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78 Commits

Author SHA1 Message Date
Scott Allen bc460a2cff Fix typo in invert() function documentation 2023-08-14 14:59:19 -04:00
Scott Allen ca1c3ae024 Fix links to duration variable in BeepPin1 docs 2022-06-05 13:58:01 -04:00
Scott Allen 031e9164aa
Merge pull request #71 from Pharap/make-cabi-cpp-compatible
Make cabi C++ compatible
2022-05-01 10:38:18 -04:00
Pharap 7f456cff69
Make cabi C++ compatible
Casting the result of these calls to malloc should be all that is required to make cabi compilable as C++.
Without these casts cabi won't compile as C++ because in C++ `void *` is not implicitly convertible to other data types.
LodePNG already has C++ compatibility.
2022-05-01 08:41:41 +01:00
Scott Allen 2374247788
Merge pull request #63 from ace-dent/PR0626-Contributing
Clarify Contribution style requirements
2021-07-01 18:02:43 -04:00
Scott Allen 98afc7229f
Merge pull request #62 from ace-dent/PR0625-Typos
Fix typos in a few places
2021-07-01 17:57:11 -04:00
Scott Allen 4f0d802d50
Merge pull request #57 from ace-dent/PR0930-OptimizePNG
Optimize png images
2021-07-01 17:55:48 -04:00
Andrew Dent ccedf84434 Clarify Contribution style requirements
Add examples to give clear guidance (and a reminder),
of commit message style requirements.
2021-06-26 00:18:59 +01:00
Andrew Dent 279fd9d0f4 Fix typos in a few places
Pedantic tweaks:

- Fix spellings in a few places.

- Update License copyright year.
2021-06-26 00:13:05 +01:00
Scott Allen 36cbdc734c Fix typo in fillScreen() C++ equivalent code 2021-06-05 07:37:01 -04:00
Scott Allen ab4df7c77a Remove register keywords 2021-04-16 08:47:32 -04:00
Andrew Dent b4b4d45009 Optimize png images
The project’s images have been run through lossless optimization.
It will not affect the project but saves a few bytes for each
download of the repository.
See: https://github.com/ace-dent/pngslim
2020-09-30 11:41:46 +01:00
Scott Allen 7dc88bed30 Change version to 6.0.0
The major version number has been incremented only because there's a
chance that a sketch that sets text wrap on will behave differently,
due to the changes in the way wrapping is now handled.
2020-09-29 09:44:41 -04:00
Scott Allen 191e9a2e45 Document bitmap image height requirements
Added the requirement that bitmap heights must be a multiple of
8 pixels in the documentation for drawBitmap() and drawCompressed().
2020-09-29 09:44:41 -04:00
Scott Allen 014e6e0a8b Add FontDemo example sketch
Shows the entire font and demonstrates the wrap and raw mode handling.
2020-09-29 09:44:40 -04:00
Scott Allen 500d81abb7 Add image height check to cabi.c
An image converted using the cabi utility must have a height that is
a multiple of 8 pixels. An error is now reported if not.

Also, the README.md file for cabi was updated with this requirement.
2020-09-29 09:44:40 -04:00
Scott Allen 2baca75689 Fix colors in logo PNG files
Files arduboy_logo.png and arduboy_screen.png had some pixels that
were a dark gray color instead of fully black. The images now contain
only fully black and fully white pixels.
2020-09-29 09:44:40 -04:00
Scott Allen 2f1c515672 Add public variables to keywords.txt 2020-09-29 09:44:40 -04:00
Scott Allen 98f03773b2 Make state variables used by pollButtons() public
The variables currentButtonState and previousButtonState used by
pollButtons(), justPressed() and justReleased() have been made public.
This allows them to be manipulated if circumstances require it.

The documentation added for previousButtonState includes an example.
2020-09-29 09:44:40 -04:00
Scott Allen 4698dd276e Make all possible functions and variables static
This is mainly to reduce code size.

The write() function in class Arduboy2 has to remain virtual,
so functions that result in it eventually being called could
not be made static.

The members of the Point and Rect structures could not be made static
due to their intended use as having multiple instances.

Also to reduce code size, bootLogoExtra() was made non-virtual.
This meant that the begin() and bootLogo...() functions in the
Arduboy2Base class had to have duplicate or equivalent functions
added to the Arduboy2 class.

Related documentation was updated and some minor changes were made to
non-related documentation.
2020-09-29 09:44:40 -04:00
Scott Allen e78e7c9d55 Add more Doxygen cross-referencing
Also:
- Rearrange the order of some member function declarations.
- Minor documentation changes.
2020-09-29 09:44:40 -04:00
Scott Allen 1264edc748 Refactor function BitStreamReader()
Changed from struct to class.

Removed explicit use of the "this" pointer for consistency with
the rest of the library.
2020-09-29 09:44:40 -04:00
Scott Allen aaf4159274 Remove PIXEL_SAFE_MODE define
The ability to compile drawPixel() to not check for
drawing pixels off screen has been removed.
2020-09-29 09:44:20 -04:00
Scott Allen 86169a0027 Modify SetSystemEEPROM to use char size functions
The library functions to get the dimensions of text characters replace
values hard coded in the sketch.

Also changed some #define constants to constexpr variables.

The actual operation of the sketch is unchanged.
2020-09-28 21:12:31 -04:00
Scott Allen 58a35e2ad9 Refactor text code and add char size functions
- Functions write() and drawChar() were refactored for smaller code
  size and to make text wrapping operate more like what would normally
  be expected.

- A new flag variable, textRaw, has been added, along with functions
  setTextRawMode() and getTextRawMode() to set and read it.
  When set, the write() function will render the value \n (0x0a) as
  an "inverse white circle" instead of handling it as a newline and
  render value \r (0x0d) as a "musical eighth note" instead of
  ignoring it.

- Spacing added at the end of each character is no longer factored in
  when determining if a character will fit on screen at the end of
  a line.

- Checking if line wrap is neccessary is done before drawing a
  character, instead of doing it after drawing to prepare for the
  next character. This fixed a problem with requested line feeds
  interacting with wrapping, resulting in unexpected blank lines.

- Fixed a bug that caused the drawing of characters with a transparent
  background to not work properly. (This is selected by setting the
  background color to be the same as the text color.)

- Added new functions getCharacterWidth() getCharacterHeight()
  getCharacterSpacing() getLineSpacing() to programmatically get
  the dimensions of a character, given the desired text size.

- Functions write() and drawChar() are now able to render a font of
  any character size, and with any character and line spacing, by
  setting variables characterWidth characterHeight characterSpacing
  and lineSpacing, and providing a matching font array. This doesn't
  affect their use with this library but has been done for the sake
  of code portability.
2020-09-28 21:11:13 -04:00
Andrew Dent bbebec346d Add array lengths to comments for boot logos 2020-08-23 15:23:01 -04:00
Scott Allen 350a6ee629 Fix a cursor position bug in BeepDemo example 2020-08-23 15:23:00 -04:00
Scott Allen 7fcbd35266 Fix minor documentation issues 2020-08-23 15:21:28 -04:00
Scott Allen 5d154f817a Make SetSystemEEPROM more C++ correct
(Compiled output is identical to previous)

- Made enumerations scoped
- Changed all type byte to uint8_t
- Changed all type boolean to bool
- Changed some type unsigned int to uint16_t
- Changed C-style casts to static_cast
2020-07-27 09:37:55 -04:00
Scott Allen f1009abd7b Change version to 5.3.0 2020-07-25 18:38:05 -04:00
Scott Allen 8fc6eee194 Add file extras/docs/VERSIONING.txt
Lists the files containing the library version number that must be
updated for a new release.
2020-07-25 18:38:05 -04:00
Scott Allen f0be8ad3b4 Update Doxyfile for Doxygen version 1.8.18
Also made a few settings changes
2020-07-25 18:38:05 -04:00
Scott Allen ecb74632ba Remove emphasis in headers in README.md
Recent releases of Doxygen have problems with using markdown within
markdown headers. Headers in README.md containing emphasis were
changed to only plain text.
2020-07-25 18:38:05 -04:00
Scott Allen 13130f368a Move generateRandomSeed() to Arduboy2Core
Suggested by @yyyc514 (Josh Goebel)
The generateRandomSeed() function was moved from the Arduboy2Base class
to the Arduboy2Core class, since it deals directly with hardware.
It was also made static.

Some related documentation was changed.
2020-07-25 18:38:05 -04:00
Scott Allen 2491e639aa Fix a minor visual glitch in ArduBreakout
Submitted by @uXeBoy (Dan O'Shea).
The game screen was displayed very briefly after entering a high score,
before the title screen is displayed.
2020-07-25 18:38:05 -04:00
Scott Allen 32d23b7984 Refactor ArduBreakout sound and constants
- Use precomputed constant values directly usable by the Beep class
  for tone generation arguments.
  This reduces program size significantly.

- Use the constexpr specifier for all constants.
2020-07-25 18:38:05 -04:00
Scott Allen e0ade6ca99 Clean up ArduBreakout a bit
No actual code changes.

- Changed colors hardcoded as 0 and 1 to BLACK and WHITE.
- Added a comment describing EEPROM space used.
- Made placement of braces and else statements consistent.
- Added spaces between some function call arguments.
- Fixed some spelling mistakes in comments.
- Removed commented out diagnostic code.
- Updated "modifications" comment.
2020-07-25 18:38:05 -04:00
Scott Allen 4530325412 Fix portability issues in the Sprites classes
Issues discovered and fixes developed by @Pharap

The Sprites classes relied on the behavior of 16 bit integer arithmetic
for operations that cause an overflow; specifically (ofs + WIDTH)
calculations for an index into the screen buffer. This would cause
problems if the code was ported to an environment in which the basic
integer type (i.e. "int") is larger than 16 bits.

Also, there was code that assumed little endianness for a technique
used to retrieve the high byte a 16 bit value. This would cause
problems if the code was ported to a big endian architecture.

The changes made are strictly for the sake of improved portability and
better programming practices. They don’t affect code compiled for the
Arduboy in any way.
2020-07-25 18:38:05 -04:00
Scott Allen d7758249fa Add function SPItransferAndRead()
Suggested by @MrBlinky
Same as SPItransfer() but also returns the byte received.
Provided for use with homemade or expanded units that have had
additional peripherals added to the SPI bus that are capable of
sending data.
2020-07-25 18:38:05 -04:00
Pharap 5563599c6d Make writeUnitName() const-correct
Changed the writeUnitName() parameter from
"char* name" to "const char* name".
This will prevent warnings or errors when a string literal or
an array of type "const char" is passed to it.
2020-07-25 18:38:05 -04:00
Scott Allen 30fb448db5 Make lcdBootProgram[] a member of Arduboy2Core
The lcdBootProgram[] array, containing the commands to initialize
the OLED display, isn't considered to be part of the API.
To enforce this, and to avoid the possibility of conflicts from
other code using the same name, it has been changed from being a
global variable to a protected member of the Arduboy2Core class.
2020-07-25 18:38:04 -04:00
Scott Allen a04edf24c1 Move mainNoUSB() to its own class
Suggested and developed by @Pharap

The mainNoUSB() function was never intended to be used directly in
sketches. To help prevent this, it has been made a private member of
a new class, Arduboy2NoUSB, which declares main() as a friend.

The ARDUBOY_NO_USB macro has been modified appropriately.

The Arduboy2Core class now inherits Arduboy2NoUSB, for sketches that
improperly have their own main() which calls the old version of
mainNoUSB() instead of using the ARDUBOY_NO_USB macro.
2020-07-25 18:38:04 -04:00
Scott Allen b668114475 Add Cabi and LodePNG to LICENSE.txt
Also applied the CC0 public domain dedication to the
BeepDemo and RGBled example sketches
2020-07-25 18:38:04 -04:00
Scott Allen c74438e377 Rewrite Cabi README.md with more details
Also added file sample.png in the cabi directory, which is used
for the example sketch in the Cabi README.md file

Also added a note referring to Cabi in the documentation for
drawCompressed()
2020-07-25 18:37:44 -04:00
Scott Allen 566557eab3 Delete trailing whitespace in cabi.c 2020-07-24 17:15:37 -04:00
Scott Allen 3345198d3d Eliminate compile warnings and minor mods for cabi
Compiler warnings generated by cabi.c were mostly due to
signed/unsigned mismatches and unused variables. Unused variables
were removed and most type int variables were changed to unsigned,
since there is no signed math or negative numbers required.

More detailed error messages are reported by using the LodePNG
capability to provide text descriptions for its error codes.

The default output array name prefix was changed
from "out" to "compressed_image".

Changed the on/off opaque/transparent thresholds from 128 to 127,
the half way point, because it makes more sense.

Added a program description to the usage output given when no
arguments are provided.

Other unused code was removed and some code was refactored.
2020-07-24 17:15:37 -04:00
Scott Allen 1bcf707616 Add LodePNG files used by cabi to read PNG files
Added lodepng.c (renamed from lodepng.cpp), lodepng.h and LICENSE from
the LodePNG project by Lode Vandevenne.
https://github.com/lvandeve/lodepng
Since this code is licensed separately from the cabi code, it has been
placed in its own subdirectory named lodepng.

cabi.c and README.md have been modified for the LodePNG file location.
2020-07-24 17:15:37 -04:00
Scott Allen 568a15ff87 Elaborate on description and CC0 waiver in cabi.c
Also renamed file LICENSE to COPYING as recommended for CC0
2020-07-24 17:15:37 -04:00
Scott Allen 966c2125f1 Add the Team A.R.G. cabi program to extras
cabi is a command line program written in C. Its purpose is to read
a PNG file containing a bitmap image and convert it to C/C++ code
suitable for use with the drawCompressed() function.

cabi was published by the Team A.R.G. organization. This organization
has been dissolved and its presence on the internet has been removed,
thus public access to cabi from them is no longer available.

A copy of the relevant cabi files has been added under the extras
directory to maintain a method of creating drawCompressed() compatible
bitmaps.
2020-07-24 17:15:37 -04:00
Scott Allen 355e2d2081 Update or remove outdated URLs 2020-07-24 17:15:37 -04:00
Scott Allen 2d04cf60e1 Change non-API EEPROM defines to constexpr
Macro defines for system EEPROM access that were not intended to be
part of the API have been made into protected constexpr variables of
the Arduboy2Base class.
2020-07-24 17:15:37 -04:00
Scott Allen 6a8041f2fa Start boot logo with a row visible on screen
The first time the boot logo was displayed, for scrolling it down,
it was entirely off screen. It now starts with the lowest row of pixels
visible.
2020-07-24 17:15:37 -04:00
Scott Allen 205e84eae6 Fix off screen tests for bitmap functions
Issue reported by @MrBlinky
For drawBitmap(), drawSlowXYBitmap() and drawCompressed() the initial
check for the bitmap being entirely off screen would sometimes consider
a bitmap to be partially on screen when it is only one pixel above or
to the left of the screen. This would result in unnecessarily doing the
work to draw the bitmap when none of it would be visible.
2020-07-24 17:15:37 -04:00
Scott Allen 0adb83693a Add functions anyPressed() setCursorX() setCursorY()
Suggested by @Pharap
2020-07-24 17:15:37 -04:00
Scott Allen 53096d87bf Refactor API code. Clarify and enhance user docs.
Includes some suggestions and guidance by @Pharap

API:
- Rename non-API function swap() to swapInt16()
- Make swapInt16(), drawCircleHelper(), fillCircleHelper() and
  struct BitStreamReader protected members of Arduboy2Base
- Add #define ARDUBOY_UNIT_NAME_BUFFER_SIZE for the size of a buffer
  to hold a Unit Name
- Move the position of the PROGMEM keyword for lcdBootProgram[]
  for consistency

Documentation:
- Remove absolute values referring to a Unit Name
- More details relating to the use of the Unit Name
- More details relating to the font and text functions
- Other minor documentation changes and spelling corrections
2020-07-24 17:15:13 -04:00
Scott Allen b854e2295f Make "static" the first keyword, for consistency
Suggested by @Pharap
2020-07-20 19:19:50 -04:00
Scott Allen 4f884f4ed2 Make font and logo data arrays class members
To address a compiler warning for the font array and improve the API.
With help and guidance from @Pharap
2020-07-20 19:12:45 -04:00
Scott Allen 3f9e86ab99
Merge pull request #46 from Pharap/constexpr-point-and-rect
Make Rect and Point's constructors constexpr
2020-02-21 13:33:04 -05:00
Pharap 4e513a15d0
Make Rect and Point's constructors constexpr 2020-02-21 18:18:15 +00:00
Scott Allen bc4e0ed0b5
Merge pull request #45 from Pharap/add-drawexternalmask-comment
Add additional information to drawExternalMask
2019-07-14 11:46:00 -04:00
Pharap 891f68a0be
Add additional information to drawExternalMask
This information is already contained in the main details block,
but providing it here as well should make it more obvious.
2019-07-13 10:33:29 +01:00
Scott Allen 2fbde21e66
Merge pull request #44 from Pharap/make-width-and-height-constexpr
Make width and height constexpr
2019-05-31 12:22:56 -04:00
Pharap a31e5091d6
Make width and height constexpr
This allows these functions to be used as constant expressions.
2019-05-31 06:38:43 +01:00
Scott Allen 096aaac8dd Change version to 5.2.1 2019-02-27 17:33:10 -05:00
Scott Allen 903cfd9414 Add CONTRIBUTING.md file 2019-02-27 17:24:48 -05:00
Pharap b40e3b9c57 Fix missing Print::write overloads
Problem:
The overloading of `Print::write` was previously causing the other
overloads of `write` to be hidden.
For more information on this behaviour, see the following
StackOverflow question:
https://stackoverflow.com/questions/1628768

Solution:
The solution uses a `using`-declaration to bring the `Print::write`
overloads into `Arduboy2`'s scope.
For more information on this usage of a `using`-declaration, see the
following cppreference page:
https://en.cppreference.com/w/cpp/language/using_declaration#In_class_definition
2019-02-27 15:38:57 -05:00
Blake W. Ford 6ded14fb0e Use local label for loop in fillScreen() assembly
To fix error: symbol loopto is already defined with -O3 optimization.
2019-02-27 14:48:29 -05:00
Scott Allen 974f5298ee Change version to 5.2.0 2018-11-15 19:27:26 -05:00
Scott Allen c87f512b53 Document Rect and Point constructor parameters 2018-11-15 19:27:26 -05:00
Scott Allen 195d3e5cde Add C++ equivalent code for drawPixel() 2018-11-15 19:27:26 -05:00
Mr.Blinky 2941ed100f Fix a compiler issue and optimize drawPixel()
The new compiler in Arduino IDE 1.8.6/1.8.7 has an optimization glitch
where it fails to see the difference between a data structure in RAM
and in PROGMEM when the data is the same and optimizes one out.

drawPixel() is unable to fetch the correct pixel mask from the
bitshift_left array in PROGMEM causing junk to be drawn.

The bitshift_left[] array has now been optimised out and drawPixel()
will function properly. The optimization uses the same number of cycles
and saves 6 bytes.

drawPixel() has also been made static so the Arduboy object pointer is
no longer needlesly passed on to drawPixel() saving more bytes.
2018-11-15 19:26:58 -05:00
Pharap 1d49ce5df8 Move avr/wdt.h include to cpp file 2018-11-13 12:20:14 -05:00
Pharap d5b4a45706 Make both collide functions static 2018-11-13 12:20:14 -05:00
Pharap 1f86208163 Add constructors to Point 2018-11-13 12:19:35 -05:00
Pharap bc63e39931 Add constructors to Rect 2018-11-13 12:15:55 -05:00
Pharap 54d47ec04e
Remove unncessary limits.h includes 2018-09-03 07:37:16 +01:00
Scott Allen 0eae58c760 Fix initRandomSeed(). Minor code and doc changes
The call to generateRandomSeed() in initRandomSeed() was missing
parentheses.

Added keyword for generateRandomSeed.

Minor code changes, and documentation changes and additions.
2018-04-23 15:44:15 -04:00
Pharap 4c2e412985
Introduce generateRandomSeed function 2018-04-18 01:33:30 +01:00
43 changed files with 12878 additions and 2139 deletions

30
CONTRIBUTING.md Normal file
View File

@ -0,0 +1,30 @@
# Commit message style
When submitting changes via a pull request, or any other means, please format commit messages using ["50/72" guidelines, as suggested by Tim Pope](https://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html).
## Summary:
- Maximum 50 character first "title" line, written as a capitalized [imperative sentence](http://examples.yourdictionary.com/imperative-sentence-examples.html).
- If necessary, more detailed explanatory paragraphs following a blank line, with lines wrapped at maximum 72 characters.
- If used, bullet points have a "hanging indent".
## Example 1:
```
Make state variables used by pollButtons() public
The variables currentButtonState and previousButtonState used by
pollButtons(), justPressed() and justReleased() have been made public.
This allows them to be manipulated if circumstances require it.
The documentation added for previousButtonState includes an example.
```
## Example 2:
```
Refactor text code and add char size functions
- Functions write() and drawChar() were refactored for smaller code
size and to make text wrapping operate more like what would normally
be expected.
- A new flag variable, textRaw, has been added, along with functions
setTextRawMode() and getTextRawMode() to set and read it.
```

View File

@ -8,7 +8,7 @@ Software License Agreements
Licensed under the BSD 3-clause license:
Arduboy2 library:
Copyright (c) 2016-2018, Scott Allen
Copyright (c) 2016-2021, Scott Allen
All rights reserved.
The Arduboy2 library was forked from the Arduboy library:
@ -18,13 +18,14 @@ Copyright (c) 2016, Chris Martinez
Copyright (c) 2016, Josh Goebel
Copyright (c) 2016, Scott Allen
All rights reserved.
which is in turn partially based on the Adafruit_SSD1306 library
- which is in turn partially based on the Adafruit_SSD1306 library
https://github.com/adafruit/Adafruit_SSD1306
Copyright (c) 2012, Adafruit Industries
All rights reserved.
SetSystemEEPROM example sketch:
Copyright (c) 2018, Scott Allen
Copyright (c) 2018-2020, Scott Allen
All rights reserved.
Redistribution and use in source and binary forms, with or without
@ -87,7 +88,6 @@ https://github.com/yyyc514/ArduboyExtra
Copyright (c) 2015 Josh Goebel
Code for drawing compressed bitmaps:
https://github.com/TEAMarg/drawCompressed
Copyright (c) 2016 TEAM a.r.g.
Permission is hereby granted, free of charge, to any person obtaining a copy
@ -135,14 +135,167 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
-------------------------------------------------------------------------------
Placed in the public domain:
Licensed under the zlib license:
LodePNG
https://github.com/lvandeve/lodepng
Copyright (c) 2005-2020 Lode Vandevenne
(Used by the Cabi program)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-------------------------------------------------------------------------------
Placed in the public domain using Creative Commons CC0:
https://creativecommons.org/publicdomain/zero/1.0/
BeepDemo example sketch:
By Scott Allen
FontDemo example sketch:
By Scott Allen
RGBled example sketch:
By Scott Allen
Cabi PNG file converter program:
By zep
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of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
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4. Limitations and Disclaimers.
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===============================================================================
\endverbatim
*/

