mirror of https://github.com/MLXXXp/Arduboy2.git
Compare commits
No commits in common. "master" and "4.0.0" have entirely different histories.
|
|
@ -1,30 +0,0 @@
|
|||
# Commit message style
|
||||
When submitting changes via a pull request, or any other means, please format commit messages using ["50/72" guidelines, as suggested by Tim Pope](https://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html).
|
||||
|
||||
## Summary:
|
||||
- Maximum 50 character first "title" line, written as a capitalized [imperative sentence](http://examples.yourdictionary.com/imperative-sentence-examples.html).
|
||||
- If necessary, more detailed explanatory paragraphs following a blank line, with lines wrapped at maximum 72 characters.
|
||||
- If used, bullet points have a "hanging indent".
|
||||
|
||||
## Example 1:
|
||||
```
|
||||
Make state variables used by pollButtons() public
|
||||
|
||||
The variables currentButtonState and previousButtonState used by
|
||||
pollButtons(), justPressed() and justReleased() have been made public.
|
||||
This allows them to be manipulated if circumstances require it.
|
||||
|
||||
The documentation added for previousButtonState includes an example.
|
||||
```
|
||||
|
||||
## Example 2:
|
||||
```
|
||||
Refactor text code and add char size functions
|
||||
|
||||
- Functions write() and drawChar() were refactored for smaller code
|
||||
size and to make text wrapping operate more like what would normally
|
||||
be expected.
|
||||
|
||||
- A new flag variable, textRaw, has been added, along with functions
|
||||
setTextRawMode() and getTextRawMode() to set and read it.
|
||||
```
|
||||
172
LICENSE.txt
172
LICENSE.txt
|
|
@ -8,7 +8,7 @@ Software License Agreements
|
|||
Licensed under the BSD 3-clause license:
|
||||
|
||||
Arduboy2 library:
|
||||
Copyright (c) 2016-2021, Scott Allen
|
||||
Copyright (c) 2016-2017, Scott Allen
|
||||
All rights reserved.
|
||||
|
||||
The Arduboy2 library was forked from the Arduboy library:
|
||||
|
|
@ -18,14 +18,13 @@ Copyright (c) 2016, Chris Martinez
|
|||
Copyright (c) 2016, Josh Goebel
|
||||
Copyright (c) 2016, Scott Allen
|
||||
All rights reserved.
|
||||
|
||||
- which is in turn partially based on the Adafruit_SSD1306 library
|
||||
which is in turn partially based on the Adafruit_SSD1306 library
|
||||
https://github.com/adafruit/Adafruit_SSD1306
|
||||
Copyright (c) 2012, Adafruit Industries
|
||||
All rights reserved.
|
||||
|
||||
SetSystemEEPROM example sketch:
|
||||
Copyright (c) 2018-2020, Scott Allen
|
||||
SetNameAndID example sketch:
|
||||
Copyright (c) 2017, Scott Allen
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
|
@ -88,6 +87,7 @@ https://github.com/yyyc514/ArduboyExtra
|
|||
Copyright (c) 2015 Josh Goebel
|
||||
|
||||
Code for drawing compressed bitmaps:
|
||||
https://github.com/TEAMarg/drawCompressed
|
||||
Copyright (c) 2016 TEAM a.r.g.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
|
|
@ -134,168 +134,6 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Licensed under the zlib license:
|
||||
|
||||
LodePNG
|
||||
https://github.com/lvandeve/lodepng
|
||||
Copyright (c) 2005-2020 Lode Vandevenne
|
||||
(Used by the Cabi program)
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Placed in the public domain using Creative Commons CC0:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
BeepDemo example sketch:
|
||||
By Scott Allen
|
||||
|
||||
FontDemo example sketch:
|
||||
By Scott Allen
|
||||
|
||||
RGBled example sketch:
|
||||
By Scott Allen
|
||||
|
||||
Cabi PNG file converter program:
|
||||
By zep
|
||||
|
||||
Creative Commons Legal Code
|
||||
|
||||
CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
authorship and/or a database (each, a "Work").
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||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for
|
||||
the purpose of contributing to a commons of creative, cultural and
|
||||
scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
||||
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||
and for any purposes, including without limitation commercial purposes.
|
||||
These owners may contribute to the Commons to promote the ideal of a free
|
||||
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|
||||
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|
||||
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|
||||
|
||||
For these and/or other purposes and motivations, and without any
|
||||
expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||
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|
||||
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|
||||
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|
||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights ("Copyright and
|
||||
Related Rights"). Copyright and Related Rights include, but are not
|
||||
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|
||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display,
|
||||
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|
||||
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|
||||
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|
||||
iv. rights protecting against unfair competition in regards to a Work,
|
||||
subject to the limitations in paragraph 4(a), below;
|
||||
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||
in a Work;
|
||||
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||
European Parliament and of the Council of 11 March 1996 on the legal
|
||||
protection of databases, and under any national implementation
|
||||
thereof, including any amended or successor version of such
|
||||
directive); and
|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
of action, whether now known or unknown (including existing as well as
|
||||
future claims and causes of action), in the Work (i) in all territories
|
||||
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||
treaty (including future time extensions), (iii) in any current or future
|
||||
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||
including without limitation commercial, advertising or promotional
|
||||
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||
member of the public at large and to the detriment of Affirmer's heirs and
|
||||
successors, fully intending that such Waiver shall not be subject to
|
||||
revocation, rescission, cancellation, termination, or any other legal or
|
||||
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||
as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
||||
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||
maximum duration provided by applicable law or treaty (including future
|
||||
time extensions), (iii) in any current or future medium and for any number
|
||||
of copies, and (iv) for any purpose whatsoever, including without
|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
of the License, and in such case Affirmer hereby affirms that he or she
|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
Rights in the Work or (ii) assert any associated claims and causes of
|
||||
action with respect to the Work, in either case contrary to Affirmer's
|
||||
express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
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||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
surrendered, licensed or otherwise affected by this document.
|
||||
b. Affirmer offers the Work as-is and makes no representations or
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warranties of any kind concerning the Work, express, implied,
|
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statutory or otherwise, including without limitation warranties of
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||||
title, merchantability, fitness for a particular purpose, non
|
||||
infringement, or the absence of latent or other defects, accuracy, or
|
||||
the present or absence of errors, whether or not discoverable, all to
|
||||
the greatest extent permissible under applicable law.
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without
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||||
limitation any person's Copyright and Related Rights in the Work.
|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
consents, permissions or other rights required for any use of the
|
||||
Work.
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
||||
this CC0 or use of the Work.
|
||||
|
||||
===============================================================================
|
||||
\endverbatim
|
||||
*/
|
||||
|
|
|
|||
194
README.md
194
README.md
|
|
@ -4,7 +4,7 @@ The Arduboy2 library is maintained in a git repository hosted on [GitHub](https:
|
|||
|
||||
https://github.com/MLXXXp/Arduboy2
|
||||
|
||||
The **Arduboy2** library is a fork of the [Arduboy library](https://github.com/Arduboy/Arduboy), which provides a standard *application programming interface* (API) to the display, buttons and other hardware of the Arduino based [Arduboy miniature game system](https://www.arduboy.com/). The original *Arduboy* library is no longer being maintained.
|
||||
The **Arduboy2** library is a fork of the [Arduboy library](https://github.com/Arduboy/Arduboy), which provides a standard *application programming interface* (API) to the display, buttons and other hardware of the Arduino based [Arduboy miniature game system](https://www.arduboy.com/).
|
||||
|
||||
The name *Arduboy2* doesn't indicate that it's for a new "next generation" of the Arduboy hardware. The name was changed so it can coexist in the Arduino IDE with the current *Arduboy* library, without conflict. This way, existing sketches can continue to use the *Arduboy* library and class, without changes, while new sketches can be written (or old ones modified) to use and take advantage of the capabilities of the *Arduboy2* class and library.
|
||||
|
||||
|
|
@ -12,7 +12,7 @@ For notes on the differences between the *Arduboy2* library and the original *Ar
|
|||
|
||||
## Library documentation
|
||||
|
||||
Comments in the library header files are formatted for the [Doxygen](https://www.doxygen.nl/) document generation system. The HTML files generated using the configuration file _extras/Doxyfile_ can be found at:
|
||||
Comments in the library header files are formatted for the [Doxygen](http://www.doxygen.org) document generation system. The HTML files generated using the configuration file _extras/Doxyfile_ can be found at:
|
||||
|
||||
https://MLXXXp.github.io/documents/Arduino/libraries/Arduboy2/Doxygen/html/index.html
|
||||
|
||||
|
|
@ -41,16 +41,13 @@ The *begin()* function, used to initialize the library, includes features that a
|
|||
|
||||
At the start of the sketch, the **ARDUBOY** logo scrolls down from the top of the screen to the center.
|
||||
|
||||
The RGB LED lights red then green then blue while the logo is scrolling. (If your Arduboy is one of those that has the RGB LED installed incorrectly, then it will light blue then off then red). For users who do not wish to have the RGB LED flash during the boot logo sequence, a flag can be set in system EEPROM to have it remain off. The included *SetSystemEEPROM* example sketch can be used to set this flag.
|
||||
The RGB LED lights red then green then blue while the logo is scrolling. (If your Arduboy is one of those that has the RGB LED installed incorrectly, then it will light blue then off then red).
|
||||
|
||||
A user settable *unit name* can be saved in system EEPROM memory. If set, this name will be briefly displayed at the bottom of the boot logo screen, after the logo stops scrolling down. This feature is only available if the *Arduboy2* class is used, not the *Arduboy2Base* class. This is because it requires the text display functions, which are only available in the *Arduboy2* class. A flag in system EEPROM controls whether or not the *unit name* is displayed on the boot logo screen, regardless of whether the *unit name* itself has been set. The included *SetSystemEEPROM* example sketch can be used to set both the *unit name* and this flag.
|
||||
A user settable *unit name* of up to 6 characters can be saved in system EEPROM memory. If set, this name will be briefly displayed at the bottom of the boot logo screen, after the logo stops scrolling down. This feature is only available if the *Arduboy2* class is used, not the *Arduboy2Base* class. This is because it requires the text display functions, which are only available in the *Arduboy2* class.
|
||||
|
||||
Once the logo display sequence completes, the sketch continues.
|
||||
|
||||
**Note:**
|
||||
|
||||
- For developers who wish to quickly begin testing, or impatient users who want to go strait to playing their game, the boot logo sequence can be bypassed by holding the *RIGHT* button while powering up, and then releasing it. Alternatively, the *RIGHT* button can be pressed while the logo is scrolling down.
|
||||
- For users who wish to always disable the displaying of the boot logo sequence on boot up, a flag in system EEPROM is available for this. The included *SetSystemEEPROM* example sketch can be used to set this flag.
|
||||
For developers who wish to quickly begin testing, or impatient users who want to go strait to playing their game, the boot logo sequence can be bypassed by holding the *RIGHT* button while powering up, and then releasing it. Alternatively, the *RIGHT* button can be pressed while the logo is scrolling down.
|
||||
|
||||
### "Flashlight" mode
|
||||
|
||||
|
|
@ -108,11 +105,7 @@ Sample sketches have been included with the library as examples of how to use it
|
|||
|
||||
`File > Examples > Arduboy2`
|
||||
|
||||
More information on writing sketches for the Arduboy can be found in the [Arduboy Community Forum](https://community.arduboy.com/).
|
||||
|
||||
### Using EEPROM in a sketch <- THIS IS IMPORTANT!
|
||||
|
||||
The Arduboy2 library reserves an area at the start of EEPROM for storing system information, such as the current audio mute state and the Unit Name and Unit ID. A sketch **MUST NOT** use this reserved area for its own purposes. A sketch may use any EEPROM past this reserved area. The first EEPROM address available for sketch use is given as the defined value *EEPROM_STORAGE_SPACE_START*
|
||||
More information on writing sketches for the Arduboy can be found in the [Arduboy Community Forum](http://community.arduboy.com/).
|
||||
|
||||
### Audio control functions
|
||||
|
||||
|
|
@ -132,23 +125,15 @@ Arduboy2 arduboy;
|
|||
arduboy.audio.off();
|
||||
```
|
||||
|
||||
### Simple tone generation
|
||||
|
||||
The *BeepPin1* and *BeepPin2* classes are available to generate simple square wave tones using speaker pin 1 and speaker pin 2 respectively. These classes are documented in file *Arduboy2Beep.h*. Also, *BeepDemo* is included as one of the example sketches, which demonstrates basic use.
|
||||
|
||||
NOTE: These functions will not work with a DevKit Arduboy because the speaker pins used cannot be directly controlled by a timer/counter. "Dummy" functions are provided so a sketch will compile and work properly but no sound will be produced.
|
||||
|
||||
### Ways to make more code space available to sketches
|
||||
|
||||
#### Sound effects and music
|
||||
|
||||
If all you want is to play single tones, using the built in *BeepPin1* or *BeepPin2* classes will be very efficient.
|
||||
|
||||
If you want to be able to play sequences of tones or background music, using the [*ArduboyTones*](https://github.com/MLXXXp/ArduboyTones) library will be more code efficient than using [*ArduboyPlaytune*](https://github.com/Arduboy/ArduboyPlayTune) or most other sound libraries compatible with the Arduboy. *ArduboyTones* even produces less code than the [Arduino built in *tone()* function](https://www.arduino.cc/en/Reference/Tone). You'll have to decide on the appropriate library or functions you use to generate sound, based on the features required and how much memory you want it to use.
|
||||
If you want your sketch to have sound, then using the *ArduboyTones* library will be more code efficient than using *ArduboyPlaytune* or most other sound libraries compatible with the Arduboy. *ArduboyTones* even produces less code than the [Arduino built in *tone()* function](https://www.arduino.cc/en/Reference/Tone). You'll have to decide on the appropriate library or functions you use to generate sound, based on the features required and how much memory you want it to use.
|
||||
|
||||
#### Remove the text functions
|
||||
|
||||
If your sketch doesn't use any of the functions for displaying text, such as *setCursor()* and *print()*, you can remove them. You could do this if your sketch generates whatever text it requires by some other means. Removing the text functions frees up code by not including the font table and some code that is always pulled in by inheriting the [Arduino *Print* class](https://playground.arduino.cc/Code/Printclass/).
|
||||
If your sketch doesn't use any of the functions for displaying text, such as *setCursor()* and *print()*, you can remove them. You could do this if your sketch generates whatever text it requires by some other means. Removing the text functions frees up code by not including the font table and some code that is always pulled in by inheriting the [Arduino *Print* class](http://playground.arduino.cc/Code/Printclass).
|
||||
|
||||
To eliminate text capability in your sketch, when creating the library object simply use the *Arduboy2Base* class instead of *Arduboy2*:
|
||||
|
||||
|
|
@ -166,125 +151,74 @@ with
|
|||
Arduboy2Base arduboy;
|
||||
```
|
||||
|
||||
#### Substitute or remove boot up features
|
||||
#### Remove boot up features
|
||||
|
||||
As previously described in the _Start up features_ section, the *begin()* function includes features that are intended to be available to all sketches during boot up. However, if you're looking to gain some code space, you can call *boot()* instead of *begin()*. This will initialize the system but not include any of the extra boot up features. You can then add back in any of these features by calling the functions that perform them. You will have to trade off between the desirability of having a feature and how much memory you can recover by not including it.
|
||||
As previously described, the *begin()* function includes features that are intended to be available to all sketches during boot up. However, if you're looking to gain some code space, you can call *boot()* instead of *begin()*. This will initialize the system but not include any of the extra boot up features. If desired, you can then add back in any of these features by calling the functions that perform them. You will have to trade off between the desirability of having a feature and how much memory you can recover by not including it.
|
||||
|
||||
You should at least call either *flashlight()* or *safeMode()* as a safeguard to allow uploading a new sketch when the bootloader "magic key" problem is an issue.
|
||||
A good way to use *boot()* instead of *begin()* is to copy the code from the body of the *begin()* function, in file *Arduboy2.cpp*, into your sketch and then edit it to retain the *boot()* call and any feature calls desired.
|
||||
|
||||
Here is a template that provides the equivalent of *begin()*
|
||||
As of this writing, the begin function is:
|
||||
|
||||
```cpp
|
||||
void setup()
|
||||
void Arduboy2Base::begin()
|
||||
{
|
||||
// Required to initialize the hardware.
|
||||
arduboy.boot();
|
||||
boot(); // raw hardware
|
||||
|
||||
// This clears the display. (The screen buffer will be all zeros)
|
||||
// It may not be needed if something clears the display later on but
|
||||
// "garbage" will be displayed if systemButtons() is used without it.
|
||||
arduboy.display();
|
||||
blank(); // blank the display
|
||||
|
||||
// flashlight() or safeMode() should always be included to provide
|
||||
// a method of recovering from the bootloader "magic key" problem.
|
||||
arduboy.flashlight();
|
||||
// arduboy.safeMode();
|
||||
flashlight(); // light the RGB LED and screen if UP button is being held.
|
||||
|
||||
// This allows sound to be turned on or muted. If the sketch provides
|
||||
// its own way of toggling sound, or doesn't produce any sound, this
|
||||
// function may not be required.
|
||||
arduboy.systemButtons();
|
||||
// check for and handle buttons held during start up for system control
|
||||
systemButtons();
|
||||
|
||||
// This is required to initialize the speaker. It's not needed if
|
||||
// the sketch doesn't produce any sounds.
|
||||
arduboy.audio.begin();
|
||||
audio.begin();
|
||||
|
||||
// This displays the boot logo sequence but note that the logo can
|
||||
// be suppressed by the user, by pressing the RIGHT button or using
|
||||
// a system EEPROM setting. If not removed entirely, an alternative
|
||||
// bootLogo...() function may save some memory.
|
||||
arduboy.bootLogo();
|
||||
// arduboy.bootLogoCompressed();
|
||||
// arduboy.bootLogoSpritesSelfMasked();
|
||||
// arduboy.bootLogoSpritesOverwrite();
|
||||
// arduboy.bootLogoSpritesBSelfMasked();
|
||||
// arduboy.bootLogoSpritesBOverwrite();
|
||||
// arduboy.bootLogoText();
|
||||
|
||||
// Wait for all buttons to be released, in case a pressed one might
|
||||
// cause problems by being acted upon when the actual sketch code
|
||||
// starts. If neither systemButtons() nor bootLogo() is kept, this
|
||||
// function isn't required.
|
||||
arduboy.waitNoButtons();
|
||||
|
||||
// Additional setup code...
|
||||
bootLogo();
|
||||
|
||||
// wait for all buttons to be released
|
||||
do {
|
||||
delay(50);
|
||||
} while (buttonsState());
|
||||
}
|
||||
```
|
||||
|
||||
To incorporate it into your sketch just keep *boot()* and whatever feature calls are desired, if any. Comment out or delete the rest. Remember to add the class object name in front of each function call, since they're now being called from outside the class itself. If your sketch uses sound, it's a good idea to keep the call to *audio.begin()*.
|
||||
|
||||
For example: Let's say a sketch has its own code to enable, disable and save the *audio on/off* setting, and wants to keep the *flashlight* function. In *setup()* it could replace *begin()* with:
|
||||
|
||||
```cpp
|
||||
arduboy.boot(); // raw hardware
|
||||
|
||||
// *** This particular sketch clears the display soon, so it doesn't need this:
|
||||
// blank(); // blank the display
|
||||
|
||||
arduboy.flashlight(); // light the RGB LED and screen if UP button is being held.
|
||||
|
||||
// check for and handle buttons held during start up for system control
|
||||
// systemButtons();
|
||||
|
||||
arduboy.audio.begin();
|
||||
|
||||
// bootLogo();
|
||||
|
||||
// wait for all buttons to be released
|
||||
do {
|
||||
delay(50);
|
||||
} while (arduboy.buttonsState());
|
||||
```
|
||||
|
||||
This saves whatever code *blank()*, *systemButtons()* and *bootLogo()* would use.
|
||||
|
||||
There are a few functions provided that are roughly equivalent to the standard functions used by *begin()* but which use less code space.
|
||||
|
||||
- *bootLogoCompressed()*, *bootLogoSpritesSelfMasked()*, *bootLogoSpritesOverwrite()*, *bootLogoSpritesBSelfMasked()* and *bootLogoSpritesBOverwrite()* will do the same as *bootLogo()* but will use *drawCompressed()*, or *Sprites* / *SpritesB* class *drawSelfMasked()* or *drawOverwrite()* functions respectively, instead of *drawBitmap()*, to render the logo. If the sketch uses one of these functions, then using the boot logo function that also uses it may reduce code size. It's best to try each of them to see which one produces the smallest size.
|
||||
- *bootLogoCompressed()*, *bootLogoSpritesSelfMasked()* and *bootLogoSpritesOverwrite()* will do the same as *bootLogo()* but will use *drawCompressed()*, or *Sprites* class *drawSelfMasked()* or *drawOverwrite()*, functions respectively, instead of *drawBitmask()*, to render the logo. If the sketch uses one of these functions, then using the boot logo function that also uses it may reduce code size. It's best to try each of them to see which one produces the smallest size.
|
||||
- *bootLogoText()* can be used in place *bootLogo()* in the case where the sketch uses text functions. It renders the logo as text instead of as a bitmap (so doesn't look as good).
|
||||
- *safeMode()* can be used in place of *flashlight()* as a safeguard to allow uploading a new sketch when the bootloader "magic key" problem is an issue. It only lights the red RGB LED, so you don't get the bright light that is the primary purpose of *flashlight()*.
|
||||
|
||||
It is also possible to replace the boot logo drawing function with one that uses a different bitmap rendering function used elsewhere in your sketch. This may save memory by using this bitmap function for the logo, instead of the logo using a separate function that only ends up being used once. For example, if you use the *ArdBitmap* library's *drawCompressed()* function in your sketch, you could convert the **ARDUBOY** logo to *Ardbitmap* compressed format, and create *drawLogoArdCompressed()* and *bootLogoArdCompressed()* functions:
|
||||
|
||||
```cpp
|
||||
void drawLogoArdCompressed(int16_t y)
|
||||
{
|
||||
ardbitmap.drawCompressed(20, y, arduboy_logo_ardbitmap,
|
||||
WHITE, ALIGN_CENTER, MIRROR_NONE);
|
||||
}
|
||||
|
||||
void bootLogoArdCompressed()
|
||||
{
|
||||
if (arduboy.bootLogoShell(drawLogoArdCompressed))
|
||||
{
|
||||
arduboy.bootLogoExtra();
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
arduboy.beginDoFirst();
|
||||
bootLogoArdCompressed();
|
||||
arduboy.waitNoButtons();
|
||||
|
||||
// Additional setup code...
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
The **ARDUBOY** logo, in PNG format, is included in the library repository as file:
|
||||
|
||||
`extras/assets/arduboy_logo.png`
|
||||
|
||||
#### Use the SpritesB class instead of Sprites
|
||||
|
||||
The *SpritesB* class has functions identical to the *Sprites* class. The difference is that *SpritesB* is optimized for small code size rather than execution speed. If you want to use the sprites functions, and the slower speed of *SpritesB* doesn't affect your sketch, you may be able to use it to gain some code space.
|
||||
|
||||
Even if the speed is acceptable when using *SpritesB*, you should still try using *Sprites*. In some cases *Sprites* will produce less code than *SpritesB*, notably when only one of the functions is used.
|
||||
|
||||
You can easily switch between using *Sprites* or *SpritesB* by using one or the other to create an object instance:
|
||||
|
||||
```cpp
|
||||
Sprites sprites; // Use this to optimize for execution speed
|
||||
SpritesB sprites; // Use this to (likely) optimize for code size
|
||||
```
|
||||
|
||||
#### Eliminate the USB stack code
|
||||
|
||||
**Warning:** Although this will free up a fair amount of code and some RAM space, without an active USB interface uploader programs will be unable to automatically force a reset to invoke the bootloader. This means the user will have to manually initiate a reset in order to upload a new sketch. This can be an inconvenience or even frustrating for a user, due to the fact that timing the sequence can sometimes be tricky. Therefore, using this technique should be considered as a last resort. If it is used, the sketch documentation should state clearly what will be involved to upload a new sketch.
|
||||
|
||||
The *ARDUBOY_NO_USB* macro is used to eliminate the USB code. The *exitToBootloader()* function is available to make it easier for a user to invoke the bootloader. For more details, see the documentation provided for these.
|
||||
- *safeMode()* can be used in place of *flashlight()* for cases where it's needed to allow uploading a new sketch when the bootloader "magic key" problem is an issue. It only lights the red RGB LED, so you don't get the bright light that is the primary purpose of *flashlight()*.
|
||||
|
||||
----------
|
||||
|
||||
## What's different from Arduboy library V1.1
|
||||
|
||||
(These notes apply to when the *Arduboy2* library was first released. There will have been many additional changes, enhancements and features added to *Arduboy2* since then.)
|
||||
|
||||
A main goal of Arduboy2 is to provide ways in which more code space can be freed for use by large sketches. Another goal is to allow methods other than the *tunes* functions to be used to produce sounds. Arduboy2 remains substantially compatible with [Arduboy library V1.1](https://github.com/Arduboy/Arduboy/releases/tag/v1.1), which was the latest stable release at the time of the fork. Arduboy2 is based on the code targeted for Arduboy library V1.2, which was still in development and unreleased at the time it was forked.
|
||||
|
||||
Main differences between Arduboy2 and Arduboy V1.1 are:
|
||||
|
|
@ -301,7 +235,7 @@ Main differences between Arduboy2 and Arduboy V1.1 are:
|
|||
- The *beginNoLogo()* function is not included. This function could be used in Arduboy V1.1 in place of *begin()* to suppress the displaying of the ARDUBOY logo and thus free up the code that it required. Instead, Arduboy2 allows a sketch to call *boot()* and then add in any extra features that *begin()* provides by calling their functions directly after *boot()*, if desired.
|
||||
- The *ArduboyCore* and *ArduboyAudio* base classes, previously only available to, and used to derive, the *Arduboy* class, have been made publicly available for the benefit of developers who may wish to use them as the base of an entirely new library. This change doesn't affect the existing API.
|
||||
|
||||
As of version 2.1.0 functionality from the Team A.R.G. *Arglib* library has been added:
|
||||
As of version 2.1.0 functionality from the [Team A.R.G.](http://www.team-arg.org/) *Arglib* library has been added:
|
||||
|
||||
- The sprite drawing functions, collision detection functions, and button handling functions that Team A.R.G. incorporated from the [ArduboyExtra](https://github.com/yyyc514/ArduboyExtra) project. The *poll()* function was renamed *pollButtons()* for clarity. The *Sprites* class doesn't require a parameter for the constructor, whereas in *Arglib* a pointer to an Arduboy class object is required.
|
||||
- The *drawCompressed()* function, which allows compressed bitmaps to be drawn. Saving bitmaps in compressed form may reduce overall sketch size.
|
||||
|
|
@ -344,11 +278,11 @@ Arduboy2 arduboy;
|
|||
|
||||
If the sketch doesn't use any *tunes* functions, there's a good chance this is all that has to be done to make it compile.
|
||||
|
||||
### Sketch uses only tunes.tone() for sound
|
||||
### Sketch uses only *tunes.tone()* for sound
|
||||
|
||||
If the sketch has sound but only uses *tunes.tone()*, solutions are:
|
||||
|
||||
#### Solution 1: Switch to using Arduino tone()
|
||||
#### Solution 1: Switch to using Arduino *tone()*
|
||||
|
||||
An easy change is to use the Arduino built in *tone()* function. You can add a function to the sketch that wraps *tone()* so that it works like *tunes.tone()*, like so:
|
||||
|
||||
|
|
@ -411,7 +345,7 @@ See the [ArduboyTones](https://github.com/MLXXXp/ArduboyTones) README file for m
|
|||
|
||||
See the following for how to do this:
|
||||
|
||||
### Sketch uses tunes.playScore()
|
||||
### Sketch uses *tunes.playScore()*
|
||||
|
||||
If the sketch uses *tunes.playScore()*, probably the easiest solution is to use the *ArduboyPlaytune* library. *ArduboyPlaytune* is essentially the code that was in the Arduboy V1.1 *tunes* subclass, which has been removed from Arduboy2. It's been cleaned up and a few enhancements have been added, but all the Arduboy V1.1 *tunes* functions are available.
|
||||
|
||||
|
|
@ -428,7 +362,7 @@ Arduboy2 arduboy;
|
|||
ArduboyPlaytune tunes(arduboy.audio.enabled);
|
||||
```
|
||||
|
||||
The sound channels must then be initialized and assigned to the speaker pins. This code would go in the *setup()* function:
|
||||
The sound channels must then be initialzed and assigned to the speaker pins. This code would go in the *setup()* function:
|
||||
|
||||
```cpp
|
||||
// audio setup
|
||||
|
|
@ -461,15 +395,15 @@ If you don't need to play scores containing two parts, and don't require tones t
|
|||
|
||||
The benefit of using *ArduboyTones* would be reduced code size and possibly easier addition of new sequences without the need of a MIDI to Playtune format converter.
|
||||
|
||||
### Sketch uses the beginNoLogo() function instead of begin()
|
||||
### Sketch uses the *beginNoLogo()* function instead of *begin()*
|
||||
|
||||
The *beginNoLogo()* function has been removed. *beginNoLogo()* can be replaced with *begin()*, since users can choose to suppress the logo sequence using the *RIGHT* button or by setting a flag in system EEPROM.
|
||||
|
||||
If using *begin()* results in the sketch program memory size being too large, *beginDoFirst()* or *boot()* can be used with additional functions following it to add back in desired boot functionality. See the information above, under the heading *Substitute or remove boot up features*, for more details. Assuming the object is named *arduboy*, an equivalent replacement for *beginNoLogo()* would be:
|
||||
The *beginNoLogo()* function has been removed. Instead, *boot()* can be used with additional functions following it to add back in desired boot functionality. See the information above, under the heading *Remove boot up features*, for more details. Assuming the object is named *arduboy*, a direct replacement for *beginNoLogo()* would be:
|
||||
|
||||
```cpp
|
||||
arduboy.beginDoFirst();
|
||||
arduboy.waitNoButtons();
|
||||
arduboy.boot();
|
||||
arduboy.blank();
|
||||
arduboy.flashlight();
|
||||
arduboy.audio.begin();
|
||||
```
|
||||
|
||||
----------
|
||||
|
|
|
|||
|
|
@ -3,8 +3,7 @@
|
|||
Copyright (C) 2011 Sebastian Goscik
|
||||
All rights reserved.
|
||||
|
||||
Modifications by Scott Allen 2016, 2018, 2020
|
||||
after previous changes by person(s) unknown.
|
||||
Modifications by Scott Allen 2016 (after previous changes by ???)
