diff --git a/src/Arduboy2.h b/src/Arduboy2.h index 89e1542..cb7624a 100644 --- a/src/Arduboy2.h +++ b/src/Arduboy2.h @@ -26,7 +26,7 @@ * A user program can test this value to conditionally compile based on the * library version. For example: * - * \code + * \code{.cpp} * // If the library is version 2.1.0 or higher * #if ARDUBOY_LIB_VER >= 20100 * // ... code that make use of a new feature added to V2.1.0 @@ -136,7 +136,7 @@ struct Point * * Example: * - * \code + * \code{.cpp} * #include * * Arduboy2 arduboy; @@ -316,7 +316,7 @@ class Arduboy2Base : public Arduboy2Core * * The prototype for the function provided to draw the logo is: - * \code + * \code{.cpp} * void drawLogo(int16_t y); * \endcode * @@ -735,7 +735,7 @@ class Arduboy2Base : public Arduboy2Core * displaying the next frame. * * example: - * \code + * \code{.cpp} * void loop() { * if (!arduboy.nextFrame()) { * return; // go back to the start of the loop @@ -790,7 +790,7 @@ class Arduboy2Base : public Arduboy2Core * For example, if you wanted to fire a shot every 5 frames while the A button * is being held down: * - * \code + * \code{.cpp} * if (arduboy.everyXFrames(5)) { * if arduboy.pressed(A_BUTTON) { * fireShot(); @@ -879,7 +879,7 @@ class Arduboy2Base : public Arduboy2Core * The `justPressed()` and `justReleased()` functions rely on this function. * * example: - * \code + * \code{.cpp} * void loop() { * if (!arduboy.nextFrame()) { * return; @@ -1033,7 +1033,7 @@ class Arduboy2Base : public Arduboy2Core * Sketches can use the defined value `ARDUBOY_UNIT_NAME_LEN` instead of * hard coding a 6 when working with the unit name. For example, to allocate * a buffer and read the unit name into it: - * \code + * \code{.cpp} * // Buffer for maximum name length plus the terminator * char unitName[ARDUBOY_UNIT_NAME_LEN + 1]; * @@ -1117,7 +1117,7 @@ class Arduboy2Base : public Arduboy2Core * way that using `everyXFrames()` might. * * example: - * \code + * \code{.cpp} * // move for 10 frames when right button is pressed, if not already moving * if (!moving) { * if (arduboy.justPressed(RIGHT_BUTTON)) { @@ -1221,7 +1221,7 @@ class Arduboy2 : public Print, public Arduboy2Base * https://www.arduino.cc/en/Serial/Print * * Example: - * \code + * \code{.cpp} * int value = 42; * * arduboy.println("Hello World"); // Prints "Hello World" and then moves the diff --git a/src/Arduboy2Audio.h b/src/Arduboy2Audio.h index 6a78afe..0b68ff4 100644 --- a/src/Arduboy2Audio.h +++ b/src/Arduboy2Audio.h @@ -28,7 +28,7 @@ * * Example: * - * \code + * \code{.cpp} * #include * * Arduboy2 arduboy; @@ -52,7 +52,7 @@ * `enabled()` type function to be passed as a parameter in the constructor, * like so: * - * \code + * \code{.cpp} * #include * #include * diff --git a/src/Arduboy2Beep.h b/src/Arduboy2Beep.h index 8fd7fab..ef386f1 100644 --- a/src/Arduboy2Beep.h +++ b/src/Arduboy2Beep.h @@ -78,7 +78,7 @@ * The following is a basic example sketch, which will generate a tone when * a button is pressed. * - * \code + * \code{.cpp} * #include * // There's no need to #include * // It will be included in Arduboy2.h @@ -135,7 +135,7 @@ class BeepPin1 * tone). * * Example: - * \code + * \code{.cpp} * beep.tone(beep.freq(1000), 15); * while (beep.duration != 0) { } // wait for the tone to stop playing * \endcode @@ -236,7 +236,7 @@ class BeepPin1 * if necessary. * * Example: - * \code + * \code{.cpp} * beep.tone(beep.freq(440)); // play a 440Hz tone until stopped or replaced * \endcode *