Add input parsing functions
Input parsing functions are moved into input.c/input.h, and currently contain functions to determine if a number is pressed and to extract the pressed number.
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@ -17,6 +17,7 @@ openrtx_src = ['openrtx/src/bootstrap.c',
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'openrtx/src/threads.c',
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'openrtx/src/threads.c',
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'openrtx/src/battery.c',
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'openrtx/src/battery.c',
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'openrtx/src/graphics.c',
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'openrtx/src/graphics.c',
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'openrtx/src/input.c',
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'openrtx/src/calibUtils.c']
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'openrtx/src/calibUtils.c']
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@ -0,0 +1,40 @@
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/***************************************************************************
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* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN, *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#ifndef INPUT_H
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#define INPUT_H
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#include <inttypes.h>
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#include <stdbool.h>
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/* This function returns true if at least one number is pressed on the
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* keyboard.
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* @param msg: the keyboard queue message
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* @return true if at least a number is pressed on the keyboard
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*/
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bool input_isNumberPressed(kbd_msg_t msg);
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/* This function returns the smallest number that is pressed on the keyboard,
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* 0 if none is pressed.
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* @param msg: the keyboard queue message
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* @return the smalled pressed number on the keyboard
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*/
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uint8_t input_getPressedNumber(kbd_msg_t msg);
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#endif /* INPUT_H */
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@ -28,7 +28,8 @@
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enum uiScreen
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enum uiScreen
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{
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{
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MAIN_VFO = 0,
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VFO_MAIN = 0,
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VFO_INPUT,
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MAIN_MEM,
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MAIN_MEM,
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MENU_TOP,
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MENU_TOP,
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MENU_ZONE,
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MENU_ZONE,
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@ -0,0 +1,36 @@
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/***************************************************************************
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* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN, *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#include <interfaces/keyboard.h>
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#include <inttypes.h>
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#include <stdbool.h>
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#include <input.h>
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bool input_isNumberPressed(kbd_msg_t msg)
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{
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return msg.keys & kbd_num_mask;
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}
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uint8_t input_getPressedNumber(kbd_msg_t msg)
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{
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uint32_t masked_input = msg.keys & kbd_num_mask;
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if (masked_input == 0)
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return 0;
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return __builtin_ctz(msg.keys & kbd_num_mask);
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}
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@ -464,7 +464,7 @@ void ui_updateFSM(event_t event, bool *sync_rtx)
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{
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{
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state.ui_screen = LOW_BAT;
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state.ui_screen = LOW_BAT;
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if(event.type == EVENT_KBD && event.payload) {
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if(event.type == EVENT_KBD && event.payload) {
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state.ui_screen = MAIN_VFO;
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state.ui_screen = VFO_MAIN;
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state.emergency = true;
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state.emergency = true;
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}
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}
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return;
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return;
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@ -478,7 +478,7 @@ void ui_updateFSM(event_t event, bool *sync_rtx)
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switch(state.ui_screen)
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switch(state.ui_screen)
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{
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{
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// VFO screen
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// VFO screen
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case MAIN_VFO:
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case VFO_MAIN:
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if(msg.keys & KEY_UP)
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if(msg.keys & KEY_UP)
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{
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{
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// Advance TX and RX frequency of 12.5KHz
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// Advance TX and RX frequency of 12.5KHz
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@ -496,6 +496,9 @@ void ui_updateFSM(event_t event, bool *sync_rtx)
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else if(msg.keys & KEY_ENTER)
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else if(msg.keys & KEY_ENTER)
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// Open Menu
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// Open Menu
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state.ui_screen = MENU_TOP;
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state.ui_screen = MENU_TOP;
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else if(input_isNumberPressed(msg))
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// Open Frequency input screen
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state.ui_screen = VFO_INPUT;
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break;
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break;
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// Top menu screen
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// Top menu screen
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case MENU_TOP:
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case MENU_TOP:
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@ -531,7 +534,7 @@ void ui_updateFSM(event_t event, bool *sync_rtx)
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else if(msg.keys & KEY_ESC)
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else if(msg.keys & KEY_ESC)
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{
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{
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// Close Menu
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// Close Menu
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state.ui_screen = MAIN_VFO;
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state.ui_screen = VFO_MAIN;
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// Reset menu selection
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// Reset menu selection
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menu_selected = 0;
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menu_selected = 0;
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}
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}
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@ -587,10 +590,16 @@ bool ui_updateGUI(state_t last_state)
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// Draw current GUI page
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// Draw current GUI page
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switch(last_state.ui_screen)
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switch(last_state.ui_screen)
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{
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{
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// VFO screen
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// VFO main screen
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case MAIN_VFO:
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case VFO_MAIN:
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screen_update = _ui_drawMainVFO(&last_state);
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screen_update = _ui_drawMainVFO(&last_state);
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break;
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break;
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// VFO frequency input screen
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case VFO_INPUT:
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screen_update = _ui_drawMainVFO(&last_state);
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gfx_print(layout.top_pos, "VFO INPUT", layout.top_font, TEXT_ALIGN_CENTER,
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color_white);
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break;
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// Top menu screen
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// Top menu screen
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case MENU_TOP:
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case MENU_TOP:
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_ui_drawMenuTop();
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_ui_drawMenuTop();
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