Modified range for display backlight level from 0 - 255 to 0 - 100, set minimum allowed level to 5.
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9297c08b05
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a5209d6f52
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@ -142,7 +142,7 @@ void platform_beepStop();
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/**
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/**
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* This function sets the screen backlight to the specified level.
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* This function sets the screen backlight to the specified level.
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* @param level: backlight level, from 0 (backlight off) to 255 (backlight at
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* @param level: backlight level, from 0 (backlight off) to 100 (backlight at
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* full brightness).
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* full brightness).
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*/
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*/
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void platform_setBacklightLevel(uint8_t level);
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void platform_setBacklightLevel(uint8_t level);
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@ -61,7 +61,7 @@ __attribute__((packed)) settings_t;
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static const settings_t default_settings =
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static const settings_t default_settings =
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{
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{
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255, // Brightness
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100, // Brightness
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#ifdef SCREEN_CONTRAST
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#ifdef SCREEN_CONTRAST
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DEFAULT_CONTRAST, // Contrast
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DEFAULT_CONTRAST, // Contrast
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#else
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#else
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@ -133,7 +133,6 @@ void state_init();
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/**
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/**
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* Write default values to OpenRTX settings and VFO Channel configuration
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* Write default values to OpenRTX settings and VFO Channel configuration
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* Writes out to flash and calls state_init again to reload it immediately
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* Writes out to flash and calls state_init again to reload it immediately
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*
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*/
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*/
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void defaultSettingsAndVfo();
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void defaultSettingsAndVfo();
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@ -77,6 +77,9 @@ void state_init()
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state.zone_enabled = false;
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state.zone_enabled = false;
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state.rtxStatus = RTX_OFF;
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state.rtxStatus = RTX_OFF;
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state.emergency = false;
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state.emergency = false;
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// Force brightness field to be in range 0 - 100
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if(state.settings.brightness > 100) state.settings.brightness = 100;
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}
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}
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void state_terminate()
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void state_terminate()
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@ -86,7 +89,7 @@ void state_terminate()
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*/
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*/
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if(state.settings.brightness == 0)
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if(state.settings.brightness == 0)
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{
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{
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state.settings.brightness = 25;
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state.settings.brightness = 5;
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}
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}
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nvm_writeSettingsAndVfo(&state.settings, &state.channel);
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nvm_writeSettingsAndVfo(&state.settings, &state.channel);
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@ -553,7 +553,8 @@ int _ui_fsm_loadChannel(uint16_t zone_index, bool *sync_rtx) {
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return result;
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return result;
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}
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}
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void _ui_fsm_confirmVFOInput(bool *sync_rtx) {
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void _ui_fsm_confirmVFOInput(bool *sync_rtx)
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{
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// Switch to TX input
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// Switch to TX input
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if(ui_state.input_set == SET_RX)
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if(ui_state.input_set == SET_RX)
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{
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{
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@ -581,7 +582,8 @@ void _ui_fsm_confirmVFOInput(bool *sync_rtx) {
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}
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}
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}
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}
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void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx) {
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void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx)
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{
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// Advance input position
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// Advance input position
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ui_state.input_position += 1;
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ui_state.input_position += 1;
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// Save pressed number to calculate frequency and show in GUI
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// Save pressed number to calculate frequency and show in GUI
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@ -627,12 +629,13 @@ void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx) {
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void _ui_changeBrightness(int variation)
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void _ui_changeBrightness(int variation)
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{
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{
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if(variation >= 0)
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state.settings.brightness += variation;
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state.settings.brightness =
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(255 - state.settings.brightness < variation) ? 255 : state.settings.brightness + variation;
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// Max value for brightness is 100, min value is set to 5 to avoid complete
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else
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// display shutdown.
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state.settings.brightness =
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if(state.settings.brightness > 100) state.settings.brightness = 100;
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(state.settings.brightness < -variation) ? 0 : state.settings.brightness + variation;
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if(state.settings.brightness < 5) state.settings.brightness = 5;
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platform_setBacklightLevel(state.settings.brightness);
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platform_setBacklightLevel(state.settings.brightness);
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}
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}
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@ -718,7 +721,8 @@ bool _ui_exitStandby(long long now)
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return true;
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return true;
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}
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}
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void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx) {
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void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
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{
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ui_state.input_number = input_getPressedNumber(msg);
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ui_state.input_number = input_getPressedNumber(msg);
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// CTCSS Encode/Decode Selection
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// CTCSS Encode/Decode Selection
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bool tone_tx_enable = state.channel.fm.txToneEn;
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bool tone_tx_enable = state.channel.fm.txToneEn;
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@ -773,10 +777,10 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx) {
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*sync_rtx = true;
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*sync_rtx = true;
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break;
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break;
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case 7:
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case 7:
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_ui_changeBrightness(+25);
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_ui_changeBrightness(+5);
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break;
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break;
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case 8:
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case 8:
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_ui_changeBrightness(-25);
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_ui_changeBrightness(-5);
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break;
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break;
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}
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}
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@ -1459,7 +1463,7 @@ void ui_updateFSM(event_t event, bool *sync_rtx)
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switch(ui_state.menu_selected)
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switch(ui_state.menu_selected)
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{
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{
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case D_BRIGHTNESS:
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case D_BRIGHTNESS:
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_ui_changeBrightness(-25);
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_ui_changeBrightness(-5);
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break;
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break;
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#ifdef SCREEN_CONTRAST
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#ifdef SCREEN_CONTRAST
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case D_CONTRAST:
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case D_CONTRAST:
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@ -1479,7 +1483,7 @@ void ui_updateFSM(event_t event, bool *sync_rtx)
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switch(ui_state.menu_selected)
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switch(ui_state.menu_selected)
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{
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{
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case D_BRIGHTNESS:
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case D_BRIGHTNESS:
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_ui_changeBrightness(+25);
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_ui_changeBrightness(+5);
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break;
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break;
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#ifdef SCREEN_CONTRAST
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#ifdef SCREEN_CONTRAST
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case D_CONTRAST:
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case D_CONTRAST:
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@ -566,8 +566,11 @@ void _ui_drawSettingsM17(ui_state_t* ui_state)
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TEXT_ALIGN_CENTER, color_white, last_state.settings.callsign);
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TEXT_ALIGN_CENTER, color_white, last_state.settings.callsign);
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}
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}
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}
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}
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void _ui_drawSettingsReset2Defaults(ui_state_t* ui_state)
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void _ui_drawSettingsReset2Defaults(ui_state_