/* Breakout Copyright (C) 2011 Sebastian Goscik All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. */ #include #include #include "breakout_bitmaps.h" Arduboy arduboy; ArduboyPlaytune tunes; AbPrinter text(arduboy); const unsigned int COLUMNS = 13; //Columns of bricks const unsigned int ROWS = 4; //Rows of bricks int dx = -1; //Initial movement of ball int dy = -1; //Initial movement of ball int xb; //Balls starting possition int yb; //Balls starting possition boolean released; //If the ball has been released by the player boolean paused = false; //If the game has been paused byte xPaddle; //X position of paddle boolean isHit[ROWS][COLUMNS]; //Array of if bricks are hit or not boolean bounced=false; //Used to fix double bounce glitch byte lives = 3; //Amount of lives byte level = 1; //Current level unsigned int score=0; //Score for the game unsigned int brickCount; //Amount of bricks hit byte pad,pad2,pad3; //Button press buffer used to stop pause repeating byte oldpad,oldpad2,oldpad3; char text_buffer[16]; //General string buffer boolean start=false; //If in menu or in game boolean initialDraw=false;//If the inital draw has happened char initials[3]; //Initials used in high score //Ball Bounds used in collision detection byte leftBall; byte rightBall; byte topBall; byte bottomBall; //Brick Bounds used in collision detection byte leftBrick; byte rightBrick; byte topBrick; byte bottomBrick; byte tick; void setup() { arduboy.begin(); arduboy.setFrameRate(60); tunes.initChannel(PIN_SPEAKER_1); tunes.initChannel(PIN_SPEAKER_2); } void loop() { // pause render until it's time for the next frame if (!(arduboy.nextFrame())) return; //Title screen loop switches from title screen //and high scores until FIRE is pressed while (!start) { start = titleScreen(); if (!start) { start = displayHighScores(2); } } //Initial level draw if (!initialDraw) { //Clears the screen arduboy.clear(); //Selects Font //Draws the new level newLevel(); initialDraw=true; } if (lives>0) { drawPaddle(); //Pause game if FIRE pressed pad = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON); if(pad >1 && oldpad==0 && released) { oldpad2=0; //Forces pad loop 2 to run once pause(); } oldpad=pad; drawBall(); if(brickCount == ROWS * COLUMNS) { level++; newLevel(); } } else { drawGameOver(); if (score > 0) { enterHighScore(2); } arduboy.clear(); initialDraw=false; start=false; lives=3; score=0; newLevel(); } arduboy.display(); } void movePaddle() { //Move right if(xPaddle < WIDTH - 12) { if (arduboy.pressed(RIGHT_BUTTON)) { xPaddle+=2; } } //Move left if(xPaddle > 0) { if (arduboy.pressed(LEFT_BUTTON)) { xPaddle-=2; } } } void moveBall() { tick++; if(released) { //Move ball if (abs(dx)==2) { xb += dx/2; // 2x speed is really 1.5 speed if (tick%2==0) xb += dx/2; } else { xb += dx; } yb=yb + dy; //Set bounds leftBall = xb; rightBall = xb + 2; topBall = yb; bottomBall = yb + 2; //Bounce off top edge if (yb <= 0) { yb = 2; dy = -dy; tunes.tone(523, 250); } //Lose a life if bottom edge hit if (yb >= 64) { arduboy.drawRect(xPaddle, 63, 11, 1, 0); xPaddle = 54; yb=60; released = false; lives--; drawLives(); tunes.tone(175, 250); if (random(0, 2) == 0) { dx = 1; } else { dx = -1; } } //Bounce off left side if (xb <= 0) { xb = 2; dx = -dx; tunes.tone(523, 250); } //Bounce off right side if (xb >= WIDTH - 2) { xb = WIDTH - 4; dx = -dx; tunes.tone(523, 250); } //Bounce off paddle if (xb+1>=xPaddle && xb<=xPaddle+12 && yb+2>=63 && yb<=64) { dy = -dy; dx = ((xb-(xPaddle+6))/3); //Applies spin on the ball // prevent straight bounce if (dx == 0) { dx = (random(0,2) == 1) ? 