mirror of https://github.com/MLXXXp/Arduboy2.git
Make display buffer array public
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@ -153,7 +153,6 @@ struct Point
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class Arduboy2Base : public Arduboy2Core
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{
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friend class Arduboy2Ex;
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friend class Sprites;
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public:
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Arduboy2Base();
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@ -519,12 +518,19 @@ class Arduboy2Base : public Arduboy2Core
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/** \brief
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* Get a pointer to the display buffer in RAM.
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*
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* \return A pointer to the display buffer array in RAM
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* \return A pointer to the display buffer array in RAM.
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*
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* \details
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* The location of the display buffer in RAM, which is displayed using
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* `display()`, can be gotten using this function. The buffer can then be
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* read and directly manipulated.
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*
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* \note
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* The display buffer array, `sBuffer`, is public. A sketch can access it
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* directly. Doing so may be more efficient than accessing it via the
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* pointer returned by `getBuffer()`.
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*
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* \see sBuffer
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*/
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uint8_t* getBuffer();
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@ -766,7 +772,7 @@ class Arduboy2Base : public Arduboy2Core
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bool justReleased(uint8_t button);
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/** \brief
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* Test if a point falls within a rectangle
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* Test if a point falls within a rectangle.
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*
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* \param point A structure describing the location of the point.
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* \param rect A structure describing the location and size of the rectangle.
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@ -796,13 +802,23 @@ class Arduboy2Base : public Arduboy2Core
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*/
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bool collide(Rect rect1, Rect rect2);
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/** \brief
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* The display buffer array in RAM.
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*
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* The display buffer (also known as the screen buffer) contains an
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* image bitmap of the desired contents of the display, which is written
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* to the display using the `display()` function. The drawing functions of
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* this library manipulate the contents of the display buffer. A sketch can
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* also access the display buffer directly.
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*
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* \see getBuffer()
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*/
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static uint8_t sBuffer[(HEIGHT*WIDTH)/8];
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protected:
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// helper function for sound enable/disable system control
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void sysCtrlSound(uint8_t buttons, uint8_t led, uint8_t eeVal);
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// Screen buffer
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static uint8_t sBuffer[(HEIGHT*WIDTH)/8];
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// For button handling
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uint8_t currentButtonState;
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uint8_t previousButtonState;
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