Merge pull request #1 from yyyc514/master

Fix internal drawBitmap call use correct type for height and width
This commit is contained in:
Scott Allen 2017-03-22 17:48:25 -04:00 committed by GitHub
commit db50dfce87
2 changed files with 2 additions and 2 deletions

View File

@ -69,7 +69,7 @@ void Sprites::draw(int16_t x, int16_t y,
void Sprites::drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, const uint8_t *mask,
int8_t w, int8_t h, uint8_t draw_mode)
uint8_t w, uint8_t h, uint8_t draw_mode)
{
// no need to draw at all of we're offscreen
if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)

View File

@ -224,7 +224,7 @@ class Sprites
// (Not officially part of the API)
void drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, const uint8_t *mask,
int8_t w, int8_t h, uint8_t draw_mode);
uint8_t w, uint8_t h, uint8_t draw_mode);
};
#endif