Includes some suggestions and guidance by @Pharap
API:
- Rename non-API function swap() to swapInt16()
- Make swapInt16(), drawCircleHelper(), fillCircleHelper() and
struct BitStreamReader protected members of Arduboy2Base
- Add #define ARDUBOY_UNIT_NAME_BUFFER_SIZE for the size of a buffer
to hold a Unit Name
- Move the position of the PROGMEM keyword for lcdBootProgram[]
for consistency
Documentation:
- Remove absolute values referring to a Unit Name
- More details relating to the use of the Unit Name
- More details relating to the font and text functions
- Other minor documentation changes and spelling corrections
The SpritesB class has functions identical to those in Sprites.
When used in place of Sprites it will usually reduce code size (at the
expense of slower execution speed). Code size reduction is accomplished
by factoring all draw modes into the same loop.
Modifications made to the Sprites class to create this class made by
@dxxb (Delio Brignoli).
Creation of the SpritesB class and documentation by
@MLXXXp (Scott Allen).
Also, bootLogoSpritesBSelfMasked() and bootLogoSpritesBOverwrite()
alternative boot logo functions added by @MLXXXp.