mirror of https://github.com/MLXXXp/Arduboy2.git
479 lines
12 KiB
C++
479 lines
12 KiB
C++
/**
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* @file Arduboy2Core.cpp
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* \brief
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* The Arduboy2Core class for Arduboy hardware initilization and control.
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*/
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#include "Arduboy2Core.h"
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const uint8_t PROGMEM lcdBootProgram[] = {
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// boot defaults are commented out but left here in case they
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// might prove useful for reference
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//
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// Further reading: https://www.adafruit.com/datasheets/SSD1306.pdf
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//
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// Display Off
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// 0xAE,
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// Set Display Clock Divisor v = 0xF0
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// default is 0x80
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0xD5, 0xF0,
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// Set Multiplex Ratio v = 0x3F
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// 0xA8, 0x3F,
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// Set Display Offset v = 0
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// 0xD3, 0x00,
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// Set Start Line (0)
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// 0x40,
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// Charge Pump Setting v = enable (0x14)
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// default is disabled
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0x8D, 0x14,
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// Set Segment Re-map (A0) | (b0001)
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// default is (b0000)
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0xA1,
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// Set COM Output Scan Direction
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0xC8,
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// Set COM Pins v
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// 0xDA, 0x12,
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// Set Contrast v = 0xCF
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0x81, 0xCF,
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// Set Precharge = 0xF1
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0xD9, 0xF1,
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// Set VCom Detect
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// 0xDB, 0x40,
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// Entire Display ON
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// 0xA4,
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// Set normal/inverse display
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// 0xA6,
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// Display On
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0xAF,
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// set display mode = horizontal addressing mode (0x00)
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0x20, 0x00,
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// set col address range
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// 0x21, 0x00, COLUMN_ADDRESS_END,
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// set page address range
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// 0x22, 0x00, PAGE_ADDRESS_END
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};
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Arduboy2Core::Arduboy2Core() { }
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void Arduboy2Core::boot()
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{
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#ifdef ARDUBOY_SET_CPU_8MHZ
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// ARDUBOY_SET_CPU_8MHZ will be set by the IDE using boards.txt
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setCPUSpeed8MHz();
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#endif
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// Select the ADC input here so a delay isn't required in initRandomSeed()
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ADMUX = RAND_SEED_IN_ADMUX;
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bootPins();
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bootSPI();
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bootOLED();
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bootPowerSaving();
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}
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#ifdef ARDUBOY_SET_CPU_8MHZ
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// If we're compiling for 8MHz we need to slow the CPU down because the
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// hardware clock on the Arduboy is 16MHz.
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// We also need to readjust the PLL prescaler because the Arduino USB code
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// likely will have incorrectly set it for an 8MHz hardware clock.
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void Arduboy2Core::setCPUSpeed8MHz()
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{
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uint8_t oldSREG = SREG;
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cli(); // suspend interrupts
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PLLCSR = _BV(PINDIV); // dissable the PLL and set prescale for 16MHz)
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CLKPR = _BV(CLKPCE); // allow reprogramming clock
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CLKPR = 1; // set clock divisor to 2 (0b0001)
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PLLCSR = _BV(PLLE) | _BV(PINDIV); // enable the PLL (with 16MHz prescale)
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SREG = oldSREG; // restore interrupts
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}
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#endif
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// Pins are set to the proper modes and levels for the specific hardware.
