Moved OpenRTX startup code from main.c to dedicated openrtx_init() and openrtx_run() functions in a separate source file.

This commit is contained in:
Silvano Seva 2022-05-30 21:58:38 +02:00
parent 316e588bc3
commit 8b5b6ed571
5 changed files with 117 additions and 44 deletions

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@ -31,6 +31,7 @@ openrtx_src = ['openrtx/src/core/state.c',
'openrtx/src/core/dsp.cpp',
'openrtx/src/core/cps.c',
'openrtx/src/core/crc.c',
'openrtx/src/core/openrtx.c',
'openrtx/src/core/audio_codec.c',
'openrtx/src/core/data_conversion.c',
'openrtx/src/core/memory_profiling.cpp',

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@ -0,0 +1,39 @@
/***************************************************************************
* Copyright (C) 2022 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef OPENRTX_H
#define OPENRTX_H
#include <stddef.h>
/**
* Initialisation of all the OpenRTX components, to be called before the main
* entrypoint.
*/
void openrtx_init();
/**
* Entrypoint of the OpenRTX firmware.
* This function returns only on linux emulator, when the main program terminates.
* Return type is void* to make this function be used as a pthread thread body.
*/
void *openrtx_run();
#endif /* OPENRTX_H */

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@ -0,0 +1,65 @@
/***************************************************************************
* Copyright (C) 2022 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include <interfaces/platform.h>
#include <interfaces/graphics.h>
#include <interfaces/delays.h>
#include <threads.h>
#include <openrtx.h>
#include <ui.h>
extern void *ui_task(void *arg);
void openrtx_init()
{
// Initialize platform drivers
platform_init();
// Initialize radio state
state_init();
// Initialize display and graphics driver
gfx_init();
// Set default contrast
display_setContrast(state.settings.contrast);
// Initialize user interface
ui_init();
}
void *openrtx_run()
{
// Display splash screen
ui_drawSplashScreen(true);
gfx_render();
// Wait 30ms before turning on backlight to hide random pixels on screen
sleepFor(0u, 30u);
platform_setBacklightLevel(state.settings.brightness);
// Start the OpenRTX threads
create_threads();
// Jump to the UI task
ui_task(NULL);
return NULL;
}

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@ -69,6 +69,9 @@ void *ui_task(void *arg)
ui_saveState();
pthread_mutex_unlock(&state_mutex);
// Keep the splash screen for 1 second
sleepFor(1u, 0u);
// Initial GUI draw
ui_updateGUI();
gfx_render();

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@ -18,15 +18,8 @@
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include <ui.h>
#include <stdlib.h>
#include <inttypes.h>
#include <threads.h>
#include <interfaces/platform.h>
#include <battery.h>
#include <interfaces/graphics.h>
#include <interfaces/delays.h>
#include <hwconfig.h>
#include <openrtx.h>
#ifdef PLATFORM_LINUX
#include <emulator/sdl_engine.h>
#endif
@ -48,46 +41,18 @@ int main(void)
while(!platform_pwrButtonStatus());
#endif
// Initialize platform drivers
platform_init();
// Initialize radio state
state_init();
// Initialize display and graphics driver
gfx_init();
// Set default contrast
display_setContrast(state.settings.contrast);
// Initialize user interface
ui_init();
// Display splash screen
ui_drawSplashScreen(true);
gfx_render();
// Wait 30ms before turning on backlight to hide random pixels on screen
sleepFor(0u, 30u);
platform_setBacklightLevel(state.settings.brightness);
// Keep the splash screen for 1 second
sleepFor(1u, 0u);
// Create OpenRTX threads
create_threads();
openrtx_init();
#ifndef PLATFORM_LINUX
// Jump to the UI task
ui_task(NULL);
openrtx_run();
#else
// macOS requires SDL main loop to run on the main thread.
// Here we create a new thread for ui_task and utilize the masin thread for
// the SDL main loop.
pthread_t ui_thread;
pthread_create(&ui_thread, NULL, ui_task, NULL);
// Here we create a new thread for OpenRTX main program and utilize the main
// thread for the SDL main loop.
pthread_t openrtx_thread;
pthread_create(&openrtx_thread, NULL, openrtx_run, NULL);
sdl_task();
pthread_join(ui_thread, NULL);
pthread_join(openrtx_thread, NULL);
#endif
}