1 : -1; } tunes.tone(200, 250); } //Bounce off Bricks for (byte row = 0; row < ROWS; row++) { for (byte column = 0; column < COLUMNS; column++) { if (!isHit[row][column]) { //Sets Brick bounds leftBrick = 10 * column; rightBrick = 10 * column + 10; topBrick = 6 * row + 1; bottomBrick = 6 * row + 7; //If A collison has occured if (topBall <= bottomBrick && bottomBall >= topBrick && leftBall <= rightBrick && rightBall >= leftBrick) { Score(); brickCount++; isHit[row][column] = true; arduboy.drawRect(10*column, 2+6*row, 8, 4, 0); //Vertical collision if (bottomBall > bottomBrick || topBall < topBrick) { //Only bounce once each ball move if(!bounced) { dy =- dy; yb += dy; bounced = true; tunes.tone(261, 250); } } //Hoizontal collision if (leftBall < leftBrick || rightBall > rightBrick) { //Only bounce once brick each ball move if(!bounced) { dx =- dx; xb += dx; bounced = true; tunes.tone(261, 250); } } } } } } //Reset Bounce bounced = false; } else { //Ball follows paddle xb=xPaddle + 5; //Release ball if FIRE pressed pad3 = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON); if (pad3 == 1 && oldpad3 == 0) { released=true; //Apply random direction to ball on release if (random(0, 2) == 0) { dx = 1; } else { dx = -1; } //Makes sure the ball heads upwards dy = -1; } oldpad3 = pad3; } } void drawBall() { // text.setCursor(0,0); // text.print(arduboy.cpuLoad()); // text.print(" "); arduboy.drawPixel(xb, yb, 0); arduboy.drawPixel(xb+1, yb, 0); arduboy.drawPixel(xb, yb+1, 0); arduboy.drawPixel(xb+1, yb+1, 0); moveBall(); arduboy.drawPixel(xb, yb, 1); arduboy.drawPixel(xb+1, yb, 1); arduboy.drawPixel(xb, yb+1, 1); arduboy.drawPixel(xb+1, yb+1, 1); } void drawPaddle() { arduboy.drawRect(xPaddle, 63, 11, 1, 0); movePaddle(); arduboy.drawRect(xPaddle, 63, 11, 1, 1); } void drawLives() { sprintf(text_buffer, "LIVES:%u", lives); text.setCursor(0, 90); text.print(text_buffer); } void drawGameOver() { arduboy.drawPixel(xb, yb, 0); arduboy.drawPixel(xb+1, yb, 0); arduboy.drawPixel(xb, yb+1, 0); arduboy.drawPixel(xb+1, yb+1, 0); text.setCursor(52, 42); text.print( "Game"); text.setCursor(52, 54); text.print("Over"); arduboy.display(); delay(4000); } void pause() { paused = true; //Draw pause to the screen text.setCursor(52, 45); text.print("PAUSE"); arduboy.display(); while (paused) { delay(150); //Unpause if FIRE is pressed pad2 = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON); if (pad2 > 1 && oldpad2 == 0 && released) { arduboy.fillRect(52, 45, 30, 11, 0); paused=false; } oldpad2=pad2; } } void Score() { score += (level*10); sprintf(text_buffer, "SCORE:%u", score); text.setCursor(80, 90); text.print(text_buffer); } void newLevel(){ //Undraw paddle arduboy.drawRect(xPaddle, 63, 11, 1, 0); //Undraw ball arduboy.drawPixel(xb, yb, 0); arduboy.drawPixel(xb+1, yb, 0); arduboy.drawPixel(xb, yb+1, 0); arduboy.drawPixel(xb+1, yb+1, 0); //Alter various variables to reset the game xPaddle = 54; yb = 60; brickCount = 0; released = false; //Draws new bricks and resets their values for (byte row = 0; row < 4; row++) { for (byte column = 0; column < 13; column++) { isHit[row][column] = false; arduboy.drawRect(10*column, 2+6*row, 8, 4, 1); } } //Draws the initial lives drawLives(); //Draws the initial score sprintf(text_buffer, "SCORE:%u", score); text.setCursor(80, 90); text.print(text_buffer); } //Used to delay images while reading button input boolean pollFireButton(int n) { for(int i = 0; i < n; i++) { delay(15); pad = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON); if(pad == 1 && oldpad == 0) { oldpad3 = 1; //Forces pad loop 3 to run once return true; } oldpad = pad; } return false; } //Function by nootropic design to display highscores boolean displayHighScores(byte file) { byte y = 10; byte x = 24; // Each block of EEPROM has 10 high scores, and each high score entry // is 5 bytes long: 3 bytes for initials and two bytes for score. int address = file*10*5; byte hi, lo; arduboy.clear(); text.setCursor(32, 0); text.print("HIGH SCORES"); arduboy.display(); for(int i = 0; i < 10; i++) { sprintf(text_buffer, "%2d", i+1); text.setCursor(x,y+(i*8)); text.print(text_buffer); arduboy.display(); hi = EEPROM.read(address + (5*i)); lo = EEPROM.read(address + (5*i) + 1); if ((hi == 0xFF) && (lo == 0xFF)) { score = 0; } else { score = (hi << 8) | lo; } initials[0] = (char)EEPROM.read(address + (5*i) + 2); initials[1] = (char)EEPROM.read(address + (5*i) + 3); initials[2] = (char)EEPROM.read(address + (5*i) + 4); if (score > 0) { sprintf(text_buffer, "%c%c%c %u", initials[0], initials[1], initials[2], score); text.setCursor(x + 24, y + (i*8)); text.print(text_buffer); arduboy.display(); } } if (pollFireButton(300)) { return true; } return false; arduboy.display(); } boolean titleScreen() { //Clears the screen arduboy.clear(); text.setCursor(16,22); text.setSize(2); text.print("ARAKNOID"); text.setSize(1); arduboy.display(); if (pollFireButton(25)) { return true; } //Flash "Press FIRE" 5 times for(byte i = 0; i < 5; i++) { //Draws "Press FIRE" //arduboy.bitmap(31, 53, fire); arduboy.display(); text.setCursor(31, 53); text.print("PRESS FIRE!"); arduboy.display(); if (pollFireButton(50)) { return true; } //Removes "Press FIRE" arduboy.clear(); text.setCursor(16,22); text.setSize(2); text.print("ARAKNOID"); text.setSize(1); arduboy.display(); arduboy.display(); if (pollFireButton(25)) { return true; } } return false; } //Function by nootropic design to add high scores void enterInitials() { char index = 0; arduboy.clear(); initials[0] = ' '; initials[1] = ' '; initials[2] = ' '; while (true) { arduboy.display(); arduboy.clear(); text.setCursor(16,0); text.print("HIGH SCORE"); sprintf(text_buffer, "%u", score); text.setCursor(88, 0); text.print(text_buffer); text.setCursor(56, 20); text.print(initials[0]); text.setCursor(64, 20); text.print(initials[1]); text.setCursor(72, 20); text.print(initials[2]); for(byte i = 0; i < 3; i++) { arduboy.drawLine(56 + (i*8), 27, 56 + (i*8) + 6, 27, 1); } arduboy.drawLine(56, 28, 88, 28, 0); arduboy.drawLine(56 + (index*8), 28, 56 + (index*8) + 6, 28, 1); delay(150); if (arduboy.pressed(LEFT_BUTTON) || arduboy.pressed(B_BUTTON)) { index--; if (index < 0) { index = 0; } else { tunes.tone(1046, 250); } } if (arduboy.pressed(RIGHT_BUTTON)) { index++; if (index > 2) { index = 2; } else { tunes.tone(1046, 250); } } if (arduboy.pressed(DOWN_BUTTON)) { initials[index]++; tunes.tone(523, 250); // A-Z 0-9 :-? !-/ ' ' if (initials[index] == '0') { initials[index] = ' '; } if (initials[index] == '!') { initials[index] = 'A'; } if (initials[index] == '[') { initials[index] = '0'; } if (initials[index] == '@') { initials[index] = '!'; } } if (arduboy.pressed(UP_BUTTON)) { initials[index]--; tunes.tone(523, 250); if (initials[index] == ' ') { initials[index] = '?'; } if (initials[index] == '/') { initials[index] = 'Z'; } if (initials[index] == 31) { initials[index] = '/'; } if (initials[index] == '@') { initials[index] = ' '; } } if (arduboy.pressed(A_BUTTON)) { if (index < 2) { index++; tunes.tone(1046, 250); } else { tunes.tone(1046, 250); return; } } } } void enterHighScore(byte file) { // Each block of EEPROM has 10 high scores, and each high score entry // is 5 bytes long: 3 bytes for initials and two bytes for score. int address = file * 10 * 5; byte hi, lo; char tmpInitials[3]; unsigned int tmpScore = 0; // High score processing for(byte i = 0; i < 10; i++) { hi = EEPROM.read(address + (5*i)); lo = EEPROM.read(address + (5*i) + 1); if ((hi == 0xFF) && (lo == 0xFF)) { // The values are uninitialized, so treat this entry // as a score of 0. tmpScore = 0; } else { tmpScore = (hi << 8) | lo; } if (score > tmpScore) { enterInitials(); for(byte j=i;j<10;j++) { hi = EEPROM.read(address + (5*j)); lo = EEPROM.read(address + (5*j) + 1); if ((hi == 0xFF) && (lo == 0xFF)) { tmpScore = 0; } else { tmpScore = (hi << 8) | lo; } tmpInitials[0] = (char)EEPROM.read(address + (5*j) + 2); tmpInitials[1] = (char)EEPROM.read(address + (5*j) + 3); tmpInitials[2] = (char)EEPROM.read(address + (5*j) + 4); // write score and initials to current slot EEPROM.write(address + (5*j), ((score >> 8) & 0xFF)); EEPROM.write(address + (5*j) + 1, (score & 0xFF)); EEPROM.write(address + (5*j) + 2, initials[0]); EEPROM.write(address + (5*j) + 3, initials[1]); EEPROM.write(address + (5*j) + 4, initials[2]); // tmpScore and tmpInitials now hold what we want to //write in the next slot. score = tmpScore; initials[0] = tmpInitials[0]; initials[1] = tmpInitials[1]; initials[2] = tmpInitials[2]; } score = 0; initials[0] = ' '; initials[1] = ' '; initials[2] = ' '; return; } } }