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// This routine must be modified if any pins are moved to a different port
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void Arduboy2Core::bootPins()
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{
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#ifdef ARDUBOY_10
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// Port B INPUT_PULLUP or HIGH
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PORTB |= _BV(RED_LED_BIT) | _BV(GREEN_LED_BIT) | _BV(BLUE_LED_BIT) |
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_BV(B_BUTTON_BIT);
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// Port B INPUT or LOW (none)
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// Port B inputs
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DDRB &= ~(_BV(B_BUTTON_BIT));
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// Port B outputs
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DDRB |= _BV(RED_LED_BIT) | _BV(GREEN_LED_BIT) | _BV(BLUE_LED_BIT) |
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_BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT);
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// Port C
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// Speaker: Not set here. Controlled by audio class
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// Port D INPUT_PULLUP or HIGH
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PORTD |= _BV(CS_BIT);
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// Port D INPUT or LOW
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PORTD &= ~(_BV(RST_BIT));
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// Port D inputs (none)
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// Port D outputs
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DDRD |= _BV(RST_BIT) | _BV(CS_BIT) | _BV(DC_BIT);
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// Port E INPUT_PULLUP or HIGH
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PORTE |= _BV(A_BUTTON_BIT);
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// Port E INPUT or LOW (none)
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// Port E inputs
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DDRE &= ~(_BV(A_BUTTON_BIT));
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// Port E outputs (none)
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// Port F INPUT_PULLUP or HIGH
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PORTF |= _BV(LEFT_BUTTON_BIT) | _BV(RIGHT_BUTTON_BIT) |
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_BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT);
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// Port F INPUT or LOW
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PORTF &= ~(_BV(RAND_SEED_IN_BIT));
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// Port F inputs
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DDRF &= ~(_BV(LEFT_BUTTON_BIT) | _BV(RIGHT_BUTTON_BIT) |
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_BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT) |
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_BV(RAND_SEED_IN_BIT));
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// Port F outputs (none)
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#elif defined(AB_DEVKIT)
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// Port B INPUT_PULLUP or HIGH
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PORTB |= _BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT) |
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_BV(BLUE_LED_BIT);
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// Port B INPUT or LOW (none)
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// Port B inputs
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DDRB &= ~(_BV(LEFT_BUTTON_BIT) | _BV(UP_BUTTON_BIT) | _BV(DOWN_BUTTON_BIT));
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// Port B outputs
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DDRB |= _BV(BLUE_LED_BIT) | _BV(SPI_MOSI_BIT) | _BV(SPI_SCK_BIT);
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// Port C INPUT_PULLUP or HIGH
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PORTE |= _BV(RIGHT_BUTTON_BIT);
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// Port C INPUT or LOW (none)
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// Port C inputs
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DDRE &= ~(_BV(RIGHT_BUTTON_BIT));
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// Port C outputs (none)
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// Port D INPUT_PULLUP or HIGH
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PORTD |= _BV(CS_BIT);
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// Port D INPUT or LOW
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PORTD &= ~(_BV(RST_BIT));
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// Port D inputs (none)
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// Port D outputs
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DDRD |= _BV(RST_BIT) | _BV(CS_BIT) | _BV(DC_BIT);
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// Port E (none)
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// Port F INPUT_PULLUP or HIGH
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PORTF |= _BV(A_BUTTON_BIT) | _BV(B_BUTTON_BIT);
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// Port F INPUT or LOW
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PORTF &= ~(_BV(RAND_SEED_IN_BIT));
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// Port F inputs
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DDRF &= ~(_BV(A_BUTTON_BIT) | _BV(B_BUTTON_BIT) | _BV(RAND_SEED_IN_BIT));
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// Port F outputs (none)
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// Speaker: Not set here. Controlled by audio class
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#endif
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}
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void Arduboy2Core::bootOLED()
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{
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// reset the display
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delayShort(5); // reset pin should be low here. let it stay low a while
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bitSet(RST_PORT, RST_BIT); // set high to come out of reset
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delayShort(5); // wait a while
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// select the display (permanently, since nothing else is using SPI)
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bitClear(CS_PORT, CS_BIT);
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// run our customized boot-up command sequence against the
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// OLED to initialize it properly for Arduboy
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LCDCommandMode();
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for (uint8_t i = 0; i < sizeof(lcdBootProgram); i++) {
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SPItransfer(pgm_read_byte(lcdBootProgram + i));
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}
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LCDDataMode();
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}
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void Arduboy2Core::LCDDataMode()
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{
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bitSet(DC_PORT, DC_BIT);
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}
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void Arduboy2Core::LCDCommandMode()
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{
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bitClear(DC_PORT, DC_BIT);
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}
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// Initialize the SPI interface for the display
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void Arduboy2Core::bootSPI()
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{
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// master, mode 0, MSB first, CPU clock / 2 (8MHz)
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SPCR = _BV(SPE) | _BV(MSTR);
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SPSR = _BV(SPI2X);
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}
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// Write to the SPI bus (MOSI pin)
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void Arduboy2Core::SPItransfer(uint8_t data)
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{
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SPDR = data;
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/*
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* The following NOP introduces a small delay that can prevent the wait
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* loop form iterating when running at the maximum speed. This gives
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* about 10% more speed, even if it seems counter-intuitive. At lower
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* speeds it is unnoticed.
