display.h: Move get_FrameBuffer() up in the interface file
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@ -54,6 +54,21 @@
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*/
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*/
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void display_init();
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void display_init();
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/**
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* Get pointer to framebuffer. Being this a standard interface for all the
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* low-level display drivers, this function returns a pointer to void: it's up
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* to the caller performing the correct cast to one of the standard types used
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* for color coding.
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* Changes to the framebuffer will not be reflected on the display until
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* display_render() or display_renderRows() are called.
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*
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*
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* WARNING: no bound check is performed! Do not call free() on the pointer
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* returned, doing so will destroy the framebuffer!
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* @return pointer to framebuffer.
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*/
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void *display_getFrameBuffer();
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/**
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/**
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* When called, this function turns off backlight, shuts down backlight control
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* When called, this function turns off backlight, shuts down backlight control
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* and deallocates the framebuffer.
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* and deallocates the framebuffer.
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@ -100,19 +115,4 @@ void display_render();
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*/
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*/
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bool display_renderingInProgress();
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bool display_renderingInProgress();
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/**
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* Get pointer to framebuffer. Being this a standard interface for all the
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* low-level display drivers, this function returns a pointer to void: it's up
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* to the caller performing the correct cast to one of the standard types used
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* for color coding.
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* Changes to the framebuffer will not be reflected on the display until
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* display_render() or display_renderRows() are called.
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*
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*
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* WARNING: no bound check is performed! Do not call free() on the pointer
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* returned, doing so will destroy the framebuffer!
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* @return pointer to framebuffer.
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*/
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void *display_getFrameBuffer();
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#endif /* DISPLAY_H */
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#endif /* DISPLAY_H */
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