fix internal drawBitmap call to use correct types

This commit is contained in:
Josh Goebel 2017-03-20 19:16:29 -04:00
parent 2760d87194
commit b560ff9f60
2 changed files with 2 additions and 2 deletions

View File

@ -69,7 +69,7 @@ void Sprites::draw(int16_t x, int16_t y,
void Sprites::drawBitmap(int16_t x, int16_t y, void Sprites::drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, const uint8_t *mask, const uint8_t *bitmap, const uint8_t *mask,
int8_t w, int8_t h, uint8_t draw_mode) uint8_t w, uint8_t h, uint8_t draw_mode)
{ {
// no need to draw at all of we're offscreen // no need to draw at all of we're offscreen
if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1) if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)

View File

@ -224,7 +224,7 @@ class Sprites
// (Not officially part of the API) // (Not officially part of the API)
void drawBitmap(int16_t x, int16_t y, void drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, const uint8_t *mask, const uint8_t *bitmap, const uint8_t *mask,
int8_t w, int8_t h, uint8_t draw_mode); uint8_t w, uint8_t h, uint8_t draw_mode);
}; };
#endif #endif