Fixed memory leaks at linux emulator shutdown
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5f40ceceb3
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28929aab90
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@ -32,7 +32,7 @@
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#include <string.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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void *frameBuffer; /* Pointer to framebuffer */
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void *frameBuffer = NULL; /* Pointer to framebuffer */
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bool inProgress; /* Flag to signal when rendering is in progress */
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bool inProgress; /* Flag to signal when rendering is in progress */
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/*
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/*
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@ -52,7 +52,7 @@ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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(void) y;
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(void) y;
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uint32_t pixel = 0;
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uint32_t pixel = 0;
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#ifdef PIX_FMT_BW
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#ifdef PIX_FMT_BW
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/*
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/*
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* Black and white 1bpp format: framebuffer is an array of uint8_t, where
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* Black and white 1bpp format: framebuffer is an array of uint8_t, where
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* each cell contains the values of eight pixels, one per bit.
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* each cell contains the values of eight pixels, one per bit.
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@ -61,9 +61,9 @@ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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unsigned int cell = (x + y*SCREEN_WIDTH) / 8;
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unsigned int cell = (x + y*SCREEN_WIDTH) / 8;
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unsigned int elem = (x + y*SCREEN_WIDTH) % 8;
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unsigned int elem = (x + y*SCREEN_WIDTH) % 8;
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if(fb[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
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if(fb[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
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#endif
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#endif
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#ifdef PIX_FMT_GRAYSC
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#ifdef PIX_FMT_GRAYSC
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/*
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/*
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* Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that
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* Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that
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* replicating the pixel value for the three components
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* replicating the pixel value for the three components
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@ -72,7 +72,8 @@ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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uint8_t px = fb[x + y*SCREEN_WIDTH];
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uint8_t px = fb[x + y*SCREEN_WIDTH];
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pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
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pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
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#endif
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#endif
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return pixel;
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return pixel;
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}
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}
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@ -84,28 +85,28 @@ void display_init()
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* bit represents a pixel. We have to allocate
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* bit represents a pixel. We have to allocate
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* (SCREEN_HEIGHT * SCREEN_WIDTH)/8 elements
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* (SCREEN_HEIGHT * SCREEN_WIDTH)/8 elements
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*/
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*/
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#ifdef PIX_FMT_BW
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#ifdef PIX_FMT_BW
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unsigned int fbSize = (SCREEN_HEIGHT * SCREEN_WIDTH)/8;
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unsigned int fbSize = (SCREEN_HEIGHT * SCREEN_WIDTH)/8;
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/* Compensate for eventual truncation error in division */
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/* Compensate for eventual truncation error in division */
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if((fbSize * 8) < (SCREEN_HEIGHT * SCREEN_WIDTH)) fbSize += 1;
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if((fbSize * 8) < (SCREEN_HEIGHT * SCREEN_WIDTH)) fbSize += 1;
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fbSize *= sizeof(uint8_t);
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fbSize *= sizeof(uint8_t);
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#endif
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#endif
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/*
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/*
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* Grayscale pixel format: framebuffer type is uint8_t where each element
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* Grayscale pixel format: framebuffer type is uint8_t where each element
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* controls one pixel
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* controls one pixel
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*/
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*/
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#ifdef PIX_FMT_GRAYSC
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#ifdef PIX_FMT_GRAYSC
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unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint8_t);
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unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint8_t);
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#endif
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#endif
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/*
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/*
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* RGB565 pixel format: framebuffer type is uint16_t where each element
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* RGB565 pixel format: framebuffer type is uint16_t where each element
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* controls one pixel
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* controls one pixel
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*/
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*/
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#ifdef PIX_FMT_RGB565
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#ifdef PIX_FMT_RGB565
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unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint16_t);
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unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint16_t);
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#endif
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#endif
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frameBuffer = malloc(fbSize);
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frameBuffer = malloc(fbSize);
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memset(frameBuffer, 0xFFFF, fbSize);
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memset(frameBuffer, 0xFFFF, fbSize);
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@ -114,12 +115,11 @@ void display_init()
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void display_terminate()
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void display_terminate()
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{
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{
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while (inProgress)
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while (inProgress){ } /* Wait until current render finishes */
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{} /* Wait until current render finishes */
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printf("Terminating SDL display emulator, goodbye!\n");
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free(frameBuffer);
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chan_close(&fb_sync);
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chan_close(&fb_sync);
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chan_terminate(&fb_sync);
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chan_terminate(&fb_sync);
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if(frameBuffer != NULL) free(frameBuffer);
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frameBuffer = NULL;
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}
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}
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void display_renderRows(uint8_t startRow, uint8_t endRow)
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void display_renderRows(uint8_t startRow, uint8_t endRow)
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@ -137,9 +137,9 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
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// receive a texture pixel map
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// receive a texture pixel map
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void *fb;
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void *fb;
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chan_recv(&fb_sync, &fb);
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chan_recv(&fb_sync, &fb);
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#ifdef PIX_FMT_RGB565
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#ifdef PIX_FMT_RGB565
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memcpy(fb, frameBuffer, sizeof(PIXEL_SIZE) * SCREEN_HEIGHT * SCREEN_WIDTH);
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memcpy(fb, frameBuffer, sizeof(PIXEL_SIZE) * SCREEN_HEIGHT * SCREEN_WIDTH);
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#else
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#else
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for (unsigned int x = 0; x < SCREEN_WIDTH; x++)
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for (unsigned int x = 0; x < SCREEN_WIDTH; x++)
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{
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{
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for (unsigned int y = startRow; y < endRow; y++)
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for (unsigned int y = startRow; y < endRow; y++)
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@ -147,7 +147,7 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
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pixels[x + y * SCREEN_WIDTH] = fetchPixelFromFb(x, y);
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pixels[x + y * SCREEN_WIDTH] = fetchPixelFromFb(x, y);
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}
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}
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}
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}
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#endif
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#endif
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// signal the SDL main loop to proceed with rendering
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// signal the SDL main loop to proceed with rendering
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void *done = {0};
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void *done = {0};
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chan_send(&fb_sync, done);
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chan_send(&fb_sync, done);
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@ -375,6 +375,10 @@ void sdlEngine_run()
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}
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}
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}
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}
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printf("Terminating SDL display emulator, goodbye!\n");
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SDL_DestroyTexture(displayTexture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_Quit();
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}
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}
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@ -50,8 +50,6 @@ void platform_init()
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void platform_terminate()
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void platform_terminate()
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{
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{
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printf("Platform terminate\n");
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printf("Platform terminate\n");
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gfx_terminate();
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exit(0);
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exit(0);
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}
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}
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