Merge pull request #62 from ace-dent/PR0625-Typos

Fix typos in a few places
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Scott Allen 2021-07-01 17:57:11 -04:00 committed by GitHub
commit 98afc7229f
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9 changed files with 21 additions and 20 deletions

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@ -8,7 +8,7 @@ Software License Agreements
Licensed under the BSD 3-clause license: Licensed under the BSD 3-clause license:
Arduboy2 library: Arduboy2 library:
Copyright (c) 2016-2020, Scott Allen Copyright (c) 2016-2021, Scott Allen
All rights reserved. All rights reserved.
The Arduboy2 library was forked from the Arduboy library: The Arduboy2 library was forked from the Arduboy library:
@ -18,7 +18,8 @@ Copyright (c) 2016, Chris Martinez
Copyright (c) 2016, Josh Goebel Copyright (c) 2016, Josh Goebel
Copyright (c) 2016, Scott Allen Copyright (c) 2016, Scott Allen
All rights reserved. All rights reserved.
which is in turn partially based on the Adafruit_SSD1306 library
- which is in turn partially based on the Adafruit_SSD1306 library
https://github.com/adafruit/Adafruit_SSD1306 https://github.com/adafruit/Adafruit_SSD1306
Copyright (c) 2012, Adafruit Industries Copyright (c) 2012, Adafruit Industries
All rights reserved. All rights reserved.

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@ -428,7 +428,7 @@ Arduboy2 arduboy;
ArduboyPlaytune tunes(arduboy.audio.enabled); ArduboyPlaytune tunes(arduboy.audio.enabled);
``` ```
The sound channels must then be initialzed and assigned to the speaker pins. This code would go in the *setup()* function: The sound channels must then be initialized and assigned to the speaker pins. This code would go in the *setup()* function:
```cpp ```cpp
// audio setup // audio setup

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@ -271,7 +271,7 @@ void moveBall()
topBrick = 6 * row + 1; topBrick = 6 * row + 1;
bottomBrick = 6 * row + 7; bottomBrick = 6 * row + 7;
//If A collison has occured //If A collision has occurred
if (topBall <= bottomBrick && bottomBall >= topBrick && if (topBall <= bottomBrick && bottomBall >= topBrick &&
leftBall <= rightBrick && rightBall >= leftBrick) leftBall <= rightBrick && rightBall >= leftBrick)
{ {
@ -293,7 +293,7 @@ void moveBall()
} }
} }
//Hoizontal collision //Horizontal collision
if (leftBall < leftBrick || rightBall > rightBrick) if (leftBall < leftBrick || rightBall > rightBrick)
{ {
//Only bounce once brick each ball move //Only bounce once brick each ball move
@ -736,14 +736,14 @@ void enterHighScore(byte file)
} }
} }
// Play a tone at a frequency coresponding to the specified precomputed count, // Play a tone at a frequency corresponding to the specified precomputed count,
// for the specified number of frames. // for the specified number of frames.
void playTone(uint16_t count, uint8_t frames) void playTone(uint16_t count, uint8_t frames)
{ {
beep.tone(count, frames); beep.tone(count, frames);
} }
// Play a tone at a frequency coresponding to the specified precomputed count, // Play a tone at a frequency corresponding to the specified precomputed count,
// for the specified duration in milliseconds, using a delay. // for the specified duration in milliseconds, using a delay.
// Used when beep.timer() isn't being called. // Used when beep.timer() isn't being called.
void playToneTimed(uint16_t count, uint16_t duration) void playToneTimed(uint16_t count, uint16_t duration)

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@ -22,10 +22,10 @@ char title[] = "Press Buttons!";
byte x; byte x;
byte y; byte y;
// Width of each charcter including inter-character space // Width of each character including inter-character space
#define CHAR_WIDTH 6 #define CHAR_WIDTH 6
// Height of each charater // Height of each character
#define CHAR_HEIGHT 8 #define CHAR_HEIGHT 8
// To get the number of characters, we subtract 1 from the length of // To get the number of characters, we subtract 1 from the length of
@ -101,6 +101,6 @@ void loop() {
// then we print to screen what is stored in our title variable we declared earlier // then we print to screen what is stored in our title variable we declared earlier
arduboy.print(title); arduboy.print(title);
// then we finaly we tell the arduboy to display what we just wrote to the display. // then we finally we tell the arduboy to display what we just wrote to the display.
arduboy.display(); arduboy.display();
} }

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@ -1,4 +1,4 @@
Buttons Buttons
======= =======
A an example that demonstrates how to capture input from the buttons. An example that demonstrates how to capture input from the buttons.