157
README.md
View File

@ -4,7 +4,7 @@ The Arduboy2 library is maintained in a git repository hosted on [GitHub](https:
https://github.com/MLXXXp/Arduboy2
The **Arduboy2** library is a fork of the [Arduboy library](https://github.com/Arduboy/Arduboy), which provides a standard *application programming interface* (API) to the display, buttons and other hardware of the Arduino based [Arduboy miniature game system](https://www.arduboy.com/).
The **Arduboy2** library is a fork of the [Arduboy library](https://github.com/Arduboy/Arduboy), which provides a standard *application programming interface* (API) to the display, buttons and other hardware of the Arduino based [Arduboy miniature game system](https://www.arduboy.com/). The original *Arduboy* library is no longer being maintained.
The name *Arduboy2* doesn't indicate that it's for a new "next generation" of the Arduboy hardware. The name was changed so it can coexist in the Arduino IDE with the current *Arduboy* library, without conflict. This way, existing sketches can continue to use the *Arduboy* library and class, without changes, while new sketches can be written (or old ones modified) to use and take advantage of the capabilities of the *Arduboy2* class and library.
@ -12,7 +12,7 @@ For notes on the differences between the *Arduboy2* library and the original *Ar
## Library documentation
Comments in the library header files are formatted for the [Doxygen](http://www.doxygen.org) document generation system. The HTML files generated using the configuration file _extras/Doxyfile_ can be found at:
Comments in the library header files are formatted for the [Doxygen](https://www.doxygen.nl/) document generation system. The HTML files generated using the configuration file _extras/Doxyfile_ can be found at:
https://MLXXXp.github.io/documents/Arduino/libraries/Arduboy2/Doxygen/html/index.html
@ -43,13 +43,14 @@ At the start of the sketch, the **ARDUBOY** logo scrolls down from the top of th
The RGB LED lights red then green then blue while the logo is scrolling. (If your Arduboy is one of those that has the RGB LED installed incorrectly, then it will light blue then off then red). For users who do not wish to have the RGB LED flash during the boot logo sequence, a flag can be set in system EEPROM to have it remain off. The included *SetSystemEEPROM* example sketch can be used to set this flag.
A user settable *unit name* of up to 6 characters can be saved in system EEPROM memory. If set, this name will be briefly displayed at the bottom of the boot logo screen, after the logo stops scrolling down. This feature is only available if the *Arduboy2* class is used, not the *Arduboy2Base* class. This is because it requires the text display functions, which are only available in the *Arduboy2* class. A flag in system EEPROM controls whether or not the *unit name* is displayed on the boot logo screen, regardless of whether the *unit name* itself has been set. The included *SetSystemEEPROM* example sketch can be used to set both the *unit name* and this flag.
A user settable *unit name* can be saved in system EEPROM memory. If set, this name will be briefly displayed at the bottom of the boot logo screen, after the logo stops scrolling down. This feature is only available if the *Arduboy2* class is used, not the *Arduboy2Base* class. This is because it requires the text display functions, which are only available in the *Arduboy2* class. A flag in system EEPROM controls whether or not the *unit name* is displayed on the boot logo screen, regardless of whether the *unit name* itself has been set. The included *SetSystemEEPROM* example sketch can be used to set both the *unit name* and this flag.
Once the logo display sequence completes, the sketch continues.
For developers who wish to quickly begin testing, or impatient users who want to go strait to playing their game, the boot logo sequence can be bypassed by holding the *RIGHT* button while powering up, and then releasing it. Alternatively, the *RIGHT* button can be pressed while the logo is scrolling down.
**Note:**
For users who wish to always disable the displaying of the boot logo sequence on boot up, a flag in system EEPROM is available for this. The included *SetSystemEEPROM* example sketch can be used to set this flag.
- For developers who wish to quickly begin testing, or impatient users who want to go strait to playing their game, the boot logo sequence can be bypassed by holding the *RIGHT* button while powering up, and then releasing it. Alternatively, the *RIGHT* button can be pressed while the logo is scrolling down.
- For users who wish to always disable the displaying of the boot logo sequence on boot up, a flag in system EEPROM is available for this. The included *SetSystemEEPROM* example sketch can be used to set this flag.
### "Flashlight" mode
@ -107,11 +108,11 @@ Sample sketches have been included with the library as examples of how to use it
`File > Examples > Arduboy2`
More information on writing sketches for the Arduboy can be found in the [Arduboy Community Forum](http://community.arduboy.com/).
More information on writing sketches for the Arduboy can be found in the [Arduboy Community Forum](https://community.arduboy.com/).
### Using EEPROM in a sketch
### Using EEPROM in a sketch <- THIS IS IMPORTANT!
The Arduboy2 library reserves an area at the start of EEPROM for storing system information, such as the current audio mute state and the Unit Name and Unit ID. A sketch **must not** use this reserved area for its own purposes. A sketch may use any EEPROM past this reserved area. The first EEPROM address available for sketch use is given as the defined value *EEPROM_STORAGE_SPACE_START*
The Arduboy2 library reserves an area at the start of EEPROM for storing system information, such as the current audio mute state and the Unit Name and Unit ID. A sketch **MUST NOT** use this reserved area for its own purposes. A sketch may use any EEPROM past this reserved area. The first EEPROM address available for sketch use is given as the defined value *EEPROM_STORAGE_SPACE_START*
### Audio control functions
@ -147,7 +148,7 @@ If you want to be able to play sequences of tones or background music, using the
#### Remove the text functions
If your sketch doesn't use any of the functions for displaying text, such as *setCursor()* and *print()*, you can remove them. You could do this if your sketch generates whatever text it requires by some other means. Removing the text functions frees up code by not including the font table and some code that is always pulled in by inheriting the [Arduino *Print* class](http://playground.arduino.cc/Code/Printclass).
If your sketch doesn't use any of the functions for displaying text, such as *setCursor()* and *print()*, you can remove them. You could do this if your sketch generates whatever text it requires by some other means. Removing the text functions frees up code by not including the font table and some code that is always pulled in by inheriting the [Arduino *Print* class](https://playground.arduino.cc/Code/Printclass/).
To eliminate text capability in your sketch, when creating the library object simply use the *Arduboy2Base* class instead of *Arduboy2*:
@ -165,63 +166,99 @@ with
Arduboy2Base arduboy;
```
#### Remove boot up features
#### Substitute or remove boot up features
As previously described, the *begin()* function includes features that are intended to be available to all sketches during boot up. However, if you're looking to gain some code space, you can call *boot()* instead of *begin()*. This will initialize the system but not include any of the extra boot up features. If desired, you can then add back in any of these features by calling the functions that perform them. You will have to trade off between the desirability of having a feature and how much memory you can recover by not including it.
As previously described in the _Start up features_ section, the *begin()* function includes features that are intended to be available to all sketches during boot up. However, if you're looking to gain some code space, you can call *boot()* instead of *begin()*. This will initialize the system but not include any of the extra boot up features. You can then add back in any of these features by calling the functions that perform them. You will have to trade off between the desirability of having a feature and how much memory you can recover by not including it.
A good way to use *boot()* instead of *begin()* is to copy the code from the body of the *begin()* function, in file *Arduboy2.cpp*, into your sketch and then edit it to retain the *boot()* call and any feature calls desired.
You should at least call either *flashlight()* or *safeMode()* as a safeguard to allow uploading a new sketch when the bootloader "magic key" problem is an issue.
As of this writing, the begin function is:
Here is a template that provides the equivalent of *begin()*
```cpp
void Arduboy2Base::begin()
void setup()
{
boot(); // raw hardware
// Required to initialize the hardware.
arduboy.boot();
display(); // blank the display (sBuffer is global, so cleared automatically)
// This clears the display. (The screen buffer will be all zeros)
// It may not be needed if something clears the display later on but
// "garbage" will be displayed if systemButtons() is used without it.
arduboy.display();
flashlight(); // light the RGB LED and screen if UP button is being held.
// flashlight() or safeMode() should always be included to provide
// a method of recovering from the bootloader "magic key" problem.
arduboy.flashlight();
// arduboy.safeMode();
// check for and handle buttons held during start up for system control
systemButtons();
// This allows sound to be turned on or muted. If the sketch provides
// its own way of toggling sound, or doesn't produce any sound, this
// function may not be required.
arduboy.systemButtons();
audio.begin();
// This is required to initialize the speaker. It's not needed if
// the sketch doesn't produce any sounds.
arduboy.audio.begin();
bootLogo();
// This displays the boot logo sequence but note that the logo can
// be suppressed by the user, by pressing the RIGHT button or using
// a system EEPROM setting. If not removed entirely, an alternative
// bootLogo...() function may save some memory.
arduboy.bootLogo();
// arduboy.bootLogoCompressed();
// arduboy.bootLogoSpritesSelfMasked();
// arduboy.bootLogoSpritesOverwrite();
// arduboy.bootLogoSpritesBSelfMasked();
// arduboy.bootLogoSpritesBOverwrite();
// arduboy.bootLogoText();
// Wait for all buttons to be released, in case a pressed one might
// cause problems by being acted upon when the actual sketch code
// starts. If neither systemButtons() nor bootLogo() is kept, this
// function isn't required.
arduboy.waitNoButtons();
// Additional setup code...
waitNoButtons(); // wait for all buttons to be released
}
```
To incorporate it into your sketch just keep *boot()* and whatever feature calls are desired, if any. Comment out or delete the rest. Remember to add the class object name in front of each function call, since they're now being called from outside the class itself. If your sketch uses sound, it's a good idea to keep the call to *audio.begin()*.
For example: Let's say a sketch has its own code to enable, disable and save the *audio on/off* setting, and wants to keep the *flashlight* function. In *setup()* it could replace *begin()* with:
```cpp
arduboy.boot(); // raw hardware
// *** This particular sketch clears the display soon, so it doesn't need this:
// display(); // blank the display (sBuffer is global, so cleared automatically)
arduboy.flashlight(); // light the RGB LED and screen if UP button is being held.
// check for and handle buttons held during start up for system control
// systemButtons();
arduboy.audio.begin();
// bootLogo();
// waitNoButtons(); // wait for all buttons to be released
```
This saves whatever code *display()*, *systemButtons()*, *bootLogo()* and *waitNoButtons()* would use.
There are a few functions provided that are roughly equivalent to the standard functions used by *begin()* but which use less code space.
- *bootLogoCompressed()*, *bootLogoSpritesSelfMasked()*, *bootLogoSpritesOverwrite()*, *bootLogoSpritesBSelfMasked()* and *bootLogoSpritesBOverwrite()* will do the same as *bootLogo()* but will use *drawCompressed()*, or *Sprites* / *SpritesB* class *drawSelfMasked()* or *drawOverwrite()* functions respectively, instead of *drawBitmask()*, to render the logo. If the sketch uses one of these functions, then using the boot logo function that also uses it may reduce code size. It's best to try each of them to see which one produces the smallest size.
- *bootLogoCompressed()*, *bootLogoSpritesSelfMasked()*, *bootLogoSpritesOverwrite()*, *bootLogoSpritesBSelfMasked()* and *bootLogoSpritesBOverwrite()* will do the same as *bootLogo()* but will use *drawCompressed()*, or *Sprites* / *SpritesB* class *drawSelfMasked()* or *drawOverwrite()* functions respectively, instead of *drawBitmap()*, to render the logo. If the sketch uses one of these functions, then using the boot logo function that also uses it may reduce code size. It's best to try each of them to see which one produces the smallest size.
- *bootLogoText()* can be used in place *bootLogo()* in the case where the sketch uses text functions. It renders the logo as text instead of as a bitmap (so doesn't look as good).
- *safeMode()* can be used in place of *flashlight()* for cases where it's needed to allow uploading a new sketch when the bootloader "magic key" problem is an issue. It only lights the red RGB LED, so you don't get the bright light that is the primary purpose of *flashlight()*.
- *safeMode()* can be used in place of *flashlight()* as a safeguard to allow uploading a new sketch when the bootloader "magic key" problem is an issue. It only lights the red RGB LED, so you don't get the bright light that is the primary purpose of *flashlight()*.
It is also possible to replace the boot logo drawing function with one that uses a different bitmap rendering function used elsewhere in your sketch. This may save memory by using this bitmap function for the logo, instead of the logo using a separate function that only ends up being used once. For example, if you use the *ArdBitmap* library's *drawCompressed()* function in your sketch, you could convert the **ARDUBOY** logo to *Ardbitmap* compressed format, and create *drawLogoArdCompressed()* and *bootLogoArdCompressed()* functions:
```cpp
void drawLogoArdCompressed(int16_t y)
{
ardbitmap.drawCompressed(20, y, arduboy_logo_ardbitmap,
WHITE, ALIGN_CENTER, MIRROR_NONE);
}
void bootLogoArdCompressed()
{
if (arduboy.bootLogoShell(drawLogoArdCompressed))
{
arduboy.bootLogoExtra();
}
}
void setup()
{
arduboy.beginDoFirst();
bootLogoArdCompressed();
arduboy.waitNoButtons();
// Additional setup code...
}
```
The **ARDUBOY** logo, in PNG format, is included in the library repository as file:
`extras/assets/arduboy_logo.png`
#### Use the SpritesB class instead of Sprites
@ -246,6 +283,8 @@ The *ARDUBOY_NO_USB* macro is used to eliminate the USB code. The *exitToBootloa
## What's different from Arduboy library V1.1
(These notes apply to when the *Arduboy2* library was first released. There will have been many additional changes, enhancements and features added to *Arduboy2* since then.)
A main goal of Arduboy2 is to provide ways in which more code space can be freed for use by large sketches. Another goal is to allow methods other than the *tunes* functions to be used to produce sounds. Arduboy2 remains substantially compatible with [Arduboy library V1.1](https://github.com/Arduboy/Arduboy/releases/tag/v1.1), which was the latest stable release at the time of the fork. Arduboy2 is based on the code targeted for Arduboy library V1.2, which was still in development and unreleased at the time it was forked.
Main differences between Arduboy2 and Arduboy V1.1 are:
@ -262,7 +301,7 @@ Main differences between Arduboy2 and Arduboy V1.1 are:
- The *beginNoLogo()* function is not included. This function could be used in Arduboy V1.1 in place of *begin()* to suppress the displaying of the ARDUBOY logo and thus free up the code that it required. Instead, Arduboy2 allows a sketch to call *boot()* and then add in any extra features that *begin()* provides by calling their functions directly after *boot()*, if desired.
- The *ArduboyCore* and *ArduboyAudio* base classes, previously only available to, and used to derive, the *Arduboy* class, have been made publicly available for the benefit of developers who may wish to use them as the base of an entirely new library. This change doesn't affect the existing API.
As of version 2.1.0 functionality from the [Team A.R.G.](http://www.team-arg.org/) *Arglib* library has been added:
As of version 2.1.0 functionality from the Team A.R.G. *Arglib* library has been added:
- The sprite drawing functions, collision detection functions, and button handling functions that Team A.R.G. incorporated from the [ArduboyExtra](https://github.com/yyyc514/ArduboyExtra) project. The *poll()* function was renamed *pollButtons()* for clarity. The *Sprites* class doesn't require a parameter for the constructor, whereas in *Arglib* a pointer to an Arduboy class object is required.
- The *drawCompressed()* function, which allows compressed bitmaps to be drawn. Saving bitmaps in compressed form may reduce overall sketch size.
@ -305,11 +344,11 @@ Arduboy2 arduboy;
If the sketch doesn't use any *tunes* functions, there's a good chance this is all that has to be done to make it compile.
### Sketch uses only *tunes.tone()* for sound
### Sketch uses only tunes.tone() for sound
If the sketch has sound but only uses *tunes.tone()*, solutions are:
#### Solution 1: Switch to using Arduino *tone()*
#### Solution 1: Switch to using Arduino tone()
An easy change is to use the Arduino built in *tone()* function. You can add a function to the sketch that wraps *tone()* so that it works like *tunes.tone()*, like so:
@ -372,7 +411,7 @@ See the [ArduboyTones](https://github.com/MLXXXp/ArduboyTones) README file for m
See the following for how to do this:
### Sketch uses *tunes.playScore()*
### Sketch uses tunes.playScore()
If the sketch uses *tunes.playScore()*, probably the easiest solution is to use the *ArduboyPlaytune* library. *ArduboyPlaytune* is essentially the code that was in the Arduboy V1.1 *tunes* subclass, which has been removed from Arduboy2. It's been cleaned up and a few enhancements have been added, but all the Arduboy V1.1 *tunes* functions are available.
@ -389,7 +428,7 @@ Arduboy2 arduboy;
ArduboyPlaytune tunes(arduboy.audio.enabled);
```
The sound channels must then be initialzed and assigned to the speaker pins. This code would go in the *setup()* function:
The sound channels must then be initialized and assigned to the speaker pins. This code would go in the *setup()* function:
```cpp
// audio setup
@ -422,15 +461,15 @@ If you don't need to play scores containing two parts, and don't require tones t
The benefit of using *ArduboyTones* would be reduced code size and possibly easier addition of new sequences without the need of a MIDI to Playtune format converter.
### Sketch uses the *beginNoLogo()* function instead of *begin()*
### Sketch uses the beginNoLogo() function instead of begin()
The *beginNoLogo()* function has been removed. Instead, *boot()* can be used with additional functions following it to add back in desired boot functionality. See the information above, under the heading *Remove boot up features*, for more details. Assuming the object is named *arduboy*, a direct replacement for *beginNoLogo()* would be:
The *beginNoLogo()* function has been removed. *beginNoLogo()* can be replaced with *begin()*, since users can choose to suppress the logo sequence using the *RIGHT* button or by setting a flag in system EEPROM.
If using *begin()* results in the sketch program memory size being too large, *beginDoFirst()* or *boot()* can be used with additional functions following it to add back in desired boot functionality. See the information above, under the heading *Substitute or remove boot up features*, for more details. Assuming the object is named *arduboy*, an equivalent replacement for *beginNoLogo()* would be:
```cpp
arduboy.boot();
arduboy.display();
arduboy.flashlight();
arduboy.audio.begin();
arduboy.beginDoFirst();
arduboy.waitNoButtons();
```
----------

View File

@ -3,7 +3,8 @@
Copyright (C) 2011 Sebastian Goscik
All rights reserved.
Modifications by Scott Allen 2016 (after previous changes by ???)
Modifications by Scott Allen 2016, 2018, 2020
after previous changes by person(s) unknown.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -16,20 +17,38 @@
// block in EEPROM to save high scores
#define EE_FILE 2
// EEPROM space used: 35 bytes (7*(3+2)) starting at
// EEPROM_STORAGE_SPACE_START + (EE_FILE * 35)
Arduboy2 arduboy;
BeepPin1 beep;
const unsigned int FRAME_RATE = 40; // Frame rate in frames per second
const unsigned int COLUMNS = 13; //Columns of bricks
const unsigned int ROWS = 4; //Rows of bricks
constexpr uint8_t frameRate = 40; // Frame rate in frames per second
// Tone frequencies. Converted to count values for the beep class
constexpr uint16_t tonePaddle = beep.freq(200); // Ball hits paddle
constexpr uint16_t toneBrick = beep.freq(261); // Ball hits a brick
constexpr uint16_t toneEdge = beep.freq(523); // Ball hits top or sides
constexpr uint16_t toneMiss = beep.freq(175); // Ball misses paddle, lose life
constexpr uint16_t toneInitialsChange = beep.freq(523); // Change initials
constexpr uint16_t toneInitialsMove = beep.freq(1046); // Select initials
// Tone durations
constexpr uint8_t toneTimeBeep = 250 / (1000 / frameRate); // Game (frames)
constexpr uint16_t toneTimeMiss = 500; // Miss paddle (milliseconds)
