mirror of https://github.com/MLXXXp/Arduboy2.git
Make frameCount public and document it
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@ -807,6 +807,41 @@ class Arduboy2Base : public Arduboy2Core
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*/
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*/
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bool collide(Rect rect1, Rect rect2);
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bool collide(Rect rect1, Rect rect2);
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/** \brief
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* A counter which is incremented once per frame.
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*
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* \details
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* This counter is incremented once per frame when using the `nextFrame()`
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* function. It will wrap to zero when it reaches its maximum value.
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*
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* It could be used to have an event occur for a given number of frames, or
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* a given number of frames later, in a way that wouldn't be quantized the
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* way that using `everyXFrames()` might.
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*
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* example:
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* \code
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* // move for 10 frames when right button is pressed, if not already moving
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* if (!moving) {
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* if (arduboy.justPressed(RIGHT_BUTTON)) {
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* endMoving = arduboy.frameCount + 10;
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* moving = true;
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* }
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* } else {
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* movePlayer();
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* if (arduboy.frameCount == endMoving) {
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* moving = false;
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* }
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* }
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* \endcode
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*
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* This counter could also be used to determine the number of frames that
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* have elapsed between events but the possibility of the counter wrapping
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* would have to be accounted for.
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*
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* \see nextFrame() everyXFrames()
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*/
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uint16_t frameCount;
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/** \brief
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/** \brief
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* The display buffer array in RAM.
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* The display buffer array in RAM.
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*
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*
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@ -830,7 +865,6 @@ class Arduboy2Base : public Arduboy2Core
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uint8_t previousButtonState;
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uint8_t previousButtonState;
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// For frame funcions
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// For frame funcions
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uint16_t frameCount;
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uint8_t eachFrameMillis;
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uint8_t eachFrameMillis;
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unsigned long lastFrameStart;
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unsigned long lastFrameStart;
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unsigned long nextFrameStart;
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unsigned long nextFrameStart;
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