Adjusted long comment to wrap.
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@ -185,10 +185,11 @@ typedef enum
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vpAnnouncePhoneticRendering=0x40,
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vpAnnouncePhoneticRendering=0x40,
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} VoicePromptFlags_T;
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} VoicePromptFlags_T;
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/*
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/*
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These queuing flags determine if speech is interrupted, played immediately, whether prompts are queued for values, etc.
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These queuing flags determine if speech is interrupted, played
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immediately, whether prompts are queued for values, etc.
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They are necessary because for example if you call the announceXX functions
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They are necessary because for example if you call the announceXX functions
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consecutively, it is only desireable to initially stop speech in progress
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consecutively, it is only desireable to initially stop speech in
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and only play after the last prompt is queued.
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progress and only play after the last prompt is queued.
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If however calling an announceXX function in isolation, normally any prompt in
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If however calling an announceXX function in isolation, normally any prompt in
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progress should be interrupted and play should be called immediately.
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progress should be interrupted and play should be called immediately.
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*/
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*/
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