constexpr uint16_t toneTimeInitials = 80; // Initials entry (milliseconds)
constexpr unsigned int columns = 13; //Columns of bricks
constexpr unsigned int rows = 4; //Rows of bricks
int dx = -1; //Initial movement of ball
int dy = -1; //Initial movement of ball
int xb; //Balls starting possition
int yb; //Balls starting possition
int xb; //Ball's starting position
int yb; //Ball's starting position
boolean released; //If the ball has been released by the player
boolean paused = false; //If the game has been paused
byte xPaddle; //X position of paddle
boolean isHit[ROWS][COLUMNS]; //Array of if bricks are hit or not
boolean isHit[rows][columns]; //Array of if bricks are hit or not
boolean bounced=false; //Used to fix double bounce glitch
byte lives = 3; //Amount of lives
byte level = 1; //Current level
@ -60,7 +79,7 @@ void setup()
{
arduboy.begin();
beep.begin();
arduboy.setFrameRate(FRAME_RATE);
arduboy.setFrameRate(frameRate);
arduboy.initRandomSeed();
}
@ -92,9 +111,9 @@ void loop()
//Selects Font
//Draws the new level
level = 1;
initialDraw=true;
newLevel();
score = 0;
initialDraw=true;
}
if (lives>0)
@ -113,7 +132,7 @@ void loop()
oldpad = pad;
drawBall();
if(brickCount == ROWS * COLUMNS)
if(brickCount == rows * columns)
{
level++;
newLevel();
@ -164,12 +183,15 @@ void moveBall()
if(released)
{
//Move ball
if (abs(dx)==2) {
if (abs(dx)==2)
{
xb += dx/2;
// 2x speed is really 1.5 speed
if (tick%2==0)
xb += dx/2;
} else {
}
else
{
xb += dx;
}
yb=yb + dy;
@ -185,18 +207,18 @@ void moveBall()
{
yb = 2;
dy = -dy;
playTone(523, 250);
playTone(toneEdge, toneTimeBeep);
}
//Lose a life if bottom edge hit
if (yb >= 64)
{
arduboy.drawRect(xPaddle, 63, 11, 1, 0);
arduboy.drawRect(xPaddle, 63, 11, 1, BLACK);
xPaddle = 54;
yb=60;
released = false;
lives--;
playToneTimed(175, 500);
playToneTimed(toneMiss, toneTimeMiss);
if (random(0, 2) == 0)
{
dx = 1;
@ -212,7 +234,7 @@ void moveBall()
{
xb = 2;
dx = -dx;
playTone(523, 250);
playTone(toneEdge, toneTimeBeep);
}
//Bounce off right side
@ -220,7 +242,7 @@ void moveBall()
{
xb = WIDTH - 4;
dx = -dx;
playTone(523, 250);
playTone(toneEdge, toneTimeBeep);
}
//Bounce off paddle
@ -229,16 +251,17 @@ void moveBall()
dy = -dy;
dx = ((xb-(xPaddle+6))/3); //Applies spin on the ball
// prevent straight bounce
if (dx == 0) {
dx = (random(0,2) == 1) ? 1 : -1;
if (dx == 0)
{
dx = (random(0, 2) == 1) ? 1 : -1;
}
playTone(200, 250);
playTone(tonePaddle, toneTimeBeep);
}
//Bounce off Bricks
for (byte row = 0; row < ROWS; row++)
for (byte row = 0; row < rows; row++)
{
for (byte column = 0; column < COLUMNS; column++)
for (byte column = 0; column < columns; column++)
{
if (!isHit[row][column])
{
@ -248,14 +271,14 @@ void moveBall()
topBrick = 6 * row + 1;
bottomBrick = 6 * row + 7;
//If A collison has occured
//If A collision has occurred
if (topBall <= bottomBrick && bottomBall >= topBrick &&
leftBall <= rightBrick && rightBall >= leftBrick)
{
Score();
brickCount++;
isHit[row][column] = true;
arduboy.drawRect(10*column, 2+6*row, 8, 4, 0);
arduboy.drawRect(10*column, 2+6*row, 8, 4, BLACK);
//Vertical collision
if (bottomBall > bottomBrick || topBall < topBrick)
@ -266,11 +289,11 @@ void moveBall()
dy =- dy;
yb += dy;
bounced = true;
playTone(261, 250);
playTone(toneBrick, toneTimeBeep);
}
}
//Hoizontal collision
//Horizontal collision
if (leftBall < leftBrick || rightBall > rightBrick)
{
//Only bounce once brick each ball move
@ -279,7 +302,7 @@ void moveBall()
dx =- dx;
xb += dx;
bounced = true;
playTone(261, 250);
playTone(toneBrick, toneTimeBeep);
}
}
}
@ -318,35 +341,32 @@ void moveBall()
void drawBall()
{
// arduboy.setCursor(0,0);
// arduboy.print(arduboy.cpuLoad());
// arduboy.print(" ");
arduboy.drawPixel(xb, yb, 0);
arduboy.drawPixel(xb+1, yb, 0);
arduboy.drawPixel(xb, yb+1, 0);
arduboy.drawPixel(xb+1, yb+1, 0);
arduboy.drawPixel(xb, yb, BLACK);
arduboy.drawPixel(xb+1, yb, BLACK);
arduboy.drawPixel(xb, yb+1, BLACK);
arduboy.drawPixel(xb+1, yb+1, BLACK);
moveBall();
arduboy.drawPixel(xb, yb, 1);
arduboy.drawPixel(xb+1, yb, 1);
arduboy.drawPixel(xb, yb+1, 1);
arduboy.drawPixel(xb+1, yb+1, 1);
arduboy.drawPixel(xb, yb, WHITE);
arduboy.drawPixel(xb+1, yb, WHITE);
arduboy.drawPixel(xb, yb+1, WHITE);
arduboy.drawPixel(xb+1, yb+1, WHITE);
}
void drawPaddle()
{
arduboy.drawRect(xPaddle, 63, 11, 1, 0);
arduboy.drawRect(xPaddle, 63, 11, 1, BLACK);
movePaddle();
arduboy.drawRect(xPaddle, 63, 11, 1, 1);
arduboy.drawRect(xPaddle, 63, 11, 1, WHITE);
}
void drawGameOver()
{
arduboy.drawPixel(xb, yb, 0);
arduboy.drawPixel(xb+1, yb, 0);
arduboy.drawPixel(xb, yb+1, 0);
arduboy.drawPixel(xb+1, yb+1, 0);
arduboy.drawPixel(xb, yb, BLACK);
arduboy.drawPixel(xb+1, yb, BLACK);
arduboy.drawPixel(xb, yb+1, BLACK);
arduboy.drawPixel(xb+1, yb+1, BLACK);
arduboy.setCursor(37, 42);
arduboy.print("Game Over");
arduboy.setCursor(31, 56);
@ -359,6 +379,8 @@ void drawGameOver()
void pause()
{
paused = true;
//Stop tone if playing
beep.noTone();
//Draw pause to the screen
arduboy.setCursor(52, 45);
arduboy.print("PAUSE");
@ -370,7 +392,7 @@ void pause()
pad2 = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON);
if (pad2 == true && oldpad2 == false && released)
{
arduboy.fillRect(52, 45, 30, 11, 0);
arduboy.fillRect(52, 45, 30, 11, BLACK);
paused=false;
}
@ -383,15 +405,16 @@ void Score()
score += (level*10);
}
void newLevel(){
void newLevel()
{
//Undraw paddle
arduboy.drawRect(xPaddle, 63, 11, 1, 0);
arduboy.drawRect(xPaddle, 63, 11, 1, BLACK);
//Undraw ball
arduboy.drawPixel(xb, yb, 0);
arduboy.drawPixel(xb+1, yb, 0);
arduboy.drawPixel(xb, yb+1, 0);
arduboy.drawPixel(xb+1, yb+1, 0);
arduboy.drawPixel(xb, yb, BLACK);
arduboy.drawPixel(xb+1, yb, BLACK);
arduboy.drawPixel(xb, yb+1, BLACK);
arduboy.drawPixel(xb+1, yb+1, BLACK);
//Alter various variables to reset the game
xPaddle = 54;
@ -400,15 +423,23 @@ void newLevel(){
released = false;
//Draws new bricks and resets their values
for (byte row = 0; row < 4; row++) {
for (byte row = 0; row < 4; row++)
{
for (byte column = 0; column < 13; column++)
{
isHit[row][column] = false;
arduboy.drawRect(10*column, 2+6*row, 8, 4, 1);
arduboy.drawRect(10*column, 2+6*row, 8, 4, WHITE);
}
}
if (!initialDraw)
{
arduboy.clear();
}
else
{
arduboy.display();
}
}
//Used to delay images while reading button input
@ -428,7 +459,7 @@ boolean pollFireButton(int n)
return false;
}
//Function by nootropic design to display highscores
//Function by nootropic design to display high scores
boolean displayHighScores(byte file)
{
byte y = 8;
@ -445,7 +476,7 @@ boolean displayHighScores(byte file)
for(int i = 0; i < 7; i++)
{
sprintf(text_buffer, "%2d", i+1);
arduboy.setCursor(x,y+(i*8));
arduboy.setCursor(x, y+(i*8));
arduboy.print(text_buffer);
arduboy.display();
hi = EEPROM.read(address + (5*i));
@ -484,7 +515,7 @@ boolean titleScreen()
{
//Clears the screen
arduboy.clear();
arduboy.setCursor(16,22);
arduboy.setCursor(16, 22);
arduboy.setTextSize(2);
arduboy.print("BREAKOUT");
arduboy.setTextSize(1);
@ -537,7 +568,7 @@ void enterInitials()
arduboy.display();
arduboy.clear();
arduboy.setCursor(16,0);
arduboy.setCursor(16, 0);
arduboy.print("HIGH SCORE");
sprintf(text_buffer, "%u", score);
arduboy.setCursor(88, 0);
@ -550,10 +581,10 @@ void enterInitials()
arduboy.print(initials[2]);
for(byte i = 0; i < 3; i++)
{
arduboy.drawLine(56 + (i*8), 27, 56 + (i*8) + 6, 27, 1);
arduboy.drawLine(56 + (i*8), 27, 56 + (i*8) + 6, 27, WHITE);
}
arduboy.drawLine(56, 28, 88, 28, 0);
arduboy.drawLine(56 + (index*8), 28, 56 + (index*8) + 6, 28, 1);
arduboy.drawLine(56, 28, 88, 28, BLACK);
arduboy.drawLine(56 + (index*8), 28, 56 + (index*8) + 6, 28, WHITE);
arduboy.delayShort(70);
if (arduboy.pressed(LEFT_BUTTON) || arduboy.pressed(B_BUTTON))
@ -561,7 +592,7 @@ void enterInitials()
if (index > 0)
{
index--;
playToneTimed(1046, 80);
playToneTimed(toneInitialsMove, toneTimeInitials);
}
}
@ -570,14 +601,14 @@ void enterInitials()
if (index < 2)
{
index++;
playToneTimed(1046, 80);
playToneTimed(toneInitialsMove, toneTimeInitials);
}
}
if (arduboy.pressed(UP_BUTTON))
{
initials[index]++;
playToneTimed(523, 80);
playToneTimed(toneInitialsChange, toneTimeInitials);
// A-Z 0-9 :-? !-/ ' '
if (initials[index] == '0')
{
@ -600,28 +631,34 @@ void enterInitials()
if (arduboy.pressed(DOWN_BUTTON))
{
initials[index]--;
playToneTimed(523, 80);
if (initials[index] == ' ') {
playToneTimed(toneInitialsChange, toneTimeInitials);
if (initials[index] == ' ')
{
initials[index] = '?';
}
if (initials[index] == '/') {
if (initials[index] == '/')
{
initials[index] = 'Z';
}
if (initials[index] == 31) {
if (initials[index] == 31)
{
initials[index] = '/';
}
if (initials[index] == '@') {
if (initials[index] == '@')
{
initials[index] = ' ';
}
}
if (arduboy.pressed(A_BUTTON))
{
playToneTimed(1046, 80);
playToneTimed(toneInitialsMove, toneTimeInitials);
if (index < 2)
{
index++;
} else {
}
else
{
return;
}
}
@ -648,7 +685,8 @@ void enterHighScore(byte file)
// The values are uninitialized, so treat this entry
// as a score of 0.
tmpScore = 0;
} else
}
else
{
tmpScore = (hi << 8) | lo;
}
@ -698,18 +736,19 @@ void enterHighScore(byte file)
}
}
// Play a tone at the specified frequency for the specified duration.
void playTone(unsigned int frequency, unsigned int duration)
// Play a tone at a frequency corresponding to the specified precomputed count,
// for the specified number of frames.
void playTone(uint16_t count, uint8_t frames)
{
beep.tone(beep.freq(frequency), duration / (1000 / FRAME_RATE));
beep.tone(count, frames);
}
// Play a tone at the specified frequency for the specified duration using
// a delay to time the tone.
// Play a tone at a frequency corresponding to the specified precomputed count,
// for the specified duration in milliseconds, using a delay.
// Used when beep.timer() isn't being called.
void playToneTimed(unsigned int frequency, unsigned int duration)
void playToneTimed(uint16_t count, uint16_t duration)
{
beep.tone(beep.freq(frequency));
beep.tone(count);
arduboy.delayShort(duration);
beep.noTone();
}

View File

@ -1,11 +1,19 @@
/*
BeepDemo.ino
This sketch provides an example of using the Arduboy2 library's BeepPin1 class
to play simple tones.
*/
/*
To the extent possible under law, Scott Allen has waived all copyright and
related or neighboring rights to this BeepDemo program.
Written in 2018 by Scott Allen saydisp-git@yahoo.ca
To the extent possible under law, the author(s) have dedicated all copyright
and related and neighboring rights to this software to the public domain
worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
*/
// Comments are only provided for code dealing with tone generation or control.
@ -44,6 +52,8 @@ void loop() {
arduboy.pollButtons();
arduboy.clear();
if (arduboy.justPressed(LEFT_BUTTON)) {
// Play a 523.251Hz tone (piano note C5) for 5 frames (200ms at 25 FPS)
// beep.freq(523.251) is used to convert 523.251Hz to the required count
@ -119,7 +129,7 @@ void loop() {
objectX = 0;
}
arduboy.display(CLEAR_BUFFER);
arduboy.display();
}
void commandText(const char* text) {

122
examples/BeepDemo/COPYING Normal file
View File

@ -0,0 +1,122 @@
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.

View File

@ -22,10 +22,10 @@ char title[] = "Press Buttons!";
byte x;
byte y;
// Width of each charcter including inter-character space
// Width of each character including inter-character space
#define CHAR_WIDTH 6
// Height of each charater
// Height of each character
#define CHAR_HEIGHT 8
// To get the number of characters, we subtract 1 from the length of
@ -49,7 +49,7 @@ void setup() {
//initiate arduboy instance
arduboy.begin();
// here we set the framerate to 30, we do not need to run at default 60 and
// here we set the frame rate to 30, we do not need to run at default 60 and
// it saves us battery life.
arduboy.setFrameRate(30);
@ -101,6 +101,6 @@ void loop() {
// then we print to screen what is stored in our title variable we declared earlier
arduboy.print(title);
// then we finaly we tell the arduboy to display what we just wrote to the display.
// then we finally we tell the arduboy to display what we just wrote to the display.
arduboy.display();
}

View File

@ -1,4 +1,4 @@
Buttons
=======
A an example that demonstrates how to capture input from the buttons.
An example that demonstrates how to capture input from the buttons.

122
examples/FontDemo/COPYING Normal file
View File

@ -0,0 +1,122 @@
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.

View File

@ -0,0 +1,127 @@
/*
FontDemo.ino
This sketch draws all the characters of the library's font as a 16 x 16 block.
The bottom half of the block will be initially off screen. An information
overlay will be drawn on top of the block showing the X and Y cursor position
of the start of the block, the current text wrap state and the current text
raw mode state.
The block can be moved around and off the screen using the direction buttons,
to view all the characters and show how the wrap and raw modes behave.
Controls:
Direction Buttons: Move the block 1 pixel.
Hold A with Direction Buttons: Continuously move the block.
B Button: Toggle text raw mode on and off.
Hold A, press B: Toggle text wrap mode on and off.
*/
/*
Written in September 2020 by Scott Allen saydisp-git@yahoo.ca
To the extent possible under law, the author(s) have dedicated all copyright
and related and neighboring rights to this software to the public domain
worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
*/
#include <Arduboy2.h>
Arduboy2 arduboy;
constexpr uint8_t charWidth = arduboy.getCharacterWidth() + arduboy.getCharacterSpacing();
constexpr uint8_t charHeight = arduboy.getCharacterHeight() + arduboy.getLineSpacing();
constexpr uint16_t infoX = charWidth * 8;
constexpr uint16_t infoY = charHeight * 2;
constexpr uint8_t infoWidth = charWidth * 5;
constexpr uint8_t infoBorder = 1;
int16_t xPos = 0;
int16_t yPos = 0;
void setup() {
arduboy.begin();
arduboy.setFrameRate(20);
arduboy.clear();
arduboy.print(F("DISPLAY AND MOVE FONT\n\n"
" Dpad: move 1\n"
"A + Dpad: repeat move\n"
" B: toggle raw\n"
" A + B: toggle wrap\n\n"
" Press A to start"));
arduboy.display();
while (!arduboy.pressed(A_BUTTON)) {
arduboy.idle();
}
}
void loop() {
if (!arduboy.nextFrame()) {
return;
}
arduboy.pollButtons();
if (arduboy.justPressed(B_BUTTON)) {
if (arduboy.pressed(A_BUTTON)) {
arduboy.setTextWrap(!arduboy.getTextWrap());
}
else {
arduboy.setTextRawMode(!arduboy.getTextRawMode());
}
}
if (arduboy.justPressed(UP_BUTTON) ||
arduboy.pressed(UP_BUTTON + A_BUTTON)) {
--yPos;
}
if (arduboy.justPressed(DOWN_BUTTON) ||
arduboy.pressed(DOWN_BUTTON + A_BUTTON)) {
++yPos;
}
if (arduboy.justPressed(LEFT_BUTTON) ||
arduboy.pressed(LEFT_BUTTON | A_BUTTON)) {
--xPos;
}
if (arduboy.justPressed(RIGHT_BUTTON) ||
arduboy.pressed(RIGHT_BUTTON | A_BUTTON)) {
++xPos;
}
arduboy.clear();
char code = 0;
for (uint8_t i = 0; i < 16; ++i) {
arduboy.setCursor(xPos, yPos + (charHeight * i));
for (uint8_t j = 0; j < 16; ++j) {
arduboy.print(code);
++code;
}
}
arduboy.fillRect(infoX - infoBorder, infoY - infoBorder,
infoWidth + infoBorder, charHeight * 4 + infoBorder);
arduboy.setTextColor(BLACK);
arduboy.setTextBackground(WHITE);
arduboy.setCursor(infoX, infoY);
arduboy.print(F("X:"));
arduboy.print(xPos);
arduboy.setCursor(infoX, infoY + charHeight);
arduboy.print(F("Y:"));
arduboy.print(yPos);
arduboy.setCursor(infoX, infoY + (charHeight * 2));
arduboy.print(F("W:"));
arduboy.print(arduboy.getTextWrap() ? F("Yes") : F("No"));
arduboy.setCursor(infoX, infoY + (charHeight * 3));
arduboy.print(F("R:"));
arduboy.print(arduboy.getTextRawMode() ? F("Yes") : F("No"));
arduboy.setTextColor(WHITE);
arduboy.setTextBackground(BLACK);
arduboy.display();
}

View File

@ -23,7 +23,7 @@ void setup() {
// initiate arduboy instance
arduboy.begin();
// here we set the framerate to 15, we do not need to run at
// here we set the frame rate to 15, we do not need to run at
// default 60 and it saves us battery life
arduboy.setFrameRate(15);
}
@ -46,6 +46,6 @@ void loop() {
// then we print to screen what is in the Quotation marks ""
arduboy.print(F("Hello, world!"));
// then we finaly we tell the arduboy to display what we just wrote to the display
// then we finally we tell the arduboy to display what we just wrote to the display
arduboy.display();
}

122
examples/RGBled/COPYING Normal file
View File

@ -0,0 +1,122 @@
Creative Commons Legal Code
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
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vii. other similar, equivalent or corresponding rights throughout the
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of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
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express Statement of Purpose.
4. Limitations and Disclaimers.
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surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
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the present or absence of errors, whether or not discoverable, all to
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c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
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this CC0 or use of the Work.

View File

@ -1,11 +1,19 @@
/*
RGBled
This sketch demonstrates controlling the Arduboy's RGB LED,
in both analog and digital modes.
*/
/*
To the extent possible under law, Scott Allen has waived all copyright and
related or neighboring rights to this BeepDemo program.
Written in 2018 by Scott Allen saydisp-git@yahoo.ca
To the extent possible under law, the author(s) have dedicated all copyright
and related and neighboring rights to this software to the public domain
worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
*/
#include <Arduboy2.h>
@ -313,7 +321,7 @@ void drawBar(int y, Color color, byte value) {
}
}
// Draw the informaton for one digital color
// Draw the information for one digital color
void drawDigital(int y, Color color, const char* name) {
byte state = digitalState[(byte)color];

View File

@ -33,11 +33,11 @@ This sketch also allows:
------------------------------------------------------------------------------
*/
// Version 2.0
// Version 2.2
/*
------------------------------------------------------------------------------
Copyright (c) 2018, Scott Allen
Copyright (c) 2018-2020, Scott Allen
All rights reserved.
Redistribution and use in source and binary forms, with or without
@ -69,14 +69,14 @@ EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <EEPROM.h>
// The frame rate determines the button auto-repeat rate for unit name entry
#define FRAME_RATE 10
constexpr uint8_t frameRate = 10;
// The unit ID auto-repeat rate is slowed, compared to the unit name rate, by
// repeating only once per the defined number of frames
#define ID_REPEAT_FRAMES 3
constexpr unsigned int idRepeatFrames = 3;
// Delay time before button auto-repeat starts, in milliseconds
#define REPEAT_DELAY 700
constexpr unsigned int repeatDelay = 700;
// All the constant stings
const char StrName[] PROGMEM = "NAME";
@ -119,24 +119,20 @@ const char StrReset[] PROGMEM = "RESET";
const char StrHex[] PROGMEM = "hex";
const char StrDecimal[] PROGMEM = "decimal";
#define CHAR_WIDTH 6
#define CHAR_HEIGHT 8
#define SMALL_SPACE 4 // The number of pixels for a small space between groups
// Defines for text and field locations
#define MENU_BTN_CHANGE_NAME_X centerStr_P(StrBtnChangeName)
#define MENU_BTN_CHANGE_NAME_Y 0
#define MENU_NAME_X centerStrLen(ARDUBOY_UNIT_NAME_LEN)
#define MENU_NAME_Y (MENU_BTN_CHANGE_NAME_Y + CHAR_HEIGHT + 3)
#define MENU_NAME_Y (MENU_BTN_CHANGE_NAME_Y + charHeight + 3)
#define MENU_BTN_CHANGE_ID_X centerStr_P(StrBtnChangeID)
#define MENU_BTN_CHANGE_ID_Y 26
#define MENU_HEADING_HEX_X (centerStr_P(StrHex) - (WIDTH / 4))
#define MENU_HEADING_DECIMAL_X (centerStr_P(StrDecimal) + (WIDTH / 4))
#define MENU_HEADINGS_Y (MENU_BTN_CHANGE_ID_Y + CHAR_HEIGHT + 1)
#define MENU_HEADINGS_Y (MENU_BTN_CHANGE_ID_Y + charHeight + 1)
#define MENU_ID_HEX_X (centerStrLen(5) - (WIDTH / 4))
#define MENU_ID_DECIMAL_X (centerStrLen(5) + (WIDTH / 4))
#define MENU_ID_Y (MENU_HEADINGS_Y + CHAR_HEIGHT + 1)
#define MENU_ID_Y (MENU_HEADINGS_Y + charHeight + 1)
#define MENU_BTN_FLAGS_X 0
#define MENU_BTN_FLAGS_Y 56
@ -165,9 +161,9 @@ const char StrDecimal[] PROGMEM = "decimal";
#define NAME_BTN_NO_X rightStr_P(StrBtnNo)
#define NAME_BTN_NO_Y NAME_BTN_YES_Y
#define NAME_SAVE_Q_X (centerStr_P(StrSaveQ) - ((6 * CHAR_WIDTH) + (CHAR_WIDTH / 2)))
#define NAME_SAVE_Q_Y (NAME_LARGE_Y + (CHAR_HEIGHT / 2) + 3)
#define NAME_SAVE_X (NAME_SAVE_Q_X + ((strlen_P(StrSaveQ) * CHAR_WIDTH) + CHAR_WIDTH))
#define NAME_SAVE_Q_X (centerStr_P(StrSaveQ) - ((6 * charWidth) + (charWidth / 2)))
#define NAME_SAVE_Q_Y (NAME_LARGE_Y + (charHeight / 2) + 3)
#define NAME_SAVE_X (NAME_SAVE_Q_X + ((strlen_P(StrSaveQ) * charWidth) + charWidth))
#define NAME_SAVE_Y (NAME_LARGE_Y + 3)
@ -184,7 +180,7 @@ const char StrDecimal[] PROGMEM = "decimal";
#define ID_2_DECIMAL_X 12
#define ID_2_DECIMAL_Y 38
#define ID_DECIMAL_X (WIDTH - (CHAR_WIDTH * 5 + 12))
#define ID_DECIMAL_X (WIDTH - (charWidth * 5 + 12))
#define ID_DECIMAL_Y ID_2_DECIMAL_Y
#define ID_BINARY_X 0
@ -195,9 +191,9 @@ const char StrDecimal[] PROGMEM = "decimal";
#define ID_BTN_NO_X rightStr_P(StrBtnNo)
#define ID_BTN_NO_Y ID_BTN_YES_Y
#define ID_SAVE_Q_X (centerStr_P(StrSaveQ) - ((5 * CHAR_WIDTH) + (CHAR_WIDTH / 2)))
#define ID_SAVE_Q_Y (ID_LARGE_Y + (CHAR_HEIGHT / 2) + 1)
#define ID_SAVE_X (ID_SAVE_Q_X + ((strlen_P(StrSaveQ) * CHAR_WIDTH) + CHAR_WIDTH))
#define ID_SAVE_Q_X (centerStr_P(StrSaveQ) - ((5 * charWidth) + (charWidth / 2)))
#define ID_SAVE_Q_Y (ID_LARGE_Y + (charHeight / 2) + 1)
#define ID_SAVE_X (ID_SAVE_Q_X + ((strlen_P(StrSaveQ) * charWidth) + charWidth))
#define ID_SAVE_Y (ID_LARGE_Y + 1)
#define FLAGS_TITLE_X centerStr_P(StrFlags)
@ -212,7 +208,7 @@ const char StrDecimal[] PROGMEM = "decimal";
#define FLAGS_LEDS_Y 27
#define FLAGS_NAME_Y 40
#define FLAGS_Q_X (CHAR_WIDTH * 2)
