Arduboy2/src
Scott Allen 13130f368a Move generateRandomSeed() to Arduboy2Core
Suggested by @yyyc514 (Josh Goebel)
The generateRandomSeed() function was moved from the Arduboy2Base class
to the Arduboy2Core class, since it deals directly with hardware.
It was also made static.

Some related documentation was changed.
2020-07-25 18:38:05 -04:00
..
Arduboy2.cpp Move generateRandomSeed() to Arduboy2Core 2020-07-25 18:38:05 -04:00
Arduboy2.h Move generateRandomSeed() to Arduboy2Core 2020-07-25 18:38:05 -04:00
Arduboy2Audio.cpp Change non-API EEPROM defines to constexpr 2020-07-24 17:15:37 -04:00
Arduboy2Audio.h Make "static" the first keyword, for consistency 2020-07-20 19:19:50 -04:00
Arduboy2Beep.cpp Add Beep classes for playing simple tones 2018-03-11 05:40:44 -04:00
Arduboy2Beep.h Explicitly specify the type in doxygen code blocks 2018-03-11 05:40:44 -04:00
Arduboy2Core.cpp Move generateRandomSeed() to Arduboy2Core 2020-07-25 18:38:05 -04:00
Arduboy2Core.h Move generateRandomSeed() to Arduboy2Core 2020-07-25 18:38:05 -04:00
Arduboy2Data.cpp Refactor API code. Clarify and enhance user docs. 2020-07-24 17:15:13 -04:00
Sprites.cpp Fix portability issues in the Sprites classes 2020-07-25 18:38:05 -04:00
Sprites.h Add additional information to drawExternalMask 2019-07-13 10:33:29 +01:00
SpritesB.cpp Fix portability issues in the Sprites classes 2020-07-25 18:38:05 -04:00
SpritesB.h Add SpritesB class as alternative to Sprites 2018-03-22 08:11:24 -04:00
SpritesCommon.h Refactor API code. Clarify and enhance user docs. 2020-07-24 17:15:13 -04:00