Arduboy2/src/Sprites.cpp

354 lines
10 KiB
C++

#include "Sprites.h"
Sprites::Sprites(uint8_t* buffer)
{
sBuffer = buffer;
}
void Sprites::drawExternalMask(int16_t x, int16_t y, const uint8_t *bitmap,
const uint8_t *mask, uint8_t frame, uint8_t mask_frame)
{
draw(x, y, bitmap, frame, mask, mask_frame, SPRITE_MASKED);
}
void Sprites::drawOverwrite(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
{
draw(x, y, bitmap, frame, NULL, 0, SPRITE_OVERWRITE);
}
void Sprites::drawErase(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
{
draw(x, y, bitmap, frame, NULL, 0, SPRITE_IS_MASK_ERASE);
}
void Sprites::drawSelfMasked(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
{
draw(x, y, bitmap, frame, NULL, 0, SPRITE_IS_MASK);
}
void Sprites::drawPlusMask(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t frame)
{
draw(x, y, bitmap, frame, NULL, 0, SPRITE_PLUS_MASK);
}
//common functions
void Sprites::draw(int16_t x, int16_t y,
const uint8_t *bitmap, uint8_t frame,
const uint8_t *mask, uint8_t sprite_frame,
uint8_t drawMode)
{
unsigned int frame_offset;
if (bitmap == NULL)
return;
uint8_t width = pgm_read_byte(bitmap);
uint8_t height = pgm_read_byte(++bitmap);
bitmap++;
if (frame > 0 || sprite_frame > 0) {
frame_offset = (width * ( height / 8 + ( height % 8 == 0 ? 0 : 1)));
// sprite plus mask uses twice as much space for each frame
if (drawMode == SPRITE_PLUS_MASK) {
frame_offset *= 2;
} else if (mask != NULL) {
mask += sprite_frame * frame_offset;
}
bitmap += frame * frame_offset;
}
// if we're detecting the draw mode then base it on whether a mask
// was passed as a separate object
if (drawMode == SPRITE_AUTO_MODE) {
drawMode = mask == NULL ? SPRITE_UNMASKED : SPRITE_MASKED;
}
drawBitmap(x, y, bitmap, mask, width, height, drawMode);
}
void Sprites::drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, const uint8_t *mask,
int8_t w, int8_t h, uint8_t draw_mode)
{
// no need to draw at all of we're offscreen
if (x + w <= 0 || x > WIDTH - 1 || y + h <= 0 || y > HEIGHT - 1)
return;
if (bitmap == NULL)
return;
// xOffset technically doesn't need to be 16 bit but the math operations
// are measurably faster if it is
uint16_t xOffset, ofs;
int8_t yOffset = abs(y) % 8;
int8_t sRow = y / 8;
uint8_t loop_h, start_h, rendered_width;
if (y < 0 && yOffset > 0) {
sRow--;
yOffset = 8 - yOffset;
}
// if the left side of the render is offscreen skip those loops
if (x < 0) {
xOffset = abs(x);
} else {
xOffset = 0;
}
// if the right side of the render is offscreen skip those loops
if (x + w > WIDTH - 1) {
rendered_width = ((WIDTH - x) - xOffset);
} else {
rendered_width = (w - xOffset);
}
// if the top side of the render is offscreen skip those loops
if (sRow < -1) {