#define FLAGS_Q_X (charWidth * 2)
#define FLAGS_SET_X rightStr_P(StrYes)
#define FLAGS_CURSOR_X 0
@ -220,74 +216,74 @@ const char StrDecimal[] PROGMEM = "decimal";
#define FLAGS_TEST_Y 56
#define FLAGS_SAVED_X centerStr2_P(StrSaved)
#define FLAGS_SAVED_Y ((HEIGHT / 2) - CHAR_HEIGHT)
#define FLAGS_SAVED_Y ((HEIGHT / 2) - (char2Height / 2))
#define FLAGS_NO_LOGO_1_X centerStr_P(StrNoLogo1)
#define FLAGS_NO_LOGO_1_Y ((HEIGHT / 2) - CHAR_HEIGHT - 1)
#define FLAGS_NO_LOGO_1_Y ((HEIGHT / 2) - charHeight - 1)
#define FLAGS_NO_LOGO_2_X centerStr_P(StrNoLogo2)
#define FLAGS_NO_LOGO_2_Y (FLAGS_NO_LOGO_1_Y + CHAR_HEIGHT + 2)
#define FLAGS_NO_LOGO_2_Y (FLAGS_NO_LOGO_1_Y + charHeight + 2)
#define RESET_BTN_MENU_X centerStr_P(StrBtnMenu)
#define RESET_BTN_MENU_Y 0
#define RESET_BTN_SYS_X centerStr_P(StrBtnResetSys)
#define RESET_BTN_SYS_Y 16
#define RESET_BTN_SYS_EEPROM_X centerStr_P(StrEEPROM)
#define RESET_BTN_SYS_EEPROM_Y (RESET_BTN_SYS_Y + CHAR_HEIGHT)
#define RESET_BTN_SYS_EEPROM_Y (RESET_BTN_SYS_Y + charHeight)
#define RESET_BTN_USER_X centerStr_P(StrBtnResetUser)
#define RESET_BTN_USER_Y 40
#define RESET_BTN_USER_EEPROM_X centerStr_P(StrEEPROM)
#define RESET_BTN_USER_EEPROM_Y (RESET_BTN_USER_Y + CHAR_HEIGHT)
#define RESET_BTN_USER_EEPROM_Y (RESET_BTN_USER_Y + charHeight)
#define RESET_SYS_TEXT_1_X centerStr_P(StrResetSys1)
#define RESET_SYS_TEXT_1_Y 0
#define RESET_SYS_TEXT_2_X centerStr_P(StrResetSys2)
#define RESET_SYS_TEXT_2_Y (RESET_SYS_TEXT_1_Y + CHAR_HEIGHT)
#define RESET_SYS_TEXT_2_Y (RESET_SYS_TEXT_1_Y + charHeight)
#define RESET_SYS_TEXT_3_X centerStr_P(StrResetSys3)
#define RESET_SYS_TEXT_3_Y (RESET_SYS_TEXT_2_Y + CHAR_HEIGHT)
#define RESET_SYS_TEXT_3_Y (RESET_SYS_TEXT_2_Y + charHeight)
#define RESET_SYS_SURE_Q_X centerStr_P(StrAreYouSureQ)
#define RESET_SYS_SURE_Q_Y 32
#define RESET_SYS_BTN_YES_X centerStr_P(StrBtnResetYes)
#define RESET_SYS_BTN_YES_Y 48
#define RESET_SYS_BTN_NO_X centerStr_P(StrBtnResetYes)
#define RESET_SYS_BTN_NO_Y (RESET_SYS_BTN_YES_Y + CHAR_HEIGHT)
#define RESET_SYS_BTN_NO_Y (RESET_SYS_BTN_YES_Y + charHeight)
#define RESET_SYS_CONFIRMED_1_X centerStr2_P(StrSystem)
#define RESET_SYS_CONFIRMED_1_Y 7
#define RESET_SYS_CONFIRMED_2_X centerStr2_P(StrEEPROM)
#define RESET_SYS_CONFIRMED_2_Y (RESET_SYS_CONFIRMED_1_Y + (CHAR_HEIGHT * 2) + 2)
#define RESET_SYS_CONFIRMED_2_Y (RESET_SYS_CONFIRMED_1_Y + char2Height + 2)
#define RESET_SYS_CONFIRMED_3_X centerStr2_P(StrReset)
#define RESET_SYS_CONFIRMED_3_Y (RESET_SYS_CONFIRMED_2_Y + (CHAR_HEIGHT * 2) + 2)
#define RESET_SYS_CONFIRMED_3_Y (RESET_SYS_CONFIRMED_2_Y + char2Height + 2)
#define RESET_USER_TEXT_1_X centerStr_P(StrResetUser1)
#define RESET_USER_TEXT_1_Y 0
#define RESET_USER_TEXT_2_X centerStr_P(StrResetUser2)
#define RESET_USER_TEXT_2_Y (RESET_USER_TEXT_1_Y + CHAR_HEIGHT)
#define RESET_USER_TEXT_2_Y (RESET_USER_TEXT_1_Y + charHeight)
#define RESET_USER_TEXT_3_X centerStr_P(StrResetUser3)
#define RESET_USER_TEXT_3_Y (RESET_USER_TEXT_2_Y + CHAR_HEIGHT)
#define RESET_USER_TEXT_3_Y (RESET_USER_TEXT_2_Y + charHeight)
#define RESET_USER_SURE_Q_X centerStr_P(StrAreYouSureQ)
#define RESET_USER_SURE_Q_Y 32
#define RESET_USER_BTN_YES_X centerStr_P(StrBtnResetYes)
#define RESET_USER_BTN_YES_Y 48
#define RESET_USER_BTN_NO_X centerStr_P(StrBtnResetYes)
#define RESET_USER_BTN_NO_Y (RESET_USER_BTN_YES_Y + CHAR_HEIGHT)
#define RESET_USER_BTN_NO_Y (RESET_USER_BTN_YES_Y + charHeight)
#define RESET_USER_CONFIRMED_1_X centerStr2_P(StrUser)
#define RESET_USER_CONFIRMED_1_Y 7
#define RESET_USER_CONFIRMED_2_X centerStr2_P(StrEEPROM)
#define RESET_USER_CONFIRMED_2_Y (RESET_USER_CONFIRMED_1_Y + (CHAR_HEIGHT * 2) + 2)
#define RESET_USER_CONFIRMED_2_Y (RESET_USER_CONFIRMED_1_Y + char2Height + 2)
#define RESET_USER_CONFIRMED_3_X centerStr2_P(StrReset)
#define RESET_USER_CONFIRMED_3_Y (RESET_USER_CONFIRMED_2_Y + (CHAR_HEIGHT * 2) + 2)
#define RESET_USER_CONFIRMED_3_Y (RESET_USER_CONFIRMED_2_Y + char2Height + 2)
#define RESET_USER_WRITING_X centerStr2_P(StrWriting)
#define RESET_USER_WRITING_Y ((HEIGHT / 2) - (CHAR_HEIGHT - 1))
#define RESET_USER_WRITING_Y ((HEIGHT / 2) - (char2Height / 2 - 1))
// EEPROM addresses
#define EEPROM_START (0x0000)
#define EEPROM_SIZE (1024)
#define EEPROM_END (EEPROM_START + EEPROM_SIZE - 1)
constexpr unsigned int EEPROMstart = 0x0000;
constexpr unsigned int EEPROMsize = 1024;
constexpr unsigned int EEPROMend = EEPROMstart + EEPROMsize - 1;
// Calculation of the number of frames to wait before button auto-repeat starts
#define DELAY_FRAMES (REPEAT_DELAY / (1000 / FRAME_RATE))
constexpr unsigned int delayFrames = repeatDelay / (1000 / frameRate);
// The Arduino "magic" has trouble creating prototypes for functions called
// by pointers, so they're declared here manually
@ -298,27 +294,39 @@ void screenSaveName(), screenSaveID(), screenResetSys(), screenResetUser();
Arduboy2 arduboy;
char unitName[ARDUBOY_UNIT_NAME_LEN + 1];
byte nameIndex;
constexpr uint8_t charSpacing = arduboy.getCharacterSpacing(1);
constexpr uint8_t char2Spacing = arduboy.getCharacterSpacing(2);
constexpr uint8_t charWidth = arduboy.getCharacterWidth(1) + charSpacing;
constexpr uint8_t char2Width = arduboy.getCharacterWidth(2) + char2Spacing;
constexpr uint8_t charHeight = arduboy.getCharacterHeight(1) +
arduboy.getLineSpacing(1);
constexpr uint8_t char2Height = arduboy.getCharacterHeight(2) +
arduboy.getLineSpacing(2);
// The number of pixels for a small space between groups
constexpr uint8_t smallSpace = 4;
char unitName[ARDUBOY_UNIT_NAME_BUFFER_SIZE];
uint8_t nameIndex;
uint16_t unitID;
byte idIndex;
uint8_t idIndex;
boolean showLogoFlag;
boolean showLEDsFlag;
boolean showNameFlag;
bool showLogoFlag;
bool showLEDsFlag;
bool showNameFlag;
// Selected flag
enum SelectedFlag : byte {
enum class SelectedFlag : uint8_t {
selFlagLogo,
selFlagLEDs,
selFlagName
};
byte currentFlag;
SelectedFlag currentFlag;
// Assign numbers for each state/screen
enum State : byte {
enum class State : uint8_t {
sMain,
sName,
sID,
@ -331,10 +339,10 @@ enum State : byte {
sMAX = sResetUser
};
byte currentState;
State currentState;
// Function pointer array for button handling
void (*stateFunc[sMAX + 1])() = {
void (*stateFunc[static_cast<uint8_t>(State::sMAX) + 1])() = {
stateMain,
stateName,
stateID,
@ -347,7 +355,7 @@ void (*stateFunc[sMAX + 1])() = {
};
// Function pointer array for screen drawing
void (*screenFunc[sMAX + 1])() = {
void (*screenFunc[static_cast<uint8_t>(State::sMAX) + 1])() = {
screenMain,
screenName,
screenID,
@ -360,14 +368,14 @@ void (*screenFunc[sMAX + 1])() = {
};
unsigned int delayCount = 0;
boolean repeating = false;
bool repeating = false;
// ============================= SETUP ===================================
void setup() {
arduboy.begin();
arduboy.setFrameRate(FRAME_RATE);
setState(sMain);
arduboy.setFrameRate(frameRate);
setState(State::sMain);
}
// =======================================================================
@ -380,7 +388,7 @@ void loop() {
arduboy.pollButtons();
(*stateFunc[currentState])();
(*stateFunc[static_cast<uint8_t>(currentState)])();
if ((delayCount != 0) && (--delayCount == 0)) {
repeating = true;
@ -393,7 +401,7 @@ void loop() {
// Set to the given state and display the screen for that state
// Can be called with the current state to update the current screen
void setState(byte newState) {
void setState(State newState) {
currentState = newState;
stopButtonRepeat();
drawScreen();
@ -402,16 +410,16 @@ void setState(byte newState) {
// STATE: Main selection screen
void stateMain() {
if (arduboy.justPressed(UP_BUTTON)) {
setState(sName);
setState(State::sName);
}
else if (arduboy.justPressed(DOWN_BUTTON)) {
setState(sID);
setState(State::sID);
}
else if (arduboy.justPressed(LEFT_BUTTON)) {
setState(sFlags);
setState(State::sFlags);
}
else if (arduboy.justPressed(RIGHT_BUTTON)) {
setState(sReset);
setState(State::sReset);
}
}
@ -438,10 +446,10 @@ void stateName() {
nameCursorLeft();
}
else if (arduboy.justPressed(A_BUTTON)) {
setState(sMain);
setState(State::sMain);
}
else if (arduboy.justPressed(B_BUTTON)) {
setState(sSaveName);
setState(State::sSaveName);
}
else if (repeating) {
stopButtonRepeat();
@ -459,12 +467,12 @@ void stateID() {
startButtonDelay();
}
else if (repeating && arduboy.pressed(UP_BUTTON)) {
if (arduboy.everyXFrames(ID_REPEAT_FRAMES)) {
if (arduboy.everyXFrames(idRepeatFrames)) {
idDigitInc();
}
}
else if (repeating && arduboy.pressed(DOWN_BUTTON)) {
if (arduboy.everyXFrames(ID_REPEAT_FRAMES)) {
if (arduboy.everyXFrames(idRepeatFrames)) {
idDigitDec();
}
}
@ -475,10 +483,10 @@ void stateID() {
idCursorLeft();
}
else if (arduboy.justPressed(A_BUTTON)) {
setState(sMain);
setState(State::sMain);
}
else if (arduboy.justPressed(B_BUTTON)) {
setState(sSaveID);
setState(State::sSaveID);
}
else if (repeating) {
stopButtonRepeat();
@ -496,8 +504,8 @@ void stateFlags() {
else {
displayNoLogo();
}
currentFlag = selFlagLogo;
setState(sFlags);
currentFlag = SelectedFlag::selFlagLogo;
setState(State::sFlags);
}
else if (arduboy.justPressed(UP_BUTTON)) {
flagsCursorUp();
@ -510,24 +518,24 @@ void stateFlags() {
flagToggle();
}
else if (arduboy.justPressed(A_BUTTON)) {
setState(sMain);
setState(State::sMain);
}
else if (arduboy.justPressed(B_BUTTON)) {
saveFlags();
setState(sFlags);
setState(State::sFlags);
}
}
// STATE: Reset EEPROM areas
void stateReset() {
if (arduboy.justPressed(UP_BUTTON)) {
setState(sResetSys);
setState(State::sResetSys);
}
else if (arduboy.justPressed(DOWN_BUTTON)) {
setState(sResetUser);
setState(State::sResetUser);
}
else if (arduboy.justPressed(A_BUTTON)) {
setState(sMain);
setState(State::sMain);
}
}
@ -535,10 +543,10 @@ void stateReset() {
void stateSaveName() {
if (arduboy.justPressed(A_BUTTON)) {
arduboy.writeUnitName(unitName);
setState(sMain);
setState(State::sMain);
}
else if (arduboy.justPressed(B_BUTTON)) {
setState(sName);
setState(State::sName);
}
}
@ -546,10 +554,10 @@ void stateSaveName() {
void stateSaveID() {
if (arduboy.justPressed(A_BUTTON)) {
arduboy.writeUnitID(unitID);
setState(sMain);
setState(State::sMain);
}
else if (arduboy.justPressed(B_BUTTON)) {
setState(sID);
setState(State::sID);
}
}
@ -557,13 +565,13 @@ void stateSaveID() {
void stateResetSys() {
if (arduboy.justPressed(B_BUTTON) && arduboy.pressed(A_BUTTON)) {
resetSysEEPROM();
setState(sReset);
setState(State::sReset);
}
else if (arduboy.justPressed(UP_BUTTON) ||
arduboy.justPressed(DOWN_BUTTON) ||
arduboy.justPressed(RIGHT_BUTTON) ||
arduboy.justPressed(LEFT_BUTTON)) {
setState(sReset);
setState(State::sReset);
}
}
@ -571,13 +579,13 @@ void stateResetSys() {
void stateResetUser() {
if (arduboy.justPressed(B_BUTTON) && arduboy.pressed(A_BUTTON)) {
resetUserEEPROM();
setState(sReset);
setState(State::sReset);
}
else if (arduboy.justPressed(UP_BUTTON) ||
arduboy.justPressed(DOWN_BUTTON) ||
arduboy.justPressed(RIGHT_BUTTON) ||
arduboy.justPressed(LEFT_BUTTON)) {
setState(sReset);
setState(State::sReset);
}
}
@ -586,7 +594,7 @@ void stateResetUser() {
// Display the screen for the current state
void drawScreen() {
arduboy.clear();
(*screenFunc[currentState])();
(*screenFunc[static_cast<uint8_t>(currentState)])();
arduboy.display();
}
@ -594,7 +602,7 @@ void drawScreen() {
void screenMain() {
readEEPROM();
nameIndex = idIndex = 0;
currentFlag = selFlagLogo;
currentFlag = SelectedFlag::selFlagLogo;
printStr_P(MENU_BTN_CHANGE_NAME_X, MENU_BTN_CHANGE_NAME_Y, StrBtnChangeName);
printName(MENU_NAME_X, MENU_NAME_Y);
@ -667,7 +675,7 @@ void screenSaveID() {
printIDLarge(ID_SAVE_X, ID_SAVE_Y);
}
// DISPLAY: Propmt to reset the system EEPROM area
// DISPLAY: Prompt to reset the system EEPROM area
void screenResetSys() {
printStr_P(RESET_SYS_TEXT_1_X, RESET_SYS_TEXT_1_Y, StrResetSys1);
printStr_P(RESET_SYS_TEXT_2_X, RESET_SYS_TEXT_2_Y, StrResetSys2);
@ -677,7 +685,7 @@ void screenResetSys() {
printStr_P(RESET_SYS_BTN_NO_X, RESET_SYS_BTN_NO_Y, StrBtnResetNo);
}
// DISPLAY: Propmt to reset the user EEPROM area
// DISPLAY: Prompt to reset the user EEPROM area
void screenResetUser() {
printStr_P(RESET_USER_TEXT_1_X, RESET_USER_TEXT_1_Y, StrResetUser1);
printStr_P(RESET_USER_TEXT_2_X, RESET_USER_TEXT_2_Y, StrResetUser2);
@ -708,7 +716,7 @@ void saveFlags() {
// Reset the system EEPROM area and display the confirmation message
void resetSysEEPROM() {
for (unsigned int i = EEPROM_START; i < EEPROM_STORAGE_SPACE_START; i++) {
for (unsigned int i = EEPROMstart; i < EEPROM_STORAGE_SPACE_START; i++) {
EEPROM.update(i, 0xFF);
}
arduboy.clear();
@ -726,7 +734,7 @@ void resetUserEEPROM() {
printStr_P(RESET_USER_WRITING_X, RESET_USER_WRITING_Y, StrWriting);
arduboy.setTextSize(1);
arduboy.display(CLEAR_BUFFER);
for (unsigned int i = EEPROM_STORAGE_SPACE_START; i <= EEPROM_END; i++) {
for (unsigned int i = EEPROM_STORAGE_SPACE_START; i <= EEPROMend; i++) {
EEPROM.update(i, 0xFF);
}
printStrLargeRev_P(RESET_USER_CONFIRMED_1_X, RESET_USER_CONFIRMED_1_Y, StrUser);
@ -745,7 +753,7 @@ void printNameScreenCommon() {
printNameDecimal(NAME_DECIMAL_X, NAME_DECIMAL_Y);
}
// Print the name entry screen common information
// Print the ID entry screen common information
void printIDScreenCommon() {
printStr_P(ID_TITLE_X, ID_TITLE_Y, StrID);
printIDDecimalBytes(ID_2_DECIMAL_X, ID_2_DECIMAL_Y);
@ -755,41 +763,45 @@ void printIDScreenCommon() {
// Print the name screen cursors
void printNameCursors() {
arduboy.fillRect(NAME_LARGE_X + (nameIndex * CHAR_WIDTH * 2),
NAME_LARGE_Y + (CHAR_HEIGHT * 2) + 2,
(CHAR_WIDTH * 2) - 2, 2);
arduboy.fillRect(NAME_LARGE_X + (nameIndex * char2Width),
NAME_LARGE_Y + char2Height + 2,
char2Width - char2Spacing, 2);
arduboy.drawFastHLine(NAME_HEX_X +
(nameIndex * (CHAR_WIDTH * 3 + SMALL_SPACE)),
NAME_HEX_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 3 - 1);
(nameIndex * (charWidth * 3 + smallSpace)),
NAME_HEX_Y + charHeight + 1,
charWidth * 3 - charSpacing);
arduboy.drawFastHLine(NAME_DECIMAL_X +
(nameIndex * (CHAR_WIDTH * 3 + SMALL_SPACE)),
NAME_DECIMAL_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 3 - 1);
(nameIndex * (charWidth * 3 + smallSpace)),
NAME_DECIMAL_Y + charHeight + 1,
charWidth * 3 - charSpacing);
}
// Print the ID screen cursors
void printIDCursors() {
arduboy.fillRect(ID_LARGE_X + ((idIndex + 1) * (CHAR_WIDTH * 2)),
ID_LARGE_Y + (CHAR_HEIGHT * 2),
(CHAR_WIDTH * 2) - 2, 2);
arduboy.fillRect(ID_LARGE_X + ((idIndex + 1) * char2Width),
ID_LARGE_Y + char2Height,
char2Width - char2Spacing, 2);
arduboy.drawFastHLine(ID_2_DECIMAL_X +
((idIndex / 2) * (CHAR_WIDTH * 3 + SMALL_SPACE)),
ID_2_DECIMAL_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 3 - 1);
((idIndex / 2) * (charWidth * 3 + smallSpace)),
ID_2_DECIMAL_Y + charHeight + 1,
charWidth * 3 - charSpacing);
arduboy.drawFastHLine(ID_DECIMAL_X, ID_DECIMAL_Y + CHAR_HEIGHT + 1,
CHAR_WIDTH * 5 - 1);
arduboy.drawFastHLine(ID_DECIMAL_X, ID_DECIMAL_Y + charHeight + 1,
charWidth * 5 - 1);
arduboy.drawFastHLine((ID_BINARY_X + CHAR_WIDTH + SMALL_SPACE) +
(idIndex * (CHAR_WIDTH * 4 + SMALL_SPACE)),
ID_BINARY_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 4 - 1);
arduboy.drawFastHLine((ID_BINARY_X + charWidth + smallSpace) +
(idIndex * (charWidth * 4 + smallSpace)),
ID_BINARY_Y + charHeight + 1,
charWidth * 4 - charSpacing);
}
// Print the values and cursor for the flags
void printFlagSettings() {
int cursorY;
byte cursorLen = strlen_P(StrYes) * CHAR_WIDTH - 1 ;
uint8_t cursorLen = strlen_P(StrYes) * charWidth - charSpacing;
if (showLogoFlag) {
printStr_P(FLAGS_SET_X, FLAGS_LOGO_Y, StrYes);
@ -813,22 +825,22 @@ void printFlagSettings() {
}
switch (currentFlag) {
case selFlagLEDs:
case SelectedFlag::selFlagLEDs:
cursorY = FLAGS_LEDS_Y;
if (!showLEDsFlag) {
cursorLen = strlen_P(StrNo) * CHAR_WIDTH - 1;
cursorLen = strlen_P(StrNo) * charWidth - charSpacing;
}
break;
case selFlagName:
case SelectedFlag::selFlagName:
cursorY = FLAGS_NAME_Y;
if (!showNameFlag) {
cursorLen = strlen_P(StrNo) * CHAR_WIDTH - 1;
cursorLen = strlen_P(StrNo) * charWidth - charSpacing;
}
break;
default: // selFlagLogo
cursorY = FLAGS_LOGO_Y;
if (!showLogoFlag) {
cursorLen = strlen_P(StrNo) * CHAR_WIDTH - 1;
cursorLen = strlen_P(StrNo) * charWidth - charSpacing;
}
break;
}
@ -836,7 +848,7 @@ void printFlagSettings() {
arduboy.setCursor(FLAGS_CURSOR_X, cursorY);
arduboy.print('\x10');
arduboy.drawFastHLine(FLAGS_SET_X, cursorY + CHAR_HEIGHT, cursorLen);
arduboy.drawFastHLine(FLAGS_SET_X, cursorY + charHeight, cursorLen);
}
// Print the unit name in normal size including an extent underline
@ -844,9 +856,9 @@ void printFlagSettings() {
void printName(int x, int y) {
printStr(x, y, unitName);
y += (CHAR_HEIGHT + 1);
for (byte i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++, x += CHAR_WIDTH) {
arduboy.drawFastHLine(x, y, CHAR_WIDTH - 1);
y += (charHeight + 1);
for (uint8_t i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++, x += charWidth) {
arduboy.drawFastHLine(x, y, charWidth - charSpacing);
}
}
@ -864,8 +876,8 @@ void printNameUnderline(int x, int y) {
if (unitName[0] != 0) {
x -= 1;
y += ((CHAR_HEIGHT * 2) + 6);
lWidth = (strlen(unitName) * (CHAR_WIDTH * 2));
y += (char2Height + 6);
lWidth = (strlen(unitName) * char2Width);
arduboy.drawPixel(x, y);
arduboy.drawPixel(x + lWidth - 1, y);
arduboy.drawFastHLine(x, y + 1, lWidth);
@ -874,17 +886,17 @@ void printNameUnderline(int x, int y) {
// Print the unit name in hex at the given location
void printNameHex(int x, int y) {
for (byte i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++) {
for (uint8_t i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++) {
printHex8(x, y, unitName[i]);
x += CHAR_WIDTH * 3 + SMALL_SPACE;
x += charWidth * 3 + smallSpace;
}
}
// Print the unit name in decimal at the given location
void printNameDecimal(int x, int y) {
for (byte i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++) {
for (uint8_t i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++) {
printDecimal8(x, y, unitName[i]);
x += CHAR_WIDTH * 3 + SMALL_SPACE;
x += charWidth * 3 + smallSpace;
}
}
@ -903,7 +915,7 @@ void printIDHex(int x, int y) {
// Print the unit ID as 2 decimal bytes at the given location
void printIDDecimalBytes(int x, int y) {
printDecimal8(x, y, unitID >> 8);
printDecimal8(x + CHAR_WIDTH * 3 + SMALL_SPACE, y, unitID & 0x00FF);
printDecimal8(x + charWidth * 3 + smallSpace, y, unitID & 0x00FF);
}
// Print the unit ID in decimal at the given location
@ -916,17 +928,17 @@ void printIDDecimal(int x, int y) {
void printIDBinary(int x, int y) {
arduboy.setCursor(x, y);
arduboy.print('b');
x += CHAR_WIDTH + SMALL_SPACE;
x += charWidth + smallSpace;
for (char i = 3 * 4; i >= 0; i -= 4) {
printBinaryNybble(x, y, (byte)(unitID >> i));
x += CHAR_WIDTH * 4 + SMALL_SPACE;
printBinaryNybble(x, y, static_cast<uint8_t>(unitID >> i));
x += charWidth * 4 + smallSpace;
}
}
// Print the save prompt in reverse at the given location
void printSavePrompt(int x, int y) {
arduboy.fillRect(x - 2, y - 2,
strlen_P(StrSaveQ) * CHAR_WIDTH + 3, CHAR_HEIGHT + 3);
strlen_P(StrSaveQ) * charWidth + 3, charHeight + 3);
arduboy.setTextColor(BLACK);
arduboy.setTextBackground(WHITE);
printStr_P(x, y, StrSaveQ);
@ -947,18 +959,18 @@ void printStr_P(int x, int y, const char* str) {
}
// Print an 8 bit number in decimal, right justified with leading spaces
void printDecimal8(int x, int y, byte val) {
void printDecimal8(int x, int y, uint8_t val) {
printDecimalHelper(x, y, 2, 100, val);
}
// Print a 16 bit number in decimal, right justified with leading spaces
void printDecimal16(int x, int y, unsigned int val) {
void printDecimal16(int x, int y, uint16_t val) {
printDecimalHelper(x, y, 4, 10000, val);
}
// Print a right justified decimal number, given width-1 and (width-1)^10
void printDecimalHelper(int x, int y, byte width, unsigned int pwr10,
unsigned int val) {
void printDecimalHelper(int x, int y, uint8_t width, uint16_t pwr10,
uint16_t val) {
arduboy.setCursor(x, y);
while (width > 0) {
if (val >= pwr10) {
@ -972,7 +984,7 @@ void printDecimalHelper(int x, int y, byte width, unsigned int pwr10,
}
// Print an 8 bit hex number with leading x and zeros
void printHex8(int x, int y, byte val) {
void printHex8(int x, int y, uint8_t val) {
arduboy.setCursor(x, y);
arduboy.print('x');
if (val < 16) {
@ -982,7 +994,7 @@ void printHex8(int x, int y, byte val) {
}
// Print a 16 bit hex number with leading x and zeros
void printHex16(int x, int y, unsigned int val) {
void printHex16(int x, int y, uint16_t val) {
arduboy.setCursor(x, y);
arduboy.print('x');
for (char i = 3 * 4; i >= 0; i -= 4) {
@ -991,7 +1003,7 @@ void printHex16(int x, int y, unsigned int val) {
}
// Print a nybble in binary from the lowest 4 bits of the provided byte
void printBinaryNybble(int x, int y, byte val) {
void printBinaryNybble(int x, int y, uint8_t val) {
arduboy.setCursor(x, y);
for (char i = 3; i >= 0; i--) {
@ -1002,7 +1014,7 @@ void printBinaryNybble(int x, int y, byte val) {
// Print a constant string in large size and reversed
void printStrLargeRev_P(int x, int y, const char* string) {
arduboy.fillRect(x - 4, y - 4,
strlen_P(string) * CHAR_WIDTH * 2 + 6, CHAR_HEIGHT * 2 + 6);
strlen_P(string) * char2Width + 6, char2Height + 6);
arduboy.setTextColor(BLACK);
arduboy.setTextBackground(WHITE);
arduboy.setTextSize(2);
@ -1037,8 +1049,8 @@ void nameCharDec() {
}
// Return true if the given character is not allowed
boolean invalidChar(char c) {
return (c == '\n') || (c == '\r') || ((byte)c == 0xFF);
bool invalidChar(char c) {
return (c == '\n') || (c == '\r') || (static_cast<uint8_t>(c) == 0xFF);
}
// Move the name cursor right
@ -1100,14 +1112,14 @@ void idCursorLeft() {
// Move the Flags cursor down
void flagsCursorDown() {
switch (currentFlag) {
case selFlagLogo:
currentFlag = selFlagLEDs;
case SelectedFlag::selFlagLogo:
currentFlag = SelectedFlag::selFlagLEDs;
break;
case selFlagLEDs:
currentFlag = selFlagName;
case SelectedFlag::selFlagLEDs:
currentFlag = SelectedFlag::selFlagName;
break;
case selFlagName:
currentFlag = selFlagLogo;
case SelectedFlag::selFlagName:
