Graphics: using uint8_t instead of float for squelch and volume levels
Modified type of drawSmeter() and drawSmeterLevel() input parameters from float to uint8_t.
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c0115c14b3
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@ -302,13 +302,13 @@ void gfx_drawBattery(point_t start, uint16_t width, uint16_t height,
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* @param width: Smeter width
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* @param height: Smeter height
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* @param rssi: rssi level in dBm
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* @param squelch: squelch level in percentage
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* @param volume: speaker volume level in percentage
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* @param squelch: squelch level in range {0, 15}
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* @param volume: speaker volume level in range {0, 255}
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* @param drawVolume: whether the volume bar should be drawn
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* @param color: color of the squelch bar
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*/
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void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi,
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float squelch, float volume, bool drawVolume, color_t color);
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uint8_t squelch, uint8_t volume, bool drawVolume, color_t color);
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/**
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* Function to draw Smeter + level meter of arbitrary size.
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@ -319,11 +319,11 @@ void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi,
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* @param height: Smeter height
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* @param rssi: rssi level in dBm
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* @param level: level in range {0, 255}
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* @param volume: speaker volume level in percentage
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* @param drawVolume: whether the volume bar should be drawn
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* @param volume: speaker volume level in range {0, 255}
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* @param drawVolume: whether the volume bar should be drawn
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*/
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void gfx_drawSmeterLevel(point_t start, uint16_t width, uint16_t height,
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float rssi, uint8_t level, float volume, bool drawVolume);
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float rssi, uint8_t level, uint8_t volume, bool drawVolume);
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/**
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* Function to draw GPS SNR bar graph of arbitrary size.
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@ -741,7 +741,7 @@ void gfx_drawBattery(point_t start, uint16_t width, uint16_t height,
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*
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*/
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void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi,
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float squelch, float volume, bool drawVolume, color_t color)
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uint8_t squelch, uint8_t volume, bool drawVolume, color_t color)
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{
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color_t white = {255, 255, 255, 255};
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color_t yellow = {250, 180, 19 , 255};
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@ -781,14 +781,14 @@ void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi,
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if (drawVolume)
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{
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// Speaker Volume Bar
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uint16_t volume_width = width * volume;
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uint16_t volume_width = (width * volume) / 255;
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point_t volume_pos = {start.x, (uint8_t) (start.y + 2)};
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gfx_drawRect(volume_pos, volume_width, volume_height, white, true);
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}
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// Squelch bar
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uint16_t squelch_height = bar_height * 2 / bar_height_divider ;
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uint16_t squelch_width = width * squelch;
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uint16_t squelch_width = (width * squelch) / 15;
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point_t squelch_pos = {start.x, (uint8_t) (start.y + 2 + volume_height)};
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gfx_drawRect(squelch_pos, squelch_width, squelch_height, color, true);
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@ -827,7 +827,7 @@ void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi,
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*
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*/
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void gfx_drawSmeterLevel(point_t start, uint16_t width, uint16_t height, float rssi,
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uint8_t level, float volume, bool drawVolume)
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uint8_t level, uint8_t volume, bool drawVolume)
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{
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color_t red = {255, 0, 0 , 255};
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color_t green = {0, 255, 0, 255};
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@ -843,7 +843,7 @@ void gfx_drawSmeterLevel(point_t start, uint16_t width, uint16_t height, float r
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if (drawVolume)
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{
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// Speaker Volume Bar
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uint16_t volume_width = width * volume;
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uint16_t volume_width = (width * volume) / 255;
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point_t volume_pos = start;
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gfx_drawRect(volume_pos, volume_width, volume_height, white, true);
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}
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@ -859,7 +859,7 @@ void gfx_drawSmeterLevel(point_t start, uint16_t width, uint16_t height, float r
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}
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// Level bar
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uint16_t level_height = bar_height * 3 / bar_height_divider;
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uint16_t level_width = (level / 255.0 * width);
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uint16_t level_width = (width * level) / 255;
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point_t level_pos = { start.x, (uint8_t) (start.y + 2 + volume_height)};
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gfx_drawRect(level_pos, level_width, level_height, green, true);
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// RSSI bar
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@ -261,8 +261,8 @@ void _ui_drawMainBottom()
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{
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// Squelch bar
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float rssi = last_state.rssi;
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float squelch = last_state.settings.sqlLevel / 16.0f;
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float volume = platform_getVolumeLevel() / 255.0f;
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uint8_t squelch = last_state.settings.sqlLevel;
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uint8_t volume = platform_getVolumeLevel();
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uint16_t meter_width = CONFIG_SCREEN_WIDTH - 2 * layout.horizontal_pad;
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uint16_t meter_height = layout.bottom_h;
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point_t meter_pos = { layout.horizontal_pad,
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