start_h = abs(sRow) - 1;
} else {
start_h = 0;
}
loop_h = h / 8 + (h % 8 > 0 ? 1 : 0); // divide, then round up
// if (sRow + loop_h - 1 > (HEIGHT/8)-1)
if (sRow + loop_h > (HEIGHT / 8)) {
loop_h = (HEIGHT / 8) - sRow;
}
// prepare variables for loops later so we can compare with 0
// instead of comparing two variables
loop_h -= start_h;
sRow += start_h;
ofs = (sRow * WIDTH) + x + xOffset;
uint8_t *bofs = (uint8_t *)bitmap + (start_h * w) + xOffset;
uint8_t *mask_ofs;
if (mask != 0)
mask_ofs = (uint8_t *)mask + (start_h * w) + xOffset;
uint8_t data;
uint8_t mul_amt = 1 << yOffset;
uint16_t mask_data;
uint16_t bitmap_data;
switch (draw_mode) {
case SPRITE_UNMASKED:
// we only want to mask the 8 bits of our own sprite, so we can
// calculate the mask before the start of the loop
mask_data = ~(0xFF * mul_amt);
// really if yOffset = 0 you have a faster case here that could be
// optimized
for (uint8_t a = 0; a < loop_h; a++) {
for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
bitmap_data = pgm_read_byte(bofs) * mul_amt;
if (sRow >= 0) {
data = sBuffer[ofs];
data &= (uint8_t)(mask_data);
data |= (uint8_t)(bitmap_data);
sBuffer[ofs] = data;
}
if (yOffset != 0 && sRow < 7) {
data = sBuffer[ofs + WIDTH];
data &= (*((unsigned char *) (&mask_data) + 1));
data |= (*((unsigned char *) (&bitmap_data) + 1));
sBuffer[ofs + WIDTH] = data;
}
ofs++;
bofs++;
}
sRow++;
bofs += w - rendered_width;
ofs += WIDTH - rendered_width;
}
break;
case SPRITE_IS_MASK:
for (uint8_t a = 0; a < loop_h; a++) {
for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
bitmap_data = pgm_read_byte(bofs) * mul_amt;
if (sRow >= 0) {
sBuffer[ofs] |= (uint8_t)(bitmap_data);
}
if (yOffset != 0 && sRow < 7) {
sBuffer[ofs + WIDTH] |= (*((unsigned char *) (&bitmap_data) + 1));
}
ofs++;
bofs++;
}
sRow++;
bofs += w - rendered_width;
ofs += WIDTH - rendered_width;
}
break;
case SPRITE_IS_MASK_ERASE:
for (uint8_t a = 0; a < loop_h; a++) {
for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
bitmap_data = pgm_read_byte(bofs) * mul_amt;
if (sRow >= 0) {
sBuffer[ofs] &= ~(uint8_t)(bitmap_data);
}
if (yOffset != 0 && sRow < 7) {
sBuffer[ofs + WIDTH] &= ~(*((unsigned char *) (&bitmap_data) + 1));
}
ofs++;
bofs++;
}
sRow++;
bofs += w - rendered_width;
ofs += WIDTH - rendered_width;
}
break;
case SPRITE_MASKED:
for (uint8_t a = 0; a < loop_h; a++) {
for (uint8_t iCol = 0; iCol < rendered_width; iCol++) {
// NOTE: you might think in the yOffset==0 case that this results
// in more effort, but in all my testing the compiler was forcing
// 16-bit math to happen here anyways, so this isn't actually
// compiling to more code than it otherwise would. If the offset
// is 0 the high part of the word will just never be used.
