Moved OpenRTX startup code from main.c to dedicated openrtx_init() and openrtx_run() functions in a separate source file.
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316e588bc3
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8b5b6ed571
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@ -31,6 +31,7 @@ openrtx_src = ['openrtx/src/core/state.c',
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'openrtx/src/core/dsp.cpp',
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'openrtx/src/core/cps.c',
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'openrtx/src/core/crc.c',
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'openrtx/src/core/openrtx.c',
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'openrtx/src/core/audio_codec.c',
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'openrtx/src/core/data_conversion.c',
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'openrtx/src/core/memory_profiling.cpp',
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@ -0,0 +1,39 @@
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/***************************************************************************
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* Copyright (C) 2022 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN *
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* Frederik Saraci IU2NRO *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#ifndef OPENRTX_H
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#define OPENRTX_H
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#include <stddef.h>
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/**
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* Initialisation of all the OpenRTX components, to be called before the main
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* entrypoint.
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*/
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void openrtx_init();
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/**
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* Entrypoint of the OpenRTX firmware.
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* This function returns only on linux emulator, when the main program terminates.
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* Return type is void* to make this function be used as a pthread thread body.
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*/
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void *openrtx_run();
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#endif /* OPENRTX_H */
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@ -0,0 +1,65 @@
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/***************************************************************************
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* Copyright (C) 2022 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN *
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* Frederik Saraci IU2NRO *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#include <interfaces/platform.h>
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#include <interfaces/graphics.h>
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#include <interfaces/delays.h>
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#include <threads.h>
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#include <openrtx.h>
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#include <ui.h>
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extern void *ui_task(void *arg);
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void openrtx_init()
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{
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// Initialize platform drivers
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platform_init();
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// Initialize radio state
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state_init();
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// Initialize display and graphics driver
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gfx_init();
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// Set default contrast
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display_setContrast(state.settings.contrast);
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// Initialize user interface
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ui_init();
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}
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void *openrtx_run()
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{
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// Display splash screen
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ui_drawSplashScreen(true);
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gfx_render();
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// Wait 30ms before turning on backlight to hide random pixels on screen
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sleepFor(0u, 30u);
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platform_setBacklightLevel(state.settings.brightness);
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// Start the OpenRTX threads
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create_threads();
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// Jump to the UI task
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ui_task(NULL);
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return NULL;
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}
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@ -69,6 +69,9 @@ void *ui_task(void *arg)
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ui_saveState();
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pthread_mutex_unlock(&state_mutex);
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// Keep the splash screen for 1 second
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sleepFor(1u, 0u);
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// Initial GUI draw
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ui_updateGUI();
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gfx_render();
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@ -18,15 +18,8 @@
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#include <ui.h>
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#include <stdlib.h>
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#include <inttypes.h>
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#include <threads.h>
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#include <interfaces/platform.h>
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#include <battery.h>
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#include <interfaces/graphics.h>
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#include <interfaces/delays.h>
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#include <hwconfig.h>
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#include <openrtx.h>
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#ifdef PLATFORM_LINUX
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#include <emulator/sdl_engine.h>
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#endif
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@ -48,46 +41,18 @@ int main(void)
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while(!platform_pwrButtonStatus());
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#endif
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// Initialize platform drivers
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platform_init();
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// Initialize radio state
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state_init();
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// Initialize display and graphics driver
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gfx_init();
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// Set default contrast
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display_setContrast(state.settings.contrast);
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// Initialize user interface
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ui_init();
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// Display splash screen
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ui_drawSplashScreen(true);
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gfx_render();
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// Wait 30ms before turning on backlight to hide random pixels on screen
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sleepFor(0u, 30u);
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platform_setBacklightLevel(state.settings.brightness);
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// Keep the splash screen for 1 second
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sleepFor(1u, 0u);
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// Create OpenRTX threads
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create_threads();
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openrtx_init();
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#ifndef PLATFORM_LINUX
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// Jump to the UI task
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ui_task(NULL);
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openrtx_run();
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#else
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// macOS requires SDL main loop to run on the main thread.
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// Here we create a new thread for ui_task and utilize the masin thread for
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// the SDL main loop.
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pthread_t ui_thread;
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pthread_create(&ui_thread, NULL, ui_task, NULL);
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// Here we create a new thread for OpenRTX main program and utilize the main
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// thread for the SDL main loop.
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pthread_t openrtx_thread;
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pthread_create(&openrtx_thread, NULL, openrtx_run, NULL);
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sdl_task();
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pthread_join(ui_thread, NULL);
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pthread_join(openrtx_thread, NULL);
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#endif
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}
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