currentFlag = SelectedFlag::selFlagLogo;
break;
}
drawScreen();
@ -1116,14 +1128,14 @@ void flagsCursorDown() {
// Move the Flags cursor up
void flagsCursorUp() {
switch (currentFlag) {
case selFlagName:
currentFlag = selFlagLEDs;
case SelectedFlag::selFlagName:
currentFlag = SelectedFlag::selFlagLEDs;
break;
case selFlagLEDs:
currentFlag = selFlagLogo;
case SelectedFlag::selFlagLEDs:
currentFlag = SelectedFlag::selFlagLogo;
break;
case selFlagLogo:
currentFlag = selFlagName;
case SelectedFlag::selFlagLogo:
currentFlag = SelectedFlag::selFlagName;
break;
}
drawScreen();
@ -1132,13 +1144,13 @@ void flagsCursorUp() {
// Toggle the currently selected flag
void flagToggle() {
switch (currentFlag) {
case selFlagLogo:
case SelectedFlag::selFlagLogo:
showLogoFlag = !showLogoFlag;
break;
case selFlagLEDs:
case SelectedFlag::selFlagLEDs:
showLEDsFlag = !showLEDsFlag;
break;
case selFlagName:
case SelectedFlag::selFlagName:
showNameFlag = !showNameFlag;
break;
}
@ -1147,7 +1159,7 @@ void flagToggle() {
// Start the button auto-repeat delay
void startButtonDelay() {
delayCount = DELAY_FRAMES;
delayCount = delayFrames;
repeating = false;
}
@ -1159,22 +1171,22 @@ void stopButtonRepeat() {
// Calculate the X coordinate to center a string of the given length
int centerStrLen(unsigned int len) {
return (WIDTH / 2) - (len * CHAR_WIDTH / 2);
return (WIDTH / 2) - (len * charWidth / 2);
}
// Calculate the X coordinate to center a string located in program memory
int centerStr_P(const char* str) {
return (WIDTH / 2) - (strlen_P(str) * CHAR_WIDTH / 2);
return (WIDTH / 2) - (strlen_P(str) * charWidth / 2);
}
// Calculate the X coordinate to center a size 2 string located in
// program memory
int centerStr2_P(const char* str) {
return (WIDTH / 2) - (strlen_P(str) * CHAR_WIDTH);
return (WIDTH / 2) - (strlen_P(str) * char2Width / 2);
}
// Calculate the X coordinate to right justify a string in program memory
int rightStr_P(const char* str) {
return WIDTH - (strlen_P(str) * CHAR_WIDTH) + 1;
return WIDTH - (strlen_P(str) * charWidth) + charSpacing;
}

View File

@ -1,59 +1,50 @@
# Doxyfile 1.8.11
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
#
# All text after a double hash (##) is considered a comment and is placed in
# front of the TAG it is preceding.
#
# All text after a single hash (#) is considered a comment and will be ignored.
# The format is:
# TAG = value [value, ...]
# For lists, items can also be appended using:
# TAG += value [value, ...]
# Values that contain spaces should be placed between quotes (\" \").
# Doxyfile 1.8.18
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = "Arduboy2 Library"
PROJECT_NUMBER =
PROJECT_NUMBER = 6.0.0
PROJECT_BRIEF =
PROJECT_LOGO =
OUTPUT_DIRECTORY = ./doxygen
OUTPUT_DIRECTORY = doxygen
CREATE_SUBDIRS = NO
ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
OUTPUT_TEXT_DIRECTION = None
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = YES
FULL_PATH_NAMES = YES
STRIP_FROM_PATH =
STRIP_FROM_PATH = src
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = NO
JAVADOC_BANNER = NO
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 2
ALIASES =
TCL_SUBST =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING = ino=C++
OPTIMIZE_OUTPUT_SLICE = NO
EXTENSION_MAPPING =
MARKDOWN_SUPPORT = YES
TOC_INCLUDE_HEADINGS = 5
AUTOLINK_SUPPORT = YES
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO
GROUP_NESTED_COMPOUNDS = NO
SUBGROUPING = YES
INLINE_GROUPED_CLASSES = NO
INLINE_SIMPLE_STRUCTS = NO
@ -64,14 +55,15 @@ LOOKUP_CACHE_SIZE = 0
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_PRIV_VIRTUAL = NO
EXTRACT_PACKAGE = NO
EXTRACT_STATIC = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = NO
EXTRACT_LOCAL_METHODS = NO
EXTRACT_ANON_NSPACES = NO
HIDE_UNDOC_MEMBERS = YES
HIDE_UNDOC_CLASSES = YES
HIDE_FRIEND_COMPOUNDS = NO
HIDE_FRIEND_COMPOUNDS = YES
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
@ -107,14 +99,18 @@ WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = YES
WARN_AS_ERROR = YES
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# Configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ./src ./README.md ./LICENSE.txt
INPUT = src \
README.md \
LICENSE.txt
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.h *.hh *.hxx *.hpp *.h++
FILE_PATTERNS = *.cpp \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_SYMLINKS = NO
@ -128,7 +124,7 @@ INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
FILTER_SOURCE_PATTERNS =
USE_MDFILE_AS_MAINPAGE = ./README.md
USE_MDFILE_AS_MAINPAGE = README.md
#---------------------------------------------------------------------------
# Configuration options related to source browsing
#---------------------------------------------------------------------------
@ -143,10 +139,11 @@ USE_HTAGS = NO
VERBATIM_HEADERS = YES
CLANG_ASSISTED_PARSING = NO
CLANG_OPTIONS =
CLANG_DATABASE_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
@ -164,6 +161,7 @@ HTML_COLORSTYLE_HUE = 245
HTML_COLORSTYLE_SAT = 90
HTML_COLORSTYLE_GAMMA = 95
HTML_TIMESTAMP = YES
HTML_DYNAMIC_MENUS = NO
HTML_DYNAMIC_SECTIONS = YES
HTML_INDEX_NUM_ENTRIES = 100
GENERATE_DOCSET = NO
@ -193,11 +191,13 @@ GENERATE_TREEVIEW = YES
ENUM_VALUES_PER_LINE = 4
TREEVIEW_WIDTH = 250
EXT_LINKS_IN_WINDOW = NO
HTML_FORMULA_FORMAT = png
FORMULA_FONTSIZE = 10
FORMULA_TRANSPARENT = YES
FORMULA_MACROFILE =
USE_MATHJAX = NO
MATHJAX_FORMAT = HTML-CSS
MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
MATHJAX_RELPATH = https://cdn.jsdelivr.net/npm/mathjax@2
MATHJAX_EXTENSIONS =
MATHJAX_CODEFILE =
SEARCHENGINE = YES
@ -212,8 +212,9 @@ EXTRA_SEARCH_MAPPINGS =
#---------------------------------------------------------------------------
GENERATE_LATEX = YES
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
LATEX_CMD_NAME =
MAKEINDEX_CMD_NAME = makeindex
LATEX_MAKEINDEX_CMD = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4
EXTRA_PACKAGES =
@ -227,6 +228,8 @@ LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
LATEX_SOURCE_CODE = NO
LATEX_BIB_STYLE = plain
LATEX_TIMESTAMP = YES
LATEX_EMOJI_DIRECTORY =
#---------------------------------------------------------------------------
# Configuration options related to the RTF output
#---------------------------------------------------------------------------
@ -251,6 +254,7 @@ MAN_LINKS = NO
GENERATE_XML = NO
XML_OUTPUT = xml
XML_PROGRAMLISTING = YES
XML_NS_MEMB_FILE_SCOPE = NO
#---------------------------------------------------------------------------
# Configuration options related to the DOCBOOK output
#---------------------------------------------------------------------------
@ -288,12 +292,10 @@ GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
EXTERNAL_PAGES = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
DIA_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES
@ -304,7 +306,7 @@ DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = YES
UML_LOOK = NO
UML_LIMIT_NUM_FIELDS = 10
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
@ -320,6 +322,7 @@ DOTFILE_DIRS =
MSCFILE_DIRS =
DIAFILE_DIRS =
PLANTUML_JAR_PATH =
PLANTUML_CFG_FILE =
PLANTUML_INCLUDE_PATH =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0

BIN
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Creative Commons Legal Code
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
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206
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# Cabi - Compress Arduboy Image
A command line program to read a PNG (Portable Network Graphics) file
containing a bitmap image, compress it using RLE encoding and convert it to
C/C++ code suitable for use with the Team A.R.G. *drawCompressed()* function.
This function is included in the Arduboy2 library.
Written by zep
https://www.lexaloffle.com/bbs/?uid=1
https://twitter.com/lexaloffle
Contributed to Team A.R.G.
This program uses code from the LodePNG project by Lode Vandevenne to read
and decode PNG files.
https://github.com/lvandeve/lodepng
This version of Cabi is maintained as part of the Arduboy2 library so that it
remains available since the demise of Team A.R.G.
## Building the program
Pre-built executable code is not provided due to the difficulty of maintaining
versions for all the many operating systems that it could be run on.
The code is written in C and should compile properly using any ANSI C99
compatible compiler, such as (but not limited to) gcc or clang.
### Build examples
To build from a copy of the cabi directory tree provided, while in the base
directory containing cabi.c use:
`gcc cabi.c lodepng/lodepng.c -o cabi`
or
`clang cabi.c lodepng/lodepng.c -o cabi`
For Windows, it may be more desirable to name the program `CABI.EXE` by using:
`-o CABI.EXE`
Compiler options for optimization, etc. (such as -O2 or -Os) can be added if
desired but likely won't make much difference for most uses.
## Usage
The binary executable file (cabi or CABI.EXE) should be placed somewhere in the
path for executables on the operating system used, or else include the path as
part of the command given.
Running Cabi without any parameters will just output a brief program
description and the usage syntax:
```text
cabi - Compress Arduboy Image
Convert a PNG file into RLE encoded C/C++ source
for use with Arduboy2 drawCompressed()
usage: cabi in.png [array_name_prefix]
```
For `in.png` substitute the name of the PNG file to be converted. If the file
isn't in the current directory, the full path and name can be specified.
For `[array_name_prefix]` an optional prefix for the names of the arrays created
can be given. If this parameter isn't provided, `compressed_image` will be used
for the prefix.
If the program is unable to produce proper output, an error message will be
given and a non-zero exit code will be returned.
## Input file decoding
The input file should be a PNG file containing the image to be converted.
The height of the image must be a multiple of 8 pixels (8, 16, 24, 32, ...).
The width can be any size.
The image will be translated to a raw array of 32 bit RGBA (Red, Green, Blue,
Alpha) pixels internally before being processed to output. Ideally, pixels that
are to be drawn (represented as a 1 in the image output) should be fully white.
Non-drawn (0) pixels should be fully black. Pixels intended to be masked out of
the image (represented as a 0 in both the image and mask output), should be
fully transparent and their color doesn't matter.
However, after translation to RGBA, any pixel with an alpha (opaqueness) value
of 127 or less will be set as non-drawn (0) for both the image and the mask.
For the image, after the alpha value is first taken into account, pixels with a
red color value greater than 127 will be set as drawn (1) and others will be
set as non-drawn (0). For the mask, only the alpha value is used and red is
ignored. Green and blue color values are ignored for both image and mask.
### To summarize:
For the image:
Green and blue are ignored.
| Alpha | Red | Output |
|:------:|:-------:|:------:|
| <= 127 | <= 127 | 0 |
| <= 127 | > 127 | 0 |
| > 127 | <= 127 | 0 |
| > 127 | > 127 | 1 |
For the mask:
Red, green and blue are ignored.
| Alpha | Output |
|:------:|:------:|
| <= 127 | 0 |
| > 127 | 1 |
## Output
Cabi will send all output to `stdout`, which is usually the console unless
redirected. To save the output, you may be able to copy and paste it into your
editor, or you can redirect `stdout` to a file for importing. For example:
`cabi PlayerSprite.png PlayerSprite > PlayerSprite.out`
If conversion is successful, the output will be text representing C/C++ code
for two arrays, an image and a mask, that can be included in a sketch for use
by the *drawCompressed()* function. The image array will be named the same as
the prefix. The mask name will be the prefix with `_mask` appended to it.
Along with the actual array text, a comment will be included before each array
giving the input file name used and the dimensions of the image. A comment
included after each array will give the size of the array and the compression
ratio compared to the non-compressed equivalent (although the ratio is based
on the compressed array including two bytes for the bitmap dimensions compared
to a non-compressed array without bitmap dimensions).
Note that it's possible that the "compressed" array will actually end up
larger than the equivalent non-compressed one would. This is indicated by
a compression ratio greater than 1. The ratio should be noted and taken into
account when determining whether using Cabi compressed bitmaps is suitable for
the intended purpose.
If masking isn't required, the mask array can be ignored or deleted.
Note that the usage message or any error message will also be sent to `stdout`,
rather than `stderr`. Therefore, if you redirect the output to a file, in this
case the file will contain only that text.
## Using the output with *drawCompressed()*
The Arduboy2 *drawCompressed()* function doesn't natively handle a mask for
"transparent" pixels in an image. However, masking can be accomplished by
calling *drawCompressed()* twice with the same coordinates. The first call
specifies the mask array and the color BLACK. The second call specifies the
image array and the color WHITE.
An example PNG bitmap named `sample.png` is included with the program. Here is
an example Arduboy sketch that draws this bitmap with masking, using the Cabi
output imported into the sketch.
```cpp
#include <Arduboy2.h>
Arduboy2 arduboy;
// ===== Cabi output =====
// sample.png width: 32 height: 32
const PROGMEM uint8_t sample[] = {
0x1f,0x1f,0x68,0x93,0xca,0x39,0xe5,0x9c,0x72,0xca,0xe9,0x74,0x4b,0x25,0x95,0xdc,
0x6e,0xb7,0xdb,0xed,0x56,0x49,0x65,0xb7,0x4a,0x3a,0xa9,0xac,0x92,0x4e,0x3a,0xa9,
0x74,0x94,0x8c,0x6a,0xbb,0xdd,0x6e,0xb7,0x8c,0x76,0xbb,0xdd,0x6e,0xb7,0xdb,0xed,
0x76,0xbb,0xdd,0xf2,0xf1,0xa6,0xb7,0x52,0x79,0xc5,0xa4,0xbc,0x92,0x76,0x1d,0x2f,
0x9f,0xdd,0x6e,0xb7,0xdb,0xed,0x76,0xbb,0xdd,0x6e,0xb7,0x8c,0xf4,0xd9,0x15,0x23,
0x65,0x5a,0x49,0x27,0x9d,0x54,0x56,0x49,0x27,0x95,0xdd,0x2a,0xa9,0xec,0x76,0xbb,
0xdd,0x6e,0x97,0x4a,0x2a,0xb9,0x54,0xce,0x39,0xe5,0x94,0x73,0xca,0x39,0x25,0xa3,
0x05
};
// bytes:113 ratio: 0.883
const PROGMEM uint8_t sample_mask[] = {
0x1f,0x1f,0x68,0x93,0xca,0x39,0x25,0x95,0xdc,0xa6,0xd3,0xa1,0x35,0x9d,0x4e,0x6f,
0x95,0x54,0xd2,0x39,0xa9,0x74,0x94,0xe8,0xb4,0xdb,0xed,0x76,0xbb,0xdd,0x6e,0xb7,
0xdb,0xed,0x16,0x8f,0x8a,0x49,0xe1,0xd1,0x6e,0xb7,0xdb,0xed,0x76,0xbb,0xdd,0x6e,
0xb7,0x5b,0x74,0x52,0xa6,0x95,0x74,0x4e,0x2a,0xa9,0xec,0x3a,0x9d,0x0e,0xad,0xe9,
0x74,0x76,0xa9,0xa4,0x72,0x4e,0xc9,0x68,0x01
};
// bytes:73 ratio: 0.570
// =======================
void setup() {
arduboy.begin();
}
void loop() {
arduboy.clear();
arduboy.drawCompressed(20, 10, sample_mask, BLACK);
arduboy.drawCompressed(20, 10, sample, WHITE);
arduboy.display();
}
```

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/*
cabi - Compress Arduboy Image
A command line program to read a PNG file containing a bitmap image, compress
it using RLE encoding and convert it to C/C++ code suitable for use with the
Team A.R.G. drawCompressed() function. This function is included in the
Arduboy2 library.
Written by zep
https://www.lexaloffle.com/bbs/?uid=1
https://twitter.com/lexaloffle
Contributed to Team A.R.G.
Modifications by Scott Allen - July 2020, September 2020
To the extent possible under law, the author(s) have dedicated all copyright
and related and neighboring rights to this software to the public domain
worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
Usage:
cabi in.png [array_name_prefix]
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <memory.h>
#include "lodepng/lodepng.h"
// alternative pixel order mapping
//#define READING_ORDER 1
unsigned reading_order = 0;
// one byte encodes a 1x8 stick; low byte at top
// for testing
void draw_sprite_ascii(const uint8_t *dat, unsigned w, unsigned h)
{
unsigned x, y;
unsigned row, bit;
for (y = 0; y < h; y ++)
{
row = y/8;
bit = y&7;
for (x = 0; x < w; x++)
{
if (dat[x + (row*w)] & (1 << bit))
printf("#");
else
printf(".");
}
printf("\n");
}
}
// ----------------------------------------------------------------------------
// :: Decompress
// ----------------------------------------------------------------------------
// compression / decompression session state
typedef struct CSESSION{
unsigned byte;
unsigned bit;
const uint8_t *src;
uint8_t *dest;
unsigned src_pos;
unsigned out_pos;
unsigned w, h;
}CSESSION;
static CSESSION cs;
// get an n-bit number from the compressed data stream
static unsigned getval(unsigned bits)
{
unsigned val = 0;
unsigned i;
for (i = 0; i < bits; i++)
{
if (cs.bit == 0x100)
{
cs.bit = 0x1;
cs.byte = cs.src[cs.src_pos];
cs.src_pos ++;
}
if (cs.byte & cs.bit)
val += (1 << i);
cs.bit <<= 1;
}
return val;
}
// decompress_rle
// if not NULL, w and h give back the size of the sprite.
void draw_compressed_sprite_ascii(const uint8_t *src)
{
unsigned col;
unsigned bl, len;
unsigned i;
unsigned w, h;
unsigned x, y;
unsigned total = 0;
memset(&cs, 0, sizeof(cs));
cs.src = src;
cs.bit = 0x100;
cs.src_pos = 0;
// header
w = getval(8) + 1;
h = getval(8) + 1;
col = getval(1); // starting colour
x = y = 0;
while (y < h)
{
bl = 1;
while (!getval(1))
bl += 2;
len = getval(bl)+1; // span length
for (i = 0; i < len; i++)
{
//if ((x%8) == 0) // every 8th bit (format test)
printf("%s", col ? "#":".");
if (col) total++;
x++;
if (x >= w)
{
printf("\n");
y ++;
x = 0;
}
//if ((x+y*w)%(w*8) == 0) printf("\n"); // print every 8th line (format test)
}
col = 1-col; // toggle
}
printf("\ntotal: %u\n", total);
}
// ----------------------------------------------------------------------------
// :: Compress
// ----------------------------------------------------------------------------
/*
getcol
pos is the index of the pixel: 0 .. w*h-1
*/
static unsigned getcol(unsigned pos)
{
unsigned x, y;
// display order
if (reading_order == 0)
{
if (cs.src[pos/8] & (1 << (pos&7))) return 1;
return 0;
}
// reading order (compresses slightly better but harder to optimize sprite blit)
// or use this after loading png into display order (no need for extra conversion)
x = (pos % cs.w);
y = (pos / cs.w);
if (cs.src[x + ((y/8)*cs.w)] & (1 << (y&7))) return 1;
return 0;
}
static unsigned find_rlen(unsigned pos, unsigned plen)
{
unsigned col;
unsigned pos0;
col = getcol(pos);
pos0 = pos;
while(getcol(pos) == col && pos < plen)
pos ++;
return pos-pos0;
}
// write a bit to the stream. non-zero val means 1, otherwise 0.
static void putbit(unsigned val)
{
if (val) cs.byte |= cs.bit;
cs.bit <<= 1;
if (cs.bit == 0x100)
{
//output byte
if (cs.out_pos != 0) printf(",");
if (cs.out_pos % 16 == 0) printf("\n");
printf("0x%02x", cs.byte);
cs.out_pos ++;
cs.bit = 0x1;
cs.byte = 0;
}
}
// write an n-bit (bits) number (val) to the output steam
static void putval(unsigned val, unsigned bits)
{
unsigned i;
if (bits <= 0) return;
for (i = 0; i < bits; i++)
putbit(val & (1 << i));
}
// write a span length
// a string of bits encoding the number of bits needed to encode the length,
// and then the length.
static void putsplen(unsigned len)
{
unsigned blen = 1; // how bits needed to encode length
while ((unsigned)(1 << blen) <= len) {
blen += 2;
}
// write number of bits (1-terminated string of zeroes)
putval(0,(blen-1)/2);
putval(1,1); // terminator
// write length
putval(len, blen);
}
/*
comp
compress plen 1-bit pixels from src to dest
*/
unsigned compress_rle(const uint8_t *src, unsigned w, unsigned h, char *prefix, char *suffix)
{
unsigned pos;
unsigned rlen;
printf("const PROGMEM uint8_t %s%s[] = {", prefix, suffix);
fflush(stdout);
memset(&cs, 0, sizeof(cs));
cs.src = src;
cs.bit = 1;
cs.w = w;
cs.h = h;
// header
putval(w-1, 8);
putval(h-1, 8);
putval(getcol(0), 1); // first colour
pos = 0;
// span data
while (pos < w*h)
{
rlen = find_rlen(pos, w*h);
pos += rlen;
putsplen(rlen-1);
}
// pad with zeros and flush
while (cs.bit != 0x1)
putbit(0);
printf("\n};\n");
return cs.out_pos; // bytes
}
int main(int argc, char **argv)
{
unsigned compressed_len;
unsigned w, h;
unsigned char *bmp = NULL;
unsigned char *bmp0 = NULL;
unsigned char *bmp1 = NULL;
unsigned result;
unsigned rawlen;
unsigned x, y;
unsigned row, bit;
char default_prefix[] = "compressed_image";
char *prefix = default_prefix;
if (argc < 2)
{
printf("cabi - Compress Arduboy Image\n");
printf("Convert a PNG file into RLE encoded C/C++ source\n");
printf("for use with Arduboy2 drawCompressed()\n\n");
printf("usage: cabi in.png [array_name_prefix]\n");
exit(1);
}
if (argc >= 3) {
prefix = argv[2];
}
result = lodepng_decode32_file(&bmp, &w, &h, argv[1]);
if (result != 0) {
printf("error %u: file %s: %s\n", result, argv[1], lodepng_error_text(result));
free(bmp);
exit(result);
}
if (h % 8 != 0) {
printf("error 120: file %s: image height must be a multiple of 8 but is %u\n", argv[1], h);
free(bmp);
exit(120);
}
// generate sprite and mask
rawlen = w * (h+7) / 8;
bmp0 = (unsigned char *)malloc(rawlen); memset(bmp0, 0, rawlen);
bmp1 = (unsigned char *)malloc(rawlen); memset(bmp1, 0, rawlen);
printf("// %s width: %u height: %u\n", argv[1], w, h);
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
row = y/8;
bit = y&7;
if (bmp[(x+y*w)*4 + 3] > 127) // need to be opaque to count
if (bmp[(x+y*w)*4 + 0] > 127)
{
// set sprite
bmp0[x + (row*w)] |= (1 << bit);
}
if (bmp[(x+y*w)*4 + 3] > 127)
{
// set mask
bmp1[x + (row*w)] |= (1 << bit);
}
}
}
compressed_len = compress_rle(bmp0, w, h, prefix, "");
printf("// bytes:%u ratio: %3.3f\n\n", compressed_len, (float)(compressed_len * 8)/ (float)(w*h));
compressed_len = compress_rle(bmp1, w, h, prefix, "_mask");
printf("// bytes:%u ratio: %3.3f\n\n", compressed_len, (float)(compressed_len * 8)/ (float)(w*h));
free(bmp);
free(bmp0);
free(bmp1);
return 0;
}

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Copyright (c) 2005-2018 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

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# File Descriptions
