mirror of https://github.com/MLXXXp/Arduboy2.git
fix internal drawBitmap call to use correct types
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@ -69,7 +69,7 @@ void Sprites::draw(int16_t x, int16_t y,
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void Sprites::drawBitmap(int16_t x, int16_t y,
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const uint8_t *bitmap, const uint8_t *mask,
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int8_t w, int8_t h, uint8_t draw_mode)
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uint8_t w, uint8_t h, uint8_t draw_mode)
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{
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// no need to draw at all of we're offscreen
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if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)
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@ -224,7 +224,7 @@ class Sprites
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// (Not officially part of the API)
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void drawBitmap(int16_t x, int16_t y,
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const uint8_t *bitmap, const uint8_t *mask,
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int8_t w, int8_t h, uint8_t draw_mode);
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uint8_t w, uint8_t h, uint8_t draw_mode);
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};
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#endif
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