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*/
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asm volatile("nop");
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while (!(SPSR & _BV(SPIF))) { } // wait
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}
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void Arduboy2Core::safeMode()
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{
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if (buttonsState() == UP_BUTTON)
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{
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digitalWriteRGB(RED_LED, RGB_ON);
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// prevent the bootloader magic number from being overwritten by timer 0
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// when a timer variable overlaps the magic number location
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power_timer0_disable();
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while (true) { }
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}
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}
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/* Power Management */
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void Arduboy2Core::idle()
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{
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set_sleep_mode(SLEEP_MODE_IDLE);
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sleep_mode();
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}
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void Arduboy2Core::bootPowerSaving()
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{
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// disable Two Wire Interface (I2C) and the ADC
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PRR0 = _BV(PRTWI) | _BV(PRADC);
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// disable USART1
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PRR1 = _BV(PRUSART1);
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// All other bits will be written with 0 so will be enabled
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}
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// Shut down the display
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void Arduboy2Core::displayOff()
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{
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LCDCommandMode();
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SPItransfer(0xAE); // display off
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SPItransfer(0x8D); // charge pump:
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SPItransfer(0x10); // disable
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delayShort(250);
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bitClear(RST_PORT, RST_BIT); // set display reset pin low (reset state)
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}
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// Restart the display after a displayOff()
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void Arduboy2Core::displayOn()
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{
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bootOLED();
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}
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uint8_t Arduboy2Core::width() { return WIDTH; }
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uint8_t Arduboy2Core::height() { return HEIGHT; }
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/* Drawing */
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void Arduboy2Core::paint8Pixels(uint8_t pixels)
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{
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SPItransfer(pixels);
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}
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void Arduboy2Core::paintScreen(const uint8_t *image)
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{
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for (int i = 0; i < (HEIGHT*WIDTH)/8; i++)
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{
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SPItransfer(pgm_read_byte(image + i));
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}
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}
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// paint from a memory buffer, this should be FAST as it's likely what
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// will be used by any buffer based subclass
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void Arduboy2Core::paintScreen(uint8_t image[], bool clear)
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{
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uint8_t c;
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int i = 0;
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if (clear)
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{
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SPDR = image[i]; // set the first SPI data byte to get things started
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image[i++] = 0; // clear the first image byte
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}
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else
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SPDR = image[i++];
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// the code to iterate the loop and get the next byte from the buffer is
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// executed while the previous byte is being sent out by the SPI controller
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while (i < (HEIGHT * WIDTH) / 8)
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{
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// get the next byte. It's put in a local variable so it can be sent as
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// as soon as possible after the sending of the previous byte has completed
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if (clear)
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{
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c = image[i];
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// clear the byte in the image buffer
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image[i++] = 0;
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}
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else
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c = image[i++];
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while (!(SPSR & _BV(SPIF))) { } // wait for the previous byte to be sent
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// put the next byte in the SPI data register. The SPI controller will
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// clock it out while the loop continues and gets the next byte ready
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SPDR = c;
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}
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while (!(SPSR & _BV(SPIF))) { } // wait for the last byte to be sent
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}
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void Arduboy2Core::blank()
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{
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for (int i = 0; i < (HEIGHT*WIDTH)/8; i++)
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SPItransfer(0x00);
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}
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void Arduboy2Core::sendLCDCommand(uint8_t command)
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{
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LCDCommandMode();
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SPItransfer(command);
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LCDDataMode();
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}