Documentation for files contained in this repository which aren't self explanatory.
Documentation for files contained in this repository that aren't self explanatory.
### /library.properties
Provides information so that this library can be installed and updated in the Arduino IDE using the [Library Manager](https://www.arduino.cc/en/Guide/Libraries#toc3).
The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release.
The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
See the [Arduino IDE 1.5: Library specification](https://github.com/arduino/Arduino/wiki/Arduino-IDE-1.5:-Library-specification) for details.
See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/arduino-cli/library-specification/) for details.
### /library.json
This JSON file is a manifest used by the [PlatformIO IDE](http://platformio.org/) to make this library available in its [Library Manager](http://docs.platformio.org/en/latest/librarymanager/index.html).
This JSON file is a manifest used by the [PlatformIO IDE](https://platformio.org/) to make this library available in its [Library Manager](https://docs.platformio.org/en/latest/librarymanager/index.html).
The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release.
The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
See the [PlatformIO library.json](http://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details.
See the [PlatformIO library.json](https://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details.
### /extras/assets/arduboy_logo.png<br>/extras/assets/arduboy_screen.png

View File

@ -0,0 +1,15 @@
The following files contain the Arduboy2 library version number.
They must be updated to match the release tag before a new version is released.
library.properties
version=
library.json
"version":
src/Arduboy2.h
#define ARDUBOY_LIB_VER
extras/Doxyfile
PROJECT_NUMBER =

View File

@ -20,11 +20,13 @@ SpritesB KEYWORD1
#######################################
allPixelsOn KEYWORD2
anyPressed KEYWORD2
begin KEYWORD2
blank KEYWORD2
boot KEYWORD2
bootLogo KEYWORD2
bootLogoCompressed KEYWORD2
bootLogoExtra KEYWORD2
bootLogoShell KEYWORD2
bootLogoSpritesBOverwrite KEYWORD2
bootLogoSpritesBSelfMasked KEYWORD2
@ -64,12 +66,18 @@ flashlight KEYWORD2
flipVertical KEYWORD2
flipHorizontal KEYWORD2
freeRGBled KEYWORD2
generateRandomSeed KEYWORD2
getBuffer KEYWORD2
getCharacterHeight KEYWORD2
getCharacterSpacing KEYWORD2
getCharacterWidth KEYWORD2
getCursorX KEYWORD2
getCursorY KEYWORD2
getLineSpacing KEYWORD2
getPixel KEYWORD2
getTextBackground KEYWORD2
getTextColor KEYWORD2
getTextRawMode KEYWORD2
getTextSize KEYWORD2
getTextWrap KEYWORD2
height KEYWORD2
@ -95,14 +103,18 @@ readUnitName KEYWORD2
safeMode KEYWORD2
saveOnOff KEYWORD2
setCursor KEYWORD2
setCursorX KEYWORD2
setCursorY KEYWORD2
setFrameDuration KEYWORD2
setFrameRate KEYWORD2
setRGBled KEYWORD2
setTextBackground KEYWORD2
setTextColor KEYWORD2
setTextRawMode KEYWORD2
setTextSize KEYWORD2
setTextWrap KEYWORD2
SPItransfer KEYWORD2
SPItransferAndRead KEYWORD2
systemButtons KEYWORD2
toggle KEYWORD2
waitNoButtons KEYWORD2
@ -126,6 +138,21 @@ drawOverwrite KEYWORD2
drawPlusMask KEYWORD2
drawSelfMasked KEYWORD2
##### Public variables #####
audio KEYWORD2
arduboy_logo KEYWORD2
arduboy_logo_compressed KEYWORD2
arduboy_logo_sprite KEYWORD2
currentButtonState KEYWORD2
font5x7 KEYWORD2
frameCount KEYWORD2
previousButtonState KEYWORD2
sBuffer KEYWORD2
# Arduboy2Beep classes
duration KEYWORD2
#######################################
# Constants (LITERAL1)
#######################################
@ -133,6 +160,7 @@ drawSelfMasked KEYWORD2
ARDUBOY_LIB_VER LITERAL1
ARDUBOY_UNIT_NAME_LEN LITERAL1
ARDUBOY_UNIT_NAME_BUFFER_SIZE LITERAL1
EEPROM_STORAGE_SPACE_START LITERAL1

View File

@ -7,7 +7,7 @@
"type": "git",
"url": "https://github.com/MLXXXp/Arduboy2.git"
},
"version": "5.1.0",
"version": "6.0.0",
"export":
{
"exclude": "extras"

View File

@ -1,5 +1,5 @@
name=Arduboy2
version=5.1.0
version=6.0.0
author=Chris J. Martinez, Kevin Bates, Josh Goebel, Scott Allen, Ross O. Shoger
maintainer=Scott Allen <saydisp-git@yahoo.ca>
sentence=An alternative library for use with the Arduboy game system.

View File

@ -5,8 +5,6 @@
*/
#include "Arduboy2.h"
#include "ab_logo.c"
#include "glcdfont.c"
//========================================
//========== class Arduboy2Base ==========
@ -14,20 +12,40 @@
uint8_t Arduboy2Base::sBuffer[];
Arduboy2Base::Arduboy2Base()
{
currentButtonState = 0;
previousButtonState = 0;
// frame management
setFrameDuration(16);
frameCount = 0;
justRendered = false;
}
uint16_t Arduboy2Base::frameCount = 0;
uint8_t Arduboy2Base::currentButtonState = 0;
uint8_t Arduboy2Base::previousButtonState = 0;
uint8_t Arduboy2Base::eachFrameMillis = 16;
uint8_t Arduboy2Base::thisFrameStart;
uint8_t Arduboy2Base::lastFrameDurationMs;
bool Arduboy2Base::justRendered = false;
// functions called here should be public so users can create their
// own init functions if they need different behavior than `begin`
// provides by default
// provides by default.
//
// This code and it's documentation should be kept in sync with
// Aruduboy2::begin()
void Arduboy2Base::begin()
{
beginDoFirst();
bootLogo();
// alternative logo functions. Work the same as bootLogo() but may reduce
// memory size if the sketch uses the same bitmap drawing function or
// `Sprites`/`SpritesB` class
// bootLogoCompressed();
// bootLogoSpritesSelfMasked();
// bootLogoSpritesOverwrite();
// bootLogoSpritesBSelfMasked();
// bootLogoSpritesBOverwrite();
waitNoButtons(); // wait for all buttons to be released
}
void Arduboy2Base::beginDoFirst()
{
boot(); // raw hardware
@ -39,17 +57,6 @@ void Arduboy2Base::begin()
systemButtons();
audio.begin();
bootLogo();
// alternative logo functions. Work the same as bootLogo() but may reduce
// memory size if the sketch uses the same bitmap drawing function
// bootLogoCompressed();
// bootLogoSpritesSelfMasked();
// bootLogoSpritesOverwrite();
// bootLogoSpritesBSelfMasked();
// bootLogoSpritesBOverwrite();
waitNoButtons(); // wait for all buttons to be released
}
void Arduboy2Base::flashlight()
@ -91,7 +98,7 @@ void Arduboy2Base::sysCtrlSound(uint8_t buttons, uint8_t led, uint8_t eeVal)
digitalWriteRGB(BLUE_LED, RGB_OFF); // turn off blue LED
delayShort(200);
digitalWriteRGB(led, RGB_ON); // turn on "acknowledge" LED
EEPROM.update(EEPROM_AUDIO_ON_OFF, eeVal);
EEPROM.update(eepromAudioOnOff, eeVal);
delayShort(500);
digitalWriteRGB(led, RGB_OFF); // turn off "acknowledge" LED
@ -161,22 +168,22 @@ void Arduboy2Base::drawLogoSpritesBOverwrite(int16_t y)
// bootLogoText() should be kept in sync with bootLogoShell()
// if changes are made to one, equivalent changes should be made to the other
void Arduboy2Base::bootLogoShell(void (*drawLogo)(int16_t))
bool Arduboy2Base::bootLogoShell(void (&drawLogo)(int16_t))
{
bool showLEDs = readShowBootLogoLEDsFlag();
if (!readShowBootLogoFlag()) {
return;
return false;
}
if (showLEDs) {
digitalWriteRGB(RED_LED, RGB_ON);
}
for (int16_t y = -16; y <= 24; y++) {
for (int16_t y = -15; y <= 24; y++) {
if (pressed(RIGHT_BUTTON)) {
digitalWriteRGB(RGB_OFF, RGB_OFF, RGB_OFF); // all LEDs off
return;
return false;
}
if (showLEDs && y == 4) {
@ -199,14 +206,12 @@ void Arduboy2Base::bootLogoShell(void (*drawLogo)(int16_t))
delayShort(400);
digitalWriteRGB(BLUE_LED, RGB_OFF);
bootLogoExtra();
return true;
}
// Virtual function overridden by derived class
void Arduboy2Base::bootLogoExtra() { }
// wait for all buttons to be released
void Arduboy2Base::waitNoButtons() {
void Arduboy2Base::waitNoButtons()
{
do {
delayShort(50); // simple button debounce
} while (buttonsState());
@ -277,15 +282,7 @@ int Arduboy2Base::cpuLoad()
void Arduboy2Base::initRandomSeed()
{
power_adc_enable(); // ADC on
// do an ADC read from an unconnected input pin
ADCSRA |= _BV(ADSC); // start conversion (ADMUX has been pre-set in boot())
while (bit_is_set(ADCSRA, ADSC)) { } // wait for conversion complete
randomSeed(((unsigned long)ADC << 16) + micros());
power_adc_disable(); // ADC off
randomSeed(generateRandomSeed());
}
/* Graphics */
@ -295,67 +292,65 @@ void Arduboy2Base::clear()
fillScreen(BLACK);
}
// Used by drawPixel to help with left bitshifting since AVR has no
// multiple bit shift instruction. We can bit shift from a lookup table
// in flash faster than we can calculate the bit shifts on the CPU.
const uint8_t bitshift_left[] PROGMEM = {
_BV(0), _BV(1), _BV(2), _BV(3), _BV(4), _BV(5), _BV(6), _BV(7)
};
void Arduboy2Base::drawPixel(int16_t x, int16_t y, uint8_t color)
{
#ifdef PIXEL_SAFE_MODE
if (x < 0 || x > (WIDTH-1) || y < 0 || y > (HEIGHT-1))
{
return;
}
#endif
uint16_t row_offset;
uint8_t bit;
// uint8_t row = (uint8_t)y / 8;
// row_offset = (row*WIDTH) + (uint8_t)x;
// bit = _BV((uint8_t)y % 8);
// the above math can also be rewritten more simply as;
// row_offset = (y * WIDTH/8) & ~0b01111111 + (uint8_t)x;
// which is what the below assembler does
// local variable for the bitshift_left array pointer,
// which can be declared a read-write operand
const uint8_t* bsl = bitshift_left;
asm volatile
(
"mul %[width_offset], %A[y]\n"
"movw %[row_offset], r0\n"
"andi %A[row_offset], 0x80\n" // row_offset &= (~0b01111111);
"clr __zero_reg__\n"
"add %A[row_offset], %[x]\n"
// mask for only 0-7
"andi %A[y], 0x07\n"
// Z += y
"add r30, %A[y]\n"
"adc r31, __zero_reg__\n"
// load correct bitshift from program RAM
"lpm %[bit], Z\n"
// bit = 1 << (y & 7)
"ldi %[bit], 1 \n" //bit = 1;
"sbrc %[y], 1 \n" //if (y & _BV(1)) bit = 4;
"ldi %[bit], 4 \n"
"sbrc %[y], 0 \n" //if (y & _BV(0)) bit = bit << 1;
"lsl %[bit] \n"
"sbrc %[y], 2 \n" //if (y & _BV(2)) bit = (bit << 4) | (bit >> 4);
"swap %[bit] \n"
//row_offset = y / 8 * WIDTH + x;
"andi %A[y], 0xf8 \n" //row_offset = (y & 0xF8) * WIDTH / 8
"mul %[width_offset], %A[y] \n"
"movw %[row_offset], r0 \n"
"clr __zero_reg__ \n"
"add %A[row_offset], %[x] \n" //row_offset += x
#if WIDTH != 128
"adc %B[row_offset], __zero_reg__ \n" // only non 128 width can overflow
#endif
: [row_offset] "=&x" (row_offset), // upper register (ANDI)
[bit] "=r" (bit),
[y] "+d" (y), // upper register (ANDI), must be writable
"+z" (bsl) // is modified to point to the proper shift array element
[bit] "=&d" (bit), // upper register (LDI)
[y] "+d" (y) // upper register (ANDI), must be writable
: [width_offset] "r" ((uint8_t)(WIDTH/8)),
[x] "r" ((uint8_t)x)
:
);
if (color) {
sBuffer[row_offset] |= bit;
} else {
sBuffer[row_offset] &= ~ bit;
}
uint8_t data = sBuffer[row_offset] | bit;
if (!(color & _BV(0))) data ^= bit;
sBuffer[row_offset] = data;
}
#if 0
// For reference, this is the C++ equivalent
void Arduboy2Base::drawPixel(int16_t x, int16_t y, uint8_t color)
{
if (x < 0 || x > (WIDTH-1) || y < 0 || y > (HEIGHT-1))
{
return;
}
uint16_t row_offset;
uint8_t bit;
bit = 1 << (y & 7);
row_offset = (y & 0xF8) * WIDTH / 8 + x;
uint8_t data = sBuffer[row_offset] | bit;
if (!color) data ^= bit;
sBuffer[row_offset] = data;
}
#endif
uint8_t Arduboy2Base::getPixel(uint8_t x, uint8_t y)
{
@ -495,13 +490,13 @@ void Arduboy2Base::drawLine
// bresenham's algorithm - thx wikpedia
bool steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
swap(x0, y0);
swap(x1, y1);
swapInt16(x0, y0);
swapInt16(x1, y1);
}
if (x0 > x1) {
swap(x0, x1);
swap(y0, y1);
swapInt16(x0, x1);
swapInt16(y0, y1);
}
int16_t dx, dy;
@ -586,10 +581,10 @@ void Arduboy2Base::drawFastHLine
w = xEnd - x;
// buffer pointer plus row offset + x offset
register uint8_t *pBuf = sBuffer + ((y / 8) * WIDTH) + x;
uint8_t *pBuf = sBuffer + ((y / 8) * WIDTH) + x;
// pixel mask
register uint8_t mask = 1 << (y & 7);
uint8_t mask = 1 << (y & 7);
switch (color)
{
@ -628,7 +623,7 @@ void Arduboy2Base::fillScreen(uint8_t color)
// {
// color = 0xFF; // all pixels on
// }
// for (int16_t i = 0; i < WIDTH * HEIGTH / 8; i++)
// for (int16_t i = 0; i < WIDTH * HEIGHT / 8; i++)
// {
// sBuffer[i] = color;
// }
@ -649,7 +644,7 @@ void Arduboy2Base::fillScreen(uint8_t color)
"ldi %[color], 0xFF\n"
// counter = 0
"clr __tmp_reg__\n"
"loopto:\n"
"1:\n"
// (4x) push zero into screen buffer,
// then increment buffer position
"st Z+, %[color]\n"
@ -660,7 +655,7 @@ void Arduboy2Base::fillScreen(uint8_t color)
"inc __tmp_reg__\n"
// repeat for 256 loops
// (until counter rolls over back to 0)
"brne loopto\n"
"brne 1b\n"
: [color] "+d" (color),
"+z" (bPtr)
:
@ -710,15 +705,15 @@ void Arduboy2Base::fillTriangle
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1)
{
swap(y0, y1); swap(x0, x1);
swapInt16(y0, y1); swapInt16(x0, x1);
}
if (y1 > y2)
{
swap(y2, y1); swap(x2, x1);
swapInt16(y2, y1); swapInt16(x2, x1);
}
if (y0 > y1)
{
swap(y0, y1); swap(x0, x1);
swapInt16(y0, y1); swapInt16(x0, x1);
}
if(y0 == y2)
@ -778,7 +773,7 @@ void Arduboy2Base::fillTriangle
if(a > b)
{
swap(a,b);
swapInt16(a,b);
}
drawFastHLine(a, y, b-a+1, color);
@ -798,7 +793,7 @@ void Arduboy2Base::fillTriangle
if(a > b)
{
swap(a,b);
swapInt16(a,b);
}
drawFastHLine(a, y, b-a+1, color);
@ -810,7 +805,7 @@ void Arduboy2Base::drawBitmap
uint8_t color)
{
// no need to draw at all if we're offscreen
if (x+w < 0 || x > WIDTH-1 || y+h < 0 || y > HEIGHT-1)
if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)
return;
int yOffset = abs(y) % 8;
@ -855,7 +850,7 @@ void Arduboy2Base::drawSlowXYBitmap
(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h, uint8_t color)
{
// no need to draw at all of we're offscreen
if (x+w < 0 || x > WIDTH-1 || y+h < 0 || y > HEIGHT-1)
if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)
return;
int16_t xi, yi, byteWidth = (w + 7) / 8;
@ -868,17 +863,18 @@ void Arduboy2Base::drawSlowXYBitmap
}
}
// Helper for drawCompressed()
struct BitStreamReader
class Arduboy2Base::BitStreamReader
{
private:
const uint8_t *source;
uint16_t sourceIndex;
uint8_t bitBuffer;
uint8_t byteBuffer;
BitStreamReader(const uint8_t *source)
: source(source), sourceIndex(), bitBuffer(), byteBuffer()
public:
BitStreamReader(const uint8_t *bitmap)
: source(bitmap), sourceIndex(), bitBuffer(), byteBuffer()
{
}
@ -887,17 +883,17 @@ struct BitStreamReader
uint16_t result = 0;
for (uint16_t i = 0; i < bitCount; i++)
{
if (this->bitBuffer == 0)
if (bitBuffer == 0)
{
this->bitBuffer = 0x1;
this->byteBuffer = pgm_read_byte(&this->source[this->sourceIndex]);
++this->sourceIndex;
bitBuffer = 0x1;
byteBuffer = pgm_read_byte(&source[sourceIndex]);
++sourceIndex;
}
if ((this->byteBuffer & this->bitBuffer) != 0)
result |= (1 << i); // result |= bitshift_left[i];
if ((byteBuffer & bitBuffer) != 0)
result |= (1 << i);
this->bitBuffer <<= 1;
bitBuffer <<= 1;
}
return result;
}
@ -906,7 +902,7 @@ struct BitStreamReader
void Arduboy2Base::drawCompressed(int16_t sx, int16_t sy, const uint8_t *bitmap, uint8_t color)
{
// set up decompress state
BitStreamReader cs = BitStreamReader(bitmap);
BitStreamReader cs(bitmap);
// read header
int width = (int)cs.readBits(8) + 1;
@ -914,7 +910,7 @@ void Arduboy2Base::drawCompressed(int16_t sx, int16_t sy, const uint8_t *bitmap,
uint8_t spanColour = (uint8_t)cs.readBits(1); // starting colour
// no need to draw at all if we're offscreen
if ((sx + width < 0) || (sx > WIDTH - 1) || (sy + height < 0) || (sy > HEIGHT - 1))
if ((sx + width <= 0) || (sx > WIDTH - 1) || (sy + height <= 0) || (sy > HEIGHT - 1))
return;
// sy = sy - (frame * height);
@ -1018,6 +1014,11 @@ bool Arduboy2Base::pressed(uint8_t buttons)
return (buttonsState() & buttons) == buttons;
}
bool Arduboy2Base::anyPressed(uint8_t buttons)
{
return (buttonsState() & buttons) != 0;
}
bool Arduboy2Base::notPressed(uint8_t buttons)
{
return (buttonsState() & buttons) == 0;
@ -1055,21 +1056,21 @@ bool Arduboy2Base::collide(Rect rect1, Rect rect2)
uint16_t Arduboy2Base::readUnitID()
{
return EEPROM.read(EEPROM_UNIT_ID) |
(((uint16_t)(EEPROM.read(EEPROM_UNIT_ID + 1))) << 8);
return EEPROM.read(eepromUnitID) |
(((uint16_t)(EEPROM.read(eepromUnitID + 1))) << 8);
}
void Arduboy2Base::writeUnitID(uint16_t id)
{
EEPROM.update(EEPROM_UNIT_ID, (uint8_t)(id & 0xff));
EEPROM.update(EEPROM_UNIT_ID + 1, (uint8_t)(id >> 8));
EEPROM.update(eepromUnitID, (uint8_t)(id & 0xff));
EEPROM.update(eepromUnitID + 1, (uint8_t)(id >> 8));
}
uint8_t Arduboy2Base::readUnitName(char* name)
{
char val;
uint8_t dest;
uint8_t src = EEPROM_UNIT_NAME;
uint8_t src = eepromUnitName;
for (dest = 0; dest < ARDUBOY_UNIT_NAME_LEN; dest++)
{
@ -1085,10 +1086,10 @@ uint8_t Arduboy2Base::readUnitName(char* name)
return dest;
}
void Arduboy2Base::writeUnitName(char* name)
void Arduboy2Base::writeUnitName(const char* name)
{
bool done = false;
uint8_t dest = EEPROM_UNIT_NAME;
uint8_t dest = eepromUnitName;
for (uint8_t src = 0; src < ARDUBOY_UNIT_NAME_LEN; src++)
{
@ -1103,44 +1104,44 @@ void Arduboy2Base::writeUnitName(char* name)
bool Arduboy2Base::readShowBootLogoFlag()
{
return (EEPROM.read(EEPROM_SYS_FLAGS) & SYS_FLAG_SHOW_LOGO_MASK);
return (EEPROM.read(eepromSysFlags) & sysFlagShowLogoMask);
}
void Arduboy2Base::writeShowBootLogoFlag(bool val)
{
uint8_t flags = EEPROM.read(EEPROM_SYS_FLAGS);
uint8_t flags = EEPROM.read(eepromSysFlags);
bitWrite(flags, SYS_FLAG_SHOW_LOGO, val);
EEPROM.update(EEPROM_SYS_FLAGS, flags);
bitWrite(flags, sysFlagShowLogoBit, val);
EEPROM.update(eepromSysFlags, flags);
}
bool Arduboy2Base::readShowUnitNameFlag()
{
return (EEPROM.read(EEPROM_SYS_FLAGS) & SYS_FLAG_UNAME_MASK);
return (EEPROM.read(eepromSysFlags) & sysFlagUnameMask);
}
void Arduboy2Base::writeShowUnitNameFlag(bool val)
{
uint8_t flags = EEPROM.read(EEPROM_SYS_FLAGS);
uint8_t flags = EEPROM.read(eepromSysFlags);
bitWrite(flags, SYS_FLAG_UNAME, val);
EEPROM.update(EEPROM_SYS_FLAGS, flags);
bitWrite(flags, sysFlagUnameBit, val);
EEPROM.update(eepromSysFlags, flags);
}
bool Arduboy2Base::readShowBootLogoLEDsFlag()
{
return (EEPROM.read(EEPROM_SYS_FLAGS) & SYS_FLAG_SHOW_LOGO_LEDS_MASK);
return (EEPROM.read(eepromSysFlags) & sysFlagShowLogoLEDsMask);
}
void Arduboy2Base::writeShowBootLogoLEDsFlag(bool val)
{
uint8_t flags = EEPROM.read(EEPROM_SYS_FLAGS);
uint8_t flags = EEPROM.read(eepromSysFlags);
bitWrite(flags, SYS_FLAG_SHOW_LOGO_LEDS, val);
EEPROM.update(EEPROM_SYS_FLAGS, flags);
bitWrite(flags, sysFlagShowLogoLEDsBit, val);
EEPROM.update(eepromSysFlags, flags);
}
void Arduboy2Base::swap(int16_t& a, int16_t& b)
void Arduboy2Base::swapInt16(int16_t& a, int16_t& b)
{
int16_t temp = a;
a = b;
@ -1152,14 +1153,83 @@ void Arduboy2Base::swap(int16_t& a, int16_t& b)
//========== class Arduboy2 ==========
//====================================
Arduboy2::Arduboy2()
int16_t Arduboy2::cursor_x = 0;
int16_t Arduboy2::cursor_y = 0;
uint8_t Arduboy2::textColor = WHITE;
uint8_t Arduboy2::textBackground = BLACK;
uint8_t Arduboy2::textSize = 1;
bool Arduboy2::textWrap = false;
bool Arduboy2::textRaw = false;
// functions called here should be public so users can create their
// own init functions if they need different behavior than `begin`
// provides by default.
//
// This code and it's documentation should be kept in sync with
// Aruduboy2Base::begin()
void Arduboy2::begin()
{
cursor_x = 0;
cursor_y = 0;
textColor = 1;
textBackground = 0;
textSize = 1;
textWrap = 0;
beginDoFirst();
bootLogo();
// alternative logo functions. Work the same as bootLogo() but may reduce
// memory size if the sketch uses the same bitmap drawing function or
// `Sprites`/`SpritesB` class
// bootLogoCompressed();
// bootLogoSpritesSelfMasked();
// bootLogoSpritesOverwrite();
// bootLogoSpritesBSelfMasked();
// bootLogoSpritesBOverwrite();
waitNoButtons();
}
void Arduboy2::bootLogo()
{
if (bootLogoShell(drawLogoBitmap))
{
bootLogoExtra();
}
}
void Arduboy2::bootLogoCompressed()
{
if (bootLogoShell(drawLogoCompressed))
{
bootLogoExtra();
}
}
void Arduboy2::bootLogoSpritesSelfMasked()
{
if (bootLogoShell(drawLogoSpritesSelfMasked))
{
bootLogoExtra();
}
}
void Arduboy2::bootLogoSpritesOverwrite()
{
if (bootLogoShell(drawLogoSpritesOverwrite))
{
bootLogoExtra();
}
}
void Arduboy2::bootLogoSpritesBSelfMasked()
{
if (bootLogoShell(drawLogoSpritesBSelfMasked))
{
bootLogoExtra();
}
}
void Arduboy2::bootLogoSpritesBOverwrite()
{
if (bootLogoShell(drawLogoSpritesBOverwrite))
{
bootLogoExtra();
}
}
// bootLogoText() should be kept in sync with bootLogoShell()
@ -1176,7 +1246,7 @@ void Arduboy2::bootLogoText()
digitalWriteRGB(RED_LED, RGB_ON);
}
for (int16_t y = -16; y <= 24; y++) {
for (int16_t y = -15; y <= 24; y++) {
if (pressed(RIGHT_BUTTON)) {
digitalWriteRGB(RGB_OFF, RGB_OFF, RGB_OFF); // all LEDs off
return;
@ -1218,11 +1288,11 @@ void Arduboy2::bootLogoExtra()
return;
}
c = EEPROM.read(EEPROM_UNIT_NAME);
c = EEPROM.read(eepromUnitName);
if (c != 0xFF && c != 0x00)
{
uint8_t i = EEPROM_UNIT_NAME;
uint8_t i = eepromUnitName;
cursor_x = 50;
cursor_y = 56;
@ -1231,7 +1301,7 @@ void Arduboy2::bootLogoExtra()
write(c);
c = EEPROM.read(++i);
}
while (i < EEPROM_UNIT_NAME + ARDUBOY_UNIT_NAME_LEN);
while (i < eepromUnitName + ARDUBOY_UNIT_NAME_LEN);
display();
delayShort(1000);
@ -1240,64 +1310,106 @@ void Arduboy2::bootLogoExtra()
size_t Arduboy2::write(uint8_t c)
{
if (c == '\n')
if ((c == '\r') && !textRaw)
{
return 1;
}
if (((c == '\n') && !textRaw) ||
(textWrap && (cursor_x > (WIDTH - (characterWidth * textSize)))))
{
cursor_y += textSize * 8;
cursor_x = 0;
cursor_y += fullCharacterHeight * textSize;
}
else if (c == '\r')
{
// skip em
}
else
if ((c != '\n') || textRaw)
{
drawChar(cursor_x, cursor_y, c, textColor, textBackground, textSize);
cursor_x += textSize * 6;
if (textWrap && (cursor_x > (WIDTH - textSize * 6)))
{
// calling ourselves recursively for 'newline' is
// 12 bytes smaller than doing the same math here
write('\n');
}
cursor_x += fullCharacterWidth * textSize;
}
return 1;
}
void Arduboy2::drawChar
(int16_t x, int16_t y, unsigned char c, uint8_t color, uint8_t bg, uint8_t size)
(int16_t x, int16_t y, uint8_t c, uint8_t color, uint8_t bg, uint8_t size)
{
uint8_t line;
bool draw_background = bg != color;
const unsigned char* bitmap = font + c * 5;
// It is assumed that rendering characters fully off screen will be rare,