// load data and bit shift
// mask needs to be bit flipped
mask_data = ~(pgm_read_byte(mask_ofs) * mul_amt);
bitmap_data = pgm_read_byte(bofs) * mul_amt;
if (sRow >= 0) {
data = sBuffer[ofs];
data &= (uint8_t)(mask_data);
data |= (uint8_t)(bitmap_data);
sBuffer[ofs] = data;
}
if (yOffset != 0 && sRow < 7) {
data = sBuffer[ofs + WIDTH];
data &= (*((unsigned char *) (&mask_data) + 1));
data |= (*((unsigned char *) (&bitmap_data) + 1));
sBuffer[ofs + WIDTH] = data;
}
ofs++;
mask_ofs++;
bofs++;
}
sRow++;
bofs += w - rendered_width;
mask_ofs += w - rendered_width;
ofs += WIDTH - rendered_width;
}
break;
case SPRITE_PLUS_MASK:
// *2 because we use double the bits (mask + bitmap)
bofs = (uint8_t *)(bitmap + ((start_h * w) + xOffset) * 2);
uint8_t xi = rendered_width; // used for x loop below
uint8_t yi = loop_h; // used for y loop below
asm volatile(
"push r28\n" // save Y
"push r29\n"
"mov r28, %A[buffer_page2_ofs]\n" // Y = buffer page 2 offset
"mov r29, %B[buffer_page2_ofs]\n"
"loop_y:\n"
"loop_x:\n"
// load bitmap and mask data
"lpm %A[bitmap_data], Z+\n"
"lpm %A[mask_data], Z+\n"
// shift mask and buffer data
"tst %[yOffset]\n"
"breq skip_shifting\n"
"mul %A[bitmap_data], %[mul_amt]\n"
"mov %A[bitmap_data], r0\n"
"mov %B[bitmap_data], r1\n"
"mul %A[mask_data], %[mul_amt]\n"
"mov %A[mask_data], r0\n"
// "mov %B[mask_data], r1\n"
// SECOND PAGE
// if yOffset != 0 && sRow < 7
"cpi %[sRow], 7\n"
"brge end_second_page\n"
// then
"ld %[data], Y\n"
// "com %B[mask_data]\n" // invert high byte of mask
"com r1\n"
"and %[data], r1\n" // %B[mask_data]
"or %[data], %B[bitmap_data]\n"
// update buffer, increment
"st Y+, %[data]\n"
"end_second_page:\n"
"skip_shifting:\n"
// FIRST PAGE
"ld %[data], %a[buffer_ofs]\n"
// if sRow >= 0
"tst %[sRow]\n"
"brmi end_first_page\n"
// then
"com %A[mask_data]\n"
"and %[data], %A[mask_data]\n"
"or %[data], %A[bitmap_data]\n"
"end_first_page:\n"
// update buffer, increment
"st %a[buffer_ofs]+, %[data]\n"
// "x_loop_next:\n"
"dec %[xi]\n"
"brne loop_x\n"
// increment y
"next_loop_y:\n"
"dec %[yi]\n"
"breq finished\n"
"mov %[xi], %[x_count]\n" // reset x counter
// sRow++;
"inc %[sRow]\n"
"clr __zero_reg__\n"
// sprite_ofs += (w - rendered_width) * 2;
"add %A[sprite_ofs], %A[sprite_ofs_jump]\n"
"adc %B[sprite_ofs], __zero_reg__\n"
// buffer_ofs += WIDTH - rendered_width;
"add %A[buffer_ofs], %A[buffer_ofs_jump]\n"
"adc %B[buffer_ofs], __zero_reg__\n"
// buffer_ofs_page_2 += WIDTH - rendered_width;
"add r28, %A[buffer_ofs_jump]\n"
"adc r29, __zero_reg__\n"
"rjmp loop_y\n"
"finished:\n"
// put the Y register back in place
"pop r29\n"
"pop r28\n"
"clr __zero_reg__\n" // just in case
: [xi] "+&r" (xi),
[yi] "+&r" (yi),
[sRow] "+&a" (sRow), // CPI requires an upper register
[data] "+&r" (data),
[mask_data] "+&r" (mask_data),
[bitmap_data] "+&r" (bitmap_data)
:
[x_count] "r" (rendered_width),
[y_count] "r" (loop_h),
[sprite_ofs] "z" (bofs),
[buffer_ofs] "x" (sBuffer+ofs),
[buffer_page2_ofs] "r" (sBuffer+ofs+WIDTH), // Y pointer
[buffer_ofs_jump] "r" (WIDTH-rendered_width),
[sprite_ofs_jump] "r" ((w-rendered_width)*2),
[yOffset] "r" (yOffset),
[mul_amt] "r" (mul_amt)
:
);
break;
}
}