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// invert the display or set to normal
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// when inverted, a pixel set to 0 will be on
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void Arduboy2Core::invert(bool inverse)
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{
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sendLCDCommand(inverse ? OLED_PIXELS_INVERTED : OLED_PIXELS_NORMAL);
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}
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// turn all display pixels on, ignoring buffer contents
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// or set to normal buffer display
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void Arduboy2Core::allPixelsOn(bool on)
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{
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sendLCDCommand(on ? OLED_ALL_PIXELS_ON : OLED_PIXELS_FROM_RAM);
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}
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// flip the display vertically or set to normal
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void Arduboy2Core::flipVertical(bool flipped)
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{
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sendLCDCommand(flipped ? OLED_VERTICAL_FLIPPED : OLED_VERTICAL_NORMAL);
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}
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// flip the display horizontally or set to normal
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void Arduboy2Core::flipHorizontal(bool flipped)
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{
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sendLCDCommand(flipped ? OLED_HORIZ_FLIPPED : OLED_HORIZ_NORMAL);
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}
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/* RGB LED */
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void Arduboy2Core::setRGBled(uint8_t red, uint8_t green, uint8_t blue)
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{
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#ifdef ARDUBOY_10 // RGB, all the pretty colors
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// inversion is necessary because these are common annode LEDs
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analogWrite(RED_LED, 255 - red);
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analogWrite(GREEN_LED, 255 - green);
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analogWrite(BLUE_LED, 255 - blue);
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#elif defined(AB_DEVKIT)
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// only blue on DevKit, which is not PWM capable
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(void)red; // parameter unused
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(void)green; // parameter unused
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bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, blue ? RGB_ON : RGB_OFF);
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#endif
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}
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void Arduboy2Core::digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue)
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{
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#ifdef ARDUBOY_10
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bitWrite(RED_LED_PORT, RED_LED_BIT, red);
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bitWrite(GREEN_LED_PORT, GREEN_LED_BIT, green);
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bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, blue);
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#elif defined(AB_DEVKIT)
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// only blue on DevKit
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(void)red; // parameter unused
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(void)green; // parameter unused
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bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, blue);
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#endif
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}
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void Arduboy2Core::digitalWriteRGB(uint8_t color, uint8_t val)
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{
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#ifdef ARDUBOY_10
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if (color == RED_LED)
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{
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bitWrite(RED_LED_PORT, RED_LED_BIT, val);
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}
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else if (color == GREEN_LED)
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{
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bitWrite(GREEN_LED_PORT, GREEN_LED_BIT, val);
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}
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else if (color == BLUE_LED)
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{
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bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, val);
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}
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#elif defined(AB_DEVKIT)
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// only blue on DevKit
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if (color == BLUE_LED)
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{
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bitWrite(BLUE_LED_PORT, BLUE_LED_BIT, val);
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}
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#endif
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}
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/* Buttons */
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uint8_t Arduboy2Core::buttonsState()
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{
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uint8_t buttons;
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// using ports here is ~100 bytes smaller than digitalRead()
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#ifdef AB_DEVKIT
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// down, left, up
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buttons = ((~PINB) & B01110000);
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// right button
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buttons = buttons | (((~PINC) & B01000000) >> 4);
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// A and B
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buttons = buttons | (((~PINF) & B11000000) >> 6);
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#elif defined(ARDUBOY_10)
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// down, up, left right
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buttons = ((~PINF) & B11110000);
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// A (left)
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buttons = buttons | (((~PINE) & B01000000) >> 3);
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// B (right)
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buttons = buttons | (((~PINB) & B00010000) >> 2);
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#endif
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return buttons;
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}
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// delay in ms with 16 bit duration
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void Arduboy2Core::delayShort(uint16_t ms)
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{
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delay((unsigned long) ms);
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}
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