// so let drawPixel() handle off screen checks, to reduce code size at the
// expense of slower off screen character handling.
#if 0
if ((x >= WIDTH) || // Clip right
(y >= HEIGHT) || // Clip bottom
((x + 5 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0) // Clip top
((x + characterWidth * size - 1) < 0) || // Clip left
((y + characterHeight * size - 1) < 0) // Clip top
)
{
return;
}
#endif
for (uint8_t i = 0; i < 6; i++ )
bool drawBackground = bg != color;
const uint8_t* bitmap =
&font5x7[c * characterWidth * ((characterHeight + 8 - 1) / 8)];
for (uint8_t i = 0; i < fullCharacterWidth; i++)
{
line = pgm_read_byte(bitmap++);
if (i == 5) {
line = 0x0;
}
uint8_t column;
for (uint8_t j = 0; j < 8; j++)
if (characterHeight <= 8)
{
uint8_t draw_color = (line & 0x1) ? color : bg;
column = (i < characterWidth) ? pgm_read_byte(bitmap++) : 0;
}
else
{
column = 0;
}
if (draw_color || draw_background) {
for (uint8_t a = 0; a < size; a++ ) {
for (uint8_t b = 0; b < size; b++ ) {
drawPixel(x + (i * size) + a, y + (j * size) + b, draw_color);
// draw the character by columns. Top to bottom, left to right
// including character spacing on the right
for (uint8_t j = 0; j < characterHeight; j++)
{
if (characterHeight > 8)
{
// at this point variable "column" will be 0, either from initialization
// or by having eight 0 bits shifted in by the >>= operation below
if ((j % 8 == 0) && (i < characterWidth))
{
column = pgm_read_byte(bitmap++);
}
}
// pixelIsSet should be a bool but at the time of writing,
// the GCC AVR compiler generates less code if it's a uint8_t
uint8_t pixelIsSet = column & 0x01;
if (pixelIsSet || drawBackground)
{
for (uint8_t a = 0; a < size; a++)
{
for (uint8_t b = 0; b < size; b++)
{
drawPixel(x + (i * size) + a, y + (j * size) + b,
pixelIsSet ? color : bg);
}
}
}
column >>= 1;
}
// draw the inter-line spacing pixels for this column if required
if (drawBackground)
{
for (uint8_t j = characterHeight; j < fullCharacterHeight; j++)
{
for (uint8_t a = 0; a < size; a++)
{
for (uint8_t b = 0; b < size; b++)
{
drawPixel(x + (i * size) + a, y + (j * size) + b, bg);
}
}
}
line >>= 1;
}
}
}
@ -1308,6 +1420,16 @@ void Arduboy2::setCursor(int16_t x, int16_t y)
cursor_y = y;
}
void Arduboy2::setCursorX(int16_t x)
{
cursor_x = x;
}
void Arduboy2::setCursorY(int16_t y)
{
cursor_y = y;
}
int16_t Arduboy2::getCursorX()
{
return cursor_x;
@ -1359,6 +1481,16 @@ bool Arduboy2::getTextWrap()
return textWrap;
}
void Arduboy2::setTextRawMode(bool raw)
{
textRaw = raw;
}
bool Arduboy2::getTextRawMode()
{
return textRaw;
}
void Arduboy2::clear()
{
Arduboy2Base::clear();

File diff suppressed because it is too large Load Diff

View File

@ -5,7 +5,6 @@
*/
#include "Arduboy2.h"
#include "Arduboy2Audio.h"
bool Arduboy2Audio::audio_enabled = false;
@ -43,12 +42,12 @@ void Arduboy2Audio::toggle()
void Arduboy2Audio::saveOnOff()
{
EEPROM.update(EEPROM_AUDIO_ON_OFF, audio_enabled);
EEPROM.update(Arduboy2Base::eepromAudioOnOff, audio_enabled);
}
void Arduboy2Audio::begin()
{
if (EEPROM.read(EEPROM_AUDIO_ON_OFF))
if (EEPROM.read(Arduboy2Base::eepromAudioOnOff))
on();
else
off();

View File

@ -80,12 +80,9 @@ class Arduboy2Audio
*
* \details
* The speaker is initialized based on the current mute setting saved in
* system EEPROM. This function is called by `Arduboy2Base::begin()` so it
* isn't normally required to call it within a sketch. However, if
* `Arduboy2Core::boot()` is used instead of `Arduboy2Base::begin()` and the
* sketch includes sound, then this function should be called after `boot()`.
* system EEPROM.
*/
void static begin();
static void begin();
/** \brief
* Turn sound on.
@ -97,7 +94,7 @@ class Arduboy2Audio
*
* \see off() toggle() saveOnOff()
*/
void static on();
static void on();
/** \brief
* Turn sound off (mute).
@ -109,7 +106,7 @@ class Arduboy2Audio
*
* \see on() toggle() saveOnOff()
*/
void static off();
static void off();
/** \brief
* Toggle the sound on/off state.
@ -122,7 +119,7 @@ class Arduboy2Audio
*
* \see on() off() saveOnOff()
*/
void static toggle();
static void toggle();
/** \brief
* Save the current sound state in EEPROM.
@ -138,7 +135,7 @@ class Arduboy2Audio
*
* \see on() off() toggle()
*/
void static saveOnOff();
static void saveOnOff();
/** \brief
* Get the current sound state.
@ -152,10 +149,10 @@ class Arduboy2Audio
*
* \see on() off() toggle()
*/
bool static enabled();
static bool enabled();
protected:
bool static audio_enabled;
static bool audio_enabled;
};
#endif

View File

@ -45,9 +45,9 @@
* for. For example, with a rate of 60 frames per second a duration of 30
* would be used to play a tone for half a second.
*
* The variable named `#duration` is the counter that times the duration of a
* The variable named #duration is the counter that times the duration of a
* tone. A sketch can determine if a tone is currently playing by testing if
* the `#duration` variable is non-zero (assuming it's a timed tone, not a
* the #duration variable is non-zero (assuming it's a timed tone, not a
* continuous tone).
*
* To keep the code small and efficient, the frequency of a tone is specified

View File

@ -6,7 +6,15 @@
#include "Arduboy2Core.h"
const uint8_t PROGMEM lcdBootProgram[] = {
#include <avr/wdt.h>
//========================================
//========== class Arduboy2Core ==========
//========================================
// Commands sent to the OLED display to initialize it
const PROGMEM uint8_t Arduboy2Core::lcdBootProgram[] = {
// boot defaults are commented out but left here in case they
// might prove useful for reference
//
@ -70,9 +78,6 @@ const uint8_t PROGMEM lcdBootProgram[] = {
// 0x22, 0x00, PAGE_ADDRESS_END
};
Arduboy2Core::Arduboy2Core() { }
void Arduboy2Core::boot()
{
#ifdef ARDUBOY_SET_CPU_8MHZ
@ -80,7 +85,7 @@ void Arduboy2Core::boot()
setCPUSpeed8MHz();
#endif
// Select the ADC input here so a delay isn't required in initRandomSeed()
// Select the ADC input here so a delay isn't required in generateRandomSeed()
ADMUX = RAND_SEED_IN_ADMUX;
bootPins();
@ -236,7 +241,7 @@ void Arduboy2Core::SPItransfer(uint8_t data)
SPDR = data;
/*
* The following NOP introduces a small delay that can prevent the wait
* loop form iterating when running at the maximum speed. This gives
* loop from iterating when running at the maximum speed. This gives
* about 10% more speed, even if it seems counter-intuitive. At lower
* speeds it is unnoticed.
*/
@ -244,6 +249,13 @@ void Arduboy2Core::SPItransfer(uint8_t data)
while (!(SPSR & _BV(SPIF))) { } // wait
}
// Write to and read from the SPI bus (out to MOSI pin, in from MISO pin)
uint8_t Arduboy2Core::SPItransferAndRead(uint8_t data)
{
SPItransfer(data);
return SPDR;
}
void Arduboy2Core::safeMode()
{
if (buttonsState() == UP_BUTTON)
@ -296,10 +308,6 @@ void Arduboy2Core::displayOn()
bootOLED();
}
uint8_t Arduboy2Core::width() { return WIDTH; }
uint8_t Arduboy2Core::height() { return HEIGHT; }
/* Drawing */
@ -553,6 +561,23 @@ uint8_t Arduboy2Core::buttonsState()
return buttons;
}
unsigned long Arduboy2Core::generateRandomSeed()
{
unsigned long seed;
power_adc_enable(); // ADC on
// do an ADC read from an unconnected input pin
ADCSRA |= _BV(ADSC); // start conversion (ADMUX has been pre-set in boot())
while (bit_is_set(ADCSRA, ADSC)) { } // wait for conversion complete
seed = ((unsigned long)ADC << 16) + micros();
power_adc_disable(); // ADC off
return seed;
}
// delay in ms with 16 bit duration
void Arduboy2Core::delayShort(uint16_t ms)
{
@ -574,11 +599,12 @@ void Arduboy2Core::exitToBootloader()
while (true) { }
}
// Replacement main() that eliminates the USB stack code.
// Used by the ARDUBOY_NO_USB macro. This should not be called
// directly from a sketch.
void Arduboy2Core::mainNoUSB()
//=========================================
//========== class Arduboy2NoUSB ==========
//=========================================
void Arduboy2NoUSB::mainNoUSB()
{
// disable USB
UDCON = _BV(DETACH);
@ -600,11 +626,11 @@ void Arduboy2Core::mainNoUSB()
bitClear(DOWN_BUTTON_DDR, DOWN_BUTTON_BIT);
// Delay to give time for the pin to be pulled high if it was floating
delayShort(10);
Arduboy2Core::delayShort(10);
// if the DOWN button is pressed
if (bitRead(DOWN_BUTTON_PORTIN, DOWN_BUTTON_BIT) == 0) {
exitToBootloader();
Arduboy2Core::exitToBootloader();
}
// The remainder is a copy of the Arduino main() function with the

View File

@ -10,8 +10,6 @@
#include <Arduino.h>
#include <avr/power.h>
#include <avr/sleep.h>
#include <avr/wdt.h>
#include <limits.h>
// main hardware compile flags
@ -136,12 +134,6 @@
#define RST_PORT PORTD // Display reset port
#define RST_BIT PORTD6 // Display reset physical bit number
#define SPI_MOSI_PORT PORTB
#define SPI_MOSI_BIT PORTB2
#define SPI_SCK_PORT PORTB
#define SPI_SCK_BIT PORTB1
// map all LEDs to the single TX LED on DEVKIT
#define RED_LED 17
#define GREEN_LED 17
@ -210,7 +202,7 @@
// ----- Pins common on Arduboy and DevKit -----
// Unconnected analog input used for noise by initRandomSeed()
// Unconnected analog input used for noise by generateRandomSeed()
#define RAND_SEED_IN A4
#define RAND_SEED_IN_PORT PORTF
#define RAND_SEED_IN_BIT PORTF1
@ -256,9 +248,9 @@
/** \brief
* Eliminate the USB stack to free up code space.
*
* \note
* **WARNING:** Removing the USB code will make it impossible for sketch
* uploader programs to automatically force a reset into the bootloader!
* \warning
* Removing the USB code will make it impossible for sketch uploader
* programs to automatically force a reset into the bootloader!
* This means that a user will manually have to invoke a reset in order to
* upload a new sketch, after one without USB has be been installed.
* Be aware that the timing for the point that a reset must be initiated can
@ -311,10 +303,20 @@
*/
#define ARDUBOY_NO_USB int main() __attribute__ ((OS_main)); \
int main() { \
Arduboy2Core::mainNoUSB(); \
Arduboy2NoUSB::mainNoUSB(); \
return 0; \
}
// A replacement for the Arduino main() function that eliminates the USB code.
// Used by the ARDUBOY_NO_USB macro.
class Arduboy2NoUSB
{
friend int main();
private:
static void mainNoUSB();
};
/** \brief
* Lower level functions generally dealing directly with the hardware.
@ -330,12 +332,11 @@ int main() { \
* that this may eliminate the need to create an entire local copy of the
* library, in order to extend the functionality, in most circumstances.
*/
class Arduboy2Core
class Arduboy2Core : public Arduboy2NoUSB
{
friend class Arduboy2Ex;
public:
Arduboy2Core();
/** \brief
* Idle the CPU to save power.
@ -347,7 +348,7 @@ class Arduboy2Core
* app should be able to sleep maybe half the time in between rendering
* it's own frames.
*/
void static idle();
static void idle();
/** \brief
* Put the display into data mode.
@ -363,7 +364,7 @@ class Arduboy2Core
*
* \see LCDCommandMode() SPItransfer()
*/
void static LCDDataMode();
static void LCDDataMode();
/** \brief
* Put the display into command mode.
@ -387,7 +388,7 @@ class Arduboy2Core
*
* \see LCDDataMode() sendLCDCommand() SPItransfer()
*/
void static LCDCommandMode();
static void LCDCommandMode();
/** \brief
* Transfer a byte to the display.
@ -400,9 +401,31 @@ class Arduboy2Core
* or as data to be placed on the screen, depending on the command/data
* mode.
*
* \see LCDDataMode() LCDCommandMode() sendLCDCommand()
* \see LCDDataMode() LCDCommandMode() sendLCDCommand() SPItransferAndRead()
*/
void static SPItransfer(uint8_t data);
static void SPItransfer(uint8_t data);
/** \brief
* Transfer a byte to, and read a byte from, the SPI bus.
*
* \param data The byte to be sent.
*
* \return The byte that was received.
*
* \details
* This function does the same as the `SPItransfer()` function but also
* reads and returns the byte of data that was received during the
* transfer.
*
* This function is of no use for a standard Arduboy, since only the
* display is connected to the SPI bus and data cannot be received from
* the display. It has been provided for use with homemade or expanded
* units that have had additional peripherals added to the SPI bus that
* are capable of sending data.
*
* \see SPItransfer()
*/
static uint8_t SPItransferAndRead(uint8_t data);
/** \brief
* Turn the display off.
@ -415,7 +438,7 @@ class Arduboy2Core
*
* \see displayOn()
*/
void static displayOff();
static void displayOff();
/** \brief
* Turn the display on.
@ -431,29 +454,21 @@ class Arduboy2Core
*
* \see displayOff()
*/
void static displayOn();
static void displayOn();
/** \brief
* Get the width of the display in pixels.
*
* \return The width of the display in pixels.
*
* \note
* In most cases, the defined value `WIDTH` would be better to use instead
* of this function.
*/
uint8_t static width();
static constexpr uint8_t width() { return WIDTH; }
/** \brief
* Get the height of the display in pixels.
*
* \return The height of the display in pixels.
*
* \note
* In most cases, the defined value `HEIGHT` would be better to use instead
* of this function.
*/
uint8_t static height();
static constexpr uint8_t height() { return HEIGHT; }
/** \brief
* Get the current state of all buttons as a bitmask.
@ -468,7 +483,7 @@ class Arduboy2Core
*
* LEFT_BUTTON, RIGHT_BUTTON, UP_BUTTON, DOWN_BUTTON, A_BUTTON, B_BUTTON
*/
uint8_t static buttonsState();
static uint8_t buttonsState();
/** \brief
* Paint 8 pixels vertically to the display.
@ -500,7 +515,7 @@ class Arduboy2Core
* . . . . . . . . (end of page 1) X . X . . . . . (end of page 1)
* . . . . . . . . (page 2) . . . . . . . . (page 2)
*/
void static paint8Pixels(uint8_t pixels);
static void paint8Pixels(uint8_t pixels);
/** \brief
* Paints an entire image directly to the display from program memory.
@ -518,7 +533,7 @@ class Arduboy2Core
*
* \see paint8Pixels()
*/
void static paintScreen(const uint8_t *image);
static void paintScreen(const uint8_t *image);
/** \brief
* Paints an entire image directly to the display from an array in RAM.
@ -542,7 +557,7 @@ class Arduboy2Core
*
* \see paint8Pixels()
*/
void static paintScreen(uint8_t image[], bool clear = false);
static void paintScreen(uint8_t image[], bool clear = false);
/** \brief
* Blank the display screen by setting all pixels off.
@ -551,13 +566,13 @@ class Arduboy2Core
* All pixels on the screen will be written with a value of 0 to turn
* them off.
*/
void static blank();
static void blank();
/** \brief
* Invert the entire display or set it back to normal.
*
* \param inverse `true` will invert the display. `false` will set the
* display to no-inverted.
* display to non-inverted.
*
* \details
* Calling this function with a value of `true` will set the display to
@ -568,7 +583,7 @@ class Arduboy2Core
* until it is set back to non-inverted mode by calling this function with
* `false`.
*/
void static invert(bool inverse);
static void invert(bool inverse);
/** \brief
* Turn all display pixels on or display the buffer contents.
@ -589,7 +604,7 @@ class Arduboy2Core
*
* \see invert()
*/
void static allPixelsOn(bool on);
static void allPixelsOn(bool on);
/** \brief
* Flip the display vertically or set it back to normal.
@ -607,7 +622,7 @@ class Arduboy2Core
*
* \see flipHorizontal()
*/
void static flipVertical(bool flipped);
static void flipVertical(bool flipped);
/** \brief
* Flip the display horizontally or set it back to normal.
@ -625,7 +640,7 @@ class Arduboy2Core
*
* \see flipVertical()
*/
void static flipHorizontal(bool flipped);
static void flipHorizontal(bool flipped);
/** \brief
* Send a single command byte to the display.
@ -641,7 +656,7 @@ class Arduboy2Core
* Sending improper commands to the display can place it into invalid or
* unexpected states, possibly even causing physical damage.
*/
void static sendLCDCommand(uint8_t command);
static void sendLCDCommand(uint8_t command);
/** \brief
* Set the light output of the RGB LED.
@ -675,7 +690,7 @@ class Arduboy2Core
*
* \see setRGBled(uint8_t, uint8_t) digitalWriteRGB() freeRGBled()
*/
void static setRGBled(uint8_t red, uint8_t green, uint8_t blue);
static void setRGBled(uint8_t red, uint8_t green, uint8_t blue);
/** \brief
* Set the brightness of one of the RGB LEDs without affecting the others.
@ -697,7 +712,7 @@ class Arduboy2Core
*
* \see setRGBled(uint8_t, uint8_t, uint8_t) digitalWriteRGB() freeRGBled()
*/
void static setRGBled(uint8_t color, uint8_t val);
static void setRGBled(uint8_t color, uint8_t val);
/** \brief
@ -710,7 +725,7 @@ class Arduboy2Core
*
* \see digitalWriteRGB() setRGBled()
*/
void static freeRGBled();
static void freeRGBled();
/** \brief
* Set the RGB LEDs digitally, to either fully on or fully off.
@ -725,16 +740,16 @@ class Arduboy2Core
*
* The colors are as follows:
*
* RED LED GREEN_LED BLUE_LED COLOR
* ------- --------- -------- -----
* RGB_OFF RGB_OFF RGB_OFF OFF
* RGB_OFF RGB_OFF RGB_ON Blue
* RGB_OFF RGB_ON RGB_OFF Green
* RGB_OFF RGB_ON RGB_ON Cyan
* RGB_ON RGB_OFF RGB_OFF Red
* RGB_ON RGB_OFF RGB_ON Magenta
* RGB_ON RGB_ON RGB_OFF Yellow
* RGB_ON RGB_ON RGB_ON White
* | RED LED | GREEN LED | BLUE LED | COLOR |
* | ------- | --------- | -------- | :-----: |
* | RGB_OFF | RGB_OFF | RGB_OFF | OFF |
* | RGB_OFF | RGB_OFF | RGB_ON | Blue |
* | RGB_OFF | RGB_ON | RGB_OFF | Green |
* | RGB_OFF | RGB_ON | RGB_ON | Cyan |
* | RGB_ON | RGB_OFF | RGB_OFF | Red |
* | RGB_ON | RGB_OFF | RGB_ON | Magenta |
* | RGB_ON | RGB_ON | RGB_OFF | Yellow |
* | RGB_ON | RGB_ON | RGB_ON | White |
*
* \note
* \parblock
@ -755,7 +770,7 @@ class Arduboy2Core
*
* \see digitalWriteRGB(uint8_t, uint8_t) setRGBled() freeRGBled()
*/
void static digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
static void digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
/** \brief
* Set one of the RGB LEDs digitally, to either fully on or fully off.
@ -773,7 +788,7 @@ class Arduboy2Core
*
* \see digitalWriteRGB(uint8_t, uint8_t, uint8_t) setRGBled() freeRGBled()
*/
void static digitalWriteRGB(uint8_t color, uint8_t val);
static void digitalWriteRGB(uint8_t color, uint8_t val);
/** \brief
* Initialize the Arduboy's hardware.
@ -781,16 +796,23 @@ class Arduboy2Core
* \details
* This function initializes the display, buttons, etc.
*
* This function is called by begin() so isn't normally called within a
* This function is called by `begin()` so isn't normally called within a
* sketch. However, in order to free up some code space, by eliminating
* some of the start up features, it can be called in place of begin().
* The functions that begin() would call after boot() can then be called
* to add back in some of the start up features, if desired.
* See the README file or documentation on the main page for more details.
* The functions that `begin()` would call after `boot()` can then be
* called to add back in some of the start up features as space permits.
*
* \see Arduboy2Base::begin()
* See the README file or main page, in section
* _Substitute or remove boot up features_, for more details.
*
* \warning
* If this function is used, it is recommended that at least `flashlight()`
* or `safeMode()` be called after it to provide a means to upload a new
* sketch if the bootloader "magic number" problem is encountered.
*
* \see Arduboy2::begin() Arduboy2Base::flashlight() safeMode()
*/
void static boot();
static void boot();
/** \brief
* Allow upload when the bootloader "magic number" could be corrupted.
@ -802,8 +824,8 @@ class Arduboy2Core
* sketch, for sketches that interfere with the bootloader "magic number".
* The problem occurs with certain sketches that use large amounts of RAM.
*
* This function should be called after `boot()` in sketches that
* potentially could cause the problem.
* This function should be called after `boot()` in sketches that don't
* call `flashlight()`.
*
* It is intended to replace the `flashlight()` function when more
* program space is required. If possible, it is more desirable to use
@ -811,7 +833,26 @@ class Arduboy2Core
*
* \see Arduboy2Base::flashlight() boot()
*/
void static safeMode();
static void safeMode();
/** \brief
* Create a seed suitable for use with a pseudorandom number generator.
*
* \return A random value that can be used to seed a
* pseudorandom number generator.
*
* \details
* The returned value will be a random value derived from entropy from an
* ADC reading of a floating pin combined with the microseconds since boot.
*
* \note
* This function will be more effective if called after a semi-random time,
* such as after waiting for the user to press a button to start a game, or
* another event that takes a variable amount of time after boot.
*
* \see Arduboy2Base::initRandomSeed()
*/
static unsigned long generateRandomSeed();
/** \brief
* Delay for the number of milliseconds, specified as a 16 bit value.
@ -824,7 +865,7 @@ class Arduboy2Core
* 65535 milliseconds (about 65.5 seconds). Using this function instead
* of Arduino `delay()` will save a few bytes of code.
*/
void static delayShort(uint16_t ms) __attribute__ ((noinline));
static void delayShort(uint16_t ms) __attribute__ ((noinline));
/** \brief
* Exit the sketch and start the bootloader
@ -842,20 +883,17 @@ class Arduboy2Core
*
* \see ARDUBOY_NO_USB
*/
void static exitToBootloader();
// Replacement main() that eliminates the USB stack code.
// Used by the ARDUBOY_NO_USB macro. This should not be called
// directly from a sketch.
void static mainNoUSB();
static void exitToBootloader();
protected:
// internals
void static setCPUSpeed8MHz();
void static bootSPI();
void static bootOLED();
void static bootPins();
void static bootPowerSaving();
static void setCPUSpeed8MHz();
static void bootSPI();
static void bootOLED();
static void bootPins();
static void bootPowerSaving();
static const PROGMEM uint8_t lcdBootProgram[];
};
#endif

341
src/Arduboy2Data.cpp Normal file
View File

@ -0,0 +1,341 @@
/**
* @file Arduboy2Data.cpp
* \brief
* Constant data definintions for the Arduboy2 and Arduboy2Base classes.
*/
#include "Arduboy2.h"
#include <avr/pgmspace.h>
// arduboy_logo.png
// drawBitmap() format
// 88x16 px (176 bytes)
const PROGMEM uint8_t Arduboy2Base::arduboy_logo[] = {
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
