Make "static" the first keyword, for consistency

Suggested by @Pharap
This commit is contained in:
Scott Allen 2020-03-16 14:44:28 -04:00
parent 4f884f4ed2
commit b854e2295f
2 changed files with 40 additions and 40 deletions

View File

@ -85,7 +85,7 @@ class Arduboy2Audio
* `Arduboy2Core::boot()` is used instead of `Arduboy2Base::begin()` and the
* sketch includes sound, then this function should be called after `boot()`.
*/
void static begin();
static void begin();
/** \brief
* Turn sound on.
@ -97,7 +97,7 @@ class Arduboy2Audio
*
* \see off() toggle() saveOnOff()
*/
void static on();
static void on();
/** \brief
* Turn sound off (mute).
@ -109,7 +109,7 @@ class Arduboy2Audio
*
* \see on() toggle() saveOnOff()
*/
void static off();
static void off();
/** \brief
* Toggle the sound on/off state.
@ -122,7 +122,7 @@ class Arduboy2Audio
*
* \see on() off() saveOnOff()
*/
void static toggle();
static void toggle();
/** \brief
* Save the current sound state in EEPROM.
@ -138,7 +138,7 @@ class Arduboy2Audio
*
* \see on() off() toggle()
*/
void static saveOnOff();
static void saveOnOff();
/** \brief
* Get the current sound state.
@ -152,10 +152,10 @@ class Arduboy2Audio
*
* \see on() off() toggle()
*/
bool static enabled();
static bool enabled();
protected:
bool static audio_enabled;
static bool audio_enabled;
};
#endif

View File

@ -345,7 +345,7 @@ class Arduboy2Core
* app should be able to sleep maybe half the time in between rendering
* it's own frames.
*/
void static idle();
static void idle();
/** \brief
* Put the display into data mode.
@ -361,7 +361,7 @@ class Arduboy2Core
*
* \see LCDCommandMode() SPItransfer()
*/
void static LCDDataMode();
static void LCDDataMode();
/** \brief
* Put the display into command mode.
@ -385,7 +385,7 @@ class Arduboy2Core
*
* \see LCDDataMode() sendLCDCommand() SPItransfer()
*/
void static LCDCommandMode();
static void LCDCommandMode();
/** \brief
* Transfer a byte to the display.
@ -400,7 +400,7 @@ class Arduboy2Core
*
* \see LCDDataMode() LCDCommandMode() sendLCDCommand()
*/
void static SPItransfer(uint8_t data);
static void SPItransfer(uint8_t data);
/** \brief
* Turn the display off.
@ -413,7 +413,7 @@ class Arduboy2Core
*
* \see displayOn()
*/
void static displayOff();
static void displayOff();
/** \brief
* Turn the display on.
@ -429,21 +429,21 @@ class Arduboy2Core
*
* \see displayOff()
*/
void static displayOn();
static void displayOn();
/** \brief
* Get the width of the display in pixels.
*
* \return The width of the display in pixels.
*/
constexpr uint8_t static width() { return WIDTH; }
static constexpr uint8_t width() { return WIDTH; }
/** \brief
* Get the height of the display in pixels.
*
* \return The height of the display in pixels.
*/
constexpr uint8_t static height() { return HEIGHT; }
static constexpr uint8_t height() { return HEIGHT; }
/** \brief
* Get the current state of all buttons as a bitmask.
@ -458,7 +458,7 @@ class Arduboy2Core
*
* LEFT_BUTTON, RIGHT_BUTTON, UP_BUTTON, DOWN_BUTTON, A_BUTTON, B_BUTTON
*/
uint8_t static buttonsState();
static uint8_t buttonsState();
/** \brief
* Paint 8 pixels vertically to the display.
@ -490,7 +490,7 @@ class Arduboy2Core
* . . . . . . . . (end of page 1) X . X . . . . . (end of page 1)
* . . . . . . . . (page 2) . . . . . . . . (page 2)
*/
void static paint8Pixels(uint8_t pixels);
static void paint8Pixels(uint8_t pixels);
/** \brief
* Paints an entire image directly to the display from program memory.
@ -508,7 +508,7 @@ class Arduboy2Core
*
* \see paint8Pixels()
*/
void static paintScreen(const uint8_t *image);
static void paintScreen(const uint8_t *image);
/** \brief
* Paints an entire image directly to the display from an array in RAM.
@ -532,7 +532,7 @@ class Arduboy2Core
*
* \see paint8Pixels()
*/
void static paintScreen(uint8_t image[], bool clear = false);
static void paintScreen(uint8_t image[], bool clear = false);
/** \brief
* Blank the display screen by setting all pixels off.
@ -541,7 +541,7 @@ class Arduboy2Core
* All pixels on the screen will be written with a value of 0 to turn
* them off.
*/
void static blank();
static void blank();
/** \brief
* Invert the entire display or set it back to normal.
@ -558,7 +558,7 @@ class Arduboy2Core
* until it is set back to non-inverted mode by calling this function with
* `false`.
*/
void static invert(bool inverse);
static void invert(bool inverse);
/** \brief
* Turn all display pixels on or display the buffer contents.
@ -579,7 +579,7 @@ class Arduboy2Core
*
* \see invert()
*/
void static allPixelsOn(bool on);
static void allPixelsOn(bool on);
/** \brief
* Flip the display vertically or set it back to normal.
@ -597,7 +597,7 @@ class Arduboy2Core
*
* \see flipHorizontal()
*/
void static flipVertical(bool flipped);
static void flipVertical(bool flipped);
/** \brief
* Flip the display horizontally or set it back to normal.
@ -615,7 +615,7 @@ class Arduboy2Core
*
* \see flipVertical()
*/
void static flipHorizontal(bool flipped);
static void flipHorizontal(bool flipped);
/** \brief
* Send a single command byte to the display.
@ -631,7 +631,7 @@ class Arduboy2Core
* Sending improper commands to the display can place it into invalid or
* unexpected states, possibly even causing physical damage.
*/
void static sendLCDCommand(uint8_t command);
static void sendLCDCommand(uint8_t command);
/** \brief
* Set the light output of the RGB LED.
@ -665,7 +665,7 @@ class Arduboy2Core
*
* \see setRGBled(uint8_t, uint8_t) digitalWriteRGB() freeRGBled()
*/
void static setRGBled(uint8_t red, uint8_t green, uint8_t blue);
static void setRGBled(uint8_t red, uint8_t green, uint8_t blue);
/** \brief
* Set the brightness of one of the RGB LEDs without affecting the others.
@ -687,7 +687,7 @@ class Arduboy2Core
*
* \see setRGBled(uint8_t, uint8_t, uint8_t) digitalWriteRGB() freeRGBled()
*/
void static setRGBled(uint8_t color, uint8_t val);
static void setRGBled(uint8_t color, uint8_t val);
/** \brief
@ -700,7 +700,7 @@ class Arduboy2Core
*
* \see digitalWriteRGB() setRGBled()
*/
void static freeRGBled();
static void freeRGBled();
/** \brief
* Set the RGB LEDs digitally, to either fully on or fully off.
@ -745,7 +745,7 @@ class Arduboy2Core
*
* \see digitalWriteRGB(uint8_t, uint8_t) setRGBled() freeRGBled()
*/
void static digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
static void digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
/** \brief
* Set one of the RGB LEDs digitally, to either fully on or fully off.
@ -763,7 +763,7 @@ class Arduboy2Core
*
* \see digitalWriteRGB(uint8_t, uint8_t, uint8_t) setRGBled() freeRGBled()
*/
void static digitalWriteRGB(uint8_t color, uint8_t val);
static void digitalWriteRGB(uint8_t color, uint8_t val);
/** \brief
* Initialize the Arduboy's hardware.
@ -780,7 +780,7 @@ class Arduboy2Core
*
* \see Arduboy2Base::begin()
*/
void static boot();
static void boot();
/** \brief
* Allow upload when the bootloader "magic number" could be corrupted.
@ -801,7 +801,7 @@ class Arduboy2Core
*
* \see Arduboy2Base::flashlight() boot()
*/
void static safeMode();
static void safeMode();
/** \brief
* Delay for the number of milliseconds, specified as a 16 bit value.
@ -814,7 +814,7 @@ class Arduboy2Core
* 65535 milliseconds (about 65.5 seconds). Using this function instead
* of Arduino `delay()` will save a few bytes of code.
*/
void static delayShort(uint16_t ms) __attribute__ ((noinline));
static void delayShort(uint16_t ms) __attribute__ ((noinline));
/** \brief
* Exit the sketch and start the bootloader
@ -832,20 +832,20 @@ class Arduboy2Core
*
* \see ARDUBOY_NO_USB
*/
void static exitToBootloader();
static void exitToBootloader();
// Replacement main() that eliminates the USB stack code.
// Used by the ARDUBOY_NO_USB macro. This should not be called
// directly from a sketch.
void static mainNoUSB();
static void mainNoUSB();
protected:
// internals
void static setCPUSpeed8MHz();
void static bootSPI();
void static bootOLED();
void static bootPins();
void static bootPowerSaving();
static void setCPUSpeed8MHz();
static void bootSPI();
static void bootOLED();
static void bootPins();
static void bootPowerSaving();
};
#endif