Added a couple of comments and added whitespace between a couple of functions. No code changes.
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@ -85,6 +85,7 @@
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static uint16_t functionLatchTimer = 0;
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static uint16_t functionLatchTimer = 0;
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// 3000 ms.
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// 3000 ms.
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#define FUNCTION_LATCH_TIMEOUT 3000
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#define FUNCTION_LATCH_TIMEOUT 3000
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// When a key is pressed while Moni is latched, the latch timer is restarted.
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// When a key is pressed while Moni is latched, the latch timer is restarted.
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static void RestartFunctionLatchTimer()
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static void RestartFunctionLatchTimer()
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{
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{
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@ -101,16 +102,20 @@ static void ReleaseFunctionLatchIfNeeded()
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return;
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return;
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functionLatchTimer=0;
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functionLatchTimer=0;
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// Play beep for function latch release.
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}
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}
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static void SetFunctionLatchTimer()
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static void SetFunctionLatchTimer()
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{
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{
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functionLatchTimer= getTick() + FUNCTION_LATCH_TIMEOUT;
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functionLatchTimer= getTick() + FUNCTION_LATCH_TIMEOUT;
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// Play beep for set function latch.
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}
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}
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static bool FunctionKeyIsLatched()
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static bool FunctionKeyIsLatched()
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{
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{
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return (functionLatchTimer > 0) && (getTick() < functionLatchTimer);
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return (functionLatchTimer > 0) && (getTick() < functionLatchTimer);
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}
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}
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/* UI main screen functions, their implementation is in "ui_main.c" */
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/* UI main screen functions, their implementation is in "ui_main.c" */
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extern void _ui_drawMainBackground();
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extern void _ui_drawMainBackground();
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extern void _ui_drawMainTop();
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extern void _ui_drawMainTop();
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@ -1110,7 +1115,6 @@ void ui_updateFSM(bool *sync_rtx)
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if (moniPressed && msg.long_press && !input_getPressedNumber(msg))
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if (moniPressed && msg.long_press && !input_getPressedNumber(msg))
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{
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{
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SetFunctionLatchTimer(); // 3000 ms.
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SetFunctionLatchTimer(); // 3000 ms.
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// Need to play beep to alert latch state enabled.
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}
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}
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else
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else
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{
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{
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