};
// arduboy_logo.png
// drawCompressed() format
// 88x16 px (151 bytes)
const PROGMEM uint8_t Arduboy2Base::arduboy_logo_compressed[] = {
0x57, 0x0F, 0x9C, 0x53, 0x72, 0x75, 0x29, 0xE5, 0x9C, 0x92,
0xCE, 0x95, 0x52, 0xAD, 0x4E, 0x49, 0xE7, 0x08, 0x09, 0xED,
0x76, 0xBB, 0xDD, 0x2A, 0xAB, 0xAC, 0x55, 0x92, 0x90, 0xD0,
0x6E, 0xB7, 0xDB, 0xAD, 0xB2, 0xCA, 0x5A, 0x25, 0xF9, 0xF8,
0xF0, 0xC6, 0x47, 0x48, 0x28, 0x95, 0x54, 0x52, 0x49, 0x25,
0x9D, 0x3A, 0x95, 0x5A, 0x3A, 0x45, 0x2A, 0xB7, 0x29, 0xA7,
0xE4, 0x76, 0xBB, 0x55, 0x56, 0x59, 0xAB, 0x24, 0x9F, 0x5D,
0x5B, 0x65, 0xD7, 0xE9, 0xEC, 0x92, 0x29, 0x3B, 0xA1, 0x4E,
0xA7, 0xD3, 0xE9, 0x74, 0x9A, 0x8F, 0x8F, 0xEF, 0xED, 0x76,
0xBB, 0x55, 0x4E, 0xAE, 0x52, 0xAD, 0x9C, 0x9C, 0x4F, 0xE7,
0xED, 0x76, 0xBB, 0xDD, 0x2E, 0x95, 0x53, 0xD9, 0x25, 0xA5,
0x54, 0xD6, 0x2A, 0xAB, 0xEC, 0x76, 0xBB, 0x54, 0x4E, 0x65,
0x97, 0x94, 0x3A, 0x22, 0xA9, 0xA4, 0x92, 0x4A, 0x2A, 0xE9,
0x94, 0x4D, 0x2D, 0x9D, 0xA2, 0x94, 0xCA, 0x5A, 0x65, 0x95,
0xDD, 0x6E, 0x97, 0xCA, 0xA9, 0xEC, 0x12, 0x55, 0x69, 0x42,
0x7A
};
// arduboy_logo.png
// Sprites::drawSelfMasked() format
// 88x16 px (178 bytes)
const PROGMEM uint8_t Arduboy2Base::arduboy_logo_sprite[] = {
88, 16,
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
};
// ASCII based 5x7 font
// IBM PC code page 437
const PROGMEM uint8_t Arduboy2::font5x7[] = {
0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
0x18, 0x3C, 0x7E, 0x3C, 0x18,
0x1C, 0x57, 0x7D, 0x57, 0x1C,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
0x00, 0x18, 0x3C, 0x18, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
0x00, 0x18, 0x24, 0x18, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
0x30, 0x48, 0x3A, 0x06, 0x0E,
0x26, 0x29, 0x79, 0x29, 0x26,
0x40, 0x7F, 0x05, 0x05, 0x07,
0x40, 0x7F, 0x05, 0x25, 0x3F,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
0x14, 0x22, 0x7F, 0x22, 0x14,
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
0x06, 0x09, 0x7F, 0x01, 0x7F,
0x00, 0x66, 0x89, 0x95, 0x6A,
0x60, 0x60, 0x60, 0x60, 0x60,
0x94, 0xA2, 0xFF, 0xA2, 0x94,
0x08, 0x04, 0x7E, 0x04, 0x08,
0x10, 0x20, 0x7E, 0x20, 0x10,
0x08, 0x08, 0x2A, 0x1C, 0x08,
0x08, 0x1C, 0x2A, 0x08, 0x08,
0x1E, 0x10, 0x10, 0x10, 0x10,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
0x30, 0x38, 0x3E, 0x38, 0x30,
0x06, 0x0E, 0x3E, 0x0E, 0x06,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14,
0x24, 0x2A, 0x7F, 0x2A, 0x12,
0x23, 0x13, 0x08, 0x64, 0x62,
0x36, 0x49, 0x56, 0x20, 0x50,
0x00, 0x08, 0x07, 0x03, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
0x08, 0x08, 0x3E, 0x08, 0x08,
0x00, 0x80, 0x70, 0x30, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x60, 0x60, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02,
0x3E, 0x51, 0x49, 0x45, 0x3E,
0x00, 0x42, 0x7F, 0x40, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46,
0x21, 0x41, 0x49, 0x4D, 0x33,
0x18, 0x14, 0x12, 0x7F, 0x10,
0x27, 0x45, 0x45, 0x45, 0x39,
0x3C, 0x4A, 0x49, 0x49, 0x31,
0x41, 0x21, 0x11, 0x09, 0x07,
0x36, 0x49, 0x49, 0x49, 0x36,
0x46, 0x49, 0x49, 0x29, 0x1E,
0x00, 0x00, 0x14, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41,
0x14, 0x14, 0x14, 0x14, 0x14,
0x00, 0x41, 0x22, 0x14, 0x08,
0x02, 0x01, 0x59, 0x09, 0x06,
0x3E, 0x41, 0x5D, 0x59, 0x4E,
0x7C, 0x12, 0x11, 0x12, 0x7C,
0x7F, 0x49, 0x49, 0x49, 0x36,
0x3E, 0x41, 0x41, 0x41, 0x22,
0x7F, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x49, 0x49, 0x49, 0x41,
0x7F, 0x09, 0x09, 0x09, 0x01,
0x3E, 0x41, 0x41, 0x51, 0x73,
0x7F, 0x08, 0x08, 0x08, 0x7F,
0x00, 0x41, 0x7F, 0x41, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01,
0x7F, 0x08, 0x14, 0x22, 0x41,
0x7F, 0x40, 0x40, 0x40, 0x40,
0x7F, 0x02, 0x1C, 0x02, 0x7F,
0x7F, 0x04, 0x08, 0x10, 0x7F,
0x3E, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x09, 0x09, 0x09, 0x06,
0x3E, 0x41, 0x51, 0x21, 0x5E,
0x7F, 0x09, 0x19, 0x29, 0x46,
0x26, 0x49, 0x49, 0x49, 0x32,
0x03, 0x01, 0x7F, 0x01, 0x03,
0x3F, 0x40, 0x40, 0x40, 0x3F,
0x1F, 0x20, 0x40, 0x20, 0x1F,
0x3F, 0x40, 0x38, 0x40, 0x3F,
0x63, 0x14, 0x08, 0x14, 0x63,
0x03, 0x04, 0x78, 0x04, 0x03,
0x61, 0x59, 0x49, 0x4D, 0x43,
0x00, 0x7F, 0x41, 0x41, 0x41,
0x02, 0x04, 0x08, 0x10, 0x20,
0x00, 0x41, 0x41, 0x41, 0x7F,
0x04, 0x02, 0x01, 0x02, 0x04,
0x40, 0x40, 0x40, 0x40, 0x40,
0x00, 0x03, 0x07, 0x08, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40,
0x7F, 0x28, 0x44, 0x44, 0x38,
0x38, 0x44, 0x44, 0x44, 0x28,
0x38, 0x44, 0x44, 0x28, 0x7F,
0x38, 0x54, 0x54, 0x54, 0x18,
0x00, 0x08, 0x7E, 0x09, 0x02,
0x18, 0xA4, 0xA4, 0x9C, 0x78,
0x7F, 0x08, 0x04, 0x04, 0x78,
0x00, 0x44, 0x7D, 0x40, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78,
0x7C, 0x08, 0x04, 0x04, 0x78,
0x38, 0x44, 0x44, 0x44, 0x38,
0xFC, 0x18, 0x24, 0x24, 0x18,
0x18, 0x24, 0x24, 0x18, 0xFC,
0x7C, 0x08, 0x04, 0x04, 0x08,
0x48, 0x54, 0x54, 0x54, 0x24,
0x04, 0x04, 0x3F, 0x44, 0x24,
0x3C, 0x40, 0x40, 0x20, 0x7C,
0x1C, 0x20, 0x40, 0x20, 0x1C,
0x3C, 0x40, 0x30, 0x40, 0x3C,
0x44, 0x28, 0x10, 0x28, 0x44,
0x4C, 0x90, 0x90, 0x90, 0x7C,
0x44, 0x64, 0x54, 0x4C, 0x44,
0x00, 0x08, 0x36, 0x41, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02,
0x3C, 0x26, 0x23, 0x26, 0x3C,
0x1E, 0xA1, 0xA1, 0x61, 0x12,
0x3A, 0x40, 0x40, 0x20, 0x7A,
0x38, 0x54, 0x54, 0x55, 0x59,
0x21, 0x55, 0x55, 0x79, 0x41,
0x21, 0x54, 0x54, 0x78, 0x41,
0x21, 0x55, 0x54, 0x78, 0x40,
0x20, 0x54, 0x55, 0x79, 0x40,
0x0C, 0x1E, 0x52, 0x72, 0x12,
0x39, 0x55, 0x55, 0x55, 0x59,
0x39, 0x54, 0x54, 0x54, 0x59,
0x39, 0x55, 0x54, 0x54, 0x58,
0x00, 0x00, 0x45, 0x7C, 0x41,
0x00, 0x02, 0x45, 0x7D, 0x42,
0x00, 0x01, 0x45, 0x7C, 0x40,
0xF0, 0x29, 0x24, 0x29, 0xF0,
0xF0, 0x28, 0x25, 0x28, 0xF0,
0x7C, 0x54, 0x55, 0x45, 0x00,
0x20, 0x54, 0x54, 0x7C, 0x54,
0x7C, 0x0A, 0x09, 0x7F, 0x49,
0x32, 0x49, 0x49, 0x49, 0x32,
0x32, 0x48, 0x48, 0x48, 0x32,
0x32, 0x4A, 0x48, 0x48, 0x30,
0x3A, 0x41, 0x41, 0x21, 0x7A,
0x3A, 0x42, 0x40, 0x20, 0x78,
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
0x39, 0x44, 0x44, 0x44, 0x39,
0x3D, 0x40, 0x40, 0x40, 0x3D,
0x3C, 0x24, 0xFF, 0x24, 0x24,
0x48, 0x7E, 0x49, 0x43, 0x66,
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
0xFF, 0x09, 0x29, 0xF6, 0x20,
0xC0, 0x88, 0x7E, 0x09, 0x03,
0x20, 0x54, 0x54, 0x79, 0x41,
0x00, 0x00, 0x44, 0x7D, 0x41,
0x30, 0x48, 0x48, 0x4A, 0x32,
0x38, 0x40, 0x40, 0x22, 0x7A,
0x00, 0x7A, 0x0A, 0x0A, 0x72,
0x7D, 0x0D, 0x19, 0x31, 0x7D,
0x26, 0x29, 0x29, 0x2F, 0x28,
0x26, 0x29, 0x29, 0x29, 0x26,
0x30, 0x48, 0x4D, 0x40, 0x20,
0x38, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x38,
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
0x2F, 0x10, 0x28, 0x34, 0xFA,
0x00, 0x00, 0x7B, 0x00, 0x00,
0x08, 0x14, 0x2A, 0x14, 0x22,
0x22, 0x14, 0x2A, 0x14, 0x08,
0x95, 0x00, 0x22, 0x00, 0x95,
0xAA, 0x00, 0x55, 0x00, 0xAA,
0xAA, 0x55, 0xAA, 0x55, 0xAA,
0x00, 0x00, 0x00, 0xFF, 0x00,
0x10, 0x10, 0x10, 0xFF, 0x00,
0x14, 0x14, 0x14, 0xFF, 0x00,
0x10, 0x10, 0xFF, 0x00, 0xFF,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x14, 0x14, 0x14, 0xFC, 0x00,
0x14, 0x14, 0xF7, 0x00, 0xFF,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x14, 0x14, 0xF4, 0x04, 0xFC,
0x14, 0x14, 0x17, 0x10, 0x1F,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0x1F, 0x00,
0x10, 0x10, 0x10, 0xF0, 0x00,
0x00, 0x00, 0x00, 0x1F, 0x10,
0x10, 0x10, 0x10, 0x1F, 0x10,
0x10, 0x10, 0x10, 0xF0, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x10,
0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, 0x10, 0xFF, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x14,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x00, 0x00, 0x1F, 0x10, 0x17,
0x00, 0x00, 0xFC, 0x04, 0xF4,
0x14, 0x14, 0x17, 0x10, 0x17,
0x14, 0x14, 0xF4, 0x04, 0xF4,
0x00, 0x00, 0xFF, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, 0xF7, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x17, 0x14,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0xF4, 0x14,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x00, 0x00, 0x1F, 0x10, 0x1F,
0x00, 0x00, 0x00, 0x1F, 0x14,
0x00, 0x00, 0x00, 0xFC, 0x14,
0x00, 0x00, 0xF0, 0x10, 0xF0,
0x10, 0x10, 0xFF, 0x10, 0xFF,
0x14, 0x14, 0x14, 0xFF, 0x14,
0x10, 0x10, 0x10, 0x1F, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x10,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0xFF, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x38, 0x44, 0x44, 0x38, 0x44,
0x7C, 0x2A, 0x2A, 0x3E, 0x14,
0x7E, 0x02, 0x02, 0x06, 0x06,
0x02, 0x7E, 0x02, 0x7E, 0x02,
0x63, 0x55, 0x49, 0x41, 0x63,
0x38, 0x44, 0x44, 0x3C, 0x04,
0x40, 0x7E, 0x20, 0x1E, 0x20,
0x06, 0x02, 0x7E, 0x02, 0x02,
0x99, 0xA5, 0xE7, 0xA5, 0x99,
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
0x4C, 0x72, 0x01, 0x72, 0x4C,
0x30, 0x4A, 0x4D, 0x4D, 0x30,
0x30, 0x48, 0x78, 0x48, 0x30,
0xBC, 0x62, 0x5A, 0x46, 0x3D,
0x3E, 0x49, 0x49, 0x49, 0x00,
0x7E, 0x01, 0x01, 0x01, 0x7E,
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
0x44, 0x44, 0x5F, 0x44, 0x44,
0x40, 0x51, 0x4A, 0x44, 0x40,
0x40, 0x44, 0x4A, 0x51, 0x40,
0x00, 0x00, 0xFF, 0x01, 0x03,
0xE0, 0x80, 0xFF, 0x00, 0x00,
0x08, 0x08, 0x6B, 0x6B, 0x08,
0x36, 0x12, 0x36, 0x24, 0x36,
0x06, 0x0F, 0x09, 0x0F, 0x06,
0x00, 0x00, 0x18, 0x18, 0x00,
0x00, 0x00, 0x10, 0x10, 0x00,
0x30, 0x40, 0xFF, 0x01, 0x01,
0x00, 0x1F, 0x01, 0x01, 0x1E,
0x00, 0x19, 0x1D, 0x17, 0x12,
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -148,10 +148,11 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
Arduboy2Base::sBuffer[ofs] = data;
}
if (yOffset != 0 && sRow < 7) {
data = Arduboy2Base::sBuffer[ofs + WIDTH];
data &= (*((unsigned char *) (&mask_data) + 1));
data |= (*((unsigned char *) (&bitmap_data) + 1));
Arduboy2Base::sBuffer[ofs + WIDTH] = data;
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
data = Arduboy2Base::sBuffer[index];
data &= (uint8_t)(mask_data >> 8);
data |= (uint8_t)(bitmap_data >> 8);
Arduboy2Base::sBuffer[index] = data;
}
ofs++;
bofs++;
@ -170,7 +171,8 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
Arduboy2Base::sBuffer[ofs] |= (uint8_t)(bitmap_data);
}
if (yOffset != 0 && sRow < 7) {
Arduboy2Base::sBuffer[ofs + WIDTH] |= (*((unsigned char *) (&bitmap_data) + 1));
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
Arduboy2Base::sBuffer[index] |= (uint8_t)(bitmap_data >> 8);
}
ofs++;
bofs++;
@ -189,7 +191,8 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
Arduboy2Base::sBuffer[ofs] &= ~(uint8_t)(bitmap_data);
}
if (yOffset != 0 && sRow < 7) {
Arduboy2Base::sBuffer[ofs + WIDTH] &= ~(*((unsigned char *) (&bitmap_data) + 1));
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
Arduboy2Base::sBuffer[index] &= ~(uint8_t)(bitmap_data >> 8);
}
ofs++;
bofs++;
@ -223,10 +226,11 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
Arduboy2Base::sBuffer[ofs] = data;
}
if (yOffset != 0 && sRow < 7) {
data = Arduboy2Base::sBuffer[ofs + WIDTH];
data &= (*((unsigned char *) (&mask_data) + 1));
data |= (*((unsigned char *) (&bitmap_data) + 1));
Arduboy2Base::sBuffer[ofs + WIDTH] = data;
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
data = Arduboy2Base::sBuffer[index];
data &= (uint8_t)(mask_data >> 8);
data |= (uint8_t)(bitmap_data >> 8);
Arduboy2Base::sBuffer[index] = data;
}
ofs++;
mask_ofs++;

View File

@ -89,6 +89,9 @@ class Sprites
* An array containing the image frames, and another array containing
* corresponding mask frames, are used to draw a sprite.
*
* For the mask array, the width and height are not included but must
* contain data of the same dimensions as the corresponding image array.
*
* Bits set to 1 in the mask indicate that the pixel will be set to the
* value of the corresponding image bit. Bits set to 0 in the mask will be
* left unchanged.

View File

@ -159,10 +159,11 @@ void SpritesB::drawBitmap(int16_t x, int16_t y,
Arduboy2Base::sBuffer[ofs] = data;
}
if (yOffset != 0 && sRow < 7) {
data = Arduboy2Base::sBuffer[ofs + WIDTH];
data &= (*((unsigned char *) (&mask_data) + 1));
data |= (*((unsigned char *) (&bitmap_data) + 1));
Arduboy2Base::sBuffer[ofs + WIDTH] = data;
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
data = Arduboy2Base::sBuffer[index];
data &= (uint8_t)(mask_data >> 8);
data |= (uint8_t)(bitmap_data >> 8);
Arduboy2Base::sBuffer[index] = data;
}
ofs++;
mask_ofs += ofs_step;

View File

@ -1,7 +1,7 @@
/**
* @file SpritesCommon.h
* \brief
* Common header file for sprite functions
* Common header file for sprite functions.
*/
#ifndef SpritesCommon_h

View File

@ -1,83 +0,0 @@
/**
* @file ab_logo.c
* \brief
* The ARDUBOY logo bitmap.
*/
#include <avr/pgmspace.h>
#ifndef ARDUBOY_LOGO_CREATED
#define ARDUBOY_LOGO_CREATED
// arduboy_logo.png
// drawBitmap() format
// 88x16
const uint8_t arduboy_logo[] PROGMEM = {
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
};
// arduboy_logo.png
// drawCompressed() format
// 88x16
const uint8_t arduboy_logo_compressed[] PROGMEM = {
0x57, 0x0F, 0x9C, 0x53, 0x72, 0x75, 0x29, 0xE5, 0x9C, 0x92,
0xCE, 0x95, 0x52, 0xAD, 0x4E, 0x49, 0xE7, 0x08, 0x09, 0xED,
0x76, 0xBB, 0xDD, 0x2A, 0xAB, 0xAC, 0x55, 0x92, 0x90, 0xD0,
0x6E, 0xB7, 0xDB, 0xAD, 0xB2, 0xCA, 0x5A, 0x25, 0xF9, 0xF8,
0xF0, 0xC6, 0x47, 0x48, 0x28, 0x95, 0x54, 0x52, 0x49, 0x25,
0x9D, 0x3A, 0x95, 0x5A, 0x3A, 0x45, 0x2A, 0xB7, 0x29, 0xA7,
0xE4, 0x76, 0xBB, 0x55, 0x56, 0x59, 0xAB, 0x24, 0x9F, 0x5D,
0x5B, 0x65, 0xD7, 0xE9, 0xEC, 0x92, 0x29, 0x3B, 0xA1, 0x4E,
0xA7, 0xD3, 0xE9, 0x74, 0x9A, 0x8F, 0x8F, 0xEF, 0xED, 0x76,
0xBB, 0x55, 0x4E, 0xAE, 0x52, 0xAD, 0x9C, 0x9C, 0x4F, 0xE7,
0xED, 0x76, 0xBB, 0xDD, 0x2E, 0x95, 0x53, 0xD9, 0x25, 0xA5,
0x54, 0xD6, 0x2A, 0xAB, 0xEC, 0x76, 0xBB, 0x54, 0x4E, 0x65,
0x97, 0x94, 0x3A, 0x22, 0xA9, 0xA4, 0x92, 0x4A, 0x2A, 0xE9,
0x94, 0x4D, 0x2D, 0x9D, 0xA2, 0x94, 0xCA, 0x5A, 0x65, 0x95,
0xDD, 0x6E, 0x97, 0xCA, 0xA9, 0xEC, 0x12, 0x55, 0x69, 0x42,
0x7A
};
// arduboy_logo.png
// Sprites::drawSelfMasked() format
// 88x16
const uint8_t arduboy_logo_sprite[] PROGMEM = {
88, 16,
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
};
#endif

View File

@ -1,274 +0,0 @@
/**
* @file glcdfont.c
* \brief
* The font definitions used to display text characters.
*/
#include <avr/io.h>
#include <avr/pgmspace.h>
#ifndef FONT5X7_H
#define FONT5X7_H
// standard ascii 5x7 font
static const unsigned char font[] PROGMEM =
{
0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
0x18, 0x3C, 0x7E, 0x3C, 0x18,
0x1C, 0x57, 0x7D, 0x57, 0x1C,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
0x00, 0x18, 0x3C, 0x18, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
0x00, 0x18, 0x24, 0x18, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
0x30, 0x48, 0x3A, 0x06, 0x0E,
0x26, 0x29, 0x79, 0x29, 0x26,
0x40, 0x7F, 0x05, 0x05, 0x07,
0x40, 0x7F, 0x05, 0x25, 0x3F,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
0x14, 0x22, 0x7F, 0x22, 0x14,
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
0x06, 0x09, 0x7F, 0x01, 0x7F,
0x00, 0x66, 0x89, 0x95, 0x6A,
0x60, 0x60, 0x60, 0x60, 0x60,
0x94, 0xA2, 0xFF, 0xA2, 0x94,
0x08, 0x04, 0x7E, 0x04, 0x08,
0x10, 0x20, 0x7E, 0x20, 0x10,
0x08, 0x08, 0x2A, 0x1C, 0x08,
0x08, 0x1C, 0x2A, 0x08, 0x08,
0x1E, 0x10, 0x10, 0x10, 0x10,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
0x30, 0x38, 0x3E, 0x38, 0x30,
0x06, 0x0E, 0x3E, 0x0E, 0x06,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14,
0x24, 0x2A, 0x7F, 0x2A, 0x12,
0x23, 0x13, 0x08, 0x64, 0x62,
0x36, 0x49, 0x56, 0x20, 0x50,
0x00, 0x08, 0x07, 0x03, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
0x08, 0x08, 0x3E, 0x08, 0x08,
0x00, 0x80, 0x70, 0x30, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x60, 0x60, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02,
0x3E, 0x51, 0x49, 0x45, 0x3E,
0x00, 0x42, 0x7F, 0x40, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46,
0x21, 0x41, 0x49, 0x4D, 0x33,
0x18, 0x14, 0x12, 0x7F, 0x10,
0x27, 0x45, 0x45, 0x45, 0x39,
0x3C, 0x4A, 0x49, 0x49, 0x31,
0x41, 0x21, 0x11, 0x09, 0x07,
0x36, 0x49, 0x49, 0x49, 0x36,
0x46, 0x49, 0x49, 0x29, 0x1E,
0x00, 0x00, 0x14, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41,
0x14, 0x14, 0x14, 0x14, 0x14,
0x00, 0x41, 0x22, 0x14, 0x08,
0x02, 0x01, 0x59, 0x09, 0x06,
0x3E, 0x41, 0x5D, 0x59, 0x4E,
0x7C, 0x12, 0x11, 0x12, 0x7C,
0x7F, 0x49, 0x49, 0x49, 0x36,
0x3E, 0x41, 0x41, 0x41, 0x22,
0x7F, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x49, 0x49, 0x49, 0x41,
0x7F, 0x09, 0x09, 0x09, 0x01,
0x3E, 0x41, 0x41, 0x51, 0x73,
0x7F, 0x08, 0x08, 0x08, 0x7F,
0x00, 0x41, 0x7F, 0x41, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01,
0x7F, 0x08, 0x14, 0x22, 0x41,
0x7F, 0x40, 0x40, 0x40, 0x40,
0x7F, 0x02, 0x1C, 0x02, 0x7F,
0x7F, 0x04, 0x08, 0x10, 0x7F,
0x3E, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x09, 0x09, 0x09, 0x06,
0x3E, 0x41, 0x51, 0x21, 0x5E,
0x7F, 0x09, 0x19, 0x29, 0x46,
0x26, 0x49, 0x49, 0x49, 0x32,
0x03, 0x01, 0x7F, 0x01, 0x03,
0x3F, 0x40, 0x40, 0x40, 0x3F,
0x1F, 0x20, 0x40, 0x20, 0x1F,
0x3F, 0x40, 0x38, 0x40, 0x3F,
0x63, 0x14, 0x08, 0x14, 0x63,
0x03, 0x04, 0x78, 0x04, 0x03,
0x61, 0x59, 0x49, 0x4D, 0x43,
0x00, 0x7F, 0x41, 0x41, 0x41,
0x02, 0x04, 0x08, 0x10, 0x20,
0x00, 0x41, 0x41, 0x41, 0x7F,
0x04, 0x02, 0x01, 0x02, 0x04,
0x40, 0x40, 0x40, 0x40, 0x40,
0x00, 0x03, 0x07, 0x08, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40,
0x7F, 0x28, 0x44, 0x44, 0x38,
0x38, 0x44, 0x44, 0x44, 0x28,
0x38, 0x44, 0x44, 0x28, 0x7F,
0x38, 0x54, 0x54, 0x54, 0x18,
0x00, 0x08, 0x7E, 0x09, 0x02,
0x18, 0xA4, 0xA4, 0x9C, 0x78,
0x7F, 0x08, 0x04, 0x04, 0x78,
0x00, 0x44, 0x7D, 0x40, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78,
0x7C, 0x08, 0x04, 0x04, 0x78,
0x38, 0x44, 0x44, 0x44, 0x38,
0xFC, 0x18, 0x24, 0x24, 0x18,
0x18, 0x24, 0x24, 0x18, 0xFC,
0x7C, 0x08, 0x04, 0x04, 0x08,
0x48, 0x54, 0x54, 0x54, 0x24,
0x04, 0x04, 0x3F, 0x44, 0x24,
0x3C, 0x40, 0x40, 0x20, 0x7C,
0x1C, 0x20, 0x40, 0x20, 0x1C,
0x3C, 0x40, 0x30, 0x40, 0x3C,
0x44, 0x28, 0x10, 0x28, 0x44,
0x4C, 0x90, 0x90, 0x90, 0x7C,
0x44, 0x64, 0x54, 0x4C, 0x44,
0x00, 0x08, 0x36, 0x41, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02,
0x3C, 0x26, 0x23, 0x26, 0x3C,
0x1E, 0xA1, 0xA1, 0x61, 0x12,
0x3A, 0x40, 0x40, 0x20, 0x7A,
0x38, 0x54, 0x54, 0x55, 0x59,
0x21, 0x55, 0x55, 0x79, 0x41,
0x21, 0x54, 0x54, 0x78, 0x41,
0x21, 0x55, 0x54, 0x78, 0x40,
0x20, 0x54, 0x55, 0x79, 0x40,
0x0C, 0x1E, 0x52, 0x72, 0x12,
0x39, 0x55, 0x55, 0x55, 0x59,
0x39, 0x54, 0x54, 0x54, 0x59,
0x39, 0x55, 0x54, 0x54, 0x58,
0x00, 0x00, 0x45, 0x7C, 0x41,
0x00, 0x02, 0x45, 0x7D, 0x42,
0x00, 0x01, 0x45, 0x7C, 0x40,
0xF0, 0x29, 0x24, 0x29, 0xF0,
0xF0, 0x28, 0x25, 0x28, 0xF0,
0x7C, 0x54, 0x55, 0x45, 0x00,
0x20, 0x54, 0x54, 0x7C, 0x54,
0x7C, 0x0A, 0x09, 0x7F, 0x49,
0x32, 0x49, 0x49, 0x49, 0x32,
0x32, 0x48, 0x48, 0x48, 0x32,
0x32, 0x4A, 0x48, 0x48, 0x30,
0x3A, 0x41, 0x41, 0x21, 0x7A,
0x3A, 0x42, 0x40, 0x20, 0x78,
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
0x39, 0x44, 0x44, 0x44, 0x39,
0x3D, 0x40, 0x40, 0x40, 0x3D,
0x3C, 0x24, 0xFF, 0x24, 0x24,
0x48, 0x7E, 0x49, 0x43, 0x66,
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
0xFF, 0x09, 0x29, 0xF6, 0x20,
0xC0, 0x88, 0x7E, 0x09, 0x03,
0x20, 0x54, 0x54, 0x79, 0x41,
0x00, 0x00, 0x44, 0x7D, 0x41,
0x30, 0x48, 0x48, 0x4A, 0x32,
0x38, 0x40, 0x40, 0x22, 0x7A,
0x00, 0x7A, 0x0A, 0x0A, 0x72,
0x7D, 0x0D, 0x19, 0x31, 0x7D,
0x26, 0x29, 0x29, 0x2F, 0x28,
0x26, 0x29, 0x29, 0x29, 0x26,
0x30, 0x48, 0x4D, 0x40, 0x20,
0x38, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x38,
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
0x2F, 0x10, 0x28, 0x34, 0xFA,
0x00, 0x00, 0x7B, 0x00, 0x00,
0x08, 0x14, 0x2A, 0x14, 0x22,
0x22, 0x14, 0x2A, 0x14, 0x08,
0x95, 0x00, 0x22, 0x00, 0x95,
0xAA, 0x00, 0x55, 0x00, 0xAA,
0xAA, 0x55, 0xAA, 0x55, 0xAA,
0x00, 0x00, 0x00, 0xFF, 0x00,
0x10, 0x10, 0x10, 0xFF, 0x00,
0x14, 0x14, 0x14, 0xFF, 0x00,
0x10, 0x10, 0xFF, 0x00, 0xFF,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x14, 0x14, 0x14, 0xFC, 0x00,
0x14, 0x14, 0xF7, 0x00, 0xFF,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x14, 0x14, 0xF4, 0x04, 0xFC,
0x14, 0x14, 0x17, 0x10, 0x1F,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0x1F, 0x00,
0x10, 0x10, 0x10, 0xF0, 0x00,
0x00, 0x00, 0x00, 0x1F, 0x10,
0x10, 0x10, 0x10, 0x1F, 0x10,
0x10, 0x10, 0x10, 0xF0, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x10,
0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, 0x10, 0xFF, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x14,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x00, 0x00, 0x1F, 0x10, 0x17,
0x00, 0x00, 0xFC, 0x04, 0xF4,
0x14, 0x14, 0x17, 0x10, 0x17,
0x14, 0x14, 0xF4, 0x04, 0xF4,
0x00, 0x00, 0xFF, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, 0xF7, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x17, 0x14,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0xF4, 0x14,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x00, 0x00, 0x1F, 0x10, 0x1F,
0x00, 0x00, 0x00, 0x1F, 0x14,
0x00, 0x00, 0x00, 0xFC, 0x14,
0x00, 0x00, 0xF0, 0x10, 0xF0,
0x10, 0x10, 0xFF, 0x10, 0xFF,
0x14, 0x14, 0x14, 0xFF, 0x14,
0x10, 0x10, 0x10, 0x1F, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x10,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0xFF, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x38, 0x44, 0x44, 0x38, 0x44,
0x7C, 0x2A, 0x2A, 0x3E, 0x14,
0x7E, 0x02, 0x02, 0x06, 0x06,
0x02, 0x7E, 0x02, 0x7E, 0x02,
0x63, 0x55, 0x49, 0x41, 0x63,
0x38, 0x44, 0x44, 0x3C, 0x04,
0x40, 0x7E, 0x20, 0x1E, 0x20,
0x06, 0x02, 0x7E, 0x02, 0x02,
0x99, 0xA5, 0xE7, 0xA5, 0x99,
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
0x4C, 0x72, 0x01, 0x72, 0x4C,
0x30, 0x4A, 0x4D, 0x4D, 0x30,
0x30, 0x48, 0x78, 0x48, 0x30,
0xBC, 0x62, 0x5A, 0x46, 0x3D,
0x3E, 0x49, 0x49, 0x49, 0x00,
0x7E, 0x01, 0x01, 0x01, 0x7E,
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
0x44, 0x44, 0x5F, 0x44, 0x44,
0x40, 0x51, 0x4A, 0x44, 0x40,
0x40, 0x44, 0x4A, 0x51, 0x40,
0x00, 0x00, 0xFF, 0x01, 0x03,
0xE0, 0x80, 0xFF, 0x00, 0x00,
0x08, 0x08, 0x6B, 0x6B, 0x08,
0x36, 0x12, 0x36, 0x24, 0x36,
0x06, 0x0F, 0x09, 0x0F, 0x06,
0x00, 0x00, 0x18, 0x18, 0x00,
0x00, 0x00, 0x10, 0x10, 0x00,
0x30, 0x40, 0xFF, 0x01, 0x01,
0x00, 0x1F, 0x01, 0x01, 0x1E,
0x00, 0x19, 0x1D, 0x17, 0x12,
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00, 0x00, 0x00,
};
#endif