mirror of https://github.com/MLXXXp/Arduboy2.git
177 lines
4.9 KiB
C++
177 lines
4.9 KiB
C++
/**
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* @file SpritesB.cpp
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* \brief
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* A class for drawing animated sprites from image and mask bitmaps.
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* Optimized for small code size.
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*/
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#include "SpritesB.h"
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void SpritesB::drawExternalMask(int16_t x, int16_t y, const uint8_t *bitmap,
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const uint8_t *mask, uint8_t frame, uint8_t mask_frame)
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{
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draw(x, y, bitmap, frame, mask, mask_frame, SPRITE_MASKED);
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}
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void SpritesB::drawOverwrite(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
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{
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draw(x, y, bitmap, frame, NULL, 0, SPRITE_OVERWRITE);
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}
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void SpritesB::drawErase(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
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{
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draw(x, y, bitmap, frame, NULL, 0, SPRITE_IS_MASK_ERASE);
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}
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void SpritesB::drawSelfMasked(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
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{
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draw(x, y, bitmap, frame, NULL, 0, SPRITE_IS_MASK);
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}
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void SpritesB::drawPlusMask(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
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{
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draw(x, y, bitmap, frame, NULL, 0, SPRITE_PLUS_MASK);
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}
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//common functions
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void SpritesB::draw(int16_t x, int16_t y,
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const uint8_t *bitmap, uint8_t frame,
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const uint8_t *mask, uint8_t sprite_frame,
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uint8_t drawMode)
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{
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unsigned int frame_offset;
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if (bitmap == NULL)
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return;
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uint8_t width = pgm_read_byte(bitmap);
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uint8_t height = pgm_read_byte(++bitmap);
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bitmap++;
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if (frame > 0 || sprite_frame > 0) {
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frame_offset = (width * ( height / 8 + ( height % 8 == 0 ? 0 : 1)));
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// sprite plus mask uses twice as much space for each frame
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if (drawMode == SPRITE_PLUS_MASK) {
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frame_offset *= 2;
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} else if (mask != NULL) {
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mask += sprite_frame * frame_offset;
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}
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bitmap += frame * frame_offset;
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}
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// if we're detecting the draw mode then base it on whether a mask
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// was passed as a separate object
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if (drawMode == SPRITE_AUTO_MODE) {
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drawMode = mask == NULL ? SPRITE_UNMASKED : SPRITE_MASKED;
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}
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drawBitmap(x, y, bitmap, mask, width, height, drawMode);
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}
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void SpritesB::drawBitmap(int16_t x, int16_t y,
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const uint8_t *bitmap, const uint8_t *mask,
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uint8_t w, uint8_t h, uint8_t draw_mode)
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{
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// no need to draw at all of we're offscreen
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if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)
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return;
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if (bitmap == NULL)
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return;
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// xOffset technically doesn't need to be 16 bit but the math operations
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// are measurably faster if it is
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uint16_t xOffset, ofs;
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int8_t yOffset = y & 7;
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int8_t sRow = y / 8;
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uint8_t loop_h, start_h, rendered_width;
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if (y < 0 && yOffset > 0) {
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sRow--;
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}
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// if the left side of the render is offscreen skip those loops
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if (x < 0) {
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xOffset = abs(x);
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} else {
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xOffset = 0;
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}
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// if the right side of the render is offscreen skip those loops
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if (x + w > WIDTH - 1) {
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rendered_width = ((WIDTH - x) - xOffset);
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} else {
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rendered_width = (w - xOffset);
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}
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// if the top side of the render is offscreen skip those loops
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if (sRow < -1) {
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start_h = abs(sRow) - 1;
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} else {
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start_h = 0;
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}
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loop_h = h / 8 + (h % 8 > 0 ? 1 : 0); // divide, then round up
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// if (sRow + loop_h - 1 > (HEIGHT/8)-1)
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if (sRow + loop_h > (HEIGHT / 8)) {
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loop_h = (HEIGHT / 8) - sRow;
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}
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// prepare variables for loops later so we can compare with 0
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// instead of comparing two variables
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loop_h -= start_h;
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sRow += start_h;
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ofs = (sRow * WIDTH) + x + xOffset;
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uint8_t mul_amt = 1 << yOffset;
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uint16_t mask_data;
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uint16_t bitmap_data;
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const uint8_t ofs_step = draw_mode == SPRITE_PLUS_MASK ? 2 : 1;
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const uint8_t ofs_stride = (w - rendered_width)*ofs_step;
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const uint16_t initial_bofs = ((start_h * w) + xOffset)*ofs_step;
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const uint8_t *bofs = bitmap + initial_bofs;
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const uint8_t *mask_ofs = !mask ? bitmap : mask;
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mask_ofs += initial_bofs + ofs_step - 1;
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for (uint8_t a = 0; a < loop_h; a++) {
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for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
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uint8_t data;
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bitmap_data = pgm_read_byte(bofs) * mul_amt;
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mask_data = ~bitmap_data;
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if (draw_mode == SPRITE_UNMASKED) {
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mask_data = ~(0xFF * mul_amt);
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} else if (draw_mode == SPRITE_IS_MASK_ERASE) {
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bitmap_data = 0;
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} else {
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mask_data = ~(pgm_read_byte(mask_ofs) * mul_amt);
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}
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if (sRow >= 0) {
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data = Arduboy2Base::sBuffer[ofs];
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data &= (uint8_t)(mask_data);
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data |= (uint8_t)(bitmap_data);
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Arduboy2Base::sBuffer[ofs] = data;
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}
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if (yOffset != 0 && sRow < 7) {
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data = Arduboy2Base::sBuffer[ofs + WIDTH];
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data &= (*((unsigned char *) (&mask_data) + 1));
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data |= (*((unsigned char *) (&bitmap_data) + 1));
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Arduboy2Base::sBuffer[ofs + WIDTH] = data;
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}
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ofs++;
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mask_ofs += ofs_step;
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bofs += ofs_step;
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}
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sRow++;
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bofs += ofs_stride;
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mask_ofs += ofs_stride;
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ofs += WIDTH - rendered_width;
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}
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}
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