arduboy to display what we just wrote to the display.
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arduboy.display();
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}
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@ -1,4 +1,4 @@
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Buttons
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=======
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A an example that demonstrates how to capture input from the buttons.
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An example that demonstrates how to capture input from the buttons.
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@ -23,7 +23,7 @@ void setup() {
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// initiate arduboy instance
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arduboy.begin();
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// here we set the framerate to 15, we do not need to run at
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// here we set the frame rate to 15, we do not need to run at
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// default 60 and it saves us battery life
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arduboy.setFrameRate(15);
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}
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@ -46,6 +46,6 @@ void loop() {
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// then we print to screen what is in the Quotation marks ""
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arduboy.print(F("Hello, world!"));
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// then we finaly we tell the arduboy to display what we just wrote to the display
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// then we finally we tell the arduboy to display what we just wrote to the display
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arduboy.display();
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}
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@ -321,7 +321,7 @@ void drawBar(int y, Color color, byte value) {
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}
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}
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// Draw the informaton for one digital color
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// Draw the information for one digital color
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void drawDigital(int y, Color color, const char* name) {
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byte state = digitalState[(byte)color];
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@ -675,7 +675,7 @@ void screenSaveID() {
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printIDLarge(ID_SAVE_X, ID_SAVE_Y);
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}
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// DISPLAY: Propmt to reset the system EEPROM area
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// DISPLAY: Prompt to reset the system EEPROM area
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void screenResetSys() {
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printStr_P(RESET_SYS_TEXT_1_X, RESET_SYS_TEXT_1_Y, StrResetSys1);
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printStr_P(RESET_SYS_TEXT_2_X, RESET_SYS_TEXT_2_Y, StrResetSys2);
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@ -685,7 +685,7 @@ void screenResetSys() {
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printStr_P(RESET_SYS_BTN_NO_X, RESET_SYS_BTN_NO_Y, StrBtnResetNo);
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}
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// DISPLAY: Propmt to reset the user EEPROM area
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// DISPLAY: Prompt to reset the user EEPROM area
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void screenResetUser() {
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printStr_P(RESET_USER_TEXT_1_X, RESET_USER_TEXT_1_Y, StrResetUser1);
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printStr_P(RESET_USER_TEXT_2_X, RESET_USER_TEXT_2_Y, StrResetUser2);
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@ -6,7 +6,7 @@ Documentation for files contained in this repository that aren't self explanator
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Provides information so that this library can be installed and updated in the Arduino IDE using the [Library Manager](https://www.arduino.cc/en/Guide/Libraries#toc3).
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The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release.
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The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
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See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/arduino-cli/library-specification/) for details.
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@ -14,7 +14,7 @@ See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/ardui
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This JSON file is a manifest used by the [PlatformIO IDE](https://platformio.org/) to make this library available in its [Library Manager](https://docs.platformio.org/en/latest/librarymanager/index.html).
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The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release.
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The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
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See the [PlatformIO library.json](https://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details.
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