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@ -46,6 +46,6 @@ void loop() {
// then we print to screen what is in the Quotation marks "" // then we print to screen what is in the Quotation marks ""
arduboy.print(F("Hello, world!")); arduboy.print(F("Hello, world!"));
// then we finaly we tell the arduboy to display what we just wrote to the display // then we finally we tell the arduboy to display what we just wrote to the display
arduboy.display(); arduboy.display();
} }

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@ -321,7 +321,7 @@ void drawBar(int y, Color color, byte value) {
} }
} }
// Draw the informaton for one digital color // Draw the information for one digital color
void drawDigital(int y, Color color, const char* name) { void drawDigital(int y, Color color, const char* name) {
byte state = digitalState[(byte)color]; byte state = digitalState[(byte)color];

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@ -675,7 +675,7 @@ void screenSaveID() {
printIDLarge(ID_SAVE_X, ID_SAVE_Y); printIDLarge(ID_SAVE_X, ID_SAVE_Y);
} }
// DISPLAY: Propmt to reset the system EEPROM area // DISPLAY: Prompt to reset the system EEPROM area
void screenResetSys() { void screenResetSys() {
printStr_P(RESET_SYS_TEXT_1_X, RESET_SYS_TEXT_1_Y, StrResetSys1); printStr_P(RESET_SYS_TEXT_1_X, RESET_SYS_TEXT_1_Y, StrResetSys1);
printStr_P(RESET_SYS_TEXT_2_X, RESET_SYS_TEXT_2_Y, StrResetSys2); printStr_P(RESET_SYS_TEXT_2_X, RESET_SYS_TEXT_2_Y, StrResetSys2);
@ -685,7 +685,7 @@ void screenResetSys() {
printStr_P(RESET_SYS_BTN_NO_X, RESET_SYS_BTN_NO_Y, StrBtnResetNo); printStr_P(RESET_SYS_BTN_NO_X, RESET_SYS_BTN_NO_Y, StrBtnResetNo);
} }
// DISPLAY: Propmt to reset the user EEPROM area // DISPLAY: Prompt to reset the user EEPROM area
void screenResetUser() { void screenResetUser() {
printStr_P(RESET_USER_TEXT_1_X, RESET_USER_TEXT_1_Y, StrResetUser1); printStr_P(RESET_USER_TEXT_1_X, RESET_USER_TEXT_1_Y, StrResetUser1);
printStr_P(RESET_USER_TEXT_2_X, RESET_USER_TEXT_2_Y, StrResetUser2); printStr_P(RESET_USER_TEXT_2_X, RESET_USER_TEXT_2_Y, StrResetUser2);

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@ -6,7 +6,7 @@ Documentation for files contained in this repository that aren't self explanator
Provides information so that this library can be installed and updated in the Arduino IDE using the [Library Manager](https://www.arduino.cc/en/Guide/Libraries#toc3). Provides information so that this library can be installed and updated in the Arduino IDE using the [Library Manager](https://www.arduino.cc/en/Guide/Libraries#toc3).
The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release. The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/arduino-cli/library-specification/) for details. See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/arduino-cli/library-specification/) for details.
@ -14,7 +14,7 @@ See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/ardui
This JSON file is a manifest used by the [PlatformIO IDE](https://platformio.org/) to make this library available in its [Library Manager](https://docs.platformio.org/en/latest/librarymanager/index.html). This JSON file is a manifest used by the [PlatformIO IDE](https://platformio.org/) to make this library available in its [Library Manager](https://docs.platformio.org/en/latest/librarymanager/index.html).
The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release. The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
See the [PlatformIO library.json](https://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details. See the [PlatformIO library.json](https://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details.