Fixed memory leaks at linux emulator shutdown
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5f40ceceb3
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28929aab90
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@ -32,7 +32,7 @@
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#include <string.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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void *frameBuffer; /* Pointer to framebuffer */
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void *frameBuffer = NULL; /* Pointer to framebuffer */
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bool inProgress; /* Flag to signal when rendering is in progress */
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bool inProgress; /* Flag to signal when rendering is in progress */
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/*
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/*
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@ -73,6 +73,7 @@ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
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pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
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#endif
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#endif
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return pixel;
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return pixel;
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}
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}
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@ -114,12 +115,11 @@ void display_init()
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void display_terminate()
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void display_terminate()
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{
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{
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while (inProgress)
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while (inProgress){ } /* Wait until current render finishes */
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{} /* Wait until current render finishes */
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printf("Terminating SDL display emulator, goodbye!\n");
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free(frameBuffer);
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chan_close(&fb_sync);
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chan_close(&fb_sync);
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chan_terminate(&fb_sync);
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chan_terminate(&fb_sync);
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if(frameBuffer != NULL) free(frameBuffer);
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frameBuffer = NULL;
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}
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}
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void display_renderRows(uint8_t startRow, uint8_t endRow)
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void display_renderRows(uint8_t startRow, uint8_t endRow)
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@ -375,6 +375,10 @@ void sdlEngine_run()
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}
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}
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}
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}
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printf("Terminating SDL display emulator, goodbye!\n");
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SDL_DestroyTexture(displayTexture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_Quit();
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}
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}
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@ -50,8 +50,6 @@ void platform_init()
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void platform_terminate()
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void platform_terminate()
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{
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{
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printf("Platform terminate\n");
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printf("Platform terminate\n");
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gfx_terminate();
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exit(0);
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exit(0);
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}
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}
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