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
|
|
@ -17,38 +16,18 @@
|
|||
// block in EEPROM to save high scores
|
||||
#define EE_FILE 2
|
||||
|
||||
// EEPROM space used: 35 bytes (7*(3+2)) starting at
|
||||
// EEPROM_STORAGE_SPACE_START + (EE_FILE * 35)
|
||||
|
||||
Arduboy2 arduboy;
|
||||
BeepPin1 beep;
|
||||
|
||||
constexpr uint8_t frameRate = 40; // Frame rate in frames per second
|
||||
|
||||
// Tone frequencies. Converted to count values for the beep class
|
||||
constexpr uint16_t tonePaddle = beep.freq(200); // Ball hits paddle
|
||||
constexpr uint16_t toneBrick = beep.freq(261); // Ball hits a brick
|
||||
constexpr uint16_t toneEdge = beep.freq(523); // Ball hits top or sides
|
||||
constexpr uint16_t toneMiss = beep.freq(175); // Ball misses paddle, lose life
|
||||
constexpr uint16_t toneInitialsChange = beep.freq(523); // Change initials
|
||||
constexpr uint16_t toneInitialsMove = beep.freq(1046); // Select initials
|
||||
// Tone durations
|
||||
constexpr uint8_t toneTimeBeep = 250 / (1000 / frameRate); // Game (frames)
|
||||
constexpr uint16_t toneTimeMiss = 500; // Miss paddle (milliseconds)
|
||||
constexpr uint16_t toneTimeInitials = 80; // Initials entry (milliseconds)
|
||||
|
||||
|
||||
constexpr unsigned int columns = 13; //Columns of bricks
|
||||
constexpr unsigned int rows = 4; //Rows of bricks
|
||||
|
||||
const unsigned int COLUMNS = 13; //Columns of bricks
|
||||
const unsigned int ROWS = 4; //Rows of bricks
|
||||
int dx = -1; //Initial movement of ball
|
||||
int dy = -1; //Initial movement of ball
|
||||
int xb; //Ball's starting position
|
||||
int yb; //Ball's starting position
|
||||
int xb; //Balls starting possition
|
||||
int yb; //Balls starting possition
|
||||
boolean released; //If the ball has been released by the player
|
||||
boolean paused = false; //If the game has been paused
|
||||
byte xPaddle; //X position of paddle
|
||||
boolean isHit[rows][columns]; //Array of if bricks are hit or not
|
||||
boolean isHit[ROWS][COLUMNS]; //Array of if bricks are hit or not
|
||||
boolean bounced=false; //Used to fix double bounce glitch
|
||||
byte lives = 3; //Amount of lives
|
||||
byte level = 1; //Current level
|
||||
|
|
@ -78,8 +57,7 @@ byte tick;
|
|||
void setup()
|
||||
{
|
||||
arduboy.begin();
|
||||
beep.begin();
|
||||
arduboy.setFrameRate(frameRate);
|
||||
arduboy.setFrameRate(40);
|
||||
arduboy.initRandomSeed();
|
||||
}
|
||||
|
||||
|
|
@ -89,9 +67,6 @@ void loop()
|
|||
if (!(arduboy.nextFrame()))
|
||||
return;
|
||||
|
||||
// Handle the timing and stopping of tones
|
||||
beep.timer();
|
||||
|
||||
//Title screen loop switches from title screen
|
||||
//and high scores until FIRE is pressed
|
||||
while (!start)
|
||||
|
|
@ -111,9 +86,9 @@ void loop()
|
|||
//Selects Font
|
||||
//Draws the new level
|
||||
level = 1;
|
||||
initialDraw=true;
|
||||
newLevel();
|
||||
score = 0;
|
||||
initialDraw=true;
|
||||
}
|
||||
|
||||
if (lives>0)
|
||||
|
|
@ -132,7 +107,7 @@ void loop()
|
|||
oldpad = pad;
|
||||
drawBall();
|
||||
|
||||
if(brickCount == rows * columns)
|
||||
if(brickCount == ROWS * COLUMNS)
|
||||
{
|
||||
level++;
|
||||
newLevel();
|
||||
|
|
@ -183,15 +158,12 @@ void moveBall()
|
|||
if(released)
|
||||
{
|
||||
//Move ball
|
||||
if (abs(dx)==2)
|
||||
{
|
||||
if (abs(dx)==2) {
|
||||
xb += dx/2;
|
||||
// 2x speed is really 1.5 speed
|
||||
if (tick%2==0)
|
||||
xb += dx/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
xb += dx;
|
||||
}
|
||||
yb=yb + dy;
|
||||
|
|
@ -207,18 +179,18 @@ void moveBall()
|
|||
{
|
||||
yb = 2;
|
||||
dy = -dy;
|
||||
playTone(toneEdge, toneTimeBeep);
|
||||
playTone(523, 250);
|
||||
}
|
||||
|
||||
//Lose a life if bottom edge hit
|
||||
if (yb >= 64)
|
||||
{
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, BLACK);
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, 0);
|
||||
xPaddle = 54;
|
||||
yb=60;
|
||||
released = false;
|
||||
lives--;
|
||||
playToneTimed(toneMiss, toneTimeMiss);
|
||||
playTone(175, 250);
|
||||
if (random(0, 2) == 0)
|
||||
{
|
||||
dx = 1;
|
||||
|
|
@ -234,7 +206,7 @@ void moveBall()
|
|||
{
|
||||
xb = 2;
|
||||
dx = -dx;
|
||||
playTone(toneEdge, toneTimeBeep);
|
||||
playTone(523, 250);
|
||||
}
|
||||
|
||||
//Bounce off right side
|
||||
|
|
@ -242,7 +214,7 @@ void moveBall()
|
|||
{
|
||||
xb = WIDTH - 4;
|
||||
dx = -dx;
|
||||
playTone(toneEdge, toneTimeBeep);
|
||||
playTone(523, 250);
|
||||
}
|
||||
|
||||
//Bounce off paddle
|
||||
|
|
@ -251,17 +223,16 @@ void moveBall()
|
|||
dy = -dy;
|
||||
dx = ((xb-(xPaddle+6))/3); //Applies spin on the ball
|
||||
// prevent straight bounce
|
||||
if (dx == 0)
|
||||
{
|
||||
dx = (random(0, 2) == 1) ? 1 : -1;
|
||||
if (dx == 0) {
|
||||
dx = (random(0,2) == 1) ? 1 : -1;
|
||||
}
|
||||
playTone(tonePaddle, toneTimeBeep);
|
||||
playTone(200, 250);
|
||||
}
|
||||
|
||||
//Bounce off Bricks
|
||||
for (byte row = 0; row < rows; row++)
|
||||
for (byte row = 0; row < ROWS; row++)
|
||||
{
|
||||
for (byte column = 0; column < columns; column++)
|
||||
for (byte column = 0; column < COLUMNS; column++)
|
||||
{
|
||||
if (!isHit[row][column])
|
||||
{
|
||||
|
|
@ -271,14 +242,14 @@ void moveBall()
|
|||
topBrick = 6 * row + 1;
|
||||
bottomBrick = 6 * row + 7;
|
||||
|
||||
//If A collision has occurred
|
||||
//If A collison has occured
|
||||
if (topBall <= bottomBrick && bottomBall >= topBrick &&
|
||||
leftBall <= rightBrick && rightBall >= leftBrick)
|
||||
{
|
||||
Score();
|
||||
brickCount++;
|
||||
isHit[row][column] = true;
|
||||
arduboy.drawRect(10*column, 2+6*row, 8, 4, BLACK);
|
||||
arduboy.drawRect(10*column, 2+6*row, 8, 4, 0);
|
||||
|
||||
//Vertical collision
|
||||
if (bottomBall > bottomBrick || topBall < topBrick)
|
||||
|
|
@ -289,11 +260,11 @@ void moveBall()
|
|||
dy =- dy;
|
||||
yb += dy;
|
||||
bounced = true;
|
||||
playTone(toneBrick, toneTimeBeep);
|
||||
playTone(261, 250);
|
||||
}
|
||||
}
|
||||
|
||||
//Horizontal collision
|
||||
//Hoizontal collision
|
||||
if (leftBall < leftBrick || rightBall > rightBrick)
|
||||
{
|
||||
//Only bounce once brick each ball move
|
||||
|
|
@ -302,7 +273,7 @@ void moveBall()
|
|||
dx =- dx;
|
||||
xb += dx;
|
||||
bounced = true;
|
||||
playTone(toneBrick, toneTimeBeep);
|
||||
playTone(261, 250);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -341,58 +312,59 @@ void moveBall()
|
|||
|
||||
void drawBall()
|
||||
{
|
||||
arduboy.drawPixel(xb, yb, BLACK);
|
||||
arduboy.drawPixel(xb+1, yb, BLACK);
|
||||
arduboy.drawPixel(xb, yb+1, BLACK);
|
||||
arduboy.drawPixel(xb+1, yb+1, BLACK);
|
||||
// arduboy.setCursor(0,0);
|
||||
// arduboy.print(arduboy.cpuLoad());
|
||||
// arduboy.print(" ");
|
||||
arduboy.drawPixel(xb, yb, 0);
|
||||
arduboy.drawPixel(xb+1, yb, 0);
|
||||
arduboy.drawPixel(xb, yb+1, 0);
|
||||
arduboy.drawPixel(xb+1, yb+1, 0);
|
||||
|
||||
moveBall();
|
||||
|
||||
arduboy.drawPixel(xb, yb, WHITE);
|
||||
arduboy.drawPixel(xb+1, yb, WHITE);
|
||||
arduboy.drawPixel(xb, yb+1, WHITE);
|
||||
arduboy.drawPixel(xb+1, yb+1, WHITE);
|
||||
arduboy.drawPixel(xb, yb, 1);
|
||||
arduboy.drawPixel(xb+1, yb, 1);
|
||||
arduboy.drawPixel(xb, yb+1, 1);
|
||||
arduboy.drawPixel(xb+1, yb+1, 1);
|
||||
}
|
||||
|
||||
void drawPaddle()
|
||||
{
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, BLACK);
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, 0);
|
||||
movePaddle();
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, WHITE);
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, 1);
|
||||
}
|
||||
|
||||
void drawGameOver()
|
||||
{
|
||||
arduboy.drawPixel(xb, yb, BLACK);
|
||||
arduboy.drawPixel(xb+1, yb, BLACK);
|
||||
arduboy.drawPixel(xb, yb+1, BLACK);
|
||||
arduboy.drawPixel(xb+1, yb+1, BLACK);
|
||||
arduboy.drawPixel(xb, yb, 0);
|
||||
arduboy.drawPixel(xb+1, yb, 0);
|
||||
arduboy.drawPixel(xb, yb+1, 0);
|
||||
arduboy.drawPixel(xb+1, yb+1, 0);
|
||||
arduboy.setCursor(37, 42);
|
||||
arduboy.print("Game Over");
|
||||
arduboy.setCursor(31, 56);
|
||||
arduboy.print("Score: ");
|
||||
arduboy.print(score);
|
||||
arduboy.display();
|
||||
arduboy.delayShort(4000);
|
||||
delay(4000);
|
||||
}
|
||||
|
||||
void pause()
|
||||
{
|
||||
paused = true;
|
||||
//Stop tone if playing
|
||||
beep.noTone();
|
||||
//Draw pause to the screen
|
||||
arduboy.setCursor(52, 45);
|
||||
arduboy.print("PAUSE");
|
||||
arduboy.display();
|
||||
while (paused)
|
||||
{
|
||||
arduboy.delayShort(150);
|
||||
delay(150);
|
||||
//Unpause if FIRE is pressed
|
||||
pad2 = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON);
|
||||
if (pad2 == true && oldpad2 == false && released)
|
||||
{
|
||||
arduboy.fillRect(52, 45, 30, 11, BLACK);
|
||||
arduboy.fillRect(52, 45, 30, 11, 0);
|
||||
|
||||
paused=false;
|
||||
}
|
||||
|
|
@ -405,16 +377,15 @@ void Score()
|
|||
score += (level*10);
|
||||
}
|
||||
|
||||
void newLevel()
|
||||
{
|
||||
void newLevel(){
|
||||
//Undraw paddle
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, BLACK);
|
||||
arduboy.drawRect(xPaddle, 63, 11, 1, 0);
|
||||
|
||||
//Undraw ball
|
||||
arduboy.drawPixel(xb, yb, BLACK);
|
||||
arduboy.drawPixel(xb+1, yb, BLACK);
|
||||
arduboy.drawPixel(xb, yb+1, BLACK);
|
||||
arduboy.drawPixel(xb+1, yb+1, BLACK);
|
||||
arduboy.drawPixel(xb, yb, 0);
|
||||
arduboy.drawPixel(xb+1, yb, 0);
|
||||
arduboy.drawPixel(xb, yb+1, 0);
|
||||
arduboy.drawPixel(xb+1, yb+1, 0);
|
||||
|
||||
//Alter various variables to reset the game
|
||||
xPaddle = 54;
|
||||
|
|
@ -423,23 +394,15 @@ void newLevel()
|
|||
released = false;
|
||||
|
||||
//Draws new bricks and resets their values
|
||||
for (byte row = 0; row < 4; row++)
|
||||
{
|
||||
for (byte row = 0; row < 4; row++) {
|
||||
for (byte column = 0; column < 13; column++)
|
||||
{
|
||||
isHit[row][column] = false;
|
||||
arduboy.drawRect(10*column, 2+6*row, 8, 4, WHITE);
|
||||
arduboy.drawRect(10*column, 2+6*row, 8, 4, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (!initialDraw)
|
||||
{
|
||||
arduboy.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
arduboy.display();
|
||||
}
|
||||
arduboy.display();
|
||||
}
|
||||
|
||||
//Used to delay images while reading button input
|
||||
|
|
@ -447,7 +410,7 @@ boolean pollFireButton(int n)
|
|||
{
|
||||
for(int i = 0; i < n; i++)
|
||||
{
|
||||
arduboy.delayShort(15);
|
||||
delay(15);
|
||||
pad = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON);
|
||||
if(pad == true && oldpad == false)
|
||||
{
|
||||
|
|
@ -459,7 +422,7 @@ boolean pollFireButton(int n)
|
|||
return false;
|
||||
}
|
||||
|
||||
//Function by nootropic design to display high scores
|
||||
//Function by nootropic design to display highscores
|
||||
boolean displayHighScores(byte file)
|
||||
{
|
||||
byte y = 8;
|
||||
|
|
@ -476,7 +439,7 @@ boolean displayHighScores(byte file)
|
|||
for(int i = 0; i < 7; i++)
|
||||
{
|
||||
sprintf(text_buffer, "%2d", i+1);
|
||||
arduboy.setCursor(x, y+(i*8));
|
||||
arduboy.setCursor(x,y+(i*8));
|
||||
arduboy.print(text_buffer);
|
||||
arduboy.display();
|
||||
hi = EEPROM.read(address + (5*i));
|
||||
|
|
@ -515,7 +478,7 @@ boolean titleScreen()
|
|||
{
|
||||
//Clears the screen
|
||||
arduboy.clear();
|
||||
arduboy.setCursor(16, 22);
|
||||
arduboy.setCursor(16,22);
|
||||
arduboy.setTextSize(2);
|
||||
arduboy.print("BREAKOUT");
|
||||
arduboy.setTextSize(1);
|
||||
|
|
@ -568,7 +531,7 @@ void enterInitials()
|
|||
arduboy.display();
|
||||
arduboy.clear();
|
||||
|
||||
arduboy.setCursor(16, 0);
|
||||
arduboy.setCursor(16,0);
|
||||
arduboy.print("HIGH SCORE");
|
||||
sprintf(text_buffer, "%u", score);
|
||||
arduboy.setCursor(88, 0);
|
||||
|
|
@ -581,18 +544,18 @@ void enterInitials()
|
|||
arduboy.print(initials[2]);
|
||||
for(byte i = 0; i < 3; i++)
|
||||
{
|
||||
arduboy.drawLine(56 + (i*8), 27, 56 + (i*8) + 6, 27, WHITE);
|
||||
arduboy.drawLine(56 + (i*8), 27, 56 + (i*8) + 6, 27, 1);
|
||||
}
|
||||
arduboy.drawLine(56, 28, 88, 28, BLACK);
|
||||
arduboy.drawLine(56 + (index*8), 28, 56 + (index*8) + 6, 28, WHITE);
|
||||
arduboy.delayShort(70);
|
||||
arduboy.drawLine(56, 28, 88, 28, 0);
|
||||
arduboy.drawLine(56 + (index*8), 28, 56 + (index*8) + 6, 28, 1);
|
||||
delay(150);
|
||||
|
||||
if (arduboy.pressed(LEFT_BUTTON) || arduboy.pressed(B_BUTTON))
|
||||
{
|
||||
if (index > 0)
|
||||
{
|
||||
index--;
|
||||
playToneTimed(toneInitialsMove, toneTimeInitials);
|
||||
playTone(1046, 250);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -601,14 +564,14 @@ void enterInitials()
|
|||
if (index < 2)
|
||||
{
|
||||
index++;
|
||||
playToneTimed(toneInitialsMove, toneTimeInitials);
|
||||
playTone(1046, 250);
|
||||
}
|
||||
}
|
||||
|
||||
if (arduboy.pressed(UP_BUTTON))
|
||||
if (arduboy.pressed(DOWN_BUTTON))
|
||||
{
|
||||
initials[index]++;
|
||||
playToneTimed(toneInitialsChange, toneTimeInitials);
|
||||
playTone(523, 250);
|
||||
// A-Z 0-9 :-? !-/ ' '
|
||||
if (initials[index] == '0')
|
||||
{
|
||||
|
|
@ -628,37 +591,32 @@ void enterInitials()
|
|||
}
|
||||
}
|
||||
|
||||
if (arduboy.pressed(DOWN_BUTTON))
|
||||
if (arduboy.pressed(UP_BUTTON))
|
||||
{
|
||||
initials[index]--;
|
||||
playToneTimed(toneInitialsChange, toneTimeInitials);
|
||||
if (initials[index] == ' ')
|
||||
{
|
||||
playTone(523, 250);
|
||||
if (initials[index] == ' ') {
|
||||
initials[index] = '?';
|
||||
}
|
||||
if (initials[index] == '/')
|
||||
{
|
||||
if (initials[index] == '/') {
|
||||
initials[index] = 'Z';
|
||||
}
|
||||
if (initials[index] == 31)
|
||||
{
|
||||
if (initials[index] == 31) {
|
||||
initials[index] = '/';
|
||||
}
|
||||
if (initials[index] == '@')
|
||||
{
|
||||
if (initials[index] == '@') {
|
||||
initials[index] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
if (arduboy.pressed(A_BUTTON))
|
||||
{
|
||||
playToneTimed(toneInitialsMove, toneTimeInitials);
|
||||
if (index < 2)
|
||||
{
|
||||
index++;
|
||||
}
|
||||
else
|
||||
{
|
||||
playTone(1046, 250);
|
||||
} else {
|
||||
playTone(1046, 250);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -685,8 +643,7 @@ void enterHighScore(byte file)
|
|||
// The values are uninitialized, so treat this entry
|
||||
// as a score of 0.
|
||||
tmpScore = 0;
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
tmpScore = (hi << 8) | lo;
|
||||
}
|
||||
|
|
@ -736,20 +693,12 @@ void enterHighScore(byte file)
|
|||
}
|
||||
}
|
||||
|
||||
// Play a tone at a frequency corresponding to the specified precomputed count,
|
||||
// for the specified number of frames.
|
||||
void playTone(uint16_t count, uint8_t frames)
|
||||
// Wrap the Arduino tone() function so that the pin doesn't have to be
|
||||
// specified each time. Also, don't play if audio is set to off.
|
||||
void playTone(unsigned int frequency, unsigned long duration)
|
||||
{
|
||||
beep.tone(count, frames);
|
||||
if (arduboy.audio.enabled() == true)
|
||||
{
|
||||
tone(PIN_SPEAKER_1, frequency, duration);
|
||||
}
|
||||
}
|
||||
|
||||
// Play a tone at a frequency corresponding to the specified precomputed count,
|
||||
// for the specified duration in milliseconds, using a delay.
|
||||
// Used when beep.timer() isn't being called.
|
||||
void playToneTimed(uint16_t count, uint16_t duration)
|
||||
{
|
||||
beep.tone(count);
|
||||
arduboy.delayShort(duration);
|
||||
beep.noTone();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,139 +0,0 @@
|
|||
/*
|
||||
BeepDemo.ino
|
||||
|
||||
This sketch provides an example of using the Arduboy2 library's BeepPin1 class
|
||||
to play simple tones.
|
||||
*/
|
||||
|
||||
/*
|
||||
Written in 2018 by Scott Allen saydisp-git@yahoo.ca
|
||||
|
||||
To the extent possible under law, the author(s) have dedicated all copyright
|
||||
and related and neighboring rights to this software to the public domain
|
||||
worldwide. This software is distributed without any warranty.
|
||||
|
||||
You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
*/
|
||||
|
||||
// Comments are only provided for code dealing with tone generation or control.
|
||||
|
||||
#include <Arduboy2.h>
|
||||
// There's no need to #include <Arduboy2Beep.h>
|
||||
// It will be included in Arduboy2.h
|
||||
|
||||
Arduboy2 arduboy;
|
||||
|
||||
BeepPin1 beep; // Create a class instance for speaker pin 1
|
||||
//BeepPin2 beep; // For speaker pin 2, use this line instead of the line above
|
||||
|
||||
int objectX = 0;
|
||||
|
||||
char displayText[60];
|
||||
|
||||
void setup() {
|
||||
arduboy.begin();
|
||||
arduboy.setFrameRate(25);
|
||||
|
||||
beep.begin(); // Set up the hardware for playing tones
|
||||
|
||||
commandText("none - Press buttons");
|
||||
}
|
||||
|
||||
void loop() {
|
||||
if (!arduboy.nextFrame()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// The timer() function is called once per frame, so duration values will be
|
||||
// the number of frames that the tone plays for.
|
||||
// At 25 frames per second each frame will be 40ms.
|
||||
beep.timer(); // handle tone duration
|
||||
|
||||
arduboy.pollButtons();
|
||||
|
||||
arduboy.clear();
|
||||
|
||||
if (arduboy.justPressed(LEFT_BUTTON)) {
|
||||
// Play a 523.251Hz tone (piano note C5) for 5 frames (200ms at 25 FPS)
|
||||
// beep.freq(523.251) is used to convert 523.251Hz to the required count
|
||||
beep.tone(beep.freq(523.251), 5);
|
||||
|
||||
commandText("beep.tone(\n beep.freq(523.251),\n 5)");
|
||||
}
|
||||
|
||||
if (arduboy.justPressed(UP_BUTTON)) {
|
||||
// Play a 587.330Hz tone (piano note D5) for 15 frames (600ms at 25 FPS)
|
||||
beep.tone(beep.freq(587.330), 15);
|
||||
|
||||
commandText("beep.tone(\n beep.freq(587.330),\n 15)");
|
||||
}
|
||||
|
||||
if (arduboy.justPressed(RIGHT_BUTTON)) {
|
||||
// Play a 659.255Hz tone (piano note E5) for 50 frames (2s at 25 FPS)
|
||||
beep.tone(beep.freq(659.255), 50);
|
||||
|
||||
commandText("beep.tone(\n beep.freq(659.255),\n 50)");
|
||||
}
|
||||
|
||||
if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
// Play a 698.456Hz tone (piano note F5) until stopped
|
||||
// or replaced by another tone
|
||||
beep.tone(beep.freq(698.456));
|
||||
|
||||
commandText("beep.tone(\n beep.freq(698.456))");
|
||||
}
|
||||
|
||||
if (arduboy.justPressed(A_BUTTON)) {
|
||||
// For short tones with a duration less than a frame time,
|
||||
// or when timer() isn't being used, such as in a menu,
|
||||
// a continuous tone can be played and then stopped after a delay
|
||||
// but note that no other work will be done during the delay.
|
||||
beep.tone(beep.freq(1000)); // Play a 1000Hz tone until stopped
|
||||
arduboy.delayShort(30); // Delay for 30ms
|
||||
beep.noTone(); // Stop the tone
|
||||
|
||||
commandText("beep.tone(\n beep.freq(1000))\n(delay 30ms)\nbeep.noTone()");
|
||||
}
|
||||
|
||||
if (arduboy.justPressed(B_BUTTON)) {
|
||||
beep.noTone(); // Stop the tone if one is playing
|
||||
|
||||
commandText("beep.noTone()");
|
||||
}
|
||||
|
||||
arduboy.println(F("Last command:"));
|
||||
arduboy.print(displayText);
|
||||
|
||||
// The Arduboy2 class's audio subclass controls sound muting.
|
||||
// For this sketch, mute or unmute can be set using the "System Control"
|
||||
// start up feature. (Hold B while powering up then, while still holding B,
|
||||
// press UP to enable sound or DOWN for mute.)
|
||||
if (!arduboy.audio.enabled()) {
|
||||
arduboy.setCursor(22, 40);
|
||||
arduboy.print(F("Sound is MUTED"));
|
||||
}
|
||||
|
||||
arduboy.setCursor(0, 48);
|
||||
// The "duration" variable can be tested for non-zero to determine if a
|
||||
// timed tone is currently playing.
|
||||
if (beep.duration != 0) {
|
||||
arduboy.print(F("A tone is playing"));
|
||||
}
|
||||
else {
|
||||
arduboy.print(F("Continuous tone or\nno tone playing"));
|
||||
}
|
||||
|
||||
arduboy.drawRect(objectX, 40, 6, 6);
|
||||
if (++objectX == WIDTH - 6) {
|
||||
objectX = 0;
|
||||
}
|
||||
|
||||
arduboy.display();
|
||||
}
|
||||
|
||||
void commandText(const char* text) {
|
||||
strncpy(displayText, text, sizeof displayText);
|
||||
displayText[sizeof displayText - 1] = '\0';
|
||||
}
|
||||
|
||||
|
|
@ -1,122 +0,0 @@
|
|||
Creative Commons Legal Code
|
||||
|
||||
CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
authorship and/or a database (each, a "Work").
|
||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for
|
||||
the purpose of contributing to a commons of creative, cultural and
|
||||
scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
||||
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||
and for any purposes, including without limitation commercial purposes.
|
||||
These owners may contribute to the Commons to promote the ideal of a free
|
||||
culture and the further production of creative, cultural and scientific
|
||||
works, or to gain reputation or greater distribution for their Work in
|
||||
part through the use and efforts of others.
|
||||
|
||||
For these and/or other purposes and motivations, and without any
|
||||
expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights ("Copyright and
|
||||
Related Rights"). Copyright and Related Rights include, but are not
|
||||
limited to, the following:
|
||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display,
|
||||
communicate, and translate a Work;
|
||||
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||
iii. publicity and privacy rights pertaining to a person's image or
|
||||
likeness depicted in a Work;
|
||||
iv. rights protecting against unfair competition in regards to a Work,
|
||||
subject to the limitations in paragraph 4(a), below;
|
||||
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||
in a Work;
|
||||
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||
European Parliament and of the Council of 11 March 1996 on the legal
|
||||
protection of databases, and under any national implementation
|
||||
thereof, including any amended or successor version of such
|
||||
directive); and
|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
of action, whether now known or unknown (including existing as well as
|
||||
future claims and causes of action), in the Work (i) in all territories
|
||||
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||
treaty (including future time extensions), (iii) in any current or future
|
||||
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||
including without limitation commercial, advertising or promotional
|
||||
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||
member of the public at large and to the detriment of Affirmer's heirs and
|
||||
successors, fully intending that such Waiver shall not be subject to
|
||||
revocation, rescission, cancellation, termination, or any other legal or
|
||||
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||
as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
||||
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||
maximum duration provided by applicable law or treaty (including future
|
||||
time extensions), (iii) in any current or future medium and for any number
|
||||
of copies, and (iv) for any purpose whatsoever, including without
|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
of the License, and in such case Affirmer hereby affirms that he or she
|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
Rights in the Work or (ii) assert any associated claims and causes of
|
||||
action with respect to the Work, in either case contrary to Affirmer's
|
||||
express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
|
||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
surrendered, licensed or otherwise affected by this document.
|
||||
b. Affirmer offers the Work as-is and makes no representations or
|
||||
warranties of any kind concerning the Work, express, implied,
|
||||
statutory or otherwise, including without limitation warranties of
|
||||
title, merchantability, fitness for a particular purpose, non
|
||||
infringement, or the absence of latent or other defects, accuracy, or
|
||||
the present or absence of errors, whether or not discoverable, all to
|
||||
the greatest extent permissible under applicable law.
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without
|
||||
limitation any person's Copyright and Related Rights in the Work.
|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
consents, permissions or other rights required for any use of the
|
||||
Work.
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
||||
this CC0 or use of the Work.
|
||||
|
||||
|
|
@ -22,10 +22,10 @@ char title[] = "Press Buttons!";
|
|||
byte x;
|
||||
byte y;
|
||||
|
||||
// Width of each character including inter-character space
|
||||
// Width of each charcter including inter-character space
|
||||
#define CHAR_WIDTH 6
|
||||
|
||||
// Height of each character
|
||||
// Height of each charater
|
||||
#define CHAR_HEIGHT 8
|
||||
|
||||
// To get the number of characters, we subtract 1 from the length of
|
||||
|
|
@ -49,7 +49,7 @@ void setup() {
|
|||
//initiate arduboy instance
|
||||
arduboy.begin();
|
||||
|
||||
// here we set the frame rate to 30, we do not need to run at default 60 and
|
||||
// here we set the framerate to 30, we do not need to run at default 60 and
|
||||
// it saves us battery life.
|
||||
arduboy.setFrameRate(30);
|
||||
|
||||
|
|
@ -101,6 +101,6 @@ void loop() {
|
|||
// then we print to screen what is stored in our title variable we declared earlier
|
||||
arduboy.print(title);
|
||||
|
||||
// then we finally we tell the arduboy to display what we just wrote to the display.
|
||||
// then we finaly we tell the arduboy to display what we just wrote to the display.
|
||||
arduboy.display();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Buttons
|
||||
=======
|
||||
|
||||
An example that demonstrates how to capture input from the buttons.
|
||||
A an example that demonstrates how to capture input from the buttons.
|
||||
|
|
|
|||
|
|
@ -1,122 +0,0 @@
|
|||
Creative Commons Legal Code
|
||||
|
||||
CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
authorship and/or a database (each, a "Work").
|
||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for
|
||||
the purpose of contributing to a commons of creative, cultural and
|
||||
scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
||||
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||
and for any purposes, including without limitation commercial purposes.
|
||||
These owners may contribute to the Commons to promote the ideal of a free
|
||||
culture and the further production of creative, cultural and scientific
|
||||
works, or to gain reputation or greater distribution for their Work in
|
||||
part through the use and efforts of others.
|
||||
|
||||
For these and/or other purposes and motivations, and without any
|
||||
expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights ("Copyright and
|
||||
Related Rights"). Copyright and Related Rights include, but are not
|
||||
limited to, the following:
|
||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display,
|
||||
communicate, and translate a Work;
|
||||
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||
iii. publicity and privacy rights pertaining to a person's image or
|
||||
likeness depicted in a Work;
|
||||
iv. rights protecting against unfair competition in regards to a Work,
|
||||
subject to the limitations in paragraph 4(a), below;
|
||||
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||
in a Work;
|
||||
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||
European Parliament and of the Council of 11 March 1996 on the legal
|
||||
protection of databases, and under any national implementation
|
||||
thereof, including any amended or successor version of such
|
||||
directive); and
|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
of action, whether now known or unknown (including existing as well as
|
||||
future claims and causes of action), in the Work (i) in all territories
|
||||
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||
treaty (including future time extensions), (iii) in any current or future
|
||||
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||
including without limitation commercial, advertising or promotional
|
||||
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||
member of the public at large and to the detriment of Affirmer's heirs and
|
||||
successors, fully intending that such Waiver shall not be subject to
|
||||
revocation, rescission, cancellation, termination, or any other legal or
|
||||
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||
as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
||||
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||
maximum duration provided by applicable law or treaty (including future
|
||||
time extensions), (iii) in any current or future medium and for any number
|
||||
of copies, and (iv) for any purpose whatsoever, including without
|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
of the License, and in such case Affirmer hereby affirms that he or she
|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
Rights in the Work or (ii) assert any associated claims and causes of
|
||||
action with respect to the Work, in either case contrary to Affirmer's
|
||||
express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
|
||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
surrendered, licensed or otherwise affected by this document.
|
||||
b. Affirmer offers the Work as-is and makes no representations or
|
||||
warranties of any kind concerning the Work, express, implied,
|
||||
statutory or otherwise, including without limitation warranties of
|
||||
title, merchantability, fitness for a particular purpose, non
|
||||
infringement, or the absence of latent or other defects, accuracy, or
|
||||
the present or absence of errors, whether or not discoverable, all to
|
||||
the greatest extent permissible under applicable law.
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without
|
||||
limitation any person's Copyright and Related Rights in the Work.
|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
consents, permissions or other rights required for any use of the
|
||||
Work.
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
||||
this CC0 or use of the Work.
|
||||
|
||||
|
|
@ -1,127 +0,0 @@
|
|||
/*
|
||||
FontDemo.ino
|
||||
|
||||
This sketch draws all the characters of the library's font as a 16 x 16 block.
|
||||
The bottom half of the block will be initially off screen. An information
|
||||
overlay will be drawn on top of the block showing the X and Y cursor position
|
||||
of the start of the block, the current text wrap state and the current text
|
||||
raw mode state.
|
||||
|
||||
The block can be moved around and off the screen using the direction buttons,
|
||||
to view all the characters and show how the wrap and raw modes behave.
|
||||
|
||||
Controls:
|
||||
Direction Buttons: Move the block 1 pixel.
|
||||
Hold A with Direction Buttons: Continuously move the block.
|
||||
B Button: Toggle text raw mode on and off.
|
||||
Hold A, press B: Toggle text wrap mode on and off.
|
||||
*/
|
||||
|
||||
/*
|
||||
Written in September 2020 by Scott Allen saydisp-git@yahoo.ca
|
||||
|
||||
To the extent possible under law, the author(s) have dedicated all copyright
|
||||
and related and neighboring rights to this software to the public domain
|
||||
worldwide. This software is distributed without any warranty.
|
||||
|
||||
You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
*/
|
||||
|
||||
#include <Arduboy2.h>
|
||||
|
||||
Arduboy2 arduboy;
|
||||
|
||||
constexpr uint8_t charWidth = arduboy.getCharacterWidth() + arduboy.getCharacterSpacing();
|
||||
constexpr uint8_t charHeight = arduboy.getCharacterHeight() + arduboy.getLineSpacing();
|
||||
constexpr uint16_t infoX = charWidth * 8;
|
||||
constexpr uint16_t infoY = charHeight * 2;
|
||||
constexpr uint8_t infoWidth = charWidth * 5;
|
||||
constexpr uint8_t infoBorder = 1;
|
||||
|
||||
int16_t xPos = 0;
|
||||
int16_t yPos = 0;
|
||||
|
||||
void setup() {
|
||||
arduboy.begin();
|
||||
arduboy.setFrameRate(20);
|
||||
|
||||
arduboy.clear();
|
||||
arduboy.print(F("DISPLAY AND MOVE FONT\n\n"
|
||||
" Dpad: move 1\n"
|
||||
"A + Dpad: repeat move\n"
|
||||
" B: toggle raw\n"
|
||||
" A + B: toggle wrap\n\n"
|
||||
" Press A to start"));
|
||||
arduboy.display();
|
||||
|
||||
while (!arduboy.pressed(A_BUTTON)) {
|
||||
arduboy.idle();
|
||||
}
|
||||
}
|
||||
|
||||
void loop() {
|
||||
if (!arduboy.nextFrame()) {
|
||||
return;
|
||||
}
|
||||
|
||||
arduboy.pollButtons();
|
||||
|
||||
if (arduboy.justPressed(B_BUTTON)) {
|
||||
if (arduboy.pressed(A_BUTTON)) {
|
||||
arduboy.setTextWrap(!arduboy.getTextWrap());
|
||||
}
|
||||
else {
|
||||
arduboy.setTextRawMode(!arduboy.getTextRawMode());
|
||||
}
|
||||
}
|
||||
|
||||
if (arduboy.justPressed(UP_BUTTON) ||
|
||||
arduboy.pressed(UP_BUTTON + A_BUTTON)) {
|
||||
--yPos;
|
||||
}
|
||||
if (arduboy.justPressed(DOWN_BUTTON) ||
|
||||
arduboy.pressed(DOWN_BUTTON + A_BUTTON)) {
|
||||
++yPos;
|
||||
}
|
||||
if (arduboy.justPressed(LEFT_BUTTON) ||
|
||||
arduboy.pressed(LEFT_BUTTON | A_BUTTON)) {
|
||||
--xPos;
|
||||
}
|
||||
if (arduboy.justPressed(RIGHT_BUTTON) ||
|
||||
arduboy.pressed(RIGHT_BUTTON | A_BUTTON)) {
|
||||
++xPos;
|
||||
}
|
||||
|
||||
arduboy.clear();
|
||||
|
||||
char code = 0;
|
||||
for (uint8_t i = 0; i < 16; ++i) {
|
||||
arduboy.setCursor(xPos, yPos + (charHeight * i));
|
||||
for (uint8_t j = 0; j < 16; ++j) {
|
||||
arduboy.print(code);
|
||||
++code;
|
||||
}
|
||||
}
|
||||
|
||||
arduboy.fillRect(infoX - infoBorder, infoY - infoBorder,
|
||||
infoWidth + infoBorder, charHeight * 4 + infoBorder);
|
||||
arduboy.setTextColor(BLACK);
|
||||
arduboy.setTextBackground(WHITE);
|
||||
arduboy.setCursor(infoX, infoY);
|
||||
arduboy.print(F("X:"));
|
||||
arduboy.print(xPos);
|
||||
arduboy.setCursor(infoX, infoY + charHeight);
|
||||
arduboy.print(F("Y:"));
|
||||
arduboy.print(yPos);
|
||||
arduboy.setCursor(infoX, infoY + (charHeight * 2));
|
||||
arduboy.print(F("W:"));
|
||||
arduboy.print(arduboy.getTextWrap() ? F("Yes") : F("No"));
|
||||
arduboy.setCursor(infoX, infoY + (charHeight * 3));
|
||||
arduboy.print(F("R:"));
|
||||
arduboy.print(arduboy.getTextRawMode() ? F("Yes") : F("No"));
|
||||
arduboy.setTextColor(WHITE);
|
||||
arduboy.setTextBackground(BLACK);
|
||||
|
||||
arduboy.display();
|
||||
}
|
||||
|
|
@ -23,7 +23,7 @@ void setup() {
|
|||
// initiate arduboy instance
|
||||
arduboy.begin();
|
||||
|
||||
// here we set the frame rate to 15, we do not need to run at
|
||||
// here we set the framerate to 15, we do not need to run at
|
||||
// default 60 and it saves us battery life
|
||||
arduboy.setFrameRate(15);
|
||||
}
|
||||
|
|
@ -46,6 +46,6 @@ void loop() {
|
|||
// then we print to screen what is in the Quotation marks ""
|
||||
arduboy.print(F("Hello, world!"));
|
||||
|
||||
// then we finally we tell the arduboy to display what we just wrote to the display
|
||||
// then we finaly we tell the arduboy to display what we just wrote to the display
|
||||
arduboy.display();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,122 +0,0 @@
|
|||
Creative Commons Legal Code
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CC0 1.0 Universal
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CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
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LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
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2. Waiver. To the greatest extent permitted by, but not in contravention
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|
@ -1,362 +0,0 @@
|
|||
/*
|
||||
RGBled
|
||||
|
||||
This sketch demonstrates controlling the Arduboy's RGB LED,
|
||||
in both analog and digital modes.
|
||||
*/
|
||||
|
||||
/*
|
||||
Written in 2018 by Scott Allen saydisp-git@yahoo.ca
|
||||
|
||||
To the extent possible under law, the author(s) have dedicated all copyright
|
||||
and related and neighboring rights to this software to the public domain
|
||||
worldwide. This software is distributed without any warranty.
|
||||
|
||||
You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
*/
|
||||
|
||||
#include <Arduboy2.h>
|
||||
|
||||
// The frame rate determines the button auto-repeat rate
|
||||
#define FRAME_RATE 25
|
||||
|
||||
// The increment/decrement amount when auto-repeating
|
||||
#define REPEAT_AMOUNT 3
|
||||
|
||||
// Delay time before button auto-repeat starts, in milliseconds
|
||||
#define REPEAT_DELAY 700
|
||||
|
||||
// Calculation of the number of frames to wait before button auto-repeat starts
|
||||
#define DELAY_FRAMES (REPEAT_DELAY / (1000 / FRAME_RATE))
|
||||
|
||||
#define ANALOG false
|
||||
#define DIGITAL true
|
||||
|
||||
#define ANALOG_MAX 255
|
||||
|
||||
// Color array index
|
||||
enum class Color {
|
||||
RED,
|
||||
GREEN,
|
||||
BLUE,
|
||||
COUNT
|
||||
};
|
||||
|
||||
// Map LED color index to LED name
|
||||
const byte LEDpin[(byte)(Color::COUNT)] = {
|
||||
RED_LED,
|
||||
GREEN_LED,
|
||||
BLUE_LED
|
||||
};
|
||||
|
||||
Arduboy2 arduboy;
|
||||
|
||||
// Analog LED values
|
||||
byte analogValue[3] = { 0, 0, 0};
|
||||
// Digital LED states
|
||||
byte digitalState[3] = { RGB_OFF, RGB_OFF, RGB_OFF };
|
||||
|
||||
byte analogSelected = (byte)(Color::RED);
|
||||
byte digitalSelected = (byte)(Color::RED);
|
||||
|
||||
boolean controlMode = ANALOG;
|
||||
|
||||
// Button repeat handling
|
||||
unsigned int delayCount = 0;
|
||||
boolean repeating = false;
|
||||
|
||||
// ============================= SETUP ===================================
|
||||
void setup() {
|
||||
arduboy.begin();
|
||||
arduboy.setFrameRate(FRAME_RATE);
|
||||
analogSet();
|
||||
}
|
||||
// =======================================================================
|
||||
|
||||
|
||||
// =========================== MAIN LOOP =================================
|
||||
void loop() {
|
||||
if (!arduboy.nextFrame()) {
|
||||
return;
|
||||
}
|
||||
|
||||
arduboy.pollButtons();
|
||||
|
||||
// Toggle analog/digital control mode
|
||||
if (arduboy.justPressed(A_BUTTON)) {
|
||||
if ((controlMode = !controlMode) == DIGITAL) {
|
||||
arduboy.freeRGBled();
|
||||
digitalSet();
|
||||
}
|
||||
else {
|
||||
analogSet();
|
||||
}
|
||||
}
|
||||
|
||||
// Reset to Analog mode and all LEDs off
|
||||
if (arduboy.justPressed(B_BUTTON)) {
|
||||
reset();
|
||||
}
|
||||
|
||||
// Handle D-pad buttons for current mode
|
||||
if (controlMode == ANALOG) {
|
||||
modeAnalog();
|
||||
}
|
||||
else {
|
||||
modeDigital();
|
||||
}
|
||||
|
||||
// Handle delay before button auto-repeat starts
|
||||
if ((delayCount != 0) && (--delayCount == 0)) {
|
||||
repeating = true;
|
||||
}
|
||||
|
||||
renderScreen(); // Render and display the entire screen
|
||||
}
|
||||
// =======================================================================
|
||||
|
||||
|
||||
// Analog control
|
||||
void modeAnalog() {
|
||||
if (arduboy.justPressed(RIGHT_BUTTON)) {
|
||||
valueInc(1);
|
||||
startButtonDelay();
|
||||
}
|
||||
else if (arduboy.justPressed(LEFT_BUTTON)) {
|
||||
valueDec(1);
|
||||
startButtonDelay();
|
||||
}
|
||||
else if (repeating && arduboy.pressed(RIGHT_BUTTON)) {
|
||||
valueInc(REPEAT_AMOUNT);
|
||||
}
|
||||
else if (repeating && arduboy.pressed(LEFT_BUTTON)) {
|
||||
valueDec(REPEAT_AMOUNT);
|
||||
}
|
||||
else if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
analogSelectInc();
|
||||
}
|
||||
else if (arduboy.justPressed(UP_BUTTON)) {
|
||||
analogSelectDec();
|
||||
}
|
||||
else if (repeating) {
|
||||
stopButtonRepeat();
|
||||
}
|
||||
}
|
||||
|
||||
// Digital control
|
||||
void modeDigital() {
|
||||
if (arduboy.justPressed(RIGHT_BUTTON) || arduboy.justPressed(LEFT_BUTTON)) {
|
||||
digitalState[digitalSelected] = (digitalState[digitalSelected] == RGB_ON) ?
|
||||
RGB_OFF : RGB_ON;
|
||||
arduboy.digitalWriteRGB(LEDpin[digitalSelected],
|
||||
digitalState[digitalSelected]);
|
||||
}
|
||||
else if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
digitalSelectInc();
|
||||
}
|
||||
else if (arduboy.justPressed(UP_BUTTON)) {
|
||||
digitalSelectDec();
|
||||
}
|
||||
}
|
||||
|
||||
// Reset to analog mode and turn all LEDs off
|
||||
void reset() {
|
||||
digitalState[(byte)(Color::RED)] = RGB_OFF;
|
||||
digitalState[(byte)(Color::GREEN)] = RGB_OFF;
|
||||
digitalState[(byte)(Color::BLUE)] = RGB_OFF;
|
||||
digitalSet();
|
||||
|
||||
analogValue[(byte)(Color::RED)] = 0;
|
||||
analogValue[(byte)(Color::GREEN)] = 0;
|
||||
analogValue[(byte)(Color::BLUE)] = 0;
|
||||
analogSet();
|
||||
|
||||
digitalSelected = (byte)(Color::RED);
|
||||
analogSelected = (byte)(Color::RED);
|
||||
|
||||
controlMode = ANALOG;
|
||||
}
|
||||
|
||||
// Increment the selected analog LED value by the specified amount
|
||||
// and update the LED
|
||||
void valueInc(byte amount) {
|
||||
if ((ANALOG_MAX - analogValue[analogSelected]) <= amount) {
|
||||
analogValue[analogSelected] = ANALOG_MAX;
|
||||
}
|
||||
else {
|
||||
analogValue[analogSelected] += amount;
|
||||
}
|
||||
|
||||
arduboy.setRGBled(LEDpin[analogSelected], analogValue[analogSelected]);
|
||||
}
|
||||
|
||||
// Decrement the selected analog LED value by the specified amount
|
||||
// and update the LED
|
||||
void valueDec(byte amount) {
|
||||
if (analogValue[analogSelected] <= amount) {
|
||||
analogValue[analogSelected] = 0;
|
||||
}
|
||||
else {
|
||||
analogValue[analogSelected] -= amount;
|
||||
}
|
||||
|
||||
arduboy.setRGBled(LEDpin[analogSelected], analogValue[analogSelected]);
|
||||
}
|
||||
|
||||
// Select the next analog color index with wrap
|
||||
void analogSelectInc() {
|
||||
selectInc(analogSelected);
|
||||
}
|
||||
|
||||
// Select the previous analog color index with wrap
|
||||
void analogSelectDec() {
|
||||
selectDec(analogSelected);
|
||||
}
|
||||
|
||||
// Select the next digital color index with wrap
|
||||
void digitalSelectInc() {
|
||||
selectInc(digitalSelected);
|
||||
}
|
||||
|
||||
// Select the previous digital color index with wrap
|
||||
void digitalSelectDec() {
|
||||
selectDec(digitalSelected);
|
||||
}
|
||||
|
||||
// Select the next color index with wrap
|
||||
void selectInc(byte &index) {
|
||||
if (++index == (byte)(Color::COUNT)) {
|
||||
index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Select the previous color index with wrap
|
||||
void selectDec(byte &index) {
|
||||
if (index == 0) {
|
||||
index = ((byte)(Color::COUNT) - 1);
|
||||
}
|
||||
else {
|
||||
index--;
|
||||
}
|
||||
}
|
||||
|
||||
// Update all LEDs in analog mode
|
||||
void analogSet() {
|
||||
arduboy.setRGBled(analogValue[(byte)(Color::RED)],
|
||||
analogValue[(byte)(Color::GREEN)],
|
||||
analogValue[(byte)(Color::BLUE)]);
|
||||
}
|
||||
|
||||
// Update all LEDs in digital mode
|
||||
void digitalSet() {
|
||||
arduboy.digitalWriteRGB(digitalState[(byte)(Color::RED)],
|
||||
digitalState[(byte)(Color::GREEN)],
|
||||
digitalState[(byte)(Color::BLUE)]);
|
||||
}
|
||||
|
||||
// Start the button auto-repeat delay
|
||||
void startButtonDelay() {
|
||||
delayCount = DELAY_FRAMES;
|
||||
repeating = false;
|
||||
}
|
||||
|
||||
// Stop the button auto-repeat or delay
|
||||
void stopButtonRepeat() {
|
||||
delayCount = 0;
|
||||
repeating = false;
|
||||
}
|
||||
|
||||
// Render and display the screen
|
||||
void renderScreen() {
|
||||
arduboy.setCursor(12, 0);
|
||||
arduboy.print(F("RGB LED"));
|
||||
arduboy.setCursor(15, 56);
|
||||
arduboy.print(F("A:Mode B:Reset"));
|
||||
arduboy.setCursor(74, 0);
|
||||
|
||||
if (controlMode == ANALOG) {
|
||||
arduboy.print(F(" Analog"));
|
||||
drawAnalog(9, Color::RED, "Red:");
|
||||
drawAnalog(25, Color::GREEN, "Green:");
|
||||
drawAnalog(41, Color::BLUE, "Blue:");
|
||||
}
|
||||
else { // Digital
|
||||
arduboy.print(F("Digital"));
|
||||
drawDigital(9, Color::RED, "Red:");
|
||||
drawDigital(25, Color::GREEN, "Green:");
|
||||
drawDigital(41, Color::BLUE, "Blue:");
|
||||
}
|
||||
|
||||
arduboy.display(CLEAR_BUFFER);
|
||||
}
|
||||
|
||||
// Draw the information for one analog color
|
||||
void drawAnalog(int y, Color color, const char* name) {
|
||||
byte value = analogValue[(byte)color];
|
||||
|
||||
arduboy.setCursor(0, y);
|
||||
arduboy.print(name);
|
||||
arduboy.setCursor(42, y);
|
||||
printValue(value);
|
||||
if (analogSelected == (byte)color) {
|
||||
arduboy.print(F(" <--"));
|
||||
}
|
||||
drawBar(y + 8, color, value);
|
||||
}
|
||||
|
||||
// Draw the value bar for an analog color
|
||||
void drawBar(int y, Color color, byte value) {
|
||||
byte barLength = value / 2;
|
||||
|
||||
if (barLength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (analogSelected == (byte)color) {
|
||||
arduboy.fillRect(0, y, barLength, 5);
|
||||
}
|
||||
else {
|
||||
arduboy.drawRect(0, y, barLength, 5);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the information for one digital color
|
||||
void drawDigital(int y, Color color, const char* name) {
|
||||
byte state = digitalState[(byte)color];
|
||||
|
||||
arduboy.setCursor(34, y + 3);
|
||||
arduboy.print(name);
|
||||
arduboy.setCursor(76, y + 3);
|
||||
if (state == RGB_ON) {
|
||||
arduboy.print(F("ON "));
|
||||
arduboy.fillCircle(22, y + 6, 4);
|
||||
}
|
||||
else {
|
||||
arduboy.print(F("OFF"));
|
||||
arduboy.drawCircle(22, y + 6, 4);
|
||||
}
|
||||
|
||||
if (digitalSelected == (byte)color) {
|
||||
arduboy.print(F(" <--"));
|
||||
arduboy.drawRect(16, y, 13, 13);
|
||||
}
|
||||
}
|
||||
|
||||
// Print a byte in decimal and hex
|
||||
void printValue(byte val) {
|
||||
if (val < 100) {
|
||||
arduboy.print(' ');
|
||||
}
|
||||
if (val < 10) {
|
||||
arduboy.print(' ');
|
||||
}
|
||||
arduboy.print(val);
|
||||
|
||||
arduboy.print(F(" 0x"));
|
||||
if (val < 0x10) {
|
||||
arduboy.print('0');
|
||||
}
|
||||
arduboy.print(val, HEX);
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,835 @@
|
|||
// =======================================================================
|
||||
// Manage an Arduboy's unit name and ID stored in the system EEPROM area
|
||||
// =======================================================================
|
||||
|
||||
/*
|
||||
----------------------------------------------------------------------------
|
||||
The area in EEPROM reserved by the library for global system use includes
|
||||
space to store a Unit Name and Unit ID. These can be read by sketches,
|
||||
using the readUnitName() and readUnitID() functions. Also, the Arduboy2
|
||||
class will display the Unit Name at the end of the boot logo sequence,
|
||||
if possible, during start up.
|
||||
|
||||
This sketch allows the Unit Name and Unit ID to be set or changed and saved.
|
||||
----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// Version 2.0
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
Copyright (c) 2017, Scott Allen
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
3. Neither the name of the copyright holders nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY EXPRESS OR
|
||||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <Arduboy2.h>
|
||||
|
||||
// The frame rate determines the button auto-repeat rate for unit name entry
|
||||
#define FRAME_RATE 10
|
||||
|
||||
// The unit ID auto-repeat rate is slowed, compared to the unit name rate, by
|
||||
// repeating only once per the defined number of frames
|
||||
#define ID_REPEAT_FRAMES 3
|
||||
|
||||
// Delay time before button auto-repeat starts, in milliseconds
|
||||
#define REPEAT_DELAY 700
|
||||
|
||||
// All the constant stings
|
||||
const char StrName[] PROGMEM = "NAME";
|
||||
const char StrID[] PROGMEM = "ID";
|
||||
const char StrYes[] PROGMEM = "YES";
|
||||
const char StrNo[] PROGMEM = "NO";
|
||||
const char StrSaveQ[] PROGMEM = "SAVE?";
|
||||
const char StrSaved[] PROGMEM = "SAVED";
|
||||
const char StrShowNameQ1[] PROGMEM = "Show Unit Name";
|
||||
const char StrShowNameQ2[] PROGMEM = "on logo screen?";
|
||||
const char StrBtnChangeName[] PROGMEM = "UP:change Unit Name";
|
||||
const char StrBtnChangeID[] PROGMEM = "DOWN:change Unit ID";
|
||||
const char StrBtnShowName[] PROGMEM = "LEFT:set \"show name\"";
|
||||
const char StrBtnMenu[] PROGMEM = "A:menu";
|
||||
const char StrBtnSave[] PROGMEM = "B:save";
|
||||
const char StrBtnYes[] PROGMEM = "A:yes";
|
||||
const char StrBtnNo[] PROGMEM = "B:no";
|
||||
const char StrBtnTestLogo[] PROGMEM = "DOWN:test boot logo";
|
||||
const char StrHex[] PROGMEM = "hex";
|
||||
const char StrDecimal[] PROGMEM = "decimal";
|
||||
|
||||
#define CHAR_WIDTH 6
|
||||
#define CHAR_HEIGHT 8
|
||||
#define SMALL_SPACE 4 // The number of pixels for a small space between groups
|
||||
|
||||
// Defines for text and field locations
|
||||
#define MENU_BTN_CHANGE_NAME_X 0
|
||||
#define MENU_BTN_CHANGE_NAME_Y 0
|
||||
#define MENU_NAME_X centerStrLen(ARDUBOY_UNIT_NAME_LEN)
|
||||
#define MENU_NAME_Y (MENU_BTN_CHANGE_NAME_Y + CHAR_HEIGHT + 3)
|
||||
|
||||
#define MENU_BTN_CHANGE_ID_X 0
|
||||
#define MENU_BTN_CHANGE_ID_Y 26
|
||||
#define MENU_HEADING_HEX_X (centerStr_P(StrHex) - (WIDTH / 4))
|
||||
#define MENU_HEADING_DECIMAL_X (centerStr_P(StrDecimal) + (WIDTH / 4))
|
||||
#define MENU_HEADINGS_Y (MENU_BTN_CHANGE_ID_Y + CHAR_HEIGHT + 1)
|
||||
#define MENU_ID_HEX_X (centerStrLen(5) - (WIDTH / 4))
|
||||
#define MENU_ID_DECIMAL_X (centerStrLen(5) + (WIDTH / 4))
|
||||
#define MENU_ID_Y (MENU_HEADINGS_Y + CHAR_HEIGHT + 1)
|
||||
|
||||
#define MENU_BTN_SHOW_NAME_X 0
|
||||
#define MENU_BTN_SHOW_NAME_Y 56
|
||||
|
||||
|
||||
#define NAME_TITLE_X centerStr_P(StrName)
|
||||
#define NAME_TITLE_Y 0
|
||||
|
||||
#define NAME_BTN_MENU_X 0
|
||||
#define NAME_BTN_MENU_Y 0
|
||||
#define NAME_BTN_SAVE_X rightStr_P(StrBtnSave)
|
||||
#define NAME_BTN_SAVE_Y NAME_BTN_MENU_Y
|
||||
|
||||
#define NAME_LARGE_X centerStrLen(ARDUBOY_UNIT_NAME_LEN * 2)
|
||||
#define NAME_LARGE_Y 11
|
||||
|
||||
#define NAME_HEX_X 0
|
||||
#define NAME_HEX_Y 40
|
||||
#define NAME_DECIMAL_X 0
|
||||
#define NAME_DECIMAL_Y 54
|
||||
|
||||
#define NAME_BTN_YES_X 0
|
||||
#define NAME_BTN_YES_Y 0
|
||||
#define NAME_BTN_NO_X rightStr_P(StrBtnNo)
|
||||
#define NAME_BTN_NO_Y NAME_BTN_YES_Y
|
||||
|
||||
#define NAME_SAVE_Q_X (centerStr_P(StrSaveQ) - ((6 * CHAR_WIDTH) + (CHAR_WIDTH / 2)))
|
||||
#define NAME_SAVE_Q_Y (NAME_LARGE_Y + (CHAR_HEIGHT / 2) + 3)
|
||||
#define NAME_SAVE_X (NAME_SAVE_Q_X + ((strlen_P(StrSaveQ) * CHAR_WIDTH) + CHAR_WIDTH))
|
||||
#define NAME_SAVE_Y (NAME_LARGE_Y + 3)
|
||||
|
||||
|
||||
#define ID_TITLE_X centerStr_P(StrID)
|
||||
#define ID_TITLE_Y 0
|
||||
|
||||
#define ID_BTN_MENU_X 0
|
||||
#define ID_BTN_MENU_Y 0
|
||||
#define ID_BTN_SAVE_X rightStr_P(StrBtnSave)
|
||||
#define ID_BTN_SAVE_Y ID_BTN_MENU_Y
|
||||
|
||||
#define ID_LARGE_X centerStrLen(5 * 2)
|
||||
#define ID_LARGE_Y 13
|
||||
|
||||
#define ID_2_DECIMAL_X 12
|
||||
#define ID_2_DECIMAL_Y 38
|
||||
#define ID_DECIMAL_X (WIDTH - (CHAR_WIDTH * 5 + 12))
|
||||
#define ID_DECIMAL_Y ID_2_DECIMAL_Y
|
||||
|
||||
#define ID_BINARY_X 0
|
||||
#define ID_BINARY_Y 54
|
||||
|
||||
#define ID_BTN_YES_X 0
|
||||
#define ID_BTN_YES_Y 0
|
||||
#define ID_BTN_NO_X rightStr_P(StrBtnNo)
|
||||
#define ID_BTN_NO_Y ID_BTN_YES_Y
|
||||
|
||||
#define ID_SAVE_Q_X (centerStr_P(StrSaveQ) - ((5 * CHAR_WIDTH) + (CHAR_WIDTH / 2)))
|
||||
#define ID_SAVE_Q_Y (ID_LARGE_Y + (CHAR_HEIGHT / 2) + 1)
|
||||
#define ID_SAVE_X (ID_SAVE_Q_X + ((strlen_P(StrSaveQ) * CHAR_WIDTH) + CHAR_WIDTH))
|
||||
#define ID_SAVE_Y (ID_LARGE_Y + 1)
|
||||
|
||||
#define SHOW_NAME_BTN_MENU_X 0
|
||||
#define SHOW_NAME_BTN_MENU_Y 0
|
||||
#define SHOW_NAME_BTN_SAVE_X rightStr_P(StrBtnSave)
|
||||
#define SHOW_NAME_BTN_SAVE_Y SHOW_NAME_BTN_MENU_Y
|
||||
#define SHOW_NAME_Q_1_X centerStr_P(StrShowNameQ1)
|
||||
#define SHOW_NAME_Q_1_Y 12
|
||||
#define SHOW_NAME_Q_2_X centerStr_P(StrShowNameQ2)
|
||||
#define SHOW_NAME_Q_2_Y (SHOW_NAME_Q_1_Y + 8)
|
||||
#define SHOW_NAME_YES_X ((WIDTH / 2) - ((strlen_P(StrYes) + 1) * CHAR_WIDTH * 2))
|
||||
#define SHOW_NAME_YES_Y 34
|
||||
#define SHOW_NAME_NO_X ((WIDTH / 2) + (CHAR_WIDTH * 2))
|
||||
#define SHOW_NAME_NO_Y SHOW_NAME_YES_Y
|
||||
#define SHOW_NAME_TEST_X 0
|
||||
#define SHOW_NAME_TEST_Y 56
|
||||
#define SHOW_NAME_SAVED_X centerStr2_P(StrSaved)
|
||||
#define SHOW_NAME_SAVED_Y ((HEIGHT / 2) - CHAR_HEIGHT)
|
||||
|
||||
// Calculation of the number of frames to wait before button auto-repeat starts
|
||||
#define DELAY_FRAMES (REPEAT_DELAY / (1000 / FRAME_RATE))
|
||||
|
||||
// The Arduino "magic" has trouble creating prototypes for functions called
|
||||
// by pointers, so they're declared here manually
|
||||
void stateMain(), stateName(), stateID(), stateShowName();
|
||||
void stateSaveName(), stateSaveID();
|
||||
void screenMain(), screenName(), screenID(), screenShowName();
|
||||
void screenSaveName(), screenSaveID();
|
||||
|
||||
Arduboy2 arduboy;
|
||||
|
||||
char unitName[ARDUBOY_UNIT_NAME_LEN + 1];
|
||||
byte nameIndex;
|
||||
|
||||
uint16_t unitID;
|
||||
byte idIndex;
|
||||
|
||||
boolean showNameFlag;
|
||||
|
||||
// Assign numbers for each state/screen
|
||||
enum State : byte {
|
||||
sMain,
|
||||
sName,
|
||||
sID,
|
||||
sShowName,
|
||||
sSaveName,
|
||||
sSaveID,
|
||||
sMAX = sSaveID
|
||||
};
|
||||
|
||||
byte currentState;
|
||||
|
||||
// Function pointer array for button handling
|
||||
void (*stateFunc[sMAX + 1])() = {
|
||||
stateMain,
|
||||
stateName,
|
||||
stateID,
|
||||
stateShowName,
|
||||
stateSaveName,
|
||||
stateSaveID
|
||||
};
|
||||
|
||||
// Function pointer array for screen drawing
|
||||
void (*screenFunc[sMAX + 1])() = {
|
||||
screenMain,
|
||||
screenName,
|
||||
screenID,
|
||||
screenShowName,
|
||||
screenSaveName,
|
||||
screenSaveID
|
||||
};
|
||||
|
||||
unsigned int delayCount = 0;
|
||||
boolean repeating = false;
|
||||
|
||||
|
||||
// ============================= SETUP ===================================
|
||||
void setup() {
|
||||
arduboy.begin();
|
||||
arduboy.setFrameRate(FRAME_RATE);
|
||||
setState(sMain);
|
||||
}
|
||||
// =======================================================================
|
||||
|
||||
|
||||
// =========================== MAIN LOOP =================================
|
||||
void loop() {
|
||||
if (!arduboy.nextFrame()) {
|
||||
return;
|
||||
}
|
||||
|
||||
arduboy.pollButtons();
|
||||
|
||||
(*stateFunc[currentState])();
|
||||
|
||||
if ((delayCount != 0) && (--delayCount == 0)) {
|
||||
repeating = true;
|
||||
}
|
||||
}
|
||||
// =======================================================================
|
||||
|
||||
|
||||
// ------------------------- Program States ------------------------------
|
||||
|
||||
// Set to the given state and display the screen for that state
|
||||
// Can be called with the current state to update the current screen
|
||||
void setState(byte newState) {
|
||||
currentState = newState;
|
||||
stopButtonRepeat();
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// STATE: Main selection screen
|
||||
void stateMain() {
|
||||
if (arduboy.justPressed(UP_BUTTON)) {
|
||||
setState(sName);
|
||||
}
|
||||
else if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
setState(sID);
|
||||
}
|
||||
else if (arduboy.justPressed(LEFT_BUTTON)) {
|
||||
setState(sShowName);
|
||||
}
|
||||
}
|
||||
|
||||
// STATE: Change unit name
|
||||
void stateName() {
|
||||
if (arduboy.justPressed(UP_BUTTON)) {
|
||||
nameCharInc();
|
||||
startButtonDelay();
|
||||
}
|
||||
else if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
nameCharDec();
|
||||
startButtonDelay();
|
||||
}
|
||||
else if (repeating && arduboy.pressed(UP_BUTTON)) {
|
||||
nameCharInc();
|
||||
}
|
||||
else if (repeating && arduboy.pressed(DOWN_BUTTON)) {
|
||||
nameCharDec();
|
||||
}
|
||||
else if (arduboy.justPressed(RIGHT_BUTTON)) {
|
||||
nameCursorRight();
|
||||
}
|
||||
else if (arduboy.justPressed(LEFT_BUTTON)) {
|
||||
nameCursorLeft();
|
||||
}
|
||||
else if (arduboy.justPressed(A_BUTTON)) {
|
||||
setState(sMain);
|
||||
}
|
||||
else if (arduboy.justPressed(B_BUTTON)) {
|
||||
setState(sSaveName);
|
||||
}
|
||||
else if (repeating) {
|
||||
stopButtonRepeat();
|
||||
}
|
||||
}
|
||||
|
||||
// STATE: Change unit ID
|
||||
void stateID() {
|
||||
if (arduboy.justPressed(UP_BUTTON)) {
|
||||
idDigitInc();
|
||||
startButtonDelay();
|
||||
}
|
||||
else if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
idDigitDec();
|
||||
startButtonDelay();
|
||||
}
|
||||
else if (repeating && arduboy.pressed(UP_BUTTON)) {
|
||||
if (arduboy.everyXFrames(ID_REPEAT_FRAMES)) {
|
||||
idDigitInc();
|
||||
}
|
||||
}
|
||||
else if (repeating && arduboy.pressed(DOWN_BUTTON)) {
|
||||
if (arduboy.everyXFrames(ID_REPEAT_FRAMES)) {
|
||||
idDigitDec();
|
||||
}
|
||||
}
|
||||
else if (arduboy.justPressed(RIGHT_BUTTON)) {
|
||||
idCursorRight();
|
||||
}
|
||||
else if (arduboy.justPressed(LEFT_BUTTON)) {
|
||||
idCursorLeft();
|
||||
}
|
||||
else if (arduboy.justPressed(A_BUTTON)) {
|
||||
setState(sMain);
|
||||
}
|
||||
else if (arduboy.justPressed(B_BUTTON)) {
|
||||
setState(sSaveID);
|
||||
}
|
||||
else if (repeating) {
|
||||
stopButtonRepeat();
|
||||
}
|
||||
}
|
||||
|
||||
// STATE: Set "Show Unit Name" flag
|
||||
void stateShowName() {
|
||||
if (arduboy.justPressed(RIGHT_BUTTON)) {
|
||||
showNameToggle();
|
||||
}
|
||||
else if (arduboy.justPressed(LEFT_BUTTON)) {
|
||||
showNameToggle();
|
||||
}
|
||||
else if (arduboy.justPressed(A_BUTTON)) {
|
||||
setState(sMain);
|
||||
}
|
||||
else if (arduboy.justPressed(B_BUTTON)) {
|
||||
saveShowName();
|
||||
setState(sShowName);
|
||||
}
|
||||
else if (arduboy.justPressed(DOWN_BUTTON)) {
|
||||
showNameFlag = arduboy.readShowUnitNameFlag();
|
||||
arduboy.bootLogo();
|
||||
delay(1000);
|
||||
setState(sShowName);
|
||||
}
|
||||
}
|
||||
|
||||
// STATE: Prompt to save the unit name
|
||||
void stateSaveName() {
|
||||
if (arduboy.justPressed(A_BUTTON)) {
|
||||
arduboy.writeUnitName(unitName);
|
||||
setState(sMain);
|
||||
}
|
||||
else if (arduboy.justPressed(B_BUTTON)) {
|
||||
setState(sName);
|
||||
}
|
||||
}
|
||||
|
||||
// STATE: Prompt to save the unit ID
|
||||
void stateSaveID() {
|
||||
if (arduboy.justPressed(A_BUTTON)) {
|
||||
arduboy.writeUnitID(unitID);
|
||||
setState(sMain);
|
||||
}
|
||||
else if (arduboy.justPressed(B_BUTTON)) {
|
||||
setState(sID);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------- Screen Display ------------------------------
|
||||
|
||||
// Display the screen for the current state
|
||||
void drawScreen() {
|
||||
arduboy.clear();
|
||||
(*screenFunc[currentState])();
|
||||
arduboy.display();
|
||||
}
|
||||
|
||||
// DISPLAY: Main screen
|
||||
void screenMain() {
|
||||
readEEPROM();
|
||||
nameIndex = idIndex = 0;
|
||||
|
||||
printStr_P(MENU_BTN_CHANGE_NAME_X, MENU_BTN_CHANGE_NAME_Y, StrBtnChangeName);
|
||||
printName(MENU_NAME_X, MENU_NAME_Y);
|
||||
|
||||
printStr_P(MENU_BTN_CHANGE_ID_X, MENU_BTN_CHANGE_ID_Y, StrBtnChangeID);
|
||||
printStr_P(MENU_HEADING_HEX_X, MENU_HEADINGS_Y, StrHex);
|
||||
printStr_P(MENU_HEADING_DECIMAL_X, MENU_HEADINGS_Y, StrDecimal);
|
||||
printIDHex(MENU_ID_HEX_X, MENU_ID_Y);
|
||||
printIDDecimal(MENU_ID_DECIMAL_X, MENU_ID_Y);
|
||||
|
||||
printStr_P(MENU_BTN_SHOW_NAME_X, MENU_BTN_SHOW_NAME_Y, StrBtnShowName);
|
||||
}
|
||||
|
||||
// DISPLAY: Change unit name
|
||||
void screenName() {
|
||||
printNameScreenCommon();
|
||||
printStr_P(NAME_BTN_MENU_X, NAME_BTN_MENU_Y, StrBtnMenu);
|
||||
printStr_P(NAME_BTN_SAVE_X, NAME_BTN_SAVE_Y, StrBtnSave);
|
||||
printNameLarge(NAME_LARGE_X, NAME_LARGE_Y);
|
||||
printNameUnderline(NAME_LARGE_X, NAME_LARGE_Y);
|
||||
printNameCursors();
|
||||
}
|
||||
|
||||
// DISPLAY: Change unit ID
|
||||
void screenID() {
|
||||
printIDScreenCommon();
|
||||
printStr_P(ID_BTN_MENU_X, ID_BTN_MENU_Y, StrBtnMenu);
|
||||
printStr_P(ID_BTN_SAVE_X, ID_BTN_SAVE_Y, StrBtnSave);
|
||||
printIDLarge(ID_LARGE_X, ID_LARGE_Y);
|
||||
printIDCursors();
|
||||
}
|
||||
|
||||
// DISPLAY: Set "Show Unit Name" flag
|
||||
void screenShowName() {
|
||||
printStr_P(SHOW_NAME_BTN_MENU_X, SHOW_NAME_BTN_MENU_Y, StrBtnMenu);
|
||||
printStr_P(SHOW_NAME_BTN_SAVE_X, SHOW_NAME_BTN_SAVE_Y, StrBtnSave);
|
||||
printStr_P(SHOW_NAME_Q_1_X, SHOW_NAME_Q_1_Y, StrShowNameQ1);
|
||||
printStr_P(SHOW_NAME_Q_2_X, SHOW_NAME_Q_2_Y, StrShowNameQ2);
|
||||
arduboy.setTextSize(2);
|
||||
printStr_P(SHOW_NAME_YES_X, SHOW_NAME_YES_Y, StrYes);
|
||||
printStr_P(SHOW_NAME_NO_X, SHOW_NAME_NO_Y, StrNo);
|
||||
arduboy.setTextSize(1);
|
||||
printShowNameCursor();
|
||||
printStr_P(SHOW_NAME_TEST_X, SHOW_NAME_TEST_Y, StrBtnTestLogo);
|
||||
}
|
||||
|
||||
// DISPLAY: Prompt to save the unit name
|
||||
void screenSaveName() {
|
||||
printNameScreenCommon();
|
||||
printStr_P(NAME_BTN_YES_X, NAME_BTN_YES_Y, StrBtnYes);
|
||||
printStr_P(NAME_BTN_NO_X, NAME_BTN_NO_Y, StrBtnNo);
|
||||
printSavePrompt(NAME_SAVE_Q_X, NAME_SAVE_Q_Y);
|
||||
printNameLarge(NAME_SAVE_X, NAME_SAVE_Y);
|
||||
}
|
||||
|
||||
// DISPLAY: Prompt to save the unit ID
|
||||
void screenSaveID() {
|
||||
printIDScreenCommon();
|
||||
printStr_P(ID_BTN_YES_X, ID_BTN_YES_Y, StrBtnYes);
|
||||
printStr_P(ID_BTN_NO_X, ID_BTN_NO_Y, StrBtnNo);
|
||||
printSavePrompt(ID_SAVE_Q_X, ID_SAVE_Q_Y);
|
||||
printIDLarge(ID_SAVE_X, ID_SAVE_Y);
|
||||
}
|
||||
|
||||
// Save the "Show Unit Name" flag and overlay the "SAVED" message on the screen
|
||||
void saveShowName() {
|
||||
arduboy.writeShowUnitNameFlag(showNameFlag);
|
||||
arduboy.fillRect(SHOW_NAME_SAVED_X - 4, SHOW_NAME_SAVED_Y - 4,
|
||||
strlen_P(StrSaved) * CHAR_WIDTH * 2 + 6, CHAR_HEIGHT * 2 + 6);
|
||||
arduboy.setTextColor(BLACK);
|
||||
arduboy.setTextBackground(WHITE);
|
||||
arduboy.setTextSize(2);
|
||||
printStr_P(SHOW_NAME_SAVED_X, SHOW_NAME_SAVED_Y, StrSaved);
|
||||
arduboy.setTextSize(1);
|
||||
arduboy.setTextColor(WHITE);
|
||||
arduboy.setTextBackground(BLACK);
|
||||
arduboy.display();
|
||||
delay(1000);
|
||||
}
|
||||
|
||||
// --------------------- Printing Functions ------------------------------
|
||||
|
||||
// Print the name entry screen common information
|
||||
void printNameScreenCommon() {
|
||||
printStr_P(NAME_TITLE_X, NAME_TITLE_Y, StrName);
|
||||
printNameHex(NAME_HEX_X, NAME_HEX_Y);
|
||||
printNameDecimal(NAME_DECIMAL_X, NAME_DECIMAL_Y);
|
||||
}
|
||||
|
||||
// Print the name entry screen common information
|
||||
void printIDScreenCommon() {
|
||||
printStr_P(ID_TITLE_X, ID_TITLE_Y, StrID);
|
||||
printIDDecimalBytes(ID_2_DECIMAL_X, ID_2_DECIMAL_Y);
|
||||
printIDDecimal(ID_DECIMAL_X, ID_DECIMAL_Y);
|
||||
printIDBinary(ID_BINARY_X, ID_BINARY_Y);
|
||||
}
|
||||
|
||||
// Print the name screen cursors
|
||||
void printNameCursors() {
|
||||
arduboy.fillRect(NAME_LARGE_X + (nameIndex * CHAR_WIDTH * 2),
|
||||
NAME_LARGE_Y + (CHAR_HEIGHT * 2) + 2,
|
||||
(CHAR_WIDTH * 2) - 2, 2);
|
||||
|
||||
arduboy.drawFastHLine(NAME_HEX_X +
|
||||
(nameIndex * (CHAR_WIDTH * 3 + SMALL_SPACE)),
|
||||
NAME_HEX_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 3 - 1);
|
||||
|
||||
arduboy.drawFastHLine(NAME_DECIMAL_X +
|
||||
(nameIndex * (CHAR_WIDTH * 3 + SMALL_SPACE)),
|
||||
NAME_DECIMAL_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 3 - 1);
|
||||
}
|
||||
|
||||
// Print the ID screen cursors
|
||||
void printIDCursors() {
|
||||
arduboy.fillRect(ID_LARGE_X + ((idIndex + 1) * (CHAR_WIDTH * 2)),
|
||||
ID_LARGE_Y + (CHAR_HEIGHT * 2),
|
||||
(CHAR_WIDTH * 2) - 2, 2);
|
||||
|
||||
arduboy.drawFastHLine(ID_2_DECIMAL_X +
|
||||
((idIndex / 2) * (CHAR_WIDTH * 3 + SMALL_SPACE)),
|
||||
ID_2_DECIMAL_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 3 - 1);
|
||||
|
||||
arduboy.drawFastHLine(ID_DECIMAL_X, ID_DECIMAL_Y + CHAR_HEIGHT + 1,
|
||||
CHAR_WIDTH * 5 - 1);
|
||||
|
||||
arduboy.drawFastHLine((ID_BINARY_X + CHAR_WIDTH + SMALL_SPACE) +
|
||||
(idIndex * (CHAR_WIDTH * 4 + SMALL_SPACE)),
|
||||
ID_BINARY_Y + CHAR_HEIGHT + 1, CHAR_WIDTH * 4 - 1);
|
||||
}
|
||||
|
||||
// Print the current "Show Unit Name" cursor
|
||||
void printShowNameCursor() {
|
||||
if (showNameFlag) {
|
||||
arduboy.fillRect(SHOW_NAME_YES_X, SHOW_NAME_YES_Y + (CHAR_HEIGHT * 2),
|
||||
(strlen_P(StrYes) * CHAR_WIDTH - 1) * 2, 2);
|
||||
}
|
||||
else {
|
||||
arduboy.fillRect(SHOW_NAME_NO_X, SHOW_NAME_NO_Y + (CHAR_HEIGHT * 2),
|
||||
(strlen_P(StrNo) * CHAR_WIDTH - 1) * 2, 2);
|
||||
}
|
||||
}
|
||||
|
||||
// Print the unit name in normal size including an extent underline
|
||||
// at the given location
|
||||
void printName(int x, int y) {
|
||||
printStr(x, y, unitName);
|
||||
|
||||
y += (CHAR_HEIGHT + 1);
|
||||
for (byte i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++, x += CHAR_WIDTH) {
|
||||
arduboy.drawFastHLine(x, y, CHAR_WIDTH - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Print the unit name in large size at the given location
|
||||
void printNameLarge(int x, int y) {
|
||||
arduboy.setTextSize(2);
|
||||
printStr(x, y, unitName);
|
||||
arduboy.setTextSize(1);
|
||||
}
|
||||
|
||||
// Add a line below the large name showing the current length
|
||||
// Coordinates are for the name itself
|
||||
void printNameUnderline(int x, int y) {
|
||||
int lWidth;
|
||||
|
||||
if (unitName[0] != 0) {
|
||||
x -= 1;
|
||||
y += ((CHAR_HEIGHT * 2) + 6);
|
||||
lWidth = (strlen(unitName) * (CHAR_WIDTH * 2));
|
||||
arduboy.drawPixel(x, y);
|
||||
arduboy.drawPixel(x + lWidth - 1, y);
|
||||
arduboy.drawFastHLine(x, y + 1, lWidth);
|
||||
}
|
||||
}
|
||||
|
||||
// Print the unit name in hex at the given location
|
||||
void printNameHex(int x, int y) {
|
||||
for (byte i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++) {
|
||||
printHex8(x, y, unitName[i]);
|
||||
x += CHAR_WIDTH * 3 + SMALL_SPACE;
|
||||
}
|
||||
}
|
||||
|
||||
// Print the unit name in decimal at the given location
|
||||
void printNameDecimal(int x, int y) {
|
||||
for (byte i = 0; i < ARDUBOY_UNIT_NAME_LEN; i++) {
|
||||
printDecimal8(x, y, unitName[i]);
|
||||
x += CHAR_WIDTH * 3 + SMALL_SPACE;
|
||||
}
|
||||
}
|
||||
|
||||
// Print the unit ID in large size at the given location
|
||||
void printIDLarge(int x, int y) {
|
||||
arduboy.setTextSize(2);
|
||||
printIDHex(x, y);
|
||||
arduboy.setTextSize(1);
|
||||
}
|
||||
|
||||
// Print the unit ID in normal size at the given location
|
||||
void printIDHex(int x, int y) {
|
||||
printHex16(x, y, unitID);
|
||||
}
|
||||
|
||||
// Print the unit ID as 2 decimal bytes at the given location
|
||||
void printIDDecimalBytes(int x, int y) {
|
||||
printDecimal8(x, y, unitID >> 8);
|
||||
printDecimal8(x + CHAR_WIDTH * 3 + SMALL_SPACE, y, unitID & 0x00FF);
|
||||
}
|
||||
|
||||
// Print the unit ID in decimal at the given location
|
||||
void printIDDecimal(int x, int y) {
|
||||
printDecimal16(x, y, unitID);
|
||||
}
|
||||
|
||||
// print the unit ID in binary at the given location as 4 nybbles
|
||||
// with a leading 'b'
|
||||
void printIDBinary(int x, int y) {
|
||||
arduboy.setCursor(x, y);
|
||||
arduboy.print('b');
|
||||
x += CHAR_WIDTH + SMALL_SPACE;
|
||||
for (char i = 3 * 4; i >= 0; i -= 4) {
|
||||
printBinaryNybble(x, y, (byte)(unitID >> i));
|
||||
x += CHAR_WIDTH * 4 + SMALL_SPACE;
|
||||
}
|
||||
}
|
||||
|
||||
// Print the save prompt in reverse at the given location
|
||||
void printSavePrompt(int x, int y) {
|
||||
arduboy.fillRect(x - 2, y - 2,
|
||||
strlen_P(StrSaveQ) * CHAR_WIDTH + 3, CHAR_HEIGHT + 3);
|
||||
arduboy.setTextColor(BLACK);
|
||||
arduboy.setTextBackground(WHITE);
|
||||
printStr_P(x, y, StrSaveQ);
|
||||
arduboy.setTextColor(WHITE);
|
||||
arduboy.setTextBackground(BLACK);
|
||||
}
|
||||
|
||||
// Print a string at the given location
|
||||
void printStr(int x, int y, char* str) {
|
||||
arduboy.setCursor(x, y);
|
||||
arduboy.print(str);
|
||||
}
|
||||
|
||||
// Print a string in program memory at the given location
|
||||
void printStr_P(int x, int y, const char* str) {
|
||||
arduboy.setCursor(x, y);
|
||||
arduboy.print((__FlashStringHelper*)(str));
|
||||
}
|
||||
|
||||
// Print an 8 bit number in decimal, right justified with leading spaces
|
||||
void printDecimal8(int x, int y, byte val) {
|
||||
printDecimalHelper(x, y, 2, 100, val);
|
||||
}
|
||||
|
||||
// Print a 16 bit number in decimal, right justified with leading spaces
|
||||
void printDecimal16(int x, int y, unsigned int val) {
|
||||
printDecimalHelper(x, y, 4, 10000, val);
|
||||
}
|
||||
|
||||
// Print a right justified decimal number, given width-1 and (width-1)^10
|
||||
void printDecimalHelper(int x, int y, byte width, unsigned int pwr10,
|
||||
unsigned int val) {
|
||||
arduboy.setCursor(x, y);
|
||||
while (width > 0) {
|
||||
if (val >= pwr10) {
|
||||
break;
|
||||
}
|
||||
arduboy.print(' ');
|
||||
pwr10 /= 10;
|
||||
width--;
|
||||
}
|
||||
arduboy.print(val);
|
||||
}
|
||||
|
||||
// Print an 8 bit hex number with leading x and zeros
|
||||
void printHex8(int x, int y, byte val) {
|
||||
arduboy.setCursor(x, y);
|
||||
arduboy.print('x');
|
||||
if (val < 16) {
|
||||
arduboy.print('0');
|
||||
}
|
||||
arduboy.print(val, HEX);
|
||||
}
|
||||
|
||||
// Print a 16 bit hex number with leading x and zeros
|
||||
void printHex16(int x, int y, unsigned int val) {
|
||||
arduboy.setCursor(x, y);
|
||||
arduboy.print('x');
|
||||
for (char i = 3 * 4; i >= 0; i -= 4) {
|
||||
arduboy.print((val >> i) & 0x000F, HEX);
|
||||
}
|
||||
}
|
||||
|
||||
// Print a nybble in binary from the lowest 4 bits of the provided byte
|
||||
void printBinaryNybble(int x, int y, byte val) {
|
||||
arduboy.setCursor(x, y);
|
||||
|
||||
for (char i = 3; i >= 0; i--) {
|
||||
arduboy.print((val >> i) & 0x01);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ---------------- Control and Utility Functions ------------------------
|
||||
|
||||
// Get the current unit name and ID, and the "Show Unit Name" flag, from EEPROM
|
||||
void readEEPROM() {
|
||||
memset(unitName, 0, sizeof(unitName));
|
||||
arduboy.readUnitName(unitName);
|
||||
unitID = arduboy.readUnitID();
|
||||
showNameFlag = arduboy.readShowUnitNameFlag();
|
||||
}
|
||||
|
||||
// Increment the name character at the cursor position
|
||||
void nameCharInc() {
|
||||
while (invalidChar(++unitName[nameIndex])) { }
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Decrement the name character at the cursor position
|
||||
void nameCharDec() {
|
||||
while (invalidChar(--unitName[nameIndex])) { }
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Return true if the given character is not allowed
|
||||
boolean invalidChar(char c) {
|
||||
return (c == '\n') || (c == '\r') || ((byte)c == 0xFF);
|
||||
}
|
||||
|
||||
// Move the name cursor right
|
||||
void nameCursorRight() {
|
||||
if (++nameIndex == ARDUBOY_UNIT_NAME_LEN) {
|
||||
nameIndex = 0;
|
||||
}
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Move the name cursor left
|
||||
void nameCursorLeft() {
|
||||
if (nameIndex == 0) {
|
||||
nameIndex = ARDUBOY_UNIT_NAME_LEN - 1;
|
||||
}
|
||||
else {
|
||||
nameIndex--;
|
||||
}
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Increment the ID digit at the cursor position
|
||||
void idDigitInc() {
|
||||
uint16_t mask = 0xF000 >> (idIndex * 4);
|
||||
uint16_t val = 0x1000 >> (idIndex * 4);
|
||||
|
||||
unitID = (unitID & ~mask) | ((unitID + val) & mask);
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Decrement the ID digit at the cursor position
|
||||
void idDigitDec() {
|
||||
uint16_t mask = 0xF000 >> (idIndex * 4);
|
||||
uint16_t val = 0x1000 >> (idIndex * 4);
|
||||
|
||||
unitID = (unitID & ~mask) | ((unitID - val) & mask);
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Move the ID cursor right
|
||||
void idCursorRight() {
|
||||
if (++idIndex == sizeof(unitID) * 2) {
|
||||
idIndex = 0;
|
||||
}
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Move the ID cursor left
|
||||
void idCursorLeft() {
|
||||
if (idIndex == 0) {
|
||||
idIndex = sizeof(unitID) * 2 - 1;
|
||||
}
|
||||
else {
|
||||
idIndex--;
|
||||
}
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Toggle the "Show Unit Name" selection
|
||||
void showNameToggle() {
|
||||
showNameFlag = !showNameFlag;
|
||||
drawScreen();
|
||||
}
|
||||
|
||||
// Start the button auto-repeat delay
|
||||
void startButtonDelay() {
|
||||
delayCount = DELAY_FRAMES;
|
||||
repeating = false;
|
||||
}
|
||||
|
||||
// Stop the button auto-repeat or delay
|
||||
void stopButtonRepeat() {
|
||||
delayCount = 0;
|
||||
repeating = false;
|
||||
}
|
||||
|
||||
// Calculate the X coordinate to center a string of the given length
|
||||
int centerStrLen(unsigned int len) {
|
||||
return (WIDTH / 2) - (len * CHAR_WIDTH / 2);
|
||||
}
|
||||
|
||||
// Calculate the X coordinate to center a string located in program memory
|
||||
int centerStr_P(const char* str) {
|
||||
return (WIDTH / 2) - (strlen_P(str) * CHAR_WIDTH / 2);
|
||||
}
|
||||
|
||||
// Calculate the X coordinate to center a size 2 string located in
|
||||
// program memory
|
||||
int centerStr2_P(const char* str) {
|
||||
return (WIDTH / 2) - (strlen_P(str) * CHAR_WIDTH);
|
||||
}
|
||||
|
||||
// Calculate the X coordinate to right justify a string in program memory
|
||||
int rightStr_P(const char* str) {
|
||||
return WIDTH - (strlen_P(str) * CHAR_WIDTH) + 1;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,50 +1,59 @@
|
|||
# Doxyfile 1.8.18
|
||||
# Doxyfile 1.8.11
|
||||
|
||||
# This file describes the settings to be used by the documentation system
|
||||
# doxygen (www.doxygen.org) for a project.
|
||||
#
|
||||
# All text after a double hash (##) is considered a comment and is placed in
|
||||
# front of the TAG it is preceding.
|
||||
#
|
||||
# All text after a single hash (#) is considered a comment and will be ignored.
|
||||
# The format is:
|
||||
# TAG = value [value, ...]
|
||||
# For lists, items can also be appended using:
|
||||
# TAG += value [value, ...]
|
||||
# Values that contain spaces should be placed between quotes (\" \").
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
DOXYFILE_ENCODING = UTF-8
|
||||
PROJECT_NAME = "Arduboy2 Library"
|
||||
PROJECT_NUMBER = 6.0.0
|
||||
PROJECT_NUMBER =
|
||||
PROJECT_BRIEF =
|
||||
PROJECT_LOGO =
|
||||
OUTPUT_DIRECTORY = doxygen
|
||||
OUTPUT_DIRECTORY = ./doxygen
|
||||
CREATE_SUBDIRS = NO
|
||||
ALLOW_UNICODE_NAMES = NO
|
||||
OUTPUT_LANGUAGE = English
|
||||
OUTPUT_TEXT_DIRECTION = None
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ABBREVIATE_BRIEF =
|
||||
ALWAYS_DETAILED_SEC = NO
|
||||
INLINE_INHERITED_MEMB = YES
|
||||
FULL_PATH_NAMES = YES
|
||||
STRIP_FROM_PATH = src
|
||||
STRIP_FROM_PATH =
|
||||
STRIP_FROM_INC_PATH =
|
||||
SHORT_NAMES = NO
|
||||
JAVADOC_AUTOBRIEF = NO
|
||||
JAVADOC_BANNER = NO
|
||||
QT_AUTOBRIEF = NO
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
INHERIT_DOCS = YES
|
||||
SEPARATE_MEMBER_PAGES = NO
|
||||
TAB_SIZE = 2
|
||||
ALIASES =
|
||||
TCL_SUBST =
|
||||
OPTIMIZE_OUTPUT_FOR_C = NO
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
OPTIMIZE_FOR_FORTRAN = NO
|
||||
OPTIMIZE_OUTPUT_VHDL = NO
|
||||
OPTIMIZE_OUTPUT_SLICE = NO
|
||||
EXTENSION_MAPPING =
|
||||
EXTENSION_MAPPING = ino=C++
|
||||
MARKDOWN_SUPPORT = YES
|
||||
TOC_INCLUDE_HEADINGS = 5
|
||||
AUTOLINK_SUPPORT = YES
|
||||
BUILTIN_STL_SUPPORT = NO
|
||||
CPP_CLI_SUPPORT = NO
|
||||
SIP_SUPPORT = NO
|
||||
IDL_PROPERTY_SUPPORT = YES
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
GROUP_NESTED_COMPOUNDS = NO
|
||||
SUBGROUPING = YES
|
||||
INLINE_GROUPED_CLASSES = NO
|
||||
INLINE_SIMPLE_STRUCTS = NO
|
||||
|
|
@ -55,15 +64,14 @@ LOOKUP_CACHE_SIZE = 0
|
|||
#---------------------------------------------------------------------------
|
||||
EXTRACT_ALL = NO
|
||||
EXTRACT_PRIVATE = NO
|
||||
EXTRACT_PRIV_VIRTUAL = NO
|
||||
EXTRACT_PACKAGE = NO
|
||||
EXTRACT_STATIC = YES
|
||||
EXTRACT_STATIC = NO
|
||||
EXTRACT_LOCAL_CLASSES = NO
|
||||
EXTRACT_LOCAL_METHODS = NO
|
||||
EXTRACT_ANON_NSPACES = NO
|
||||
HIDE_UNDOC_MEMBERS = YES
|
||||
HIDE_UNDOC_CLASSES = YES
|
||||
HIDE_FRIEND_COMPOUNDS = YES
|
||||
HIDE_FRIEND_COMPOUNDS = NO
|
||||
HIDE_IN_BODY_DOCS = NO
|
||||
INTERNAL_DOCS = NO
|
||||
CASE_SENSE_NAMES = YES
|
||||
|
|
@ -99,18 +107,14 @@ WARNINGS = YES
|
|||
WARN_IF_UNDOCUMENTED = YES
|
||||
WARN_IF_DOC_ERROR = YES
|
||||
WARN_NO_PARAMDOC = YES
|
||||
WARN_AS_ERROR = YES
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = src \
|
||||
README.md \
|
||||
LICENSE.txt
|
||||
INPUT = ./src ./README.md ./LICENSE.txt
|
||||
INPUT_ENCODING = UTF-8
|
||||
FILE_PATTERNS = *.cpp \
|
||||
*.h
|
||||
FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.h *.hh *.hxx *.hpp *.h++
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
|
|
@ -124,7 +128,7 @@ INPUT_FILTER =
|
|||
FILTER_PATTERNS =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
FILTER_SOURCE_PATTERNS =
|
||||
USE_MDFILE_AS_MAINPAGE = README.md
|
||||
USE_MDFILE_AS_MAINPAGE = ./README.md
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
|
|
@ -139,11 +143,10 @@ USE_HTAGS = NO
|
|||
VERBATIM_HEADERS = YES
|
||||
CLANG_ASSISTED_PARSING = NO
|
||||
CLANG_OPTIONS =
|
||||
CLANG_DATABASE_PATH =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
ALPHABETICAL_INDEX = YES
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
|
|
@ -161,7 +164,6 @@ HTML_COLORSTYLE_HUE = 245
|
|||
HTML_COLORSTYLE_SAT = 90
|
||||
HTML_COLORSTYLE_GAMMA = 95
|
||||
HTML_TIMESTAMP = YES
|
||||
HTML_DYNAMIC_MENUS = NO
|
||||
HTML_DYNAMIC_SECTIONS = YES
|
||||
HTML_INDEX_NUM_ENTRIES = 100
|
||||
GENERATE_DOCSET = NO
|
||||
|
|
@ -191,13 +193,11 @@ GENERATE_TREEVIEW = YES
|
|||
ENUM_VALUES_PER_LINE = 4
|
||||
TREEVIEW_WIDTH = 250
|
||||
EXT_LINKS_IN_WINDOW = NO
|
||||
HTML_FORMULA_FORMAT = png
|
||||
FORMULA_FONTSIZE = 10
|
||||
FORMULA_TRANSPARENT = YES
|
||||
FORMULA_MACROFILE =
|
||||
USE_MATHJAX = NO
|
||||
MATHJAX_FORMAT = HTML-CSS
|
||||
MATHJAX_RELPATH = https://cdn.jsdelivr.net/npm/mathjax@2
|
||||
MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
|
||||
MATHJAX_EXTENSIONS =
|
||||
MATHJAX_CODEFILE =
|
||||
SEARCHENGINE = YES
|
||||
|
|
@ -212,9 +212,8 @@ EXTRA_SEARCH_MAPPINGS =
|
|||
#---------------------------------------------------------------------------
|
||||
GENERATE_LATEX = YES
|
||||
LATEX_OUTPUT = latex
|
||||
LATEX_CMD_NAME =
|
||||
LATEX_CMD_NAME = latex
|
||||
MAKEINDEX_CMD_NAME = makeindex
|
||||
LATEX_MAKEINDEX_CMD = makeindex
|
||||
COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4
|
||||
EXTRA_PACKAGES =
|
||||
|
|
@ -228,8 +227,6 @@ LATEX_BATCHMODE = NO
|
|||
LATEX_HIDE_INDICES = NO
|
||||
LATEX_SOURCE_CODE = NO
|
||||
LATEX_BIB_STYLE = plain
|
||||
LATEX_TIMESTAMP = YES
|
||||
LATEX_EMOJI_DIRECTORY =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
|
|
@ -254,7 +251,6 @@ MAN_LINKS = NO
|
|||
GENERATE_XML = NO
|
||||
XML_OUTPUT = xml
|
||||
XML_PROGRAMLISTING = YES
|
||||
XML_NS_MEMB_FILE_SCOPE = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the DOCBOOK output
|
||||
#---------------------------------------------------------------------------
|
||||
|
|
@ -292,10 +288,12 @@ GENERATE_TAGFILE =
|
|||
ALLEXTERNALS = NO
|
||||
EXTERNAL_GROUPS = YES
|
||||
EXTERNAL_PAGES = YES
|
||||
PERL_PATH = /usr/bin/perl
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
CLASS_DIAGRAMS = YES
|
||||
MSCGEN_PATH =
|
||||
DIA_PATH =
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
HAVE_DOT = YES
|
||||
|
|
@ -306,7 +304,7 @@ DOT_FONTPATH =
|
|||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
GROUP_GRAPHS = YES
|
||||
UML_LOOK = NO
|
||||
UML_LOOK = YES
|
||||
UML_LIMIT_NUM_FIELDS = 10
|
||||
TEMPLATE_RELATIONS = NO
|
||||
INCLUDE_GRAPH = YES
|
||||
|
|
@ -322,7 +320,6 @@ DOTFILE_DIRS =
|
|||
MSCFILE_DIRS =
|
||||
DIAFILE_DIRS =
|
||||
PLANTUML_JAR_PATH =
|
||||
PLANTUML_CFG_FILE =
|
||||
PLANTUML_INCLUDE_PATH =
|
||||
DOT_GRAPH_MAX_NODES = 50
|
||||
MAX_DOT_GRAPH_DEPTH = 0
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 1.6 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 434 B |
|
|
@ -1,122 +0,0 @@
|
|||
Creative Commons Legal Code
|
||||
|
||||
CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
authorship and/or a database (each, a "Work").
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||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for
|
||||
the purpose of contributing to a commons of creative, cultural and
|
||||
scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
||||
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||
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|
||||
These owners may contribute to the Commons to promote the ideal of a free
|
||||
culture and the further production of creative, cultural and scientific
|
||||
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||||
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|
||||
|
||||
For these and/or other purposes and motivations, and without any
|
||||
expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||
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|
||||
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|
||||
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights ("Copyright and
|
||||
Related Rights"). Copyright and Related Rights include, but are not
|
||||
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||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||
European Parliament and of the Council of 11 March 1996 on the legal
|
||||
protection of databases, and under any national implementation
|
||||
thereof, including any amended or successor version of such
|
||||
directive); and
|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
of the License, and in such case Affirmer hereby affirms that he or she
|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
Rights in the Work or (ii) assert any associated claims and causes of
|
||||
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|
||||
express Statement of Purpose.
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||||
|
||||
4. Limitations and Disclaimers.
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||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
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||||
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||||
infringement, or the absence of latent or other defects, accuracy, or
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||||
the present or absence of errors, whether or not discoverable, all to
|
||||
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||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
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|
||||
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|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
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|
||||
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|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
||||
this CC0 or use of the Work.
|
||||
|
||||
|
|
@ -1,206 +0,0 @@
|
|||
# Cabi - Compress Arduboy Image
|
||||
|
||||
A command line program to read a PNG (Portable Network Graphics) file
|
||||
containing a bitmap image, compress it using RLE encoding and convert it to
|
||||
C/C++ code suitable for use with the Team A.R.G. *drawCompressed()* function.
|
||||
This function is included in the Arduboy2 library.
|
||||
|
||||
Written by zep
|
||||
|
||||
https://www.lexaloffle.com/bbs/?uid=1
|
||||
|
||||
https://twitter.com/lexaloffle
|
||||
|
||||
Contributed to Team A.R.G.
|
||||
|
||||
This program uses code from the LodePNG project by Lode Vandevenne to read
|
||||
and decode PNG files.
|
||||
|
||||
https://github.com/lvandeve/lodepng
|
||||
|
||||
This version of Cabi is maintained as part of the Arduboy2 library so that it
|
||||
remains available since the demise of Team A.R.G.
|
||||
|
||||
## Building the program
|
||||
|
||||
Pre-built executable code is not provided due to the difficulty of maintaining
|
||||
versions for all the many operating systems that it could be run on.
|
||||
|
||||
The code is written in C and should compile properly using any ANSI C99
|
||||
compatible compiler, such as (but not limited to) gcc or clang.
|
||||
|
||||
### Build examples
|
||||
|
||||
To build from a copy of the cabi directory tree provided, while in the base
|
||||
directory containing cabi.c use:
|
||||
|
||||
`gcc cabi.c lodepng/lodepng.c -o cabi`
|
||||
|
||||
or
|
||||
|
||||
`clang cabi.c lodepng/lodepng.c -o cabi`
|
||||
|
||||
|
||||
For Windows, it may be more desirable to name the program `CABI.EXE` by using:
|
||||
|
||||
`-o CABI.EXE`
|
||||
|
||||
Compiler options for optimization, etc. (such as -O2 or -Os) can be added if
|
||||
desired but likely won't make much difference for most uses.
|
||||
|
||||
## Usage
|
||||
|
||||
The binary executable file (cabi or CABI.EXE) should be placed somewhere in the
|
||||
path for executables on the operating system used, or else include the path as
|
||||
part of the command given.
|
||||
|
||||
Running Cabi without any parameters will just output a brief program
|
||||
description and the usage syntax:
|
||||
|
||||
```text
|
||||
cabi - Compress Arduboy Image
|
||||
Convert a PNG file into RLE encoded C/C++ source
|
||||
for use with Arduboy2 drawCompressed()
|
||||
|
||||
usage: cabi in.png [array_name_prefix]
|
||||
```
|
||||
|
||||
For `in.png` substitute the name of the PNG file to be converted. If the file
|
||||
isn't in the current directory, the full path and name can be specified.
|
||||
|
||||
For `[array_name_prefix]` an optional prefix for the names of the arrays created
|
||||
can be given. If this parameter isn't provided, `compressed_image` will be used
|
||||
for the prefix.
|
||||
|
||||
If the program is unable to produce proper output, an error message will be
|
||||
given and a non-zero exit code will be returned.
|
||||
|
||||
## Input file decoding
|
||||
|
||||
The input file should be a PNG file containing the image to be converted.
|
||||
The height of the image must be a multiple of 8 pixels (8, 16, 24, 32, ...).
|
||||
The width can be any size.
|
||||
|
||||
The image will be translated to a raw array of 32 bit RGBA (Red, Green, Blue,
|
||||
Alpha) pixels internally before being processed to output. Ideally, pixels that
|
||||
are to be drawn (represented as a 1 in the image output) should be fully white.
|
||||
Non-drawn (0) pixels should be fully black. Pixels intended to be masked out of
|
||||
the image (represented as a 0 in both the image and mask output), should be
|
||||
fully transparent and their color doesn't matter.
|
||||
|
||||
However, after translation to RGBA, any pixel with an alpha (opaqueness) value
|
||||
of 127 or less will be set as non-drawn (0) for both the image and the mask.
|
||||
For the image, after the alpha value is first taken into account, pixels with a
|
||||
red color value greater than 127 will be set as drawn (1) and others will be
|
||||
set as non-drawn (0). For the mask, only the alpha value is used and red is
|
||||
ignored. Green and blue color values are ignored for both image and mask.
|
||||
|
||||
### To summarize:
|
||||
|
||||
For the image:
|
||||
|
||||
Green and blue are ignored.
|
||||
|
||||
| Alpha | Red | Output |
|
||||
|:------:|:-------:|:------:|
|
||||
| <= 127 | <= 127 | 0 |
|
||||
| <= 127 | > 127 | 0 |
|
||||
| > 127 | <= 127 | 0 |
|
||||
| > 127 | > 127 | 1 |
|
||||
|
||||
For the mask:
|
||||
|
||||
Red, green and blue are ignored.
|
||||
|
||||
| Alpha | Output |
|
||||
|:------:|:------:|
|
||||
| <= 127 | 0 |
|
||||
| > 127 | 1 |
|
||||
|
||||
## Output
|
||||
|
||||
Cabi will send all output to `stdout`, which is usually the console unless
|
||||
redirected. To save the output, you may be able to copy and paste it into your
|
||||
editor, or you can redirect `stdout` to a file for importing. For example:
|
||||
|
||||
`cabi PlayerSprite.png PlayerSprite > PlayerSprite.out`
|
||||
|
||||
If conversion is successful, the output will be text representing C/C++ code
|
||||
for two arrays, an image and a mask, that can be included in a sketch for use
|
||||
by the *drawCompressed()* function. The image array will be named the same as
|
||||
the prefix. The mask name will be the prefix with `_mask` appended to it.
|
||||
|
||||
Along with the actual array text, a comment will be included before each array
|
||||
giving the input file name used and the dimensions of the image. A comment
|
||||
included after each array will give the size of the array and the compression
|
||||
ratio compared to the non-compressed equivalent (although the ratio is based
|
||||
on the compressed array including two bytes for the bitmap dimensions compared
|
||||
to a non-compressed array without bitmap dimensions).
|
||||
|
||||
Note that it's possible that the "compressed" array will actually end up
|
||||
larger than the equivalent non-compressed one would. This is indicated by
|
||||
a compression ratio greater than 1. The ratio should be noted and taken into
|
||||
account when determining whether using Cabi compressed bitmaps is suitable for
|
||||
the intended purpose.
|
||||
|
||||
If masking isn't required, the mask array can be ignored or deleted.
|
||||
|
||||
Note that the usage message or any error message will also be sent to `stdout`,
|
||||
rather than `stderr`. Therefore, if you redirect the output to a file, in this
|
||||
case the file will contain only that text.
|
||||
|
||||
## Using the output with *drawCompressed()*
|
||||
|
||||
The Arduboy2 *drawCompressed()* function doesn't natively handle a mask for
|
||||
"transparent" pixels in an image. However, masking can be accomplished by
|
||||
calling *drawCompressed()* twice with the same coordinates. The first call
|
||||
specifies the mask array and the color BLACK. The second call specifies the
|
||||
image array and the color WHITE.
|
||||
|
||||
An example PNG bitmap named `sample.png` is included with the program. Here is
|
||||
an example Arduboy sketch that draws this bitmap with masking, using the Cabi
|
||||
output imported into the sketch.
|
||||
|
||||
```cpp
|
||||
#include <Arduboy2.h>
|
||||
|
||||
Arduboy2 arduboy;
|
||||
|
||||
// ===== Cabi output =====
|
||||
// sample.png width: 32 height: 32
|
||||
const PROGMEM uint8_t sample[] = {
|
||||
0x1f,0x1f,0x68,0x93,0xca,0x39,0xe5,0x9c,0x72,0xca,0xe9,0x74,0x4b,0x25,0x95,0xdc,
|
||||
0x6e,0xb7,0xdb,0xed,0x56,0x49,0x65,0xb7,0x4a,0x3a,0xa9,0xac,0x92,0x4e,0x3a,0xa9,
|
||||
0x74,0x94,0x8c,0x6a,0xbb,0xdd,0x6e,0xb7,0x8c,0x76,0xbb,0xdd,0x6e,0xb7,0xdb,0xed,
|
||||
0x76,0xbb,0xdd,0xf2,0xf1,0xa6,0xb7,0x52,0x79,0xc5,0xa4,0xbc,0x92,0x76,0x1d,0x2f,
|
||||
0x9f,0xdd,0x6e,0xb7,0xdb,0xed,0x76,0xbb,0xdd,0x6e,0xb7,0x8c,0xf4,0xd9,0x15,0x23,
|
||||
0x65,0x5a,0x49,0x27,0x9d,0x54,0x56,0x49,0x27,0x95,0xdd,0x2a,0xa9,0xec,0x76,0xbb,
|
||||
0xdd,0x6e,0x97,0x4a,0x2a,0xb9,0x54,0xce,0x39,0xe5,0x94,0x73,0xca,0x39,0x25,0xa3,
|
||||
0x05
|
||||
};
|
||||
// bytes:113 ratio: 0.883
|
||||
|
||||
const PROGMEM uint8_t sample_mask[] = {
|
||||
0x1f,0x1f,0x68,0x93,0xca,0x39,0x25,0x95,0xdc,0xa6,0xd3,0xa1,0x35,0x9d,0x4e,0x6f,
|
||||
0x95,0x54,0xd2,0x39,0xa9,0x74,0x94,0xe8,0xb4,0xdb,0xed,0x76,0xbb,0xdd,0x6e,0xb7,
|
||||
0xdb,0xed,0x16,0x8f,0x8a,0x49,0xe1,0xd1,0x6e,0xb7,0xdb,0xed,0x76,0xbb,0xdd,0x6e,
|
||||
0xb7,0x5b,0x74,0x52,0xa6,0x95,0x74,0x4e,0x2a,0xa9,0xec,0x3a,0x9d,0x0e,0xad,0xe9,
|
||||
0x74,0x76,0xa9,0xa4,0x72,0x4e,0xc9,0x68,0x01
|
||||
};
|
||||
// bytes:73 ratio: 0.570
|
||||
// =======================
|
||||
|
||||
void setup() {
|
||||
arduboy.begin();
|
||||
}
|
||||
|
||||
void loop() {
|
||||
arduboy.clear();
|
||||
|
||||
arduboy.drawCompressed(20, 10, sample_mask, BLACK);
|
||||
arduboy.drawCompressed(20, 10, sample, WHITE);
|
||||
|
||||
arduboy.display();
|
||||
}
|
||||
```
|
||||
|
||||
|
|
@ -1,385 +0,0 @@
|
|||
/*
|
||||
cabi - Compress Arduboy Image
|
||||
|
||||
A command line program to read a PNG file containing a bitmap image, compress
|
||||
it using RLE encoding and convert it to C/C++ code suitable for use with the
|
||||
Team A.R.G. drawCompressed() function. This function is included in the
|
||||
Arduboy2 library.
|
||||
|
||||
Written by zep
|
||||
https://www.lexaloffle.com/bbs/?uid=1
|
||||
https://twitter.com/lexaloffle
|
||||
Contributed to Team A.R.G.
|
||||
|
||||
Modifications by Scott Allen - July 2020, September 2020
|
||||
|
||||
To the extent possible under law, the author(s) have dedicated all copyright
|
||||
and related and neighboring rights to this software to the public domain
|
||||
worldwide. This software is distributed without any warranty.
|
||||
|
||||
You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
Usage:
|
||||
cabi in.png [array_name_prefix]
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <memory.h>
|
||||
#include "lodepng/lodepng.h"
|
||||
|
||||
// alternative pixel order mapping
|
||||
//#define READING_ORDER 1
|
||||
|
||||
unsigned reading_order = 0;
|
||||
|
||||
// one byte encodes a 1x8 stick; low byte at top
|
||||
|
||||
|
||||
|
||||
// for testing
|
||||
void draw_sprite_ascii(const uint8_t *dat, unsigned w, unsigned h)
|
||||
{
|
||||
unsigned x, y;
|
||||
unsigned row, bit;
|
||||
|
||||
for (y = 0; y < h; y ++)
|
||||
{
|
||||
row = y/8;
|
||||
bit = y&7;
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
if (dat[x + (row*w)] & (1 << bit))
|
||||
printf("#");
|
||||
else
|
||||
printf(".");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// :: Decompress
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// compression / decompression session state
|
||||
|
||||
typedef struct CSESSION{
|
||||
unsigned byte;
|
||||
unsigned bit;
|
||||
const uint8_t *src;
|
||||
uint8_t *dest;
|
||||
unsigned src_pos;
|
||||
unsigned out_pos;
|
||||
unsigned w, h;
|
||||
}CSESSION;
|
||||
static CSESSION cs;
|
||||
|
||||
// get an n-bit number from the compressed data stream
|
||||
static unsigned getval(unsigned bits)
|
||||
{
|
||||
unsigned val = 0;
|
||||
unsigned i;
|
||||
for (i = 0; i < bits; i++)
|
||||
{
|
||||
if (cs.bit == 0x100)
|
||||
{
|
||||
cs.bit = 0x1;
|
||||
cs.byte = cs.src[cs.src_pos];
|
||||
cs.src_pos ++;
|
||||
}
|
||||
if (cs.byte & cs.bit)
|
||||
val += (1 << i);
|
||||
cs.bit <<= 1;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
|
||||
// decompress_rle
|
||||
// if not NULL, w and h give back the size of the sprite.
|
||||
void draw_compressed_sprite_ascii(const uint8_t *src)
|
||||
{
|
||||
unsigned col;
|
||||
unsigned bl, len;
|
||||
unsigned i;
|
||||
unsigned w, h;
|
||||
unsigned x, y;
|
||||
unsigned total = 0;
|
||||
|
||||
memset(&cs, 0, sizeof(cs));
|
||||
cs.src = src;
|
||||
cs.bit = 0x100;
|
||||
cs.src_pos = 0;
|
||||
|
||||
// header
|
||||
|
||||
w = getval(8) + 1;
|
||||
h = getval(8) + 1;
|
||||
col = getval(1); // starting colour
|
||||
|
||||
x = y = 0;
|
||||
|
||||
while (y < h)
|
||||
{
|
||||
bl = 1;
|
||||
while (!getval(1))
|
||||
bl += 2;
|
||||
|
||||
len = getval(bl)+1; // span length
|
||||
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
//if ((x%8) == 0) // every 8th bit (format test)
|
||||
printf("%s", col ? "#":".");
|
||||
|
||||
if (col) total++;
|
||||
x++;
|
||||
if (x >= w)
|
||||
{
|
||||
printf("\n");
|
||||
y ++;
|
||||
x = 0;
|
||||
}
|
||||
|
||||
//if ((x+y*w)%(w*8) == 0) printf("\n"); // print every 8th line (format test)
|
||||
|
||||
}
|
||||
|
||||
col = 1-col; // toggle
|
||||
}
|
||||
printf("\ntotal: %u\n", total);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// :: Compress
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
getcol
|
||||
|
||||
pos is the index of the pixel: 0 .. w*h-1
|
||||
*/
|
||||
static unsigned getcol(unsigned pos)
|
||||
{
|
||||
unsigned x, y;
|
||||
|
||||
// display order
|
||||
|
||||
if (reading_order == 0)
|
||||
{
|
||||
if (cs.src[pos/8] & (1 << (pos&7))) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// reading order (compresses slightly better but harder to optimize sprite blit)
|
||||
// or use this after loading png into display order (no need for extra conversion)
|
||||
|
||||
x = (pos % cs.w);
|
||||
y = (pos / cs.w);
|
||||
if (cs.src[x + ((y/8)*cs.w)] & (1 << (y&7))) return 1;
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static unsigned find_rlen(unsigned pos, unsigned plen)
|
||||
{
|
||||
unsigned col;
|
||||
unsigned pos0;
|
||||
|
||||
col = getcol(pos);
|
||||
pos0 = pos;
|
||||
|
||||
while(getcol(pos) == col && pos < plen)
|
||||
pos ++;
|
||||
|
||||
return pos-pos0;
|
||||
}
|
||||
|
||||
// write a bit to the stream. non-zero val means 1, otherwise 0.
|
||||
static void putbit(unsigned val)
|
||||
{
|
||||
if (val) cs.byte |= cs.bit;
|
||||
cs.bit <<= 1;
|
||||
if (cs.bit == 0x100)
|
||||
{
|
||||
//output byte
|
||||
if (cs.out_pos != 0) printf(",");
|
||||
if (cs.out_pos % 16 == 0) printf("\n");
|
||||
printf("0x%02x", cs.byte);
|
||||
|
||||
cs.out_pos ++;
|
||||
cs.bit = 0x1;
|
||||
cs.byte = 0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// write an n-bit (bits) number (val) to the output steam
|
||||
static void putval(unsigned val, unsigned bits)
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
if (bits <= 0) return;
|
||||
for (i = 0; i < bits; i++)
|
||||
putbit(val & (1 << i));
|
||||
}
|
||||
|
||||
// write a span length
|
||||
// a string of bits encoding the number of bits needed to encode the length,
|
||||
// and then the length.
|
||||
static void putsplen(unsigned len)
|
||||
{
|
||||
unsigned blen = 1; // how bits needed to encode length
|
||||
while ((unsigned)(1 << blen) <= len) {
|
||||
blen += 2;
|
||||
}
|
||||
// write number of bits (1-terminated string of zeroes)
|
||||
putval(0,(blen-1)/2);
|
||||
putval(1,1); // terminator
|
||||
// write length
|
||||
putval(len, blen);
|
||||
}
|
||||
|
||||
/*
|
||||
comp
|
||||
|
||||
compress plen 1-bit pixels from src to dest
|
||||
|
||||
*/
|
||||
unsigned compress_rle(const uint8_t *src, unsigned w, unsigned h, char *prefix, char *suffix)
|
||||
{
|
||||
unsigned pos;
|
||||
unsigned rlen;
|
||||
|
||||
printf("const PROGMEM uint8_t %s%s[] = {", prefix, suffix);
|
||||
fflush(stdout);
|
||||
|
||||
memset(&cs, 0, sizeof(cs));
|
||||
cs.src = src;
|
||||
cs.bit = 1;
|
||||
cs.w = w;
|
||||
cs.h = h;
|
||||
|
||||
// header
|
||||
putval(w-1, 8);
|
||||
putval(h-1, 8);
|
||||
putval(getcol(0), 1); // first colour
|
||||
|
||||
pos = 0;
|
||||
|
||||
// span data
|
||||
|
||||
while (pos < w*h)
|
||||
{
|
||||
rlen = find_rlen(pos, w*h);
|
||||
pos += rlen;
|
||||
putsplen(rlen-1);
|
||||
}
|
||||
|
||||
// pad with zeros and flush
|
||||
while (cs.bit != 0x1)
|
||||
putbit(0);
|
||||
|
||||
printf("\n};\n");
|
||||
|
||||
return cs.out_pos; // bytes
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
unsigned compressed_len;
|
||||
unsigned w, h;
|
||||
unsigned char *bmp = NULL;
|
||||
unsigned char *bmp0 = NULL;
|
||||
unsigned char *bmp1 = NULL;
|
||||
unsigned result;
|
||||
unsigned rawlen;
|
||||
unsigned x, y;
|
||||
unsigned row, bit;
|
||||
char default_prefix[] = "compressed_image";
|
||||
char *prefix = default_prefix;
|
||||
|
||||
|
||||
if (argc < 2)
|
||||
{
|
||||
printf("cabi - Compress Arduboy Image\n");
|
||||
printf("Convert a PNG file into RLE encoded C/C++ source\n");
|
||||
printf("for use with Arduboy2 drawCompressed()\n\n");
|
||||
|
||||
printf("usage: cabi in.png [array_name_prefix]\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (argc >= 3) {
|
||||
prefix = argv[2];
|
||||
}
|
||||
|
||||
result = lodepng_decode32_file(&bmp, &w, &h, argv[1]);
|
||||
|
||||
if (result != 0) {
|
||||
printf("error %u: file %s: %s\n", result, argv[1], lodepng_error_text(result));
|
||||
free(bmp);
|
||||
exit(result);
|
||||
}
|
||||
|
||||
if (h % 8 != 0) {
|
||||
printf("error 120: file %s: image height must be a multiple of 8 but is %u\n", argv[1], h);
|
||||
free(bmp);
|
||||
exit(120);
|
||||
}
|
||||
|
||||
// generate sprite and mask
|
||||
|
||||
rawlen = w * (h+7) / 8;
|
||||
|
||||
bmp0 = (unsigned char *)malloc(rawlen); memset(bmp0, 0, rawlen);
|
||||
bmp1 = (unsigned char *)malloc(rawlen); memset(bmp1, 0, rawlen);
|
||||
|
||||
printf("// %s width: %u height: %u\n", argv[1], w, h);
|
||||
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
row = y/8;
|
||||
bit = y&7;
|
||||
|
||||
if (bmp[(x+y*w)*4 + 3] > 127) // need to be opaque to count
|
||||
if (bmp[(x+y*w)*4 + 0] > 127)
|
||||
{
|
||||
// set sprite
|
||||
bmp0[x + (row*w)] |= (1 << bit);
|
||||
}
|
||||
|
||||
if (bmp[(x+y*w)*4 + 3] > 127)
|
||||
{
|
||||
// set mask
|
||||
bmp1[x + (row*w)] |= (1 << bit);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
compressed_len = compress_rle(bmp0, w, h, prefix, "");
|
||||
printf("// bytes:%u ratio: %3.3f\n\n", compressed_len, (float)(compressed_len * 8)/ (float)(w*h));
|
||||
|
||||
compressed_len = compress_rle(bmp1, w, h, prefix, "_mask");
|
||||
printf("// bytes:%u ratio: %3.3f\n\n", compressed_len, (float)(compressed_len * 8)/ (float)(w*h));
|
||||
|
||||
|
||||
free(bmp);
|
||||
free(bmp0);
|
||||
free(bmp1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
Copyright (c) 2005-2018 Lode Vandevenne
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 199 B |
|
|
@ -1,22 +1,22 @@
|
|||
# File Descriptions
|
||||
|
||||
Documentation for files contained in this repository that aren't self explanatory.
|
||||
Documentation for files contained in this repository which aren't self explanatory.
|
||||
|
||||
### /library.properties
|
||||
|
||||
Provides information so that this library can be installed and updated in the Arduino IDE using the [Library Manager](https://www.arduino.cc/en/Guide/Libraries#toc3).
|
||||
|
||||
The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
|
||||
The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release.
|
||||
|
||||
See the [Arduino IDE 1.5: Library specification](https://arduino.github.io/arduino-cli/library-specification/) for details.
|
||||
See the [Arduino IDE 1.5: Library specification](https://github.com/arduino/Arduino/wiki/Arduino-IDE-1.5:-Library-specification) for details.
|
||||
|
||||
### /library.json
|
||||
|
||||
This JSON file is a manifest used by the [PlatformIO IDE](https://platformio.org/) to make this library available in its [Library Manager](https://docs.platformio.org/en/latest/librarymanager/index.html).
|
||||
This JSON file is a manifest used by the [PlatformIO IDE](http://platformio.org/) to make this library available in its [Library Manager](http://docs.platformio.org/en/latest/librarymanager/index.html).
|
||||
|
||||
The value of *version* must be set to the latest stable tagged release. This should be changed and committed just before tagging the new release.
|
||||
The value of *version* must be set to the latest stable tagged release. This should be changed and commited just before tagging the new release.
|
||||
|
||||
See the [PlatformIO library.json](https://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details.
|
||||
See the [PlatformIO library.json](http://docs.platformio.org/en/latest/librarymanager/config.html) documentation for details.
|
||||
|
||||
### /extras/assets/arduboy_logo.png<br>/extras/assets/arduboy_screen.png
|
||||
|
||||
|
|
|
|||
|
|
@ -1,15 +0,0 @@
|
|||
The following files contain the Arduboy2 library version number.
|
||||
They must be updated to match the release tag before a new version is released.
|
||||
|
||||
library.properties
|
||||
version=
|
||||
|
||||
library.json
|
||||
"version":
|
||||
|
||||
src/Arduboy2.h
|
||||
#define ARDUBOY_LIB_VER
|
||||
|
||||
extras/Doxyfile
|
||||
PROJECT_NUMBER =
|
||||
|
||||
62
keywords.txt
62
keywords.txt
|
|
@ -1,5 +1,5 @@
|
|||
#######################################
|
||||
# Syntax Coloring Map For Arduboy2
|
||||
# Syntax Coloring Map For Arduboy
|
||||
#######################################
|
||||
|
||||
#######################################
|
||||
|
|
@ -8,28 +8,19 @@
|
|||
|
||||
Arduboy2 KEYWORD1
|
||||
Arduboy2Base KEYWORD1
|
||||
BeepPin1 KEYWORD1
|
||||
BeepPin2 KEYWORD1
|
||||
Point KEYWORD1
|
||||
Rect KEYWORD1
|
||||
Sprites KEYWORD1
|
||||
SpritesB KEYWORD1
|
||||
|
||||
#######################################
|
||||
# Methods and Functions (KEYWORD2)
|
||||
#######################################
|
||||
|
||||
allPixelsOn KEYWORD2
|
||||
anyPressed KEYWORD2
|
||||
begin KEYWORD2
|
||||
blank KEYWORD2
|
||||
boot KEYWORD2
|
||||
bootLogo KEYWORD2
|
||||
bootLogoCompressed KEYWORD2
|
||||
bootLogoExtra KEYWORD2
|
||||
bootLogoShell KEYWORD2
|
||||
bootLogoSpritesBOverwrite KEYWORD2
|
||||
bootLogoSpritesBSelfMasked KEYWORD2
|
||||
bootLogoSpritesOverwrite KEYWORD2
|
||||
bootLogoSpritesSelfMasked KEYWORD2
|
||||
bootLogoText KEYWORD2
|
||||
|
|
@ -56,7 +47,6 @@ drawSlowXYBitmap KEYWORD2
|
|||
drawTriangle KEYWORD2
|
||||
enabled KEYWORD2
|
||||
everyXFrames KEYWORD2
|
||||
exitToBootloader KEYWORD2
|
||||
fillCircle KEYWORD2
|
||||
fillRect KEYWORD2
|
||||
fillRoundRect KEYWORD2
|
||||
|
|
@ -65,21 +55,9 @@ fillTriangle KEYWORD2
|
|||
flashlight KEYWORD2
|
||||
flipVertical KEYWORD2
|
||||
flipHorizontal KEYWORD2
|
||||
freeRGBled KEYWORD2
|
||||
generateRandomSeed KEYWORD2
|
||||
getBuffer KEYWORD2
|
||||
getCharacterHeight KEYWORD2
|
||||
getCharacterSpacing KEYWORD2
|
||||
getCharacterWidth KEYWORD2
|
||||
getCursorX KEYWORD2
|
||||
getCursorY KEYWORD2
|
||||
getLineSpacing KEYWORD2
|
||||
getPixel KEYWORD2
|
||||
getTextBackground KEYWORD2
|
||||
getTextColor KEYWORD2
|
||||
getTextRawMode KEYWORD2
|
||||
getTextSize KEYWORD2
|
||||
getTextWrap KEYWORD2
|
||||
height KEYWORD2
|
||||
idle KEYWORD2
|
||||
initRandomSeed KEYWORD2
|
||||
|
|
@ -95,42 +73,26 @@ paint8Pixels KEYWORD2
|
|||
paintScreen KEYWORD2
|
||||
pollButtons KEYWORD2
|
||||
pressed KEYWORD2
|
||||
readShowBootLogoFlag KEYWORD2
|
||||
readShowBootLogoLEDsFlag KEYWORD2
|
||||
readShowUnitNameFlag KEYWORD2
|
||||
readUnitID KEYWORD2
|
||||
readUnitName KEYWORD2
|
||||
safeMode KEYWORD2
|
||||
saveOnOff KEYWORD2
|
||||
setCursor KEYWORD2
|
||||
setCursorX KEYWORD2
|
||||
setCursorY KEYWORD2
|
||||
setFrameDuration KEYWORD2
|
||||
setFrameRate KEYWORD2
|
||||
setRGBled KEYWORD2
|
||||
setTextBackground KEYWORD2
|
||||
setTextColor KEYWORD2
|
||||
setTextRawMode KEYWORD2
|
||||
setTextBackground KEYWORD2
|
||||
setTextSize KEYWORD2
|
||||
setTextWrap KEYWORD2
|
||||
SPItransfer KEYWORD2
|
||||
SPItransferAndRead KEYWORD2
|
||||
systemButtons KEYWORD2
|
||||
toggle KEYWORD2
|
||||
waitNoButtons KEYWORD2
|
||||
width KEYWORD2
|
||||
writeShowBootLogoFlag KEYWORD2
|
||||
writeShowBootLogoLEDsFlag KEYWORD2
|
||||
writeShowUnitNameFlag KEYWORD2
|
||||
writeUnitID KEYWORD2
|
||||
writeUnitName KEYWORD2
|
||||
|
||||
# Arduboy2Beep classes
|
||||
freq KEYWORD2
|
||||
noTone KEYWORD2
|
||||
timer KEYWORD2
|
||||
tone KEYWORD2
|
||||
|
||||
# Sprites class
|
||||
drawErase KEYWORD2
|
||||
drawExternalMask KEYWORD2
|
||||
|
|
@ -138,30 +100,12 @@ drawOverwrite KEYWORD2
|
|||
drawPlusMask KEYWORD2
|
||||
drawSelfMasked KEYWORD2
|
||||
|
||||
##### Public variables #####
|
||||
|
||||
audio KEYWORD2
|
||||
arduboy_logo KEYWORD2
|
||||
arduboy_logo_compressed KEYWORD2
|
||||
arduboy_logo_sprite KEYWORD2
|
||||
currentButtonState KEYWORD2
|
||||
font5x7 KEYWORD2
|
||||
frameCount KEYWORD2
|
||||
previousButtonState KEYWORD2
|
||||
sBuffer KEYWORD2
|
||||
|
||||
# Arduboy2Beep classes
|
||||
duration KEYWORD2
|
||||
|
||||
#######################################
|
||||
# Constants (LITERAL1)
|
||||
#######################################
|
||||
|
||||
ARDUBOY_LIB_VER LITERAL1
|
||||
|
||||
ARDUBOY_UNIT_NAME_LEN LITERAL1
|
||||
ARDUBOY_UNIT_NAME_BUFFER_SIZE LITERAL1
|
||||
|
||||
EEPROM_STORAGE_SPACE_START LITERAL1
|
||||
|
||||
HEIGHT LITERAL1
|
||||
|
|
@ -190,5 +134,3 @@ RED_LED LITERAL1
|
|||
RGB_OFF LITERAL1
|
||||
RGB_ON LITERAL1
|
||||
|
||||
ARDUBOY_NO_USB LITERAL1
|
||||
|
||||
|
|
|
|||
|
|
@ -7,11 +7,8 @@
|
|||
"type": "git",
|
||||
"url": "https://github.com/MLXXXp/Arduboy2.git"
|
||||
},
|
||||
"version": "6.0.0",
|
||||
"export":
|
||||
{
|
||||
"exclude": "extras"
|
||||
},
|
||||
"version": "4.0.0",
|
||||
"exclude": "extras",
|
||||
"frameworks": "arduino",
|
||||
"platforms": "atmelavr"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
name=Arduboy2
|
||||
version=6.0.0
|
||||
version=4.0.0
|
||||
author=Chris J. Martinez, Kevin Bates, Josh Goebel, Scott Allen, Ross O. Shoger
|
||||
maintainer=Scott Allen <saydisp-git@yahoo.ca>
|
||||
sentence=An alternative library for use with the Arduboy game system.
|
||||
|
|
|
|||
847
src/Arduboy2.cpp
847
src/Arduboy2.cpp
File diff suppressed because it is too large
Load Diff
1410
src/Arduboy2.h
1410
src/Arduboy2.h
File diff suppressed because it is too large
Load Diff
|
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "Arduboy2.h"
|
||||
#include "Arduboy2Audio.h"
|
||||
|
||||
bool Arduboy2Audio::audio_enabled = false;
|
||||
|
||||
|
|
@ -42,12 +43,12 @@ void Arduboy2Audio::toggle()
|
|||
|
||||
void Arduboy2Audio::saveOnOff()
|
||||
{
|
||||
EEPROM.update(Arduboy2Base::eepromAudioOnOff, audio_enabled);
|
||||
EEPROM.update(EEPROM_AUDIO_ON_OFF, audio_enabled);
|
||||
}
|
||||
|
||||
void Arduboy2Audio::begin()
|
||||
{
|
||||
if (EEPROM.read(Arduboy2Base::eepromAudioOnOff))
|
||||
if (EEPROM.read(EEPROM_AUDIO_ON_OFF))
|
||||
on();
|
||||
else
|
||||
off();
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
*
|
||||
* Example:
|
||||
*
|
||||
* \code{.cpp}
|
||||
* \code
|
||||
* #include <Arduboy2.h>
|
||||
*
|
||||
* Arduboy2 arduboy;
|
||||
|
|
@ -52,7 +52,7 @@
|
|||
* `enabled()` type function to be passed as a parameter in the constructor,
|
||||
* like so:
|
||||
*
|
||||
* \code{.cpp}
|
||||
* \code
|
||||
* #include <Arduboy2.h>
|
||||
* #include <ArduboyTones.h>
|
||||
*
|
||||
|
|
@ -80,9 +80,12 @@ class Arduboy2Audio
|
|||
*
|
||||
* \details
|
||||
* The speaker is initialized based on the current mute setting saved in
|
||||
* system EEPROM.
|
||||
*/
|
||||
static void begin();
|
||||
* system EEPROM. This function is called by `Arduboy2Base::begin()` so it
|
||||
* isn't normally required to call it within a sketch. However, if
|
||||
* `Arduboy2Core::boot()` is used instead of `Arduboy2Base::begin()` and the
|
||||
* sketch includes sound, then this function should be called after `boot()`.
|
||||
*/
|
||||
void static begin();
|
||||
|
||||
/** \brief
|
||||
* Turn sound on.
|
||||
|
|
@ -94,7 +97,7 @@ class Arduboy2Audio
|
|||
*
|
||||
* \see off() toggle() saveOnOff()
|
||||
*/
|
||||
static void on();
|
||||
void static on();
|
||||
|
||||
/** \brief
|
||||
* Turn sound off (mute).
|
||||
|
|
@ -106,7 +109,7 @@ class Arduboy2Audio
|
|||
*
|
||||
* \see on() toggle() saveOnOff()
|
||||
*/
|
||||
static void off();
|
||||
void static off();
|
||||
|
||||
/** \brief
|
||||
* Toggle the sound on/off state.
|
||||
|
|
@ -119,7 +122,7 @@ class Arduboy2Audio
|
|||
*
|
||||
* \see on() off() saveOnOff()
|
||||
*/
|
||||
static void toggle();
|
||||
void static toggle();
|
||||
|
||||
/** \brief
|
||||
* Save the current sound state in EEPROM.
|
||||
|
|
@ -135,7 +138,7 @@ class Arduboy2Audio
|
|||
*
|
||||
* \see on() off() toggle()
|
||||
*/
|
||||
static void saveOnOff();
|
||||
void static saveOnOff();
|
||||
|
||||
/** \brief
|
||||
* Get the current sound state.
|
||||
|
|
@ -149,10 +152,10 @@ class Arduboy2Audio
|
|||
*
|
||||
* \see on() off() toggle()
|
||||
*/
|
||||
static bool enabled();
|
||||
bool static enabled();
|
||||
|
||||
protected:
|
||||
static bool audio_enabled;
|
||||
bool static audio_enabled;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,155 +0,0 @@
|
|||
/**
|
||||
* @file Arduboy2Beep.cpp
|
||||
* \brief
|
||||
* Classes to generate simple square wave tones on the Arduboy speaker pins.
|
||||
*/
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "Arduboy2Beep.h"
|
||||
|
||||
#ifndef AB_DEVKIT
|
||||
|
||||
// Speaker pin 1, Timer 3A, Port C bit 6, Arduino pin 5
|
||||
|
||||
uint8_t BeepPin1::duration = 0;
|
||||
|
||||
void BeepPin1::begin()
|
||||
{
|
||||
TCCR3A = 0;
|
||||
TCCR3B = (bit(WGM32) | bit(CS31)); // CTC mode. Divide by 8 clock prescale
|
||||
}
|
||||
|
||||
void BeepPin1::tone(uint16_t count)
|
||||
{
|
||||
tone(count, 0);
|
||||
}
|
||||
|
||||
void BeepPin1::tone(uint16_t count, uint8_t dur)
|
||||
{
|
||||
duration = dur;
|
||||
TCCR3A = bit(COM3A0); // set toggle on compare mode (which connects the pin)
|
||||
OCR3A = count; // load the count (16 bits), which determines the frequency
|
||||
}
|
||||
|
||||
void BeepPin1::timer()
|
||||
{
|
||||
if (duration && (--duration == 0)) {
|
||||
TCCR3A = 0; // set normal mode (which disconnects the pin)
|
||||
}
|
||||
}
|
||||
|
||||
void BeepPin1::noTone()
|
||||
{
|
||||
duration = 0;
|
||||
TCCR3A = 0; // set normal mode (which disconnects the pin)
|
||||
}
|
||||
|
||||
|
||||
// Speaker pin 2, Timer 4A, Port C bit 7, Arduino pin 13
|
||||
|
||||
uint8_t BeepPin2::duration = 0;
|
||||
|
||||
void BeepPin2::begin()
|
||||
{
|
||||
TCCR4A = 0; // normal mode. Disable PWM
|
||||
TCCR4B = bit(CS43); // divide by 128 clock prescale
|
||||
TCCR4D = 0; // normal mode
|
||||
TC4H = 0; // toggle pin at count = 0
|
||||
OCR4A = 0; // "
|
||||
}
|
||||
|
||||
void BeepPin2::tone(uint16_t count)
|
||||
{
|
||||
tone(count, 0);
|
||||
}
|
||||
|
||||
void BeepPin2::tone(uint16_t count, uint8_t dur)
|
||||
{
|
||||
duration = dur;
|
||||
TCCR4A = bit(COM4A0); // set toggle on compare mode (which connects the pin)
|
||||
TC4H = highByte(count); // load the count (10 bits),
|
||||
OCR4C = lowByte(count); // which determines the frequency
|
||||
}
|
||||
|
||||
void BeepPin2::timer()
|
||||
{
|
||||
if (duration && (--duration == 0)) {
|
||||
TCCR4A = 0; // set normal mode (which disconnects the pin)
|
||||
}
|
||||
}
|
||||
|
||||
void BeepPin2::noTone()
|
||||
{
|
||||
duration = 0;
|
||||
TCCR4A = 0; // set normal mode (which disconnects the pin)
|
||||
}
|
||||
|
||||
|
||||
#else /* AB_DEVKIT */
|
||||
|
||||
// *** The pins used for the speaker on the DevKit cannot be directly
|
||||
// controlled by a timer/counter. The following "dummy" functions will
|
||||
// compile and operate properly but no sound will be produced
|
||||
|
||||
uint8_t BeepPin1::duration = 0;
|
||||
|
||||
void BeepPin1::begin()
|
||||
{
|
||||
}
|
||||
|
||||
void BeepPin1::tone(uint16_t count)
|
||||
{
|
||||
tone(count, 0);
|
||||
}
|
||||
|
||||
void BeepPin1::tone(uint16_t count, uint8_t dur)
|
||||
{
|
||||
(void) count; // parameter not used
|
||||
|
||||
duration = dur;
|
||||
}
|
||||
|
||||
void BeepPin1::timer()
|
||||
{
|
||||
if (duration) {
|
||||
--duration;
|
||||
}
|
||||
}
|
||||
|
||||
void BeepPin1::noTone()
|
||||
{
|
||||
duration = 0;
|
||||
}
|
||||
|
||||
|
||||
uint8_t BeepPin2::duration = 0;
|
||||
|
||||
void BeepPin2::begin()
|
||||
{
|
||||
}
|
||||
|
||||
void BeepPin2::tone(uint16_t count)
|
||||
{
|
||||
tone(count, 0);
|
||||
}
|
||||
|
||||
void BeepPin2::tone(uint16_t count, uint8_t dur)
|
||||
{
|
||||
(void) count; // parameter not used
|
||||
|
||||
duration = dur;
|
||||
}
|
||||
|
||||
void BeepPin2::timer()
|
||||
{
|
||||
if (duration) {
|
||||
--duration;
|
||||
}
|
||||
}
|
||||
|
||||
void BeepPin2::noTone()
|
||||
{
|
||||
duration = 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -1,362 +0,0 @@
|
|||
/**
|
||||
* @file Arduboy2Beep.h
|
||||
* \brief
|
||||
* Classes to generate simple square wave tones on the Arduboy speaker pins.
|
||||
*/
|
||||
|
||||
#ifndef ARDUBOY2_BEEP_H
|
||||
#define ARDUBOY2_BEEP_H
|
||||
|
||||
/** \brief
|
||||
* Play simple square wave tones using speaker pin 1.
|
||||
*
|
||||
* \note
|
||||
* Class `BeepPin2` provides identical functions for playing tones on speaker
|
||||
* pin 2. Both classes can be used in the same sketch to allow playing
|
||||
* two tones at the same time. To do this, the `begin()` and `timer()`
|
||||
* functions of both classes must be used.
|
||||
*
|
||||
* \details
|
||||
* This class can be used to play square wave tones on speaker pin 1.
|
||||
* The functions are designed to produce very small and efficient code.
|
||||
*
|
||||
* A tone can be set to play for a given duration, or continuously until
|
||||
* stopped or replaced by a new tone. No interrupts are used. A tone is
|
||||
* generated by a hardware timer/counter directly toggling the pin,
|
||||
* so once started, no CPU cycles are used to actually play the tone.
|
||||
* The program continues to run while a tone is playing. However, a small
|
||||
* amount of code is required to time and stop a tone after a given duration.
|
||||
*
|
||||
* Tone frequencies can range from 15.26Hz to 1000000Hz.
|
||||
*
|
||||
* Although there's no specific code to handle mute control, the
|
||||
* `Arduboy2Audio` class will work since it has code to mute sound by setting
|
||||
* the speaker pins to input mode and unmute by setting the pins as outputs.
|
||||
* The `BeepPin1` class doesn't interfere with this operation.
|
||||
*
|
||||
* In order to avoid needing to use interrupts, the duration of tones is timed
|
||||
* by calling the `timer()` function continuously at a fixed interval.
|
||||
* The duration of a tone is given by specifying the number of times `timer()`
|
||||
* will be called before stopping the tone.
|
||||
*
|
||||
* For sketches that use `Arduboy2::nextFrame()`, or some other method to
|
||||
* generate frames at a fixed rate, `timer()` can be called once per frame.
|
||||
* Tone durations will then be given as the number of frames to play the tone
|
||||
* for. For example, with a rate of 60 frames per second a duration of 30
|
||||
* would be used to play a tone for half a second.
|
||||
*
|
||||
* The variable named #duration is the counter that times the duration of a
|
||||
* tone. A sketch can determine if a tone is currently playing by testing if
|
||||
* the #duration variable is non-zero (assuming it's a timed tone, not a
|
||||
* continuous tone).
|
||||
*
|
||||
* To keep the code small and efficient, the frequency of a tone is specified
|
||||
* by the actual count value to be loaded into to timer/counter peripheral.
|
||||
* The frequency will be determined by the count provided and the clock rate
|
||||
* of the timer/counter. In order to allow a tone's frequency to be specified
|
||||
* in hertz (cycles per second) the `freq()` helper function is provided,
|
||||
* which converts a given frequency to the required count value.
|
||||
*
|
||||
* NOTE that it is intended that `freq()` only be called with constant values.
|
||||
* If `freq()` is called with a variable, code to perform floating point math
|
||||
* will be included in the sketch, which will likely greatly increase the
|
||||
* sketch's code size unless the sketch also uses floating point math for
|
||||
* other purposes.
|
||||
*
|
||||
* The formulas for frequency/count conversion are:
|
||||
*
|
||||
* count=(1000000/frequency)-1
|
||||
* frequency=1000000/(count+1)
|
||||
*
|
||||
* Counts must be between 0 and 65535.
|
||||
*
|
||||
* All members of the class are static, so it's not necessary to create an
|
||||
* instance of the class in order to use it. However, creating an instance
|
||||
* doesn't produce any more code and it may make the source code smaller and
|
||||
* make it easier to switch to the `BeepPin2` class if it becomes necessary.
|
||||
*
|
||||
* The following is a basic example sketch, which will generate a tone when
|
||||
* a button is pressed.
|
||||
*
|
||||
* \code{.cpp}
|
||||
* #include <Arduboy2.h>
|
||||
* // There's no need to #include <Arduboy2Beep.h>
|
||||
* // It will be included in Arduboy2.h
|
||||
*
|
||||
* Arduboy2 arduboy;
|
||||
* BeepPin1 beep; // class instance for speaker pin 1
|
||||
*
|
||||
* void setup() {
|
||||
* arduboy.begin();
|
||||
* arduboy.setFrameRate(50);
|
||||
* beep.begin(); // set up the hardware for playing tones
|
||||
* }
|
||||
*
|
||||
* void loop() {
|
||||
* if (!arduboy.nextFrame()) {
|
||||
* return;
|
||||
* }
|
||||
*
|
||||
* beep.timer(); // handle tone duration
|
||||
*
|
||||
* arduboy.pollButtons();
|
||||
*
|
||||
* if (arduboy.justPressed(A_BUTTON)) {
|
||||
* // play a 1000Hz tone for 100 frames (2 seconds at 50 FPS)
|
||||
* // beep.freq(1000) is used to convert 1000Hz to the required count
|
||||
* beep.tone(beep.freq(1000), 100);
|
||||
* }
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
* \note
|
||||
* These functions, and the equivalents in class `BeepPin2`, will not work with
|
||||
* a DevKit Arduboy because the speaker pins used cannot be directly controlled
|
||||
* by a timer/counter. "Dummy" functions are provided so a sketch will compile
|
||||
* and work properly but no sound will be produced.
|
||||
*
|
||||
* \see BeepPin2
|
||||
*/
|
||||
class BeepPin1
|
||||
{
|
||||
public:
|
||||
|
||||
/** \brief
|
||||
* The counter used by the `timer()` function to time the duration of a tone.
|
||||
*
|
||||
* \details
|
||||
* This variable is set by the `dur` parameter of the `tone()` function.
|
||||
* It is then decremented each time the `timer()` function is called, if its
|
||||
* value isn't 0. When `timer()` decrements it to 0, a tone that is playing
|
||||
* will be stopped.
|
||||
*
|
||||
* A sketch can determine if a tone is currently playing by testing if
|
||||
* this variable is non-zero (assuming it's a timed tone, not a continuous
|
||||
* tone).
|
||||
*
|
||||
* Example:
|
||||
* \code{.cpp}
|
||||
* beep.tone(beep.freq(1000), 15);
|
||||
* while (beep.duration != 0) { } // wait for the tone to stop playing
|
||||
* \endcode
|
||||
*
|
||||
* It can also be manipulated directly by the sketch, although this should
|
||||
* seldom be necessary.
|
||||
*/
|
||||
static uint8_t duration;
|
||||
|
||||
/** \brief
|
||||
* Set up the hardware.
|
||||
*
|
||||
* \details
|
||||
* Prepare the hardware for playing tones.
|
||||
* This function must be called (usually in `setup()`) before using any of
|
||||
* the other functions in this class.
|
||||
*/
|
||||
static void begin();
|
||||
|
||||
/** \brief
|
||||
* Play a tone continually, until replaced by a new tone or stopped.
|
||||
*
|
||||
* \param count The count to be loaded into the timer/counter to play
|
||||
* the desired frequency.
|
||||
*
|
||||
* \details
|
||||
* A tone is played indefinitely, until replaced by another tone or stopped
|
||||
* using `noTone()`.
|
||||
*
|
||||
* The tone's frequency is determined by the specified count, which is loaded
|
||||
* into the timer/counter that generates the tone. A desired frequency can be
|
||||
* converted into the required count value using the `freq()` function.
|
||||
*
|
||||
* \see freq() timer() noTone()
|
||||
*/
|
||||
static void tone(uint16_t count);
|
||||
|
||||
/** \brief
|
||||
* Play a tone for a given duration.
|
||||
*
|
||||
* \param count The count to be loaded into the timer/counter to play
|
||||
* the desired frequency.
|
||||
* \param dur The duration of the tone, used by `timer()`.
|
||||
*
|
||||
* \details
|
||||
* A tone is played for the specified duration, or until replaced by another
|
||||
* tone or stopped using `noTone()`.
|
||||
*
|
||||
* The tone's frequency is determined by the specified count, which is loaded
|
||||
* into the timer/counter that generates the tone. A desired frequency can be
|
||||
* converted into the required count value using the `freq()` function.
|
||||
*
|
||||
* The duration value is the number of times the `timer()` function must be
|
||||
* called before the tone is stopped.
|
||||
*
|
||||
* \see freq() timer() noTone()
|
||||
*/
|
||||
static void tone(uint16_t count, uint8_t dur);
|
||||
|
||||
/** \brief
|
||||
* Handle the duration that a tone plays for.
|
||||
*
|
||||
* \details
|
||||
* This function must be called at a constant interval, which would normally
|
||||
* be once per frame, in order to stop a tone after the desired tone duration
|
||||
* has elapsed.
|
||||
*
|
||||
* If the value of the `duration` variable is not 0, it will be decremented.
|
||||
* When the `duration` variable is decremented to 0, a playing tone will be
|
||||
* stopped.
|
||||
*/
|
||||
static void timer();
|
||||
|
||||
/** \brief
|
||||
* Stop a tone that is playing.
|
||||
*
|
||||
* \details
|
||||
* If a tone is playing it will be stopped. It's safe to call this function
|
||||
* even if a tone isn't currently playing.
|
||||
*
|
||||
* \see tone()
|
||||
*/
|
||||
static void noTone();
|
||||
|
||||
/** \brief
|
||||
* Convert a frequency to the required count.
|
||||
*
|
||||
* \param hz The frequency, in hertz (cycles per second), to be converted
|
||||
* to a count.
|
||||
*
|
||||
* \return The required count to be loaded into the timer/counter for the
|
||||
* given frequency.
|
||||
*
|
||||
* \details
|
||||
* This helper function will convert a desired tone frequency to the closest
|
||||
* value required by the `tone()` function's `count` parameter.
|
||||
* The calculated count is rounded up or down to the nearest integer,
|
||||
* if necessary.
|
||||
*
|
||||
* Example:
|
||||
* \code{.cpp}
|
||||
* beep.tone(beep.freq(440)); // play a 440Hz tone until stopped or replaced
|
||||
* \endcode
|
||||
*
|
||||
* \note
|
||||
* It is intended that `freq()` only be called with constant values.
|
||||
* If `freq()` is called with a variable, code to perform floating point math
|
||||
* will be included in the sketch, which will likely greatly increase the
|
||||
* sketch's code size unless the sketch also uses floating point math for
|
||||
* other purposes.
|
||||
*/
|
||||
static constexpr uint16_t freq(const float hz)
|
||||
{
|
||||
return (uint16_t) (((F_CPU / 8 / 2) + (hz / 2)) / hz) - 1;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** \brief
|
||||
* Play simple square wave tones using speaker pin 2.
|
||||
*
|
||||
* \details
|
||||
* This class contains the same functions as class `BeepPin1` except they use
|
||||
* speaker pin 2 instead of speaker pin 1.
|
||||
*
|
||||
* Using `BeepPin1` is more desirable, as it uses a 16 bit Timer, which can
|
||||
* produce a greater frequency range and resolution than the 10 bit Timer
|
||||
* used by `BeepPin2`. However, if the sketch also includes other sound
|
||||
* generating code that uses speaker pin 1, `BeepPin2` can be used to avoid
|
||||
* conflict.
|
||||
*
|
||||
* Tone frequencies on speaker pin 2 can range from 61.04Hz to 15625Hz using
|
||||
* allowed counts from 3 to 1023.
|
||||
*
|
||||
* The formulas for frequency/count conversion are:
|
||||
*
|
||||
* count=(62500/frequency)-1
|
||||
* frequency=62500/(count+1)
|
||||
*
|
||||
* See the documentation for `BeepPin1` for more details.
|
||||
*
|
||||
* \see BeepPin1
|
||||
*/
|
||||
class BeepPin2
|
||||
{
|
||||
public:
|
||||
|
||||
/** \brief
|
||||
* The counter used by the `timer()` function to time the duration of a tone
|
||||
* played on speaker pin 2.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::duration`.
|
||||
*/
|
||||
static uint8_t duration;
|
||||
|
||||
/** \brief
|
||||
* Set up the hardware for playing tones using speaker pin 2.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::begin()`.
|
||||
*/
|
||||
static void begin();
|
||||
|
||||
/** \brief
|
||||
* Play a tone on speaker pin 2 continually, until replaced by a new tone
|
||||
* or stopped.
|
||||
*
|
||||
* \param count The count to be loaded into the timer/counter to play
|
||||
* the desired frequency.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::tone(uint16_t)`.
|
||||
*/
|
||||
static void tone(uint16_t count);
|
||||
|
||||
/** \brief
|
||||
* Play a tone on speaker pin 2 for a given duration.
|
||||
*
|
||||
* \param count The count to be loaded into the timer/counter to play
|
||||
* the desired frequency.
|
||||
* \param dur The duration of the tone, used by `timer()`.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::tone(uint16_t, uint8_t)`.
|
||||
*/
|
||||
static void tone(uint16_t count, uint8_t dur);
|
||||
|
||||
/** \brief
|
||||
* Handle the duration that a tone on speaker pin 2 plays for.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::timer()`.
|
||||
*/
|
||||
static void timer();
|
||||
|
||||
/** \brief
|
||||
* Stop a tone that is playing on speaker pin 2.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::noTone()`.
|
||||
*/
|
||||
static void noTone();
|
||||
|
||||
/** \brief
|
||||
* Convert a frequency to the required count for speaker pin 2.
|
||||
*
|
||||
* \param hz The frequency, in hertz (cycles per second), to be converted
|
||||
* to a count.
|
||||
*
|
||||
* \return The required count to be loaded into the timer/counter for the
|
||||
* given frequency.
|
||||
*
|
||||
* \details
|
||||
* For details see `BeepPin1::freq()`.
|
||||
*/
|
||||
static constexpr uint16_t freq(const float hz)
|
||||
{
|
||||
return (uint16_t) (((F_CPU / 128 / 2) + (hz / 2)) / hz) - 1;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
@ -6,15 +6,7 @@
|
|||
|
||||
#include "Arduboy2Core.h"
|
||||
|
||||
#include <avr/wdt.h>
|
||||
|
||||
|
||||
//========================================
|
||||
//========== class Arduboy2Core ==========
|
||||
//========================================
|
||||
|
||||
// Commands sent to the OLED display to initialize it
|
||||
const PROGMEM uint8_t Arduboy2Core::lcdBootProgram[] = {
|
||||
const uint8_t PROGMEM lcdBootProgram[] = {
|
||||
// boot defaults are commented out but left here in case they
|
||||
// might prove useful for reference
|
||||
//
|
||||
|
|
@ -78,6 +70,9 @@ const PROGMEM uint8_t Arduboy2Core::lcdBootProgram[] = {
|
|||
// 0x22, 0x00, PAGE_ADDRESS_END
|
||||
};
|
||||
|
||||
|
||||
Arduboy2Core::Arduboy2Core() { }
|
||||
|
||||
void Arduboy2Core::boot()
|
||||
{
|
||||
#ifdef ARDUBOY_SET_CPU_8MHZ
|
||||
|
|
@ -85,7 +80,7 @@ void Arduboy2Core::boot()
|
|||
setCPUSpeed8MHz();
|
||||
#endif
|
||||
|
||||
// Select the ADC input here so a delay isn't required in generateRandomSeed()
|
||||
// Select the ADC input here so a delay isn't required in initRandomSeed()
|
||||
ADMUX = RAND_SEED_IN_ADMUX;
|
||||
|
||||
bootPins();
|
||||
|
|
@ -122,10 +117,10 @@ void Arduboy2Core::bootPins()
|
|||
_BV(B_BUTTON_BIT);
|
||||
// Port B INPUT or LOW (none)
|
||||
// Port B inputs
|
||||
DDRB &= ~(_BV(B_BUTTON_BIT) | _BV(SPI_MISO_BIT));
|
||||
DDRB &= ~(_BV(B_BUTTON_BIT));
|
||||
// Port B outputs
|
||||
DDRB |= _BV(RED_LED_BIT) | _BV(GREEN_LED_BIT) | _BV(BLUE_LED_BIT) |
|
||||
_BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT) | _BV(SPI_SS_BIT);
|
||||
_BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT);
|
||||
|
||||
// Port C
|
||||
// Speaker: Not set here. Controlled by audio class
|
||||
|
|
@ -163,17 +158,15 @@ void Arduboy2Core::bootPins()
|
|||
_BV(BLUE_LED_BIT);
|
||||
// Port B INPUT or LOW (none)
|
||||
// Port B inputs
|
||||
DDRB &= ~(_BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT) |
|
||||
_BV(SPI_MISO_BIT));
|
||||
DDRB &= ~(_BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT));
|
||||
// Port B outputs
|
||||
DDRB |= _BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT) | _BV(SPI_SS_BIT) |
|
||||
_BV(BLUE_LED_BIT);
|
||||
DDRB |= _BV(BLUE_LED_BIT) | _BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT);
|
||||
|
||||
// Port C INPUT_PULLUP or HIGH
|
||||
PORTC |= _BV(RIGHT_BUTTON_BIT);
|
||||
PORTE |= _BV(RIGHT_BUTTON_BIT);
|
||||
// Port C INPUT or LOW (none)
|
||||
// Port C inputs
|
||||
DDRC &= ~(_BV(RIGHT_BUTTON_BIT));
|
||||
DDRE &= ~(_BV(RIGHT_BUTTON_BIT));
|
||||
// Port C outputs (none)
|
||||
|
||||
// Port D INPUT_PULLUP or HIGH
|
||||
|
|
@ -241,7 +234,7 @@ void Arduboy2Core::SPItransfer(uint8_t data)
|
|||
SPDR = data;
|
||||
/*
|
||||
* The following NOP introduces a small delay that can prevent the wait
|
||||
* loop from iterating when running at the maximum speed. This gives
|
||||
* loop form iterating when running at the maximum speed. This gives
|
||||
* about 10% more speed, even if it seems counter-intuitive. At lower
|
||||
* speeds it is unnoticed.
|
||||
*/
|
||||
|
|
@ -249,24 +242,15 @@ void Arduboy2Core::SPItransfer(uint8_t data)
|
|||
while (!(SPSR & _BV(SPIF))) { } // wait
|
||||
}
|
||||
|
||||
// Write to and read from the SPI bus (out to MOSI pin, in from MISO pin)
|
||||
uint8_t Arduboy2Core::SPItransferAndRead(uint8_t data)
|
||||
{
|
||||
SPItransfer(data);
|
||||
return SPDR;
|
||||
}
|
||||
|
||||
void Arduboy2Core::safeMode()
|
||||
{
|
||||
if (buttonsState() == UP_BUTTON)
|
||||
{
|
||||
digitalWriteRGB(RED_LED, RGB_ON);
|
||||
|
||||
#ifndef ARDUBOY_CORE // for Arduboy core timer 0 should remain enabled
|
||||
// prevent the bootloader magic number from being overwritten by timer 0
|
||||
// when a timer variable overlaps the magic number location
|
||||
power_timer0_disable();
|
||||
#endif
|
||||
|
||||
while (true) { }
|
||||
}
|
||||
|
|
@ -277,18 +261,17 @@ void Arduboy2Core::safeMode()
|
|||
|
||||
void Arduboy2Core::idle()
|
||||
{
|
||||
SMCR = _BV(SE); // select idle mode and enable sleeping
|
||||
sleep_cpu();
|
||||
SMCR = 0; // disable sleeping
|
||||
set_sleep_mode(SLEEP_MODE_IDLE);
|
||||
sleep_mode();
|
||||
}
|
||||
|
||||
void Arduboy2Core::bootPowerSaving()
|
||||
{
|
||||
// disable Two Wire Interface (I2C) and the ADC
|
||||
// All other bits will be written with 0 so will be enabled
|
||||
PRR0 = _BV(PRTWI) | _BV(PRADC);
|
||||
// disable USART1
|
||||
PRR1 |= _BV(PRUSART1);
|
||||
PRR1 = _BV(PRUSART1);
|
||||
// All other bits will be written with 0 so will be enabled
|
||||
}
|
||||
|
||||
// Shut down the display
|
||||
|
|
@ -308,6 +291,10 @@ void Arduboy2Core::displayOn()
|
|||
bootOLED();
|
||||
}
|
||||
|
||||
uint8_t Arduboy2Core::width() { return WIDTH; }
|
||||
|
||||
uint8_t Arduboy2Core::height() { return HEIGHT; }
|
||||
|
||||
|
||||
/* Drawing */
|
||||
|
||||
|
|
@ -326,39 +313,6 @@ void Arduboy2Core::paintScreen(const uint8_t *image)
|
|||
|
||||
// paint from a memory buffer, this should be FAST as it's likely what
|
||||
// will be used by any buffer based subclass
|
||||
//
|
||||
// The following assembly code runs "open loop". It relies on instruction
|
||||
// execution times to allow time for each byte of data to be clocked out.
|
||||
// It is specifically tuned for a 16MHz CPU clock and SPI clocking at 8MHz.
|
||||
void Arduboy2Core::paintScreen(uint8_t image[], bool clear)
|
||||
{
|
||||
uint16_t count;
|
||||
|
||||
asm volatile (
|
||||
" ldi %A[count], %[len_lsb] \n\t" //for (len = WIDTH * HEIGHT / 8)
|
||||
" ldi %B[count], %[len_msb] \n\t"
|
||||
"1: ld __tmp_reg__, %a[ptr] ;2 \n\t" //tmp = *(image)
|
||||
" out %[spdr], __tmp_reg__ ;1 \n\t" //SPDR = tmp
|
||||
" cpse %[clear], __zero_reg__ ;1/2 \n\t" //if (clear) tmp = 0;
|
||||
" mov __tmp_reg__, __zero_reg__ ;1 \n\t"
|
||||
"2: sbiw %A[count], 1 ;2 \n\t" //len --
|
||||
" sbrc %A[count], 0 ;1/2 \n\t" //loop twice for cheap delay
|
||||
" rjmp 2b ;2 \n\t"
|
||||
" st %a[ptr]+, __tmp_reg__ ;2 \n\t" //*(image++) = tmp
|
||||
" brne 1b ;1/2 :18 \n\t" //len > 0
|
||||
" in __tmp_reg__, %[spsr] \n\t" //read SPSR to clear SPIF
|
||||
: [ptr] "+&e" (image),
|
||||
[count] "=&w" (count)
|
||||
: [spdr] "I" (_SFR_IO_ADDR(SPDR)),
|
||||
[spsr] "I" (_SFR_IO_ADDR(SPSR)),
|
||||
[len_msb] "M" (WIDTH * (HEIGHT / 8 * 2) >> 8), // 8: pixels per byte
|
||||
[len_lsb] "M" (WIDTH * (HEIGHT / 8 * 2) & 0xFF), // 2: for delay loop multiplier
|
||||
[clear] "r" (clear)
|
||||
);
|
||||
}
|
||||
#if 0
|
||||
// For reference, this is the "closed loop" C++ version of paintScreen()
|
||||
// used prior to the above version.
|
||||
void Arduboy2Core::paintScreen(uint8_t image[], bool clear)
|
||||
{
|
||||
uint8_t c;
|
||||
|
|
@ -395,7 +349,6 @@ void Arduboy2Core::paintScreen(uint8_t image[], bool clear)
|
|||
}
|
||||
while (!(SPSR & _BV(SPIF))) { } // wait for the last byte to be sent
|
||||
}
|
||||
#endif
|
||||
|
||||
void Arduboy2Core::blank()
|
||||
{
|
||||
|
|
@ -441,17 +394,10 @@ void Arduboy2Core::flipHorizontal(bool flipped)
|
|||
void Arduboy2Core::setRGBled(uint8_t red, uint8_t green, uint8_t blue)
|
||||
{
|
||||
#ifdef ARDUBOY_10 // RGB, all the pretty colors
|
||||
// timer 0: Fast PWM, OC0A clear on compare / set at top
|
||||
// We must stay in Fast PWM mode because timer 0 is used for system timing.
|
||||
// We can't use "inverted" mode because it won't allow full shut off.
|
||||
TCCR0A = _BV(COM0A1) | _BV(WGM01) | _BV(WGM00);
|
||||
OCR0A = 255 - green;
|
||||
// timer 1: Phase correct PWM 8 bit
|
||||
// OC1A and OC1B set on up-counting / clear on down-counting (inverted). This
|
||||
// allows the value to be directly loaded into the OCR with common anode LED.
|
||||
TCCR1A = _BV(COM1A1) | _BV(COM1A0) | _BV(COM1B1) | _BV(COM1B0) | _BV(WGM10);
|
||||
OCR1AL = blue;
|
||||
OCR1BL = red;
|
||||
// inversion is necessary because these are common annode LEDs
|
||||
analogWrite(RED_LED, 255 - red);
|
||||
analogWrite(GREEN_LED, 255 - green);
|
||||
analogWrite(BLUE_LED, 255 - blue);
|
||||
#elif defined(AB_DEVKIT)
|
||||
// only blue on DevKit, which is not PWM capable
|
||||
(void)red; // parameter unused
|
||||
|
|
@ -460,39 +406,6 @@ void Arduboy2Core::setRGBled(uint8_t red, uint8_t green, uint8_t blue)
|
|||
#endif
|
||||
}
|
||||
|
||||
void Arduboy2Core::setRGBled(uint8_t color, uint8_t val)
|
||||
{
|
||||
#ifdef ARDUBOY_10
|
||||
if (color == RED_LED)
|
||||
{
|
||||
OCR1BL = val;
|
||||
}
|
||||
else if (color == GREEN_LED)
|
||||
{
|
||||
OCR0A = 255 - val;
|
||||
}
|
||||
else if (color == BLUE_LED)
|
||||
{
|
||||
OCR1AL = val;
|
||||
}
|
||||
#elif defined(AB_DEVKIT)
|
||||
// only blue on DevKit, which is not PWM capable
|
||||
if (color == BLUE_LED)
|
||||
{
|
||||
bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, val ? RGB_ON : RGB_OFF);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Arduboy2Core::freeRGBled()
|
||||
{
|
||||
#ifdef ARDUBOY_10
|
||||
// clear the COM bits to return the pins to normal I/O mode
|
||||
TCCR0A = _BV(WGM01) | _BV(WGM00);
|
||||
TCCR1A = _BV(WGM10);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Arduboy2Core::digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue)
|
||||
{
|
||||
#ifdef ARDUBOY_10
|
||||
|
|
@ -537,124 +450,29 @@ uint8_t Arduboy2Core::buttonsState()
|
|||
{
|
||||
uint8_t buttons;
|
||||
|
||||
#ifdef ARDUBOY_10
|
||||
// up, right, left, down
|
||||
buttons = ((~PINF) &
|
||||
(_BV(UP_BUTTON_BIT) | _BV(RIGHT_BUTTON_BIT) |
|
||||
_BV(LEFT_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT)));
|
||||
// A
|
||||
if (bitRead(A_BUTTON_PORTIN, A_BUTTON_BIT) == 0) { buttons |= A_BUTTON; }
|
||||
// B
|
||||
if (bitRead(B_BUTTON_PORTIN, B_BUTTON_BIT) == 0) { buttons |= B_BUTTON; }
|
||||
#elif defined(AB_DEVKIT)
|
||||
// using ports here is ~100 bytes smaller than digitalRead()
|
||||
#ifdef AB_DEVKIT
|
||||
// down, left, up
|
||||
buttons = ((~PINB) &
|
||||
(_BV(DOWN_BUTTON_BIT) | _BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT)));
|
||||
// right
|
||||
if (bitRead(RIGHT_BUTTON_PORTIN, RIGHT_BUTTON_BIT) == 0) { buttons |= RIGHT_BUTTON; }
|
||||
// A
|
||||
if (bitRead(A_BUTTON_PORTIN, A_BUTTON_BIT) == 0) { buttons |= A_BUTTON; }
|
||||
// B
|
||||
if (bitRead(B_BUTTON_PORTIN, B_BUTTON_BIT) == 0) { buttons |= B_BUTTON; }
|
||||
buttons = ((~PINB) & B01110000);
|
||||
// right button
|
||||
buttons = buttons | (((~PINC) & B01000000) >> 4);
|
||||
// A and B
|
||||
buttons = buttons | (((~PINF) & B11000000) >> 6);
|
||||
#elif defined(ARDUBOY_10)
|
||||
// down, up, left right
|
||||
buttons = ((~PINF) & B11110000);
|
||||
// A (left)
|
||||
buttons = buttons | (((~PINE) & B01000000) >> 3);
|
||||
// B (right)
|
||||
buttons = buttons | (((~PINB) & B00010000) >> 2);
|
||||
#endif
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
unsigned long Arduboy2Core::generateRandomSeed()
|
||||
{
|
||||
unsigned long seed;
|
||||
|
||||
power_adc_enable(); // ADC on
|
||||
|
||||
// do an ADC read from an unconnected input pin
|
||||
ADCSRA |= _BV(ADSC); // start conversion (ADMUX has been pre-set in boot())
|
||||
while (bit_is_set(ADCSRA, ADSC)) { } // wait for conversion complete
|
||||
|
||||
seed = ((unsigned long)ADC << 16) + micros();
|
||||
|
||||
power_adc_disable(); // ADC off
|
||||
|
||||
return seed;
|
||||
}
|
||||
|
||||
// delay in ms with 16 bit duration
|
||||
void Arduboy2Core::delayShort(uint16_t ms)
|
||||
{
|
||||
delay((unsigned long) ms);
|
||||
}
|
||||
|
||||
void Arduboy2Core::exitToBootloader()
|
||||
{
|
||||
cli();
|
||||
// set bootloader magic key
|
||||
// storing two uint8_t instead of one uint16_t saves an instruction
|
||||
// when high and low bytes of the magic key are the same
|
||||
*(uint8_t *)MAGIC_KEY_POS = lowByte(MAGIC_KEY);
|
||||
*(uint8_t *)(MAGIC_KEY_POS + 1) = highByte(MAGIC_KEY);
|
||||
// enable watchdog timer reset, with 16ms timeout
|
||||
wdt_reset();
|
||||
WDTCSR = (_BV(WDCE) | _BV(WDE));
|
||||
WDTCSR = _BV(WDE);
|
||||
while (true) { }
|
||||
}
|
||||
|
||||
|
||||
//=========================================
|
||||
//========== class Arduboy2NoUSB ==========
|
||||
//=========================================
|
||||
|
||||
void Arduboy2NoUSB::mainNoUSB()
|
||||
{
|
||||
// disable USB
|
||||
UDCON = _BV(DETACH);
|
||||
UDIEN = 0;
|
||||
UDINT = 0;
|
||||
USBCON = _BV(FRZCLK);
|
||||
UHWCON = 0;
|
||||
power_usb_disable();
|
||||
|
||||
init();
|
||||
|
||||
// This would normally be done in the USB code that uses the TX and RX LEDs
|
||||
TX_RX_LED_INIT;
|
||||
TXLED0;
|
||||
RXLED0;
|
||||
|
||||
// Set the DOWN button pin for INPUT_PULLUP
|
||||
bitSet(DOWN_BUTTON_PORT, DOWN_BUTTON_BIT);
|
||||
bitClear(DOWN_BUTTON_DDR, DOWN_BUTTON_BIT);
|
||||
|
||||
// Delay to give time for the pin to be pulled high if it was floating
|
||||
Arduboy2Core::delayShort(10);
|
||||
|
||||
// if the DOWN button is pressed
|
||||
if (bitRead(DOWN_BUTTON_PORTIN, DOWN_BUTTON_BIT) == 0) {
|
||||
Arduboy2Core::exitToBootloader();
|
||||
}
|
||||
|
||||
// The remainder is a copy of the Arduino main() function with the
|
||||
// USB code and other unneeded code commented out.
|
||||
// init() was called above.
|
||||
// The call to function initVariant() is commented out to fix compiler
|
||||
// error: "multiple definition of 'main'".
|
||||
// The return statement is removed since this function is type void.
|
||||
|
||||
// init();
|
||||
|
||||
// initVariant();
|
||||
|
||||
//#if defined(USBCON)
|
||||
// USBDevice.attach();
|
||||
//#endif
|
||||
|
||||
setup();
|
||||
|
||||
for (;;) {
|
||||
loop();
|
||||
// if (serialEventRun) serialEventRun();
|
||||
}
|
||||
|
||||
// return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
#include <Arduino.h>
|
||||
#include <avr/power.h>
|
||||
#include <avr/sleep.h>
|
||||
#include <limits.h>
|
||||
|
||||
|
||||
// main hardware compile flags
|
||||
|
|
@ -49,6 +50,12 @@
|
|||
#define RST_PORT PORTD // Display reset port
|
||||
#define RST_BIT PORTD7 // Display reset physical bit number
|
||||
|
||||
#define SPI_MOSI_PORT PORTB
|
||||
#define SPI_MOSI_BIT PORTB2
|
||||
|
||||
#define SPI_SCK_PORT PORTB
|
||||
#define SPI_SCK_BIT PORTB1
|
||||
|
||||
#define RED_LED 10 /**< The pin number for the red color in the RGB LED. */
|
||||
#define GREEN_LED 11 /**< The pin number for the greem color in the RGB LED. */
|
||||
#define BLUE_LED 9 /**< The pin number for the blue color in the RGB LED. */
|
||||
|
|
@ -73,38 +80,26 @@
|
|||
|
||||
#define PIN_LEFT_BUTTON A2
|
||||
#define LEFT_BUTTON_PORT PORTF
|
||||
#define LEFT_BUTTON_PORTIN PINF
|
||||
#define LEFT_BUTTON_DDR DDRF
|
||||
#define LEFT_BUTTON_BIT PORTF5
|
||||
|
||||
#define PIN_RIGHT_BUTTON A1
|
||||
#define RIGHT_BUTTON_PORT PORTF
|
||||
#define RIGHT_BUTTON_PORTIN PINF
|
||||
#define RIGHT_BUTTON_DDR DDRF
|
||||
#define RIGHT_BUTTON_BIT PORTF6
|
||||
|
||||
#define PIN_UP_BUTTON A0
|
||||
#define UP_BUTTON_PORT PORTF
|
||||
#define UP_BUTTON_PORTIN PINF
|
||||
#define UP_BUTTON_DDR DDRF
|
||||
#define UP_BUTTON_BIT PORTF7
|
||||
|
||||
#define PIN_DOWN_BUTTON A3
|
||||
#define DOWN_BUTTON_PORT PORTF
|
||||
#define DOWN_BUTTON_PORTIN PINF
|
||||
#define DOWN_BUTTON_DDR DDRF
|
||||
#define DOWN_BUTTON_BIT PORTF4
|
||||
|
||||
#define PIN_A_BUTTON 7
|
||||
#define A_BUTTON_PORT PORTE
|
||||
#define A_BUTTON_PORTIN PINE
|
||||
#define A_BUTTON_DDR DDRE
|
||||
#define A_BUTTON_BIT PORTE6
|
||||
|
||||
#define PIN_B_BUTTON 8
|
||||
#define B_BUTTON_PORT PORTB
|
||||
#define B_BUTTON_PORTIN PINB
|
||||
#define B_BUTTON_DDR DDRB
|
||||
#define B_BUTTON_BIT PORTB4
|
||||
|
||||
#define PIN_SPEAKER_1 5 /**< The pin number of the first lead of the speaker */
|
||||
|
|
@ -117,6 +112,12 @@
|
|||
#define SPEAKER_2_PORT PORTC
|
||||
#define SPEAKER_2_DDR DDRC
|
||||
#define SPEAKER_2_BIT PORTC7
|
||||
|
||||
#define RAND_SEED_IN A4 // Open analog input used for noise by initRandomSeed()
|
||||
#define RAND_SEED_IN_PORTF
|
||||
#define RAND_SEED_IN_BIT PORTF1
|
||||
// Value for ADMUX to read the random seed pin: 2.56V reference, ADC1
|
||||
#define RAND_SEED_IN_ADMUX (_BV(REFS0) | _BV(REFS1) | _BV(MUX0))
|
||||
// -----------------------
|
||||
|
||||
// ----- DevKit pins -----
|
||||
|
|
@ -134,6 +135,12 @@
|
|||
#define RST_PORT PORTD // Display reset port
|
||||
#define RST_BIT PORTD6 // Display reset physical bit number
|
||||
|
||||
#define SPI_MOSI_PORT PORTB
|
||||
#define SPI_MOSI_BIT PORTB2
|
||||
|
||||
#define SPI_SCK_PORT PORTB
|
||||
#define SPI_SCK_BIT PORTB1
|
||||
|
||||
// map all LEDs to the single TX LED on DEVKIT
|
||||
#define RED_LED 17
|
||||
#define GREEN_LED 17
|
||||
|
|
@ -154,38 +161,26 @@
|
|||
// pin values for buttons, probably shouldn't use these
|
||||
#define PIN_LEFT_BUTTON 9
|
||||
#define LEFT_BUTTON_PORT PORTB
|
||||
#define LEFT_BUTTON_PORTIN PINB
|
||||
#define LEFT_BUTTON_DDR DDRB
|
||||
#define LEFT_BUTTON_BIT PORTB5
|
||||
|
||||
#define PIN_RIGHT_BUTTON 5
|
||||
#define RIGHT_BUTTON_PORT PORTC
|
||||
#define RIGHT_BUTTON_PORTIN PINC
|
||||
#define RIGHT_BUTTON_DDR DDRC
|
||||
#define RIGHT_BUTTON_BIT PORTC6
|
||||
|
||||
#define PIN_UP_BUTTON 8
|
||||
#define UP_BUTTON_PORT PORTB
|
||||
#define UP_BUTTON_PORTIN PINB
|
||||
#define UP_BUTTON_DDR DDRB
|
||||
#define UP_BUTTON_BIT PORTB4
|
||||
|
||||
#define PIN_DOWN_BUTTON 10
|
||||
#define DOWN_BUTTON_PORT PORTB
|
||||
#define DOWN_BUTTON_PORTIN PINB
|
||||
#define DOWN_BUTTON_DDR DDRB
|
||||
#define DOWN_BUTTON_BIT PORTB6
|
||||
|
||||
#define PIN_A_BUTTON A0
|
||||
#define A_BUTTON_PORT PORTF
|
||||
#define A_BUTTON_PORTIN PINF
|
||||
#define A_BUTTON_DDR DDRF
|
||||
#define A_BUTTON_BIT PORTF7
|
||||
|
||||
#define PIN_B_BUTTON A1
|
||||
#define B_BUTTON_PORT PORTF
|
||||
#define B_BUTTON_PORTIN PINF
|
||||
#define B_BUTTON_DDR DDRF
|
||||
#define B_BUTTON_BIT PORTF6
|
||||
|
||||
#define PIN_SPEAKER_1 A2
|
||||
|
|
@ -197,30 +192,13 @@
|
|||
//
|
||||
// Reference: https://github.com/Arduboy/Arduboy/issues/108
|
||||
|
||||
#endif
|
||||
// --------------------
|
||||
|
||||
// ----- Pins common on Arduboy and DevKit -----
|
||||
|
||||
// Unconnected analog input used for noise by generateRandomSeed()
|
||||
#define RAND_SEED_IN A4
|
||||
#define RAND_SEED_IN_PORT PORTF
|
||||
#define RAND_SEED_IN A4 // Open analog input used for noise by initRandomSeed()
|
||||
#define RAND_SEED_IN_PORTF
|
||||
#define RAND_SEED_IN_BIT PORTF1
|
||||
// Value for ADMUX to read the random seed pin: 2.56V reference, ADC1
|
||||
#define RAND_SEED_IN_ADMUX (_BV(REFS0) | _BV(REFS1) | _BV(MUX0))
|
||||
|
||||
// SPI interface
|
||||
#define SPI_MISO_PORT PORTB
|
||||
#define SPI_MISO_BIT PORTB3
|
||||
|
||||
#define SPI_MOSI_PORT PORTB
|
||||
#define SPI_MOSI_BIT PORTB2
|
||||
|
||||
#define SPI_SCK_PORT PORTB
|
||||
#define SPI_SCK_BIT PORTB1
|
||||
|
||||
#define SPI_SS_PORT PORTB
|
||||
#define SPI_SS_BIT PORTB0
|
||||
#endif
|
||||
// --------------------
|
||||
|
||||
// OLED hardware (SSD1306)
|
||||
|
|
@ -245,79 +223,6 @@
|
|||
#define COLUMN_ADDRESS_END (WIDTH - 1) & 127 // 128 pixels wide
|
||||
#define PAGE_ADDRESS_END ((HEIGHT/8)-1) & 7 // 8 pages high
|
||||
|
||||
/** \brief
|
||||
* Eliminate the USB stack to free up code space.
|
||||
*
|
||||
* \warning
|
||||
* Removing the USB code will make it impossible for sketch uploader
|
||||
* programs to automatically force a reset into the bootloader!
|
||||
* This means that a user will manually have to invoke a reset in order to
|
||||
* upload a new sketch, after one without USB has be been installed.
|
||||
* Be aware that the timing for the point that a reset must be initiated can
|
||||
* be tricky, which could lead to some frustration on the user's part.
|
||||
*
|
||||
* \details
|
||||
* \parblock
|
||||
* This macro will cause the USB code, normally included in the sketch as part
|
||||
* of the standard Arduino environment, to be eliminated. This will free up a
|
||||
* fair amount of program space, and some RAM space as well, at the expense of
|
||||
* disabling all USB functionality within the sketch (except as power input).
|
||||
*
|
||||
* The macro should be placed before the `setup()` function definition:
|
||||
*
|
||||
* \code{.cpp}
|
||||
* #include <Arduboy2.h>
|
||||
*
|
||||
* Arduboy2 arduboy;
|
||||
*
|
||||
* // (Other variable declarations, etc.)
|
||||
*
|
||||
* // Eliminate the USB stack
|
||||
* ARDUBOY_NO_USB
|
||||
*
|
||||
* void setup() {
|
||||
* arduboy.begin();
|
||||
* // any additional setup code
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
* As stated in the warning above, without the USB code an uploader program
|
||||
* will be unable to automatically force a reset into the bootloader to upload
|
||||
* a new sketch. The user will have to manually invoke a reset. In addition to
|
||||
* eliminating the USB code, this macro will check if the DOWN button is held
|
||||
* when the sketch first starts and, if so, will call `exitToBootloader()` to
|
||||
* start the bootloader for uploading. This makes it easier for the user than
|
||||
* having to press the reset button.
|
||||
*
|
||||
* However, to make it even more convenient for a user to invoke the bootloader
|
||||
* it is highly recommended that a sketch using this macro include a menu or
|
||||
* prompt that allows the user to press the DOWN button within the sketch,
|
||||
* which should cause `exitToBootloader()` to be called.
|
||||
*
|
||||
* At a minimum, the documentation for the sketch should clearly state that a
|
||||
* manual reset will be required, and give detailed instructions on what the
|
||||
* user must do to upload a new sketch.
|
||||
* \endparblock
|
||||
*
|
||||
* \see Arduboy2Core::exitToBootloader()
|
||||
*/
|
||||
#define ARDUBOY_NO_USB int main() __attribute__ ((OS_main)); \
|
||||
int main() { \
|
||||
Arduboy2NoUSB::mainNoUSB(); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
// A replacement for the Arduino main() function that eliminates the USB code.
|
||||
// Used by the ARDUBOY_NO_USB macro.
|
||||
class Arduboy2NoUSB
|
||||
{
|
||||
friend int main();
|
||||
|
||||
private:
|
||||
static void mainNoUSB();
|
||||
};
|
||||
|
||||
|
||||
/** \brief
|
||||
* Lower level functions generally dealing directly with the hardware.
|
||||
*
|
||||
|
|
@ -332,11 +237,12 @@ class Arduboy2NoUSB
|
|||
* that this may eliminate the need to create an entire local copy of the
|
||||
* library, in order to extend the functionality, in most circumstances.
|
||||
*/
|
||||
class Arduboy2Core : public Arduboy2NoUSB
|
||||
class Arduboy2Core
|
||||
{
|
||||
friend class Arduboy2Ex;
|
||||
|
||||
public:
|
||||
Arduboy2Core();
|
||||
|
||||
/** \brief
|
||||
* Idle the CPU to save power.
|
||||
|
|
@ -348,7 +254,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* app should be able to sleep maybe half the time in between rendering
|
||||
* it's own frames.
|
||||
*/
|
||||
static void idle();
|
||||
void static idle();
|
||||
|
||||
/** \brief
|
||||
* Put the display into data mode.
|
||||
|
|
@ -364,7 +270,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see LCDCommandMode() SPItransfer()
|
||||
*/
|
||||
static void LCDDataMode();
|
||||
void static LCDDataMode();
|
||||
|
||||
/** \brief
|
||||
* Put the display into command mode.
|
||||
|
|
@ -388,7 +294,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see LCDDataMode() sendLCDCommand() SPItransfer()
|
||||
*/
|
||||
static void LCDCommandMode();
|
||||
void static LCDCommandMode();
|
||||
|
||||
/** \brief
|
||||
* Transfer a byte to the display.
|
||||
|
|
@ -401,31 +307,9 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* or as data to be placed on the screen, depending on the command/data
|
||||
* mode.
|
||||
*
|
||||
* \see LCDDataMode() LCDCommandMode() sendLCDCommand() SPItransferAndRead()
|
||||
* \see LCDDataMode() LCDCommandMode() sendLCDCommand()
|
||||
*/
|
||||
static void SPItransfer(uint8_t data);
|
||||
|
||||
/** \brief
|
||||
* Transfer a byte to, and read a byte from, the SPI bus.
|
||||
*
|
||||
* \param data The byte to be sent.
|
||||
*
|
||||
* \return The byte that was received.
|
||||
*
|
||||
* \details
|
||||
* This function does the same as the `SPItransfer()` function but also
|
||||
* reads and returns the byte of data that was received during the
|
||||
* transfer.
|
||||
*
|
||||
* This function is of no use for a standard Arduboy, since only the
|
||||
* display is connected to the SPI bus and data cannot be received from
|
||||
* the display. It has been provided for use with homemade or expanded
|
||||
* units that have had additional peripherals added to the SPI bus that
|
||||
* are capable of sending data.
|
||||
*
|
||||
* \see SPItransfer()
|
||||
*/
|
||||
static uint8_t SPItransferAndRead(uint8_t data);
|
||||
void static SPItransfer(uint8_t data);
|
||||
|
||||
/** \brief
|
||||
* Turn the display off.
|
||||
|
|
@ -438,7 +322,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see displayOn()
|
||||
*/
|
||||
static void displayOff();
|
||||
void static displayOff();
|
||||
|
||||
/** \brief
|
||||
* Turn the display on.
|
||||
|
|
@ -454,21 +338,29 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see displayOff()
|
||||
*/
|
||||
static void displayOn();
|
||||
void static displayOn();
|
||||
|
||||
/** \brief
|
||||
* Get the width of the display in pixels.
|
||||
*
|
||||
* \return The width of the display in pixels.
|
||||
*
|
||||
* \note
|
||||
* In most cases, the defined value `WIDTH` would be better to use instead
|
||||
* of this function.
|
||||
*/
|
||||
static constexpr uint8_t width() { return WIDTH; }
|
||||
uint8_t static width();
|
||||
|
||||
/** \brief
|
||||
* Get the height of the display in pixels.
|
||||
*
|
||||
* \return The height of the display in pixels.
|
||||
*
|
||||
* \note
|
||||
* In most cases, the defined value `HEIGHT` would be better to use instead
|
||||
* of this function.
|
||||
*/
|
||||
static constexpr uint8_t height() { return HEIGHT; }
|
||||
uint8_t static height();
|
||||
|
||||
/** \brief
|
||||
* Get the current state of all buttons as a bitmask.
|
||||
|
|
@ -483,7 +375,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* LEFT_BUTTON, RIGHT_BUTTON, UP_BUTTON, DOWN_BUTTON, A_BUTTON, B_BUTTON
|
||||
*/
|
||||
static uint8_t buttonsState();
|
||||
uint8_t static buttonsState();
|
||||
|
||||
/** \brief
|
||||
* Paint 8 pixels vertically to the display.
|
||||
|
|
@ -515,7 +407,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* . . . . . . . . (end of page 1) X . X . . . . . (end of page 1)
|
||||
* . . . . . . . . (page 2) . . . . . . . . (page 2)
|
||||
*/
|
||||
static void paint8Pixels(uint8_t pixels);
|
||||
void static paint8Pixels(uint8_t pixels);
|
||||
|
||||
/** \brief
|
||||
* Paints an entire image directly to the display from program memory.
|
||||
|
|
@ -533,7 +425,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see paint8Pixels()
|
||||
*/
|
||||
static void paintScreen(const uint8_t *image);
|
||||
void static paintScreen(const uint8_t *image);
|
||||
|
||||
/** \brief
|
||||
* Paints an entire image directly to the display from an array in RAM.
|
||||
|
|
@ -557,7 +449,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see paint8Pixels()
|
||||
*/
|
||||
static void paintScreen(uint8_t image[], bool clear = false);
|
||||
void static paintScreen(uint8_t image[], bool clear = false);
|
||||
|
||||
/** \brief
|
||||
* Blank the display screen by setting all pixels off.
|
||||
|
|
@ -566,13 +458,13 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* All pixels on the screen will be written with a value of 0 to turn
|
||||
* them off.
|
||||
*/
|
||||
static void blank();
|
||||
void static blank();
|
||||
|
||||
/** \brief
|
||||
* Invert the entire display or set it back to normal.
|
||||
*
|
||||
* \param inverse `true` will invert the display. `false` will set the
|
||||
* display to non-inverted.
|
||||
* display to no-inverted.
|
||||
*
|
||||
* \details
|
||||
* Calling this function with a value of `true` will set the display to
|
||||
|
|
@ -583,7 +475,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* until it is set back to non-inverted mode by calling this function with
|
||||
* `false`.
|
||||
*/
|
||||
static void invert(bool inverse);
|
||||
void static invert(bool inverse);
|
||||
|
||||
/** \brief
|
||||
* Turn all display pixels on or display the buffer contents.
|
||||
|
|
@ -604,7 +496,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see invert()
|
||||
*/
|
||||
static void allPixelsOn(bool on);
|
||||
void static allPixelsOn(bool on);
|
||||
|
||||
/** \brief
|
||||
* Flip the display vertically or set it back to normal.
|
||||
|
|
@ -622,7 +514,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see flipHorizontal()
|
||||
*/
|
||||
static void flipVertical(bool flipped);
|
||||
void static flipVertical(bool flipped);
|
||||
|
||||
/** \brief
|
||||
* Flip the display horizontally or set it back to normal.
|
||||
|
|
@ -640,7 +532,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see flipVertical()
|
||||
*/
|
||||
static void flipHorizontal(bool flipped);
|
||||
void static flipHorizontal(bool flipped);
|
||||
|
||||
/** \brief
|
||||
* Send a single command byte to the display.
|
||||
|
|
@ -656,7 +548,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* Sending improper commands to the display can place it into invalid or
|
||||
* unexpected states, possibly even causing physical damage.
|
||||
*/
|
||||
static void sendLCDCommand(uint8_t command);
|
||||
void static sendLCDCommand(uint8_t command);
|
||||
|
||||
/** \brief
|
||||
* Set the light output of the RGB LED.
|
||||
|
|
@ -688,44 +580,9 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* LEDs will light.
|
||||
* \endparblock
|
||||
*
|
||||
* \see setRGBled(uint8_t, uint8_t) digitalWriteRGB() freeRGBled()
|
||||
* \see digitalWriteRGB()
|
||||
*/
|
||||
static void setRGBled(uint8_t red, uint8_t green, uint8_t blue);
|
||||
|
||||
/** \brief
|
||||
* Set the brightness of one of the RGB LEDs without affecting the others.
|
||||
*
|
||||
* \param color The name of the LED to set. The value given should be one
|
||||
* of RED_LED, GREEN_LED or BLUE_LED.
|
||||
*
|
||||
* \param val The brightness value for the LED, from 0 to 255.
|
||||
*
|
||||
* \note
|
||||
* In order to use this function, the 3 parameter version must first be
|
||||
* called at least once, in order to initialize the hardware.
|
||||
*
|
||||
* \details
|
||||
* This 2 parameter version of the function will set the brightness of a
|
||||
* single LED within the RGB LED without affecting the current brightness
|
||||
* of the other two. See the description of the 3 parameter version of this
|
||||
* function for more details on the RGB LED.
|
||||
*
|
||||
* \see setRGBled(uint8_t, uint8_t, uint8_t) digitalWriteRGB() freeRGBled()
|
||||
*/
|
||||
static void setRGBled(uint8_t color, uint8_t val);
|
||||
|
||||
|
||||
/** \brief
|
||||
* Relinquish analog control of the RGB LED.
|
||||
*
|
||||
* \details
|
||||
* Using the RGB LED in analog mode prevents further use of the LED in
|
||||
* digital mode. This function will restore the pins used for the LED, so
|
||||
* it can be used in digital mode.
|
||||
*
|
||||
* \see digitalWriteRGB() setRGBled()
|
||||
*/
|
||||
static void freeRGBled();
|
||||
void static setRGBled(uint8_t red, uint8_t green, uint8_t blue);
|
||||
|
||||
/** \brief
|
||||
* Set the RGB LEDs digitally, to either fully on or fully off.
|
||||
|
|
@ -740,37 +597,28 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* The colors are as follows:
|
||||
*
|
||||
* | RED LED | GREEN LED | BLUE LED | COLOR |
|
||||
* | ------- | --------- | -------- | :-----: |
|
||||
* | RGB_OFF | RGB_OFF | RGB_OFF | OFF |
|
||||
* | RGB_OFF | RGB_OFF | RGB_ON | Blue |
|
||||
* | RGB_OFF | RGB_ON | RGB_OFF | Green |
|
||||
* | RGB_OFF | RGB_ON | RGB_ON | Cyan |
|
||||
* | RGB_ON | RGB_OFF | RGB_OFF | Red |
|
||||
* | RGB_ON | RGB_OFF | RGB_ON | Magenta |
|
||||
* | RGB_ON | RGB_ON | RGB_OFF | Yellow |
|
||||
* | RGB_ON | RGB_ON | RGB_ON | White |
|
||||
* RED LED GREEN_LED BLUE_LED COLOR
|
||||
* ------- --------- -------- -----
|
||||
* RGB_OFF RGB_OFF RGB_OFF OFF
|
||||
* RGB_OFF RGB_OFF RGB_ON Blue
|
||||
* RGB_OFF RGB_ON RGB_OFF Green
|
||||
* RGB_OFF RGB_ON RGB_ON Cyan
|
||||
* RGB_ON RGB_OFF RGB_OFF Red
|
||||
* RGB_ON RGB_OFF RGB_ON Magenta
|
||||
* RGB_ON RGB_ON RGB_OFF Yellow
|
||||
* RGB_ON RGB_ON RGB_ON White
|
||||
*
|
||||
* \note
|
||||
* \parblock
|
||||
* Using the RGB LED in analog mode will prevent digital control of the
|
||||
* LED. To restore the ability to control the LED digitally, use the
|
||||
* `freeRGBled()` function.
|
||||
* \endparblock
|
||||
*
|
||||
* \note
|
||||
* \parblock
|
||||
* Many of the Kickstarter Arduboys were accidentally shipped with the
|
||||
* RGB LED installed incorrectly. For these units, the green LED cannot be
|
||||
* lit. As long as the green led is set to off, turning on the red LED will
|
||||
* actually light the blue LED and turning on the blue LED will actually
|
||||
* light the red LED. If the green LED is turned on, none of the LEDs
|
||||
* will light.
|
||||
* \endparblock
|
||||
*
|
||||
* \see digitalWriteRGB(uint8_t, uint8_t) setRGBled() freeRGBled()
|
||||
* \see digitalWriteRGB(uint8_t, uint8_t) setRGBled()
|
||||
*/
|
||||
static void digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
|
||||
void static digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue);
|
||||
|
||||
/** \brief
|
||||
* Set one of the RGB LEDs digitally, to either fully on or fully off.
|
||||
|
|
@ -786,9 +634,9 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* the RGB LED either fully on or fully off. See the description of the
|
||||
* 3 parameter version of this function for more details on the RGB LED.
|
||||
*
|
||||
* \see digitalWriteRGB(uint8_t, uint8_t, uint8_t) setRGBled() freeRGBled()
|
||||
* \see digitalWriteRGB(uint8_t, uint8_t, uint8_t) setRGBled()
|
||||
*/
|
||||
static void digitalWriteRGB(uint8_t color, uint8_t val);
|
||||
void static digitalWriteRGB(uint8_t color, uint8_t val);
|
||||
|
||||
/** \brief
|
||||
* Initialize the Arduboy's hardware.
|
||||
|
|
@ -796,23 +644,16 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* \details
|
||||
* This function initializes the display, buttons, etc.
|
||||
*
|
||||
* This function is called by `begin()` so isn't normally called within a
|
||||
* This function is called by begin() so isn't normally called within a
|
||||
* sketch. However, in order to free up some code space, by eliminating
|
||||
* some of the start up features, it can be called in place of begin().
|
||||
* The functions that `begin()` would call after `boot()` can then be
|
||||
* called to add back in some of the start up features as space permits.
|
||||
* The functions that begin() would call after boot() can then be called
|
||||
* to add back in some of the start up features, if desired.
|
||||
* See the README file or documentation on the main page for more details.
|
||||
*
|
||||
* See the README file or main page, in section
|
||||
* _Substitute or remove boot up features_, for more details.
|
||||
*
|
||||
* \warning
|
||||
* If this function is used, it is recommended that at least `flashlight()`
|
||||
* or `safeMode()` be called after it to provide a means to upload a new
|
||||
* sketch if the bootloader "magic number" problem is encountered.
|
||||
*
|
||||
* \see Arduboy2::begin() Arduboy2Base::flashlight() safeMode()
|
||||
* \see Arduboy2Base::begin()
|
||||
*/
|
||||
static void boot();
|
||||
void static boot();
|
||||
|
||||
/** \brief
|
||||
* Allow upload when the bootloader "magic number" could be corrupted.
|
||||
|
|
@ -824,8 +665,8 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* sketch, for sketches that interfere with the bootloader "magic number".
|
||||
* The problem occurs with certain sketches that use large amounts of RAM.
|
||||
*
|
||||
* This function should be called after `boot()` in sketches that don't
|
||||
* call `flashlight()`.
|
||||
* This function should be called after `boot()` in sketches that
|
||||
* potentially could cause the problem.
|
||||
*
|
||||
* It is intended to replace the `flashlight()` function when more
|
||||
* program space is required. If possible, it is more desirable to use
|
||||
|
|
@ -833,26 +674,7 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
*
|
||||
* \see Arduboy2Base::flashlight() boot()
|
||||
*/
|
||||
static void safeMode();
|
||||
|
||||
/** \brief
|
||||
* Create a seed suitable for use with a pseudorandom number generator.
|
||||
*
|
||||
* \return A random value that can be used to seed a
|
||||
* pseudorandom number generator.
|
||||
*
|
||||
* \details
|
||||
* The returned value will be a random value derived from entropy from an
|
||||
* ADC reading of a floating pin combined with the microseconds since boot.
|
||||
*
|
||||
* \note
|
||||
* This function will be more effective if called after a semi-random time,
|
||||
* such as after waiting for the user to press a button to start a game, or
|
||||
* another event that takes a variable amount of time after boot.
|
||||
*
|
||||
* \see Arduboy2Base::initRandomSeed()
|
||||
*/
|
||||
static unsigned long generateRandomSeed();
|
||||
void static safeMode();
|
||||
|
||||
/** \brief
|
||||
* Delay for the number of milliseconds, specified as a 16 bit value.
|
||||
|
|
@ -865,35 +687,15 @@ class Arduboy2Core : public Arduboy2NoUSB
|
|||
* 65535 milliseconds (about 65.5 seconds). Using this function instead
|
||||
* of Arduino `delay()` will save a few bytes of code.
|
||||
*/
|
||||
static void delayShort(uint16_t ms) __attribute__ ((noinline));
|
||||
|
||||
/** \brief
|
||||
* Exit the sketch and start the bootloader
|
||||
*
|
||||
* \details
|
||||
* The sketch will exit and the bootloader will be started in command mode.
|
||||
* The effect will be similar to pressing the reset button.
|
||||
*
|
||||
* This function is intended to be used to allow uploading a new sketch,
|
||||
* when the USB code has been removed to gain more code space.
|
||||
* Ideally, the sketch would present a "New Sketch Upload" menu or prompt
|
||||
* telling the user to "Press and hold the DOWN button when the procedure
|
||||
* to upload a new sketch has been initiated". The sketch would then wait
|
||||
* for the DOWN button to be pressed and then call this function.
|
||||
*
|
||||
* \see ARDUBOY_NO_USB
|
||||
*/
|
||||
static void exitToBootloader();
|
||||
void static delayShort(uint16_t ms) __attribute__ ((noinline));
|
||||
|
||||
protected:
|
||||
// internals
|
||||
static void setCPUSpeed8MHz();
|
||||
static void bootSPI();
|
||||
static void bootOLED();
|
||||
static void bootPins();
|
||||
static void bootPowerSaving();
|
||||
|
||||
static const PROGMEM uint8_t lcdBootProgram[];
|
||||
void static setCPUSpeed8MHz();
|
||||
void static bootSPI();
|
||||
void static bootOLED();
|
||||
void static bootPins();
|
||||
void static bootPowerSaving();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,341 +0,0 @@
|
|||
/**
|
||||
* @file Arduboy2Data.cpp
|
||||
* \brief
|
||||
* Constant data definintions for the Arduboy2 and Arduboy2Base classes.
|
||||
*/
|
||||
|
||||
#include "Arduboy2.h"
|
||||
#include <avr/pgmspace.h>
|
||||
|
||||
// arduboy_logo.png
|
||||
// drawBitmap() format
|
||||
// 88x16 px (176 bytes)
|
||||
const PROGMEM uint8_t Arduboy2Base::arduboy_logo[] = {
|
||||
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
|
||||
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
|
||||
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
|
||||
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
|
||||
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
|
||||
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
|
||||
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
|
||||
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
|
||||
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
|
||||
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
|
||||
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
|
||||
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
|
||||
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
|
||||
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
|
||||
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
|
||||
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
// arduboy_logo.png
|
||||
// drawCompressed() format
|
||||
// 88x16 px (151 bytes)
|
||||
const PROGMEM uint8_t Arduboy2Base::arduboy_logo_compressed[] = {
|
||||
0x57, 0x0F, 0x9C, 0x53, 0x72, 0x75, 0x29, 0xE5, 0x9C, 0x92,
|
||||
0xCE, 0x95, 0x52, 0xAD, 0x4E, 0x49, 0xE7, 0x08, 0x09, 0xED,
|
||||
0x76, 0xBB, 0xDD, 0x2A, 0xAB, 0xAC, 0x55, 0x92, 0x90, 0xD0,
|
||||
0x6E, 0xB7, 0xDB, 0xAD, 0xB2, 0xCA, 0x5A, 0x25, 0xF9, 0xF8,
|
||||
0xF0, 0xC6, 0x47, 0x48, 0x28, 0x95, 0x54, 0x52, 0x49, 0x25,
|
||||
0x9D, 0x3A, 0x95, 0x5A, 0x3A, 0x45, 0x2A, 0xB7, 0x29, 0xA7,
|
||||
0xE4, 0x76, 0xBB, 0x55, 0x56, 0x59, 0xAB, 0x24, 0x9F, 0x5D,
|
||||
0x5B, 0x65, 0xD7, 0xE9, 0xEC, 0x92, 0x29, 0x3B, 0xA1, 0x4E,
|
||||
0xA7, 0xD3, 0xE9, 0x74, 0x9A, 0x8F, 0x8F, 0xEF, 0xED, 0x76,
|
||||
0xBB, 0x55, 0x4E, 0xAE, 0x52, 0xAD, 0x9C, 0x9C, 0x4F, 0xE7,
|
||||
0xED, 0x76, 0xBB, 0xDD, 0x2E, 0x95, 0x53, 0xD9, 0x25, 0xA5,
|
||||
0x54, 0xD6, 0x2A, 0xAB, 0xEC, 0x76, 0xBB, 0x54, 0x4E, 0x65,
|
||||
0x97, 0x94, 0x3A, 0x22, 0xA9, 0xA4, 0x92, 0x4A, 0x2A, 0xE9,
|
||||
0x94, 0x4D, 0x2D, 0x9D, 0xA2, 0x94, 0xCA, 0x5A, 0x65, 0x95,
|
||||
0xDD, 0x6E, 0x97, 0xCA, 0xA9, 0xEC, 0x12, 0x55, 0x69, 0x42,
|
||||
0x7A
|
||||
};
|
||||
|
||||
// arduboy_logo.png
|
||||
// Sprites::drawSelfMasked() format
|
||||
// 88x16 px (178 bytes)
|
||||
const PROGMEM uint8_t Arduboy2Base::arduboy_logo_sprite[] = {
|
||||
88, 16,
|
||||
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
|
||||
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
|
||||
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
|
||||
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
|
||||
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
|
||||
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
|
||||
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
|
||||
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
|
||||
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
|
||||
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
|
||||
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
|
||||
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
|
||||
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
|
||||
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
|
||||
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
|
||||
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
// ASCII based 5x7 font
|
||||
// IBM PC code page 437
|
||||
const PROGMEM uint8_t Arduboy2::font5x7[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
|
||||
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
|
||||
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
|
||||
0x18, 0x3C, 0x7E, 0x3C, 0x18,
|
||||
0x1C, 0x57, 0x7D, 0x57, 0x1C,
|
||||
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
|
||||
0x00, 0x18, 0x3C, 0x18, 0x00,
|
||||
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
|
||||
0x00, 0x18, 0x24, 0x18, 0x00,
|
||||
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
|
||||
0x30, 0x48, 0x3A, 0x06, 0x0E,
|
||||
0x26, 0x29, 0x79, 0x29, 0x26,
|
||||
0x40, 0x7F, 0x05, 0x05, 0x07,
|
||||
0x40, 0x7F, 0x05, 0x25, 0x3F,
|
||||
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
|
||||
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
|
||||
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
|
||||
0x14, 0x22, 0x7F, 0x22, 0x14,
|
||||
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
|
||||
0x06, 0x09, 0x7F, 0x01, 0x7F,
|
||||
0x00, 0x66, 0x89, 0x95, 0x6A,
|
||||
0x60, 0x60, 0x60, 0x60, 0x60,
|
||||
0x94, 0xA2, 0xFF, 0xA2, 0x94,
|
||||
0x08, 0x04, 0x7E, 0x04, 0x08,
|
||||
0x10, 0x20, 0x7E, 0x20, 0x10,
|
||||
0x08, 0x08, 0x2A, 0x1C, 0x08,
|
||||
0x08, 0x1C, 0x2A, 0x08, 0x08,
|
||||
0x1E, 0x10, 0x10, 0x10, 0x10,
|
||||
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
|
||||
0x30, 0x38, 0x3E, 0x38, 0x30,
|
||||
0x06, 0x0E, 0x3E, 0x0E, 0x06,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x5F, 0x00, 0x00,
|
||||
0x00, 0x07, 0x00, 0x07, 0x00,
|
||||
0x14, 0x7F, 0x14, 0x7F, 0x14,
|
||||
0x24, 0x2A, 0x7F, 0x2A, 0x12,
|
||||
0x23, 0x13, 0x08, 0x64, 0x62,
|
||||
0x36, 0x49, 0x56, 0x20, 0x50,
|
||||
0x00, 0x08, 0x07, 0x03, 0x00,
|
||||
0x00, 0x1C, 0x22, 0x41, 0x00,
|
||||
0x00, 0x41, 0x22, 0x1C, 0x00,
|
||||
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
|
||||
0x08, 0x08, 0x3E, 0x08, 0x08,
|
||||
0x00, 0x80, 0x70, 0x30, 0x00,
|
||||
0x08, 0x08, 0x08, 0x08, 0x08,
|
||||
0x00, 0x00, 0x60, 0x60, 0x00,
|
||||
0x20, 0x10, 0x08, 0x04, 0x02,
|
||||
0x3E, 0x51, 0x49, 0x45, 0x3E,
|
||||
0x00, 0x42, 0x7F, 0x40, 0x00,
|
||||
0x72, 0x49, 0x49, 0x49, 0x46,
|
||||
0x21, 0x41, 0x49, 0x4D, 0x33,
|
||||
0x18, 0x14, 0x12, 0x7F, 0x10,
|
||||
0x27, 0x45, 0x45, 0x45, 0x39,
|
||||
0x3C, 0x4A, 0x49, 0x49, 0x31,
|
||||
0x41, 0x21, 0x11, 0x09, 0x07,
|
||||
0x36, 0x49, 0x49, 0x49, 0x36,
|
||||
0x46, 0x49, 0x49, 0x29, 0x1E,
|
||||
0x00, 0x00, 0x14, 0x00, 0x00,
|
||||
0x00, 0x40, 0x34, 0x00, 0x00,
|
||||
0x00, 0x08, 0x14, 0x22, 0x41,
|
||||
0x14, 0x14, 0x14, 0x14, 0x14,
|
||||
0x00, 0x41, 0x22, 0x14, 0x08,
|
||||
0x02, 0x01, 0x59, 0x09, 0x06,
|
||||
0x3E, 0x41, 0x5D, 0x59, 0x4E,
|
||||
0x7C, 0x12, 0x11, 0x12, 0x7C,
|
||||
0x7F, 0x49, 0x49, 0x49, 0x36,
|
||||
0x3E, 0x41, 0x41, 0x41, 0x22,
|
||||
0x7F, 0x41, 0x41, 0x41, 0x3E,
|
||||
0x7F, 0x49, 0x49, 0x49, 0x41,
|
||||
0x7F, 0x09, 0x09, 0x09, 0x01,
|
||||
0x3E, 0x41, 0x41, 0x51, 0x73,
|
||||
0x7F, 0x08, 0x08, 0x08, 0x7F,
|
||||
0x00, 0x41, 0x7F, 0x41, 0x00,
|
||||
0x20, 0x40, 0x41, 0x3F, 0x01,
|
||||
0x7F, 0x08, 0x14, 0x22, 0x41,
|
||||
0x7F, 0x40, 0x40, 0x40, 0x40,
|
||||
0x7F, 0x02, 0x1C, 0x02, 0x7F,
|
||||
0x7F, 0x04, 0x08, 0x10, 0x7F,
|
||||
0x3E, 0x41, 0x41, 0x41, 0x3E,
|
||||
0x7F, 0x09, 0x09, 0x09, 0x06,
|
||||
0x3E, 0x41, 0x51, 0x21, 0x5E,
|
||||
0x7F, 0x09, 0x19, 0x29, 0x46,
|
||||
0x26, 0x49, 0x49, 0x49, 0x32,
|
||||
0x03, 0x01, 0x7F, 0x01, 0x03,
|
||||
0x3F, 0x40, 0x40, 0x40, 0x3F,
|
||||
0x1F, 0x20, 0x40, 0x20, 0x1F,
|
||||
0x3F, 0x40, 0x38, 0x40, 0x3F,
|
||||
0x63, 0x14, 0x08, 0x14, 0x63,
|
||||
0x03, 0x04, 0x78, 0x04, 0x03,
|
||||
0x61, 0x59, 0x49, 0x4D, 0x43,
|
||||
0x00, 0x7F, 0x41, 0x41, 0x41,
|
||||
0x02, 0x04, 0x08, 0x10, 0x20,
|
||||
0x00, 0x41, 0x41, 0x41, 0x7F,
|
||||
0x04, 0x02, 0x01, 0x02, 0x04,
|
||||
0x40, 0x40, 0x40, 0x40, 0x40,
|
||||
0x00, 0x03, 0x07, 0x08, 0x00,
|
||||
0x20, 0x54, 0x54, 0x78, 0x40,
|
||||
0x7F, 0x28, 0x44, 0x44, 0x38,
|
||||
0x38, 0x44, 0x44, 0x44, 0x28,
|
||||
0x38, 0x44, 0x44, 0x28, 0x7F,
|
||||
0x38, 0x54, 0x54, 0x54, 0x18,
|
||||
0x00, 0x08, 0x7E, 0x09, 0x02,
|
||||
0x18, 0xA4, 0xA4, 0x9C, 0x78,
|
||||
0x7F, 0x08, 0x04, 0x04, 0x78,
|
||||
0x00, 0x44, 0x7D, 0x40, 0x00,
|
||||
0x20, 0x40, 0x40, 0x3D, 0x00,
|
||||
0x7F, 0x10, 0x28, 0x44, 0x00,
|
||||
0x00, 0x41, 0x7F, 0x40, 0x00,
|
||||
0x7C, 0x04, 0x78, 0x04, 0x78,
|
||||
0x7C, 0x08, 0x04, 0x04, 0x78,
|
||||
0x38, 0x44, 0x44, 0x44, 0x38,
|
||||
0xFC, 0x18, 0x24, 0x24, 0x18,
|
||||
0x18, 0x24, 0x24, 0x18, 0xFC,
|
||||
0x7C, 0x08, 0x04, 0x04, 0x08,
|
||||
0x48, 0x54, 0x54, 0x54, 0x24,
|
||||
0x04, 0x04, 0x3F, 0x44, 0x24,
|
||||
0x3C, 0x40, 0x40, 0x20, 0x7C,
|
||||
0x1C, 0x20, 0x40, 0x20, 0x1C,
|
||||
0x3C, 0x40, 0x30, 0x40, 0x3C,
|
||||
0x44, 0x28, 0x10, 0x28, 0x44,
|
||||
0x4C, 0x90, 0x90, 0x90, 0x7C,
|
||||
0x44, 0x64, 0x54, 0x4C, 0x44,
|
||||
0x00, 0x08, 0x36, 0x41, 0x00,
|
||||
0x00, 0x00, 0x77, 0x00, 0x00,
|
||||
0x00, 0x41, 0x36, 0x08, 0x00,
|
||||
0x02, 0x01, 0x02, 0x04, 0x02,
|
||||
0x3C, 0x26, 0x23, 0x26, 0x3C,
|
||||
0x1E, 0xA1, 0xA1, 0x61, 0x12,
|
||||
0x3A, 0x40, 0x40, 0x20, 0x7A,
|
||||
0x38, 0x54, 0x54, 0x55, 0x59,
|
||||
0x21, 0x55, 0x55, 0x79, 0x41,
|
||||
0x21, 0x54, 0x54, 0x78, 0x41,
|
||||
0x21, 0x55, 0x54, 0x78, 0x40,
|
||||
0x20, 0x54, 0x55, 0x79, 0x40,
|
||||
0x0C, 0x1E, 0x52, 0x72, 0x12,
|
||||
0x39, 0x55, 0x55, 0x55, 0x59,
|
||||
0x39, 0x54, 0x54, 0x54, 0x59,
|
||||
0x39, 0x55, 0x54, 0x54, 0x58,
|
||||
0x00, 0x00, 0x45, 0x7C, 0x41,
|
||||
0x00, 0x02, 0x45, 0x7D, 0x42,
|
||||
0x00, 0x01, 0x45, 0x7C, 0x40,
|
||||
0xF0, 0x29, 0x24, 0x29, 0xF0,
|
||||
0xF0, 0x28, 0x25, 0x28, 0xF0,
|
||||
0x7C, 0x54, 0x55, 0x45, 0x00,
|
||||
0x20, 0x54, 0x54, 0x7C, 0x54,
|
||||
0x7C, 0x0A, 0x09, 0x7F, 0x49,
|
||||
0x32, 0x49, 0x49, 0x49, 0x32,
|
||||
0x32, 0x48, 0x48, 0x48, 0x32,
|
||||
0x32, 0x4A, 0x48, 0x48, 0x30,
|
||||
0x3A, 0x41, 0x41, 0x21, 0x7A,
|
||||
0x3A, 0x42, 0x40, 0x20, 0x78,
|
||||
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
|
||||
0x39, 0x44, 0x44, 0x44, 0x39,
|
||||
0x3D, 0x40, 0x40, 0x40, 0x3D,
|
||||
0x3C, 0x24, 0xFF, 0x24, 0x24,
|
||||
0x48, 0x7E, 0x49, 0x43, 0x66,
|
||||
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
|
||||
0xFF, 0x09, 0x29, 0xF6, 0x20,
|
||||
0xC0, 0x88, 0x7E, 0x09, 0x03,
|
||||
0x20, 0x54, 0x54, 0x79, 0x41,
|
||||
0x00, 0x00, 0x44, 0x7D, 0x41,
|
||||
0x30, 0x48, 0x48, 0x4A, 0x32,
|
||||
0x38, 0x40, 0x40, 0x22, 0x7A,
|
||||
0x00, 0x7A, 0x0A, 0x0A, 0x72,
|
||||
0x7D, 0x0D, 0x19, 0x31, 0x7D,
|
||||
0x26, 0x29, 0x29, 0x2F, 0x28,
|
||||
0x26, 0x29, 0x29, 0x29, 0x26,
|
||||
0x30, 0x48, 0x4D, 0x40, 0x20,
|
||||
0x38, 0x08, 0x08, 0x08, 0x08,
|
||||
0x08, 0x08, 0x08, 0x08, 0x38,
|
||||
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
|
||||
0x2F, 0x10, 0x28, 0x34, 0xFA,
|
||||
0x00, 0x00, 0x7B, 0x00, 0x00,
|
||||
0x08, 0x14, 0x2A, 0x14, 0x22,
|
||||
0x22, 0x14, 0x2A, 0x14, 0x08,
|
||||
0x95, 0x00, 0x22, 0x00, 0x95,
|
||||
0xAA, 0x00, 0x55, 0x00, 0xAA,
|
||||
0xAA, 0x55, 0xAA, 0x55, 0xAA,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00,
|
||||
0x10, 0x10, 0x10, 0xFF, 0x00,
|
||||
0x14, 0x14, 0x14, 0xFF, 0x00,
|
||||
0x10, 0x10, 0xFF, 0x00, 0xFF,
|
||||
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
||||
0x14, 0x14, 0x14, 0xFC, 0x00,
|
||||
0x14, 0x14, 0xF7, 0x00, 0xFF,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
||||
0x14, 0x14, 0xF4, 0x04, 0xFC,
|
||||
0x14, 0x14, 0x17, 0x10, 0x1F,
|
||||
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
||||
0x14, 0x14, 0x14, 0x1F, 0x00,
|
||||
0x10, 0x10, 0x10, 0xF0, 0x00,
|
||||
0x00, 0x00, 0x00, 0x1F, 0x10,
|
||||
0x10, 0x10, 0x10, 0x1F, 0x10,
|
||||
0x10, 0x10, 0x10, 0xF0, 0x10,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x10,
|
||||
0x10, 0x10, 0x10, 0x10, 0x10,
|
||||
0x10, 0x10, 0x10, 0xFF, 0x10,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x14,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x1F, 0x10, 0x17,
|
||||
0x00, 0x00, 0xFC, 0x04, 0xF4,
|
||||
0x14, 0x14, 0x17, 0x10, 0x17,
|
||||
0x14, 0x14, 0xF4, 0x04, 0xF4,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xF7,
|
||||
0x14, 0x14, 0x14, 0x14, 0x14,
|
||||
0x14, 0x14, 0xF7, 0x00, 0xF7,
|
||||
0x14, 0x14, 0x14, 0x17, 0x14,
|
||||
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
||||
0x14, 0x14, 0x14, 0xF4, 0x14,
|
||||
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
||||
0x00, 0x00, 0x1F, 0x10, 0x1F,
|
||||
0x00, 0x00, 0x00, 0x1F, 0x14,
|
||||
0x00, 0x00, 0x00, 0xFC, 0x14,
|
||||
0x00, 0x00, 0xF0, 0x10, 0xF0,
|
||||
0x10, 0x10, 0xFF, 0x10, 0xFF,
|
||||
0x14, 0x14, 0x14, 0xFF, 0x14,
|
||||
0x10, 0x10, 0x10, 0x1F, 0x00,
|
||||
0x00, 0x00, 0x00, 0xF0, 0x10,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
|
||||
0xFF, 0xFF, 0xFF, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0xFF, 0xFF,
|
||||
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
|
||||
0x38, 0x44, 0x44, 0x38, 0x44,
|
||||
0x7C, 0x2A, 0x2A, 0x3E, 0x14,
|
||||
0x7E, 0x02, 0x02, 0x06, 0x06,
|
||||
0x02, 0x7E, 0x02, 0x7E, 0x02,
|
||||
0x63, 0x55, 0x49, 0x41, 0x63,
|
||||
0x38, 0x44, 0x44, 0x3C, 0x04,
|
||||
0x40, 0x7E, 0x20, 0x1E, 0x20,
|
||||
0x06, 0x02, 0x7E, 0x02, 0x02,
|
||||
0x99, 0xA5, 0xE7, 0xA5, 0x99,
|
||||
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
|
||||
0x4C, 0x72, 0x01, 0x72, 0x4C,
|
||||
0x30, 0x4A, 0x4D, 0x4D, 0x30,
|
||||
0x30, 0x48, 0x78, 0x48, 0x30,
|
||||
0xBC, 0x62, 0x5A, 0x46, 0x3D,
|
||||
0x3E, 0x49, 0x49, 0x49, 0x00,
|
||||
0x7E, 0x01, 0x01, 0x01, 0x7E,
|
||||
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
|
||||
0x44, 0x44, 0x5F, 0x44, 0x44,
|
||||
0x40, 0x51, 0x4A, 0x44, 0x40,
|
||||
0x40, 0x44, 0x4A, 0x51, 0x40,
|
||||
0x00, 0x00, 0xFF, 0x01, 0x03,
|
||||
0xE0, 0x80, 0xFF, 0x00, 0x00,
|
||||
0x08, 0x08, 0x6B, 0x6B, 0x08,
|
||||
0x36, 0x12, 0x36, 0x24, 0x36,
|
||||
0x06, 0x0F, 0x09, 0x0F, 0x06,
|
||||
0x00, 0x00, 0x18, 0x18, 0x00,
|
||||
0x00, 0x00, 0x10, 0x10, 0x00,
|
||||
0x30, 0x40, 0xFF, 0x01, 0x01,
|
||||
0x00, 0x1F, 0x01, 0x01, 0x1E,
|
||||
0x00, 0x19, 0x1D, 0x17, 0x12,
|
||||
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
|
|
@ -81,12 +81,13 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
// xOffset technically doesn't need to be 16 bit but the math operations
|
||||
// are measurably faster if it is
|
||||
uint16_t xOffset, ofs;
|
||||
int8_t yOffset = y & 7;
|
||||
int8_t yOffset = abs(y) % 8;
|
||||
int8_t sRow = y / 8;
|
||||
uint8_t loop_h, start_h, rendered_width;
|
||||
|
||||
if (y < 0 && yOffset > 0) {
|
||||
sRow--;
|
||||
yOffset = 8 - yOffset;
|
||||
}
|
||||
|
||||
// if the left side of the render is offscreen skip those loops
|
||||
|
|
@ -148,11 +149,10 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
Arduboy2Base::sBuffer[ofs] = data;
|
||||
}
|
||||
if (yOffset != 0 && sRow < 7) {
|
||||
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
|
||||
data = Arduboy2Base::sBuffer[index];
|
||||
data &= (uint8_t)(mask_data >> 8);
|
||||
data |= (uint8_t)(bitmap_data >> 8);
|
||||
Arduboy2Base::sBuffer[index] = data;
|
||||
data = Arduboy2Base::sBuffer[ofs + WIDTH];
|
||||
data &= (*((unsigned char *) (&mask_data) + 1));
|
||||
data |= (*((unsigned char *) (&bitmap_data) + 1));
|
||||
Arduboy2Base::sBuffer[ofs + WIDTH] = data;
|
||||
}
|
||||
ofs++;
|
||||
bofs++;
|
||||
|
|
@ -171,8 +171,7 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
Arduboy2Base::sBuffer[ofs] |= (uint8_t)(bitmap_data);
|
||||
}
|
||||
if (yOffset != 0 && sRow < 7) {
|
||||
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
|
||||
Arduboy2Base::sBuffer[index] |= (uint8_t)(bitmap_data >> 8);
|
||||
Arduboy2Base::sBuffer[ofs + WIDTH] |= (*((unsigned char *) (&bitmap_data) + 1));
|
||||
}
|
||||
ofs++;
|
||||
bofs++;
|
||||
|
|
@ -191,8 +190,7 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
Arduboy2Base::sBuffer[ofs] &= ~(uint8_t)(bitmap_data);
|
||||
}
|
||||
if (yOffset != 0 && sRow < 7) {
|
||||
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
|
||||
Arduboy2Base::sBuffer[index] &= ~(uint8_t)(bitmap_data >> 8);
|
||||
Arduboy2Base::sBuffer[ofs + WIDTH] &= ~(*((unsigned char *) (&bitmap_data) + 1));
|
||||
}
|
||||
ofs++;
|
||||
bofs++;
|
||||
|
|
@ -226,11 +224,10 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
Arduboy2Base::sBuffer[ofs] = data;
|
||||
}
|
||||
if (yOffset != 0 && sRow < 7) {
|
||||
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
|
||||
data = Arduboy2Base::sBuffer[index];
|
||||
data &= (uint8_t)(mask_data >> 8);
|
||||
data |= (uint8_t)(bitmap_data >> 8);
|
||||
Arduboy2Base::sBuffer[index] = data;
|
||||
data = Arduboy2Base::sBuffer[ofs + WIDTH];
|
||||
data &= (*((unsigned char *) (&mask_data) + 1));
|
||||
data |= (*((unsigned char *) (&bitmap_data) + 1));
|
||||
Arduboy2Base::sBuffer[ofs + WIDTH] = data;
|
||||
}
|
||||
ofs++;
|
||||
mask_ofs++;
|
||||
|
|
@ -248,15 +245,13 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
// *2 because we use double the bits (mask + bitmap)
|
||||
bofs = (uint8_t *)(bitmap + ((start_h * w) + xOffset) * 2);
|
||||
|
||||
uint8_t xi = rendered_width; // counter for x loop below
|
||||
uint8_t xi = rendered_width; // used for x loop below
|
||||
uint8_t yi = loop_h; // used for y loop below
|
||||
|
||||
asm volatile(
|
||||
"push r28\n" // save Y
|
||||
"push r29\n"
|
||||
"movw r28, %[buffer_ofs]\n" // Y = buffer_ofs_2
|
||||
"adiw r28, 63\n" // buffer_ofs_2 = buffer_ofs + 128
|
||||
"adiw r28, 63\n"
|
||||
"adiw r28, 2\n"
|
||||
"movw r28, %[buffer_page2_ofs]\n" // Y = buffer page 2 offset
|
||||
"loop_y:\n"
|
||||
"loop_x:\n"
|
||||
// load bitmap and mask data
|
||||
|
|
@ -271,6 +266,7 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
"mul %A[mask_data], %[mul_amt]\n"
|
||||
"movw %[mask_data], r0\n"
|
||||
|
||||
|
||||
// SECOND PAGE
|
||||
// if yOffset != 0 && sRow < 7
|
||||
"cpi %[sRow], 7\n"
|
||||
|
|
@ -286,6 +282,7 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
"end_second_page:\n"
|
||||
"skip_shifting:\n"
|
||||
|
||||
|
||||
// FIRST PAGE
|
||||
// if sRow >= 0
|
||||
"tst %[sRow]\n"
|
||||
|
|
@ -333,31 +330,26 @@ void Sprites::drawBitmap(int16_t x, int16_t y,
|
|||
"pop r29\n"
|
||||
"pop r28\n"
|
||||
"clr __zero_reg__\n" // just in case
|
||||
: [xi] "+&a" (xi),
|
||||
[yi] "+&a" (loop_h),
|
||||
[sRow] "+&a" (sRow), // CPI requires an upper register (r16-r23)
|
||||
[data] "=&l" (data),
|
||||
[mask_data] "=&l" (mask_data),
|
||||
[bitmap_data] "=&l" (bitmap_data)
|
||||
: [xi] "+&r" (xi),
|
||||
[yi] "+&r" (yi),
|
||||
[sRow] "+&d" (sRow), // CPI requires an upper register
|
||||
[data] "=&r" (data),
|
||||
[mask_data] "=&r" (mask_data),
|
||||
[bitmap_data] "=&r" (bitmap_data)
|
||||
:
|
||||
[screen_width] "M" (WIDTH),
|
||||
[x_count] "l" (rendered_width), // lower register
|
||||
[x_count] "r" (rendered_width),
|
||||
[y_count] "r" (loop_h),
|
||||
[sprite_ofs] "z" (bofs),
|
||||
[buffer_ofs] "x" (Arduboy2Base::sBuffer+ofs),
|
||||
[buffer_ofs_jump] "a" (WIDTH-rendered_width), // upper reg (r16-r23)
|
||||
[sprite_ofs_jump] "a" ((w-rendered_width)*2), // upper reg (r16-r23)
|
||||
|
||||
// [sprite_ofs_jump] "r" (0),
|
||||
[yOffset] "l" (yOffset), // lower register
|
||||
[mul_amt] "l" (mul_amt) // lower register
|
||||
// NOTE: We also clobber r28 and r29 (y) but sometimes the compiler
|
||||
// won't allow us, so in order to make this work we don't tell it
|
||||
// that we clobber them. Instead, we push/pop to preserve them.
|
||||
// Then we need to guarantee that the the compiler doesn't put one of
|
||||
// our own variables into r28/r29.
|
||||
// We do that by specifying all the inputs and outputs use either
|
||||
// lower registers (l) or simple (r16-r23) upper registers (a).
|
||||
: // pushes/clobbers/pops r28 and r29 (y)
|
||||
[buffer_page2_ofs] "r" (Arduboy2Base::sBuffer+ofs+WIDTH), // Y pointer
|
||||
[buffer_ofs_jump] "r" (WIDTH-rendered_width),
|
||||
[sprite_ofs_jump] "r" ((w-rendered_width)*2),
|
||||
[yOffset] "r" (yOffset),
|
||||
[mul_amt] "r" (mul_amt)
|
||||
// declaring an extra high register clobber here for some reason
|
||||
// prevents a compile error for some sketches:
|
||||
// can't find a register in class 'LD_REGS' while reloading 'asm'
|
||||
: "r24"
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
153
src/Sprites.h
153
src/Sprites.h
|
|
@ -8,7 +8,14 @@
|
|||
#define Sprites_h
|
||||
|
||||
#include "Arduboy2.h"
|
||||
#include "SpritesCommon.h"
|
||||
|
||||
#define SPRITE_MASKED 1
|
||||
#define SPRITE_UNMASKED 2
|
||||
#define SPRITE_OVERWRITE 2
|
||||
#define SPRITE_PLUS_MASK 3
|
||||
#define SPRITE_IS_MASK 250
|
||||
#define SPRITE_IS_MASK_ERASE 251
|
||||
#define SPRITE_AUTO_MODE 255
|
||||
|
||||
/** \brief
|
||||
* A class for drawing animated sprites from image and mask bitmaps.
|
||||
|
|
@ -32,7 +39,7 @@
|
|||
* and height are not included but must contain data of the same dimensions
|
||||
* as the corresponding image array.
|
||||
*
|
||||
* Following the width and height values for an image array, or from the
|
||||
* Following the width and height values for an image array, or the from the
|
||||
* beginning of a separate mask array, the array contains the image and/or
|
||||
* mask data for each frame. Each byte represents a vertical column of 8 pixels
|
||||
* with the least significant bit (bit 0) at the top. The bytes are drawn as
|
||||
|
|
@ -42,35 +49,6 @@
|
|||
*
|
||||
* Data for each frame after the first one immediately follows the previous
|
||||
* frame. Frame numbers start at 0.
|
||||
*
|
||||
* \note
|
||||
* \parblock
|
||||
* A separate `SpritesB` class is available as an alternative to this class.
|
||||
* The only difference is that the `SpritesB` class is optimized for small
|
||||
* code size rather than for execution speed. One or the other can be used
|
||||
* depending on whether size or speed is more important.
|
||||
*
|
||||
* Even if the speed is acceptable when using `SpritesB`, you should still try
|
||||
* using `Sprites`. In some cases `Sprites` will produce less code than
|
||||
* `SpritesB`, notably when only one of the functions is used.
|
||||
*
|
||||
* You can easily switch between using the `Sprites` class or the `SpritesB`
|
||||
* class by using one or the other to create an object instance:
|
||||
*
|
||||
* \code{.cpp}
|
||||
* Sprites sprites; // Use this to optimize for execution speed
|
||||
* SpritesB sprites; // Use this to (likely) optimize for code size
|
||||
* \endcode
|
||||
* \endparblock
|
||||
*
|
||||
* \note
|
||||
* \parblock
|
||||
* In the example patterns given in each Sprites function description,
|
||||
* a # character represents a bit set to 1 and
|
||||
* a - character represents a bit set to 0.
|
||||
* \endparblock
|
||||
*
|
||||
* \see SpritesB
|
||||
*/
|
||||
class Sprites
|
||||
{
|
||||
|
|
@ -89,28 +67,25 @@ class Sprites
|
|||
* An array containing the image frames, and another array containing
|
||||
* corresponding mask frames, are used to draw a sprite.
|
||||
*
|
||||
* For the mask array, the width and height are not included but must
|
||||
* contain data of the same dimensions as the corresponding image array.
|
||||
*
|
||||
* Bits set to 1 in the mask indicate that the pixel will be set to the
|
||||
* value of the corresponding image bit. Bits set to 0 in the mask will be
|
||||
* left unchanged.
|
||||
*
|
||||
* image mask before after (# = 1, - = 0)
|
||||
* image mask before after
|
||||
*
|
||||
* ----- -###- ----- -----
|
||||
* --#-- ##### ----- --#--
|
||||
* ##-## ##-## ----- ##-##
|
||||
* --#-- ##### ----- --#--
|
||||
* ----- -###- ----- -----
|
||||
* ..... .OOO. ..... .....
|
||||
* ..O.. OOOOO ..... ..O..
|
||||
* OO.OO OO.OO ..... OO.OO
|
||||
* ..O.. OOOOO ..... ..O..
|
||||
* ..... .OOO. ..... .....
|
||||
*
|
||||
* image mask before after
|
||||
*
|
||||
* ----- -###- ##### #---#
|
||||
* --#-- ##### ##### --#--
|
||||
* ##-## ##### ##### ##-##
|
||||
* --#-- ##### ##### --#--
|
||||
* ----- -###- ##### #---#
|
||||
* ..... .OOO. OOOOO O...O
|
||||
* ..O.. OOOOO OOOOO ..O..
|
||||
* OO.OO OOOOO OOOOO OO.OO
|
||||
* ..O.. OOOOO OOOOO ..O..
|
||||
* ..... .OOO. OOOOO O...O
|
||||
*/
|
||||
static void drawExternalMask(int16_t x, int16_t y, const uint8_t *bitmap,
|
||||
const uint8_t *mask, uint8_t frame, uint8_t mask_frame);
|
||||
|
|
@ -133,21 +108,21 @@ class Sprites
|
|||
* value of the corresponding image bit. Bits set to 0 in the mask will be
|
||||
* left unchanged.
|
||||
*
|
||||
* image mask before after (# = 1, - = 0)
|
||||
* image mask before after
|
||||
*
|
||||
* ----- -###- ----- -----
|
||||
* --#-- ##### ----- --#--
|
||||
* ##-## ##-## ----- ##-##
|
||||
* --#-- ##### ----- --#--
|
||||
* ----- -###- ----- -----
|
||||
* ..... .OOO. ..... .....
|
||||
* ..O.. OOOOO ..... ..O..
|
||||
* OO.OO OO.OO ..... OO.OO
|
||||
* ..O.. OOOOO ..... ..O..
|
||||
* ..... .OOO. ..... .....
|
||||
*
|
||||
* image mask before after
|
||||
*
|
||||
* ----- -###- ##### #---#
|
||||
* --#-- ##### ##### --#--
|
||||
* ##-## ##### ##### ##-##
|
||||
* --#-- ##### ##### --#--
|
||||
* ----- -###- ##### #---#
|
||||
* ..... .OOO. OOOOO O...O
|
||||
* ..O.. OOOOO OOOOO ..O..
|
||||
* OO.OO OOOOO OOOOO OO.OO
|
||||
* ..O.. OOOOO OOOOO ..O..
|
||||
* ..... .OOO. OOOOO O...O
|
||||
*/
|
||||
static void drawPlusMask(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
|
|
@ -164,21 +139,21 @@ class Sprites
|
|||
* to 1 in the frame will set the pixel to 1 in the buffer, and a 0 in the
|
||||
* array will set a 0 in the buffer.
|
||||
*
|
||||
* image before after (# = 1, - = 0)
|
||||
* image before after
|
||||
*
|
||||
* ----- ----- -----
|
||||
* --#-- ----- --#--
|
||||
* ##-## ----- ##-##
|
||||
* --#-- ----- --#--
|
||||
* ----- ----- -----
|
||||
* ..... ..... .....
|
||||
* ..O.. ..... ..O..
|
||||
* OO.OO ..... OO.OO
|
||||
* ..O.. ..... ..O..
|
||||
* ..... ..... .....
|
||||
*
|
||||
* image before after
|
||||
*
|
||||
* ----- ##### -----
|
||||
* --#-- ##### --#--
|
||||
* ##-## ##### ##-##
|
||||
* --#-- ##### --#--
|
||||
* ----- ##### -----
|
||||
* ..... OOOOO .....
|
||||
* ..O.. OOOOO ..O..
|
||||
* OO.OO OOOOO OO.OO
|
||||
* ..O.. OOOOO ..O..
|
||||
* ..... OOOOO .....
|
||||
*/
|
||||
static void drawOverwrite(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
|
|
@ -195,21 +170,21 @@ class Sprites
|
|||
* corresponding pixel in the buffer to 0. Frame bits set to 0 will remain
|
||||
* unchanged in the buffer.
|
||||
*
|
||||
* image before after (# = 1, - = 0)
|
||||
* image before after
|
||||
*
|
||||
* ----- ----- -----
|
||||
* --#-- ----- -----
|
||||
* ##-## ----- -----
|
||||
* --#-- ----- -----
|
||||
* ----- ----- -----
|
||||
* ..... ..... .....
|
||||
* ..O.. ..... .....
|
||||
* OO.OO ..... .....
|
||||
* ..O.. ..... .....
|
||||
* ..... ..... .....
|
||||
*
|
||||
* image before after
|
||||
*
|
||||
* ----- ##### #####
|
||||
* --#-- ##### ##-##
|
||||
* ##-## ##### --#--
|
||||
* --#-- ##### ##-##
|
||||
* ----- ##### #####
|
||||
* ..... OOOOO OOOOO
|
||||
* ..O.. OOOOO OO.OO
|
||||
* OO.OO OOOOO ..O..
|
||||
* ..O.. OOOOO OO.OO
|
||||
* ..... OOOOO OOOOO
|
||||
*/
|
||||
static void drawErase(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
|
|
@ -225,21 +200,21 @@ class Sprites
|
|||
* the corresponding pixel in the buffer to 1. Bits set to 0 in the frame
|
||||
* will remain unchanged in the buffer.
|
||||
*
|
||||
* image before after (# = 1, - = 0)
|
||||
* image before after
|
||||
*
|
||||
* ----- ----- -----
|
||||
* --#-- ----- --#--
|
||||
* ##-## ----- ##-##
|
||||
* --#-- ----- --#--
|
||||
* ----- ----- -----
|
||||
* ..... ..... .....
|
||||
* ..O.. ..... ..O..
|
||||
* OO.OO ..... OO.OO
|
||||
* ..O.. ..... ..O..
|
||||
* ..... ..... .....
|
||||
*
|
||||
* image before after
|
||||
*
|
||||
* ----- ##### ##### (no change because all pixels were
|
||||
* --#-- ##### ##### already white)
|
||||
* ##-## ##### #####
|
||||
* --#-- ##### #####
|
||||
* ----- ##### #####
|
||||
* ..... OOOOO OOOOO (no change because all pixels were
|
||||
* ..O.. OOOOO OOOOO already white)
|
||||
* OO.OO OOOOO OOOOO
|
||||
* ..O.. OOOOO OOOOO
|
||||
* ..... OOOOO OOOOO
|
||||
*/
|
||||
static void drawSelfMasked(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
|
|
|
|||
177
src/SpritesB.cpp
177
src/SpritesB.cpp
|
|
@ -1,177 +0,0 @@
|
|||
/**
|
||||
* @file SpritesB.cpp
|
||||
* \brief
|
||||
* A class for drawing animated sprites from image and mask bitmaps.
|
||||
* Optimized for small code size.
|
||||
*/
|
||||
|
||||
#include "SpritesB.h"
|
||||
|
||||
void SpritesB::drawExternalMask(int16_t x, int16_t y, const uint8_t *bitmap,
|
||||
const uint8_t *mask, uint8_t frame, uint8_t mask_frame)
|
||||
{
|
||||
draw(x, y, bitmap, frame, mask, mask_frame, SPRITE_MASKED);
|
||||
}
|
||||
|
||||
void SpritesB::drawOverwrite(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
|
||||
{
|
||||
draw(x, y, bitmap, frame, NULL, 0, SPRITE_OVERWRITE);
|
||||
}
|
||||
|
||||
void SpritesB::drawErase(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
|
||||
{
|
||||
draw(x, y, bitmap, frame, NULL, 0, SPRITE_IS_MASK_ERASE);
|
||||
}
|
||||
|
||||
void SpritesB::drawSelfMasked(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
|
||||
{
|
||||
draw(x, y, bitmap, frame, NULL, 0, SPRITE_IS_MASK);
|
||||
}
|
||||
|
||||
void SpritesB::drawPlusMask(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
|
||||
{
|
||||
draw(x, y, bitmap, frame, NULL, 0, SPRITE_PLUS_MASK);
|
||||
}
|
||||
|
||||
|
||||
//common functions
|
||||
void SpritesB::draw(int16_t x, int16_t y,
|
||||
const uint8_t *bitmap, uint8_t frame,
|
||||
const uint8_t *mask, uint8_t sprite_frame,
|
||||
uint8_t drawMode)
|
||||
{
|
||||
unsigned int frame_offset;
|
||||
|
||||
if (bitmap == NULL)
|
||||
return;
|
||||
|
||||
uint8_t width = pgm_read_byte(bitmap);
|
||||
uint8_t height = pgm_read_byte(++bitmap);
|
||||
bitmap++;
|
||||
if (frame > 0 || sprite_frame > 0) {
|
||||
frame_offset = (width * ( height / 8 + ( height % 8 == 0 ? 0 : 1)));
|
||||
// sprite plus mask uses twice as much space for each frame
|
||||
if (drawMode == SPRITE_PLUS_MASK) {
|
||||
frame_offset *= 2;
|
||||
} else if (mask != NULL) {
|
||||
mask += sprite_frame * frame_offset;
|
||||
}
|
||||
bitmap += frame * frame_offset;
|
||||
}
|
||||
|
||||
// if we're detecting the draw mode then base it on whether a mask
|
||||
// was passed as a separate object
|
||||
if (drawMode == SPRITE_AUTO_MODE) {
|
||||
drawMode = mask == NULL ? SPRITE_UNMASKED : SPRITE_MASKED;
|
||||
}
|
||||
|
||||
drawBitmap(x, y, bitmap, mask, width, height, drawMode);
|
||||
}
|
||||
|
||||
void SpritesB::drawBitmap(int16_t x, int16_t y,
|
||||
const uint8_t *bitmap, const uint8_t *mask,
|
||||
uint8_t w, uint8_t h, uint8_t draw_mode)
|
||||
{
|
||||
// no need to draw at all of we're offscreen
|
||||
if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)
|
||||
return;
|
||||
|
||||
if (bitmap == NULL)
|
||||
return;
|
||||
|
||||
// xOffset technically doesn't need to be 16 bit but the math operations
|
||||
// are measurably faster if it is
|
||||
uint16_t xOffset, ofs;
|
||||
int8_t yOffset = y & 7;
|
||||
int8_t sRow = y / 8;
|
||||
uint8_t loop_h, start_h, rendered_width;
|
||||
|
||||
if (y < 0 && yOffset > 0) {
|
||||
sRow--;
|
||||
}
|
||||
|
||||
// if the left side of the render is offscreen skip those loops
|
||||
if (x < 0) {
|
||||
xOffset = abs(x);
|
||||
} else {
|
||||
xOffset = 0;
|
||||
}
|
||||
|
||||
// if the right side of the render is offscreen skip those loops
|
||||
if (x + w > WIDTH - 1) {
|
||||
rendered_width = ((WIDTH - x) - xOffset);
|
||||
} else {
|
||||
rendered_width = (w - xOffset);
|
||||
}
|
||||
|
||||
// if the top side of the render is offscreen skip those loops
|
||||
if (sRow < -1) {
|
||||
start_h = abs(sRow) - 1;
|
||||
} else {
|
||||
start_h = 0;
|
||||
}
|
||||
|
||||
loop_h = h / 8 + (h % 8 > 0 ? 1 : 0); // divide, then round up
|
||||
|
||||
// if (sRow + loop_h - 1 > (HEIGHT/8)-1)
|
||||
if (sRow + loop_h > (HEIGHT / 8)) {
|
||||
loop_h = (HEIGHT / 8) - sRow;
|
||||
}
|
||||
|
||||
// prepare variables for loops later so we can compare with 0
|
||||
// instead of comparing two variables
|
||||
loop_h -= start_h;
|
||||
|
||||
sRow += start_h;
|
||||
ofs = (sRow * WIDTH) + x + xOffset;
|
||||
|
||||
uint8_t mul_amt = 1 << yOffset;
|
||||
uint16_t mask_data;
|
||||
uint16_t bitmap_data;
|
||||
|
||||
const uint8_t ofs_step = draw_mode == SPRITE_PLUS_MASK ? 2 : 1;
|
||||
const uint8_t ofs_stride = (w - rendered_width)*ofs_step;
|
||||
const uint16_t initial_bofs = ((start_h * w) + xOffset)*ofs_step;
|
||||
|
||||
const uint8_t *bofs = bitmap + initial_bofs;
|
||||
const uint8_t *mask_ofs = !mask ? bitmap : mask;
|
||||
mask_ofs += initial_bofs + ofs_step - 1;
|
||||
|
||||
for (uint8_t a = 0; a < loop_h; a++) {
|
||||
for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
|
||||
uint8_t data;
|
||||
|
||||
bitmap_data = pgm_read_byte(bofs) * mul_amt;
|
||||
mask_data = ~bitmap_data;
|
||||
|
||||
if (draw_mode == SPRITE_UNMASKED) {
|
||||
mask_data = ~(0xFF * mul_amt);
|
||||
} else if (draw_mode == SPRITE_IS_MASK_ERASE) {
|
||||
bitmap_data = 0;
|
||||
} else {
|
||||
mask_data = ~(pgm_read_byte(mask_ofs) * mul_amt);
|
||||
}
|
||||
|
||||
if (sRow >= 0) {
|
||||
data = Arduboy2Base::sBuffer[ofs];
|
||||
data &= (uint8_t)(mask_data);
|
||||
data |= (uint8_t)(bitmap_data);
|
||||
Arduboy2Base::sBuffer[ofs] = data;
|
||||
}
|
||||
if (yOffset != 0 && sRow < 7) {
|
||||
const size_t index = static_cast<uint16_t>(ofs + WIDTH);
|
||||
data = Arduboy2Base::sBuffer[index];
|
||||
data &= (uint8_t)(mask_data >> 8);
|
||||
data |= (uint8_t)(bitmap_data >> 8);
|
||||
Arduboy2Base::sBuffer[index] = data;
|
||||
}
|
||||
ofs++;
|
||||
mask_ofs += ofs_step;
|
||||
bofs += ofs_step;
|
||||
}
|
||||
sRow++;
|
||||
bofs += ofs_stride;
|
||||
mask_ofs += ofs_stride;
|
||||
ofs += WIDTH - rendered_width;
|
||||
}
|
||||
}
|
||||
116
src/SpritesB.h
116
src/SpritesB.h
|
|
@ -1,116 +0,0 @@
|
|||
/**
|
||||
* @file SpritesB.h
|
||||
* \brief
|
||||
* A class for drawing animated sprites from image and mask bitmaps.
|
||||
* Optimized for small code size.
|
||||
*/
|
||||
|
||||
#ifndef SpritesB_h
|
||||
#define SpritesB_h
|
||||
|
||||
#include "Arduboy2.h"
|
||||
#include "SpritesCommon.h"
|
||||
|
||||
/** \brief
|
||||
* A class for drawing animated sprites from image and mask bitmaps.
|
||||
* Optimized for small code size.
|
||||
*
|
||||
* \details
|
||||
* The functions in this class are identical to the `Sprites` class. The only
|
||||
* difference is that the functions in this class are optimized for smaller
|
||||
* code size rather than execution speed.
|
||||
*
|
||||
* See the `Sprites` class documentation for details on the use of the
|
||||
* functions in this class.
|
||||
*
|
||||
* Even if the speed is acceptable when using `SpritesB`, you should still try
|
||||
* using `Sprites`. In some cases `Sprites` will produce less code than
|
||||
* `SpritesB`, notably when only one of the functions is used.
|
||||
*
|
||||
* You can easily switch between using the `Sprites` class or the `SpritesB`
|
||||
* class by using one or the other to create an object instance:
|
||||
*
|
||||
* \code{.cpp}
|
||||
* Sprites sprites; // Use this to optimize for execution speed
|
||||
* SpritesB sprites; // Use this to (likely) optimize for code size
|
||||
* \endcode
|
||||
*
|
||||
* \see Sprites
|
||||
*/
|
||||
class SpritesB
|
||||
{
|
||||
public:
|
||||
/** \brief
|
||||
* Draw a sprite using a separate image and mask array.
|
||||
*
|
||||
* \param x,y The coordinates of the top left pixel location.
|
||||
* \param bitmap A pointer to the array containing the image frames.
|
||||
* \param mask A pointer to the array containing the mask frames.
|
||||
* \param frame The frame number of the image to draw.
|
||||
* \param mask_frame The frame number for the mask to use (can be different
|
||||
* from the image frame number).
|
||||
*
|
||||
* \see Sprites::drawExternalMask()
|
||||
*/
|
||||
static void drawExternalMask(int16_t x, int16_t y, const uint8_t *bitmap,
|
||||
const uint8_t *mask, uint8_t frame, uint8_t mask_frame);
|
||||
|
||||
/** \brief
|
||||
* Draw a sprite using an array containing both image and mask values.
|
||||
*
|
||||
* \param x,y The coordinates of the top left pixel location.
|
||||
* \param bitmap A pointer to the array containing the image/mask frames.
|
||||
* \param frame The frame number of the image to draw.
|
||||
*
|
||||
* \see Sprites::drawPlusMask()
|
||||
*/
|
||||
static void drawPlusMask(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
/** \brief
|
||||
* Draw a sprite by replacing the existing content completely.
|
||||
*
|
||||
* \param x,y The coordinates of the top left pixel location.
|
||||
* \param bitmap A pointer to the array containing the image frames.
|
||||
* \param frame The frame number of the image to draw.
|
||||
*
|
||||
* \see Sprites::drawOverwrite()
|
||||
*/
|
||||
static void drawOverwrite(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
/** \brief
|
||||
* "Erase" a sprite.
|
||||
*
|
||||
* \param x,y The coordinates of the top left pixel location.
|
||||
* \param bitmap A pointer to the array containing the image frames.
|
||||
* \param frame The frame number of the image to erase.
|
||||
*
|
||||
* \see Sprites::drawErase()
|
||||
*/
|
||||
static void drawErase(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
/** \brief
|
||||
* Draw a sprite using only the bits set to 1.
|
||||
*
|
||||
* \param x,y The coordinates of the top left pixel location.
|
||||
* \param bitmap A pointer to the array containing the image frames.
|
||||
* \param frame The frame number of the image to draw.
|
||||
*
|
||||
* \see Sprites::drawSelfMasked()
|
||||
*/
|
||||
static void drawSelfMasked(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame);
|
||||
|
||||
// Master function. Needs to be abstracted into separate function for
|
||||
// every render type.
|
||||
// (Not officially part of the API)
|
||||
static void draw(int16_t x, int16_t y,
|
||||
const uint8_t *bitmap, uint8_t frame,
|
||||
const uint8_t *mask, uint8_t sprite_frame,
|
||||
uint8_t drawMode);
|
||||
|
||||
// (Not officially part of the API)
|
||||
static void drawBitmap(int16_t x, int16_t y,
|
||||
const uint8_t *bitmap, const uint8_t *mask,
|
||||
uint8_t w, uint8_t h, uint8_t draw_mode);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
/**
|
||||
* @file SpritesCommon.h
|
||||
* \brief
|
||||
* Common header file for sprite functions.
|
||||
*/
|
||||
|
||||
#ifndef SpritesCommon_h
|
||||
#define SpritesCommon_h
|
||||
|
||||
#define SPRITE_MASKED 1
|
||||
#define SPRITE_UNMASKED 2
|
||||
#define SPRITE_OVERWRITE 2
|
||||
#define SPRITE_PLUS_MASK 3
|
||||
#define SPRITE_IS_MASK 250
|
||||
#define SPRITE_IS_MASK_ERASE 251
|
||||
#define SPRITE_AUTO_MODE 255
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
/**
|
||||
* @file ab_logo.c
|
||||
* \brief
|
||||
* The ARDUBOY logo bitmap.
|
||||
*/
|
||||
|
||||
#include <avr/pgmspace.h>
|
||||
|
||||
#ifndef ARDUBOY_LOGO_CREATED
|
||||
#define ARDUBOY_LOGO_CREATED
|
||||
|
||||
// arduboy_logo.png
|
||||
// drawBitmap() format
|
||||
// 88x16
|
||||
const uint8_t arduboy_logo[] PROGMEM = {
|
||||
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
|
||||
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
|
||||
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
|
||||
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
|
||||
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
|
||||
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
|
||||
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
|
||||
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
|
||||
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
|
||||
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
|
||||
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
|
||||
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
|
||||
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
|
||||
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
|
||||
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
|
||||
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
// arduboy_logo.png
|
||||
// drawCompressed() format
|
||||
// 88x16
|
||||
const uint8_t arduboy_logo_compressed[] PROGMEM = {
|
||||
0x57, 0x0F, 0x9C, 0x53, 0x72, 0x75, 0x29, 0xE5, 0x9C, 0x92,
|
||||
0xCE, 0x95, 0x52, 0xAD, 0x4E, 0x49, 0xE7, 0x08, 0x09, 0xED,
|
||||
0x76, 0xBB, 0xDD, 0x2A, 0xAB, 0xAC, 0x55, 0x92, 0x90, 0xD0,
|
||||
0x6E, 0xB7, 0xDB, 0xAD, 0xB2, 0xCA, 0x5A, 0x25, 0xF9, 0xF8,
|
||||
0xF0, 0xC6, 0x47, 0x48, 0x28, 0x95, 0x54, 0x52, 0x49, 0x25,
|
||||
0x9D, 0x3A, 0x95, 0x5A, 0x3A, 0x45, 0x2A, 0xB7, 0x29, 0xA7,
|
||||
0xE4, 0x76, 0xBB, 0x55, 0x56, 0x59, 0xAB, 0x24, 0x9F, 0x5D,
|
||||
0x5B, 0x65, 0xD7, 0xE9, 0xEC, 0x92, 0x29, 0x3B, 0xA1, 0x4E,
|
||||
0xA7, 0xD3, 0xE9, 0x74, 0x9A, 0x8F, 0x8F, 0xEF, 0xED, 0x76,
|
||||
0xBB, 0x55, 0x4E, 0xAE, 0x52, 0xAD, 0x9C, 0x9C, 0x4F, 0xE7,
|
||||
0xED, 0x76, 0xBB, 0xDD, 0x2E, 0x95, 0x53, 0xD9, 0x25, 0xA5,
|
||||
0x54, 0xD6, 0x2A, 0xAB, 0xEC, 0x76, 0xBB, 0x54, 0x4E, 0x65,
|
||||
0x97, 0x94, 0x3A, 0x22, 0xA9, 0xA4, 0x92, 0x4A, 0x2A, 0xE9,
|
||||
0x94, 0x4D, 0x2D, 0x9D, 0xA2, 0x94, 0xCA, 0x5A, 0x65, 0x95,
|
||||
0xDD, 0x6E, 0x97, 0xCA, 0xA9, 0xEC, 0x12, 0x55, 0x69, 0x42,
|
||||
0x7A
|
||||
};
|
||||
|
||||
// arduboy_logo.png
|
||||
// Sprites::drawSelfMasked() format
|
||||
// 88x16
|
||||
const uint8_t arduboy_logo_sprite[] PROGMEM = {
|
||||
88, 16,
|
||||
0xF0, 0xF8, 0x9C, 0x8E, 0x87, 0x83, 0x87, 0x8E, 0x9C, 0xF8,
|
||||
0xF0, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03,
|
||||
0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFE, 0xFF, 0x03, 0x03,
|
||||
0x03, 0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0xFF,
|
||||
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
|
||||
0x00, 0x00, 0xFE, 0xFF, 0x83, 0x83, 0x83, 0x83, 0x83, 0xC7,
|
||||
0xEE, 0x7C, 0x38, 0x00, 0x00, 0xF8, 0xFC, 0x0E, 0x07, 0x03,
|
||||
0x03, 0x03, 0x07, 0x0E, 0xFC, 0xF8, 0x00, 0x00, 0x3F, 0x7F,
|
||||
0xE0, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0x7F, 0x3F, 0xFF, 0xFF,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00,
|
||||
0x00, 0xFF, 0xFF, 0x0C, 0x0C, 0x0C, 0x0C, 0x1C, 0x3E, 0x77,
|
||||
0xE3, 0xC1, 0x00, 0x00, 0x7F, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
|
||||
0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F, 0x70,
|
||||
0xE0, 0xC0, 0xC0, 0xC0, 0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00,
|
||||
0x7F, 0xFF, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xE3, 0x77, 0x3E,
|
||||
0x1C, 0x00, 0x00, 0x1F, 0x3F, 0x70, 0xE0, 0xC0, 0xC0, 0xC0,
|
||||
0xE0, 0x70, 0x3F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,274 @@
|
|||
/**
|
||||
* @file glcdfont.c
|
||||
* \brief
|
||||
* The font definitions used to display text characters.
|
||||
*/
|
||||
|
||||
#include <avr/io.h>
|
||||
#include <avr/pgmspace.h>
|
||||
|
||||
#ifndef FONT5X7_H
|
||||
#define FONT5X7_H
|
||||
|
||||
// standard ascii 5x7 font
|
||||
static const unsigned char font[] PROGMEM =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
|
||||
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
|
||||
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
|
||||
0x18, 0x3C, 0x7E, 0x3C, 0x18,
|
||||
0x1C, 0x57, 0x7D, 0x57, 0x1C,
|
||||
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
|
||||
0x00, 0x18, 0x3C, 0x18, 0x00,
|
||||
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
|
||||
0x00, 0x18, 0x24, 0x18, 0x00,
|
||||
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
|
||||
0x30, 0x48, 0x3A, 0x06, 0x0E,
|
||||
0x26, 0x29, 0x79, 0x29, 0x26,
|
||||
0x40, 0x7F, 0x05, 0x05, 0x07,
|
||||
0x40, 0x7F, 0x05, 0x25, 0x3F,
|
||||
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
|
||||
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
|
||||
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
|
||||
0x14, 0x22, 0x7F, 0x22, 0x14,
|
||||
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
|
||||
0x06, 0x09, 0x7F, 0x01, 0x7F,
|
||||
0x00, 0x66, 0x89, 0x95, 0x6A,
|
||||
0x60, 0x60, 0x60, 0x60, 0x60,
|
||||
0x94, 0xA2, 0xFF, 0xA2, 0x94,
|
||||
0x08, 0x04, 0x7E, 0x04, 0x08,
|
||||
0x10, 0x20, 0x7E, 0x20, 0x10,
|
||||
0x08, 0x08, 0x2A, 0x1C, 0x08,
|
||||
0x08, 0x1C, 0x2A, 0x08, 0x08,
|
||||
0x1E, 0x10, 0x10, 0x10, 0x10,
|
||||
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
|
||||
0x30, 0x38, 0x3E, 0x38, 0x30,
|
||||
0x06, 0x0E, 0x3E, 0x0E, 0x06,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x5F, 0x00, 0x00,
|
||||
0x00, 0x07, 0x00, 0x07, 0x00,
|
||||
0x14, 0x7F, 0x14, 0x7F, 0x14,
|
||||
0x24, 0x2A, 0x7F, 0x2A, 0x12,
|
||||
0x23, 0x13, 0x08, 0x64, 0x62,
|
||||
0x36, 0x49, 0x56, 0x20, 0x50,
|
||||
0x00, 0x08, 0x07, 0x03, 0x00,
|
||||
0x00, 0x1C, 0x22, 0x41, 0x00,
|
||||
0x00, 0x41, 0x22, 0x1C, 0x00,
|
||||
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
|
||||
0x08, 0x08, 0x3E, 0x08, 0x08,
|
||||
0x00, 0x80, 0x70, 0x30, 0x00,
|
||||
0x08, 0x08, 0x08, 0x08, 0x08,
|
||||
0x00, 0x00, 0x60, 0x60, 0x00,
|
||||
0x20, 0x10, 0x08, 0x04, 0x02,
|
||||
0x3E, 0x51, 0x49, 0x45, 0x3E,
|
||||
0x00, 0x42, 0x7F, 0x40, 0x00,
|
||||
0x72, 0x49, 0x49, 0x49, 0x46,
|
||||
0x21, 0x41, 0x49, 0x4D, 0x33,
|
||||
0x18, 0x14, 0x12, 0x7F, 0x10,
|
||||
0x27, 0x45, 0x45, 0x45, 0x39,
|
||||
0x3C, 0x4A, 0x49, 0x49, 0x31,
|
||||
0x41, 0x21, 0x11, 0x09, 0x07,
|
||||
0x36, 0x49, 0x49, 0x49, 0x36,
|
||||
0x46, 0x49, 0x49, 0x29, 0x1E,
|
||||
0x00, 0x00, 0x14, 0x00, 0x00,
|
||||
0x00, 0x40, 0x34, 0x00, 0x00,
|
||||
0x00, 0x08, 0x14, 0x22, 0x41,
|
||||
0x14, 0x14, 0x14, 0x14, 0x14,
|
||||
0x00, 0x41, 0x22, 0x14, 0x08,
|
||||
0x02, 0x01, 0x59, 0x09, 0x06,
|
||||
0x3E, 0x41, 0x5D, 0x59, 0x4E,
|
||||
0x7C, 0x12, 0x11, 0x12, 0x7C,
|
||||
0x7F, 0x49, 0x49, 0x49, 0x36,
|
||||
0x3E, 0x41, 0x41, 0x41, 0x22,
|
||||
0x7F, 0x41, 0x41, 0x41, 0x3E,
|
||||
0x7F, 0x49, 0x49, 0x49, 0x41,
|
||||
0x7F, 0x09, 0x09, 0x09, 0x01,
|
||||
0x3E, 0x41, 0x41, 0x51, 0x73,
|
||||
0x7F, 0x08, 0x08, 0x08, 0x7F,
|
||||
0x00, 0x41, 0x7F, 0x41, 0x00,
|
||||
0x20, 0x40, 0x41, 0x3F, 0x01,
|
||||
0x7F, 0x08, 0x14, 0x22, 0x41,
|
||||
0x7F, 0x40, 0x40, 0x40, 0x40,
|
||||
0x7F, 0x02, 0x1C, 0x02, 0x7F,
|
||||
0x7F, 0x04, 0x08, 0x10, 0x7F,
|
||||
0x3E, 0x41, 0x41, 0x41, 0x3E,
|
||||
0x7F, 0x09, 0x09, 0x09, 0x06,
|
||||
0x3E, 0x41, 0x51, 0x21, 0x5E,
|
||||
0x7F, 0x09, 0x19, 0x29, 0x46,
|
||||
0x26, 0x49, 0x49, 0x49, 0x32,
|
||||
0x03, 0x01, 0x7F, 0x01, 0x03,
|
||||
0x3F, 0x40, 0x40, 0x40, 0x3F,
|
||||
0x1F, 0x20, 0x40, 0x20, 0x1F,
|
||||
0x3F, 0x40, 0x38, 0x40, 0x3F,
|
||||
0x63, 0x14, 0x08, 0x14, 0x63,
|
||||
0x03, 0x04, 0x78, 0x04, 0x03,
|
||||
0x61, 0x59, 0x49, 0x4D, 0x43,
|
||||
0x00, 0x7F, 0x41, 0x41, 0x41,
|
||||
0x02, 0x04, 0x08, 0x10, 0x20,
|
||||
0x00, 0x41, 0x41, 0x41, 0x7F,
|
||||
0x04, 0x02, 0x01, 0x02, 0x04,
|
||||
0x40, 0x40, 0x40, 0x40, 0x40,
|
||||
0x00, 0x03, 0x07, 0x08, 0x00,
|
||||
0x20, 0x54, 0x54, 0x78, 0x40,
|
||||
0x7F, 0x28, 0x44, 0x44, 0x38,
|
||||
0x38, 0x44, 0x44, 0x44, 0x28,
|
||||
0x38, 0x44, 0x44, 0x28, 0x7F,
|
||||
0x38, 0x54, 0x54, 0x54, 0x18,
|
||||
0x00, 0x08, 0x7E, 0x09, 0x02,
|
||||
0x18, 0xA4, 0xA4, 0x9C, 0x78,
|
||||
0x7F, 0x08, 0x04, 0x04, 0x78,
|
||||
0x00, 0x44, 0x7D, 0x40, 0x00,
|
||||
0x20, 0x40, 0x40, 0x3D, 0x00,
|
||||
0x7F, 0x10, 0x28, 0x44, 0x00,
|
||||
0x00, 0x41, 0x7F, 0x40, 0x00,
|
||||
0x7C, 0x04, 0x78, 0x04, 0x78,
|
||||
0x7C, 0x08, 0x04, 0x04, 0x78,
|
||||
0x38, 0x44, 0x44, 0x44, 0x38,
|
||||
0xFC, 0x18, 0x24, 0x24, 0x18,
|
||||
0x18, 0x24, 0x24, 0x18, 0xFC,
|
||||
0x7C, 0x08, 0x04, 0x04, 0x08,
|
||||
0x48, 0x54, 0x54, 0x54, 0x24,
|
||||
0x04, 0x04, 0x3F, 0x44, 0x24,
|
||||
0x3C, 0x40, 0x40, 0x20, 0x7C,
|
||||
0x1C, 0x20, 0x40, 0x20, 0x1C,
|
||||
0x3C, 0x40, 0x30, 0x40, 0x3C,
|
||||
0x44, 0x28, 0x10, 0x28, 0x44,
|
||||
0x4C, 0x90, 0x90, 0x90, 0x7C,
|
||||
0x44, 0x64, 0x54, 0x4C, 0x44,
|
||||
0x00, 0x08, 0x36, 0x41, 0x00,
|
||||
0x00, 0x00, 0x77, 0x00, 0x00,
|
||||
0x00, 0x41, 0x36, 0x08, 0x00,
|
||||
0x02, 0x01, 0x02, 0x04, 0x02,
|
||||
0x3C, 0x26, 0x23, 0x26, 0x3C,
|
||||
0x1E, 0xA1, 0xA1, 0x61, 0x12,
|
||||
0x3A, 0x40, 0x40, 0x20, 0x7A,
|
||||
0x38, 0x54, 0x54, 0x55, 0x59,
|
||||
0x21, 0x55, 0x55, 0x79, 0x41,
|
||||
0x21, 0x54, 0x54, 0x78, 0x41,
|
||||
0x21, 0x55, 0x54, 0x78, 0x40,
|
||||
0x20, 0x54, 0x55, 0x79, 0x40,
|
||||
0x0C, 0x1E, 0x52, 0x72, 0x12,
|
||||
0x39, 0x55, 0x55, 0x55, 0x59,
|
||||
0x39, 0x54, 0x54, 0x54, 0x59,
|
||||
0x39, 0x55, 0x54, 0x54, 0x58,
|
||||
0x00, 0x00, 0x45, 0x7C, 0x41,
|
||||
0x00, 0x02, 0x45, 0x7D, 0x42,
|
||||
0x00, 0x01, 0x45, 0x7C, 0x40,
|
||||
0xF0, 0x29, 0x24, 0x29, 0xF0,
|
||||
0xF0, 0x28, 0x25, 0x28, 0xF0,
|
||||
0x7C, 0x54, 0x55, 0x45, 0x00,
|
||||
0x20, 0x54, 0x54, 0x7C, 0x54,
|
||||
0x7C, 0x0A, 0x09, 0x7F, 0x49,
|
||||
0x32, 0x49, 0x49, 0x49, 0x32,
|
||||
0x32, 0x48, 0x48, 0x48, 0x32,
|
||||
0x32, 0x4A, 0x48, 0x48, 0x30,
|
||||
0x3A, 0x41, 0x41, 0x21, 0x7A,
|
||||
0x3A, 0x42, 0x40, 0x20, 0x78,
|
||||
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
|
||||
0x39, 0x44, 0x44, 0x44, 0x39,
|
||||
0x3D, 0x40, 0x40, 0x40, 0x3D,
|
||||
0x3C, 0x24, 0xFF, 0x24, 0x24,
|
||||
0x48, 0x7E, 0x49, 0x43, 0x66,
|
||||
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
|
||||
0xFF, 0x09, 0x29, 0xF6, 0x20,
|
||||
0xC0, 0x88, 0x7E, 0x09, 0x03,
|
||||
0x20, 0x54, 0x54, 0x79, 0x41,
|
||||
0x00, 0x00, 0x44, 0x7D, 0x41,
|
||||
0x30, 0x48, 0x48, 0x4A, 0x32,
|
||||
0x38, 0x40, 0x40, 0x22, 0x7A,
|
||||
0x00, 0x7A, 0x0A, 0x0A, 0x72,
|
||||
0x7D, 0x0D, 0x19, 0x31, 0x7D,
|
||||
0x26, 0x29, 0x29, 0x2F, 0x28,
|
||||
0x26, 0x29, 0x29, 0x29, 0x26,
|
||||
0x30, 0x48, 0x4D, 0x40, 0x20,
|
||||
0x38, 0x08, 0x08, 0x08, 0x08,
|
||||
0x08, 0x08, 0x08, 0x08, 0x38,
|
||||
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
|
||||
0x2F, 0x10, 0x28, 0x34, 0xFA,
|
||||
0x00, 0x00, 0x7B, 0x00, 0x00,
|
||||
0x08, 0x14, 0x2A, 0x14, 0x22,
|
||||
0x22, 0x14, 0x2A, 0x14, 0x08,
|
||||
0x95, 0x00, 0x22, 0x00, 0x95,
|
||||
0xAA, 0x00, 0x55, 0x00, 0xAA,
|
||||
0xAA, 0x55, 0xAA, 0x55, 0xAA,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00,
|
||||
0x10, 0x10, 0x10, 0xFF, 0x00,
|
||||
0x14, 0x14, 0x14, 0xFF, 0x00,
|
||||
0x10, 0x10, 0xFF, 0x00, 0xFF,
|
||||
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
||||
0x14, 0x14, 0x14, 0xFC, 0x00,
|
||||
0x14, 0x14, 0xF7, 0x00, 0xFF,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
||||
0x14, 0x14, 0xF4, 0x04, 0xFC,
|
||||
0x14, 0x14, 0x17, 0x10, 0x1F,
|
||||
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
||||
0x14, 0x14, 0x14, 0x1F, 0x00,
|
||||
0x10, 0x10, 0x10, 0xF0, 0x00,
|
||||
0x00, 0x00, 0x00, 0x1F, 0x10,
|
||||
0x10, 0x10, 0x10, 0x1F, 0x10,
|
||||
0x10, 0x10, 0x10, 0xF0, 0x10,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x10,
|
||||
0x10, 0x10, 0x10, 0x10, 0x10,
|
||||
0x10, 0x10, 0x10, 0xFF, 0x10,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x14,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x1F, 0x10, 0x17,
|
||||
0x00, 0x00, 0xFC, 0x04, 0xF4,
|
||||
0x14, 0x14, 0x17, 0x10, 0x17,
|
||||
0x14, 0x14, 0xF4, 0x04, 0xF4,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xF7,
|
||||
0x14, 0x14, 0x14, 0x14, 0x14,
|
||||
0x14, 0x14, 0xF7, 0x00, 0xF7,
|
||||
0x14, 0x14, 0x14, 0x17, 0x14,
|
||||
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
||||
0x14, 0x14, 0x14, 0xF4, 0x14,
|
||||
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
||||
0x00, 0x00, 0x1F, 0x10, 0x1F,
|
||||
0x00, 0x00, 0x00, 0x1F, 0x14,
|
||||
0x00, 0x00, 0x00, 0xFC, 0x14,
|
||||
0x00, 0x00, 0xF0, 0x10, 0xF0,
|
||||
0x10, 0x10, 0xFF, 0x10, 0xFF,
|
||||
0x14, 0x14, 0x14, 0xFF, 0x14,
|
||||
0x10, 0x10, 0x10, 0x1F, 0x00,
|
||||
0x00, 0x00, 0x00, 0xF0, 0x10,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
|
||||
0xFF, 0xFF, 0xFF, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0xFF, 0xFF,
|
||||
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
|
||||
0x38, 0x44, 0x44, 0x38, 0x44,
|
||||
0x7C, 0x2A, 0x2A, 0x3E, 0x14,
|
||||
0x7E, 0x02, 0x02, 0x06, 0x06,
|
||||
0x02, 0x7E, 0x02, 0x7E, 0x02,
|
||||
0x63, 0x55, 0x49, 0x41, 0x63,
|
||||
0x38, 0x44, 0x44, 0x3C, 0x04,
|
||||
0x40, 0x7E, 0x20, 0x1E, 0x20,
|
||||
0x06, 0x02, 0x7E, 0x02, 0x02,
|
||||
0x99, 0xA5, 0xE7, 0xA5, 0x99,
|
||||
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
|
||||
0x4C, 0x72, 0x01, 0x72, 0x4C,
|
||||
0x30, 0x4A, 0x4D, 0x4D, 0x30,
|
||||
0x30, 0x48, 0x78, 0x48, 0x30,
|
||||
0xBC, 0x62, 0x5A, 0x46, 0x3D,
|
||||
0x3E, 0x49, 0x49, 0x49, 0x00,
|
||||
0x7E, 0x01, 0x01, 0x01, 0x7E,
|
||||
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
|
||||
0x44, 0x44, 0x5F, 0x44, 0x44,
|
||||
0x40, 0x51, 0x4A, 0x44, 0x40,
|
||||
0x40, 0x44, 0x4A, 0x51, 0x40,
|
||||
0x00, 0x00, 0xFF, 0x01, 0x03,
|
||||
0xE0, 0x80, 0xFF, 0x00, 0x00,
|
||||
0x08, 0x08, 0x6B, 0x6B, 0x08,
|
||||
0x36, 0x12, 0x36, 0x24, 0x36,
|
||||
0x06, 0x0F, 0x09, 0x0F, 0x06,
|
||||
0x00, 0x00, 0x18, 0x18, 0x00,
|
||||
0x00, 0x00, 0x10, 0x10, 0x00,
|
||||
0x30, 0x40, 0xFF, 0x01, 0x01,
|
||||
0x00, 0x1F, 0x01, 0x01, 0x1E,
|
||||
0x00, 0x19, 0x1D, 0x17, 0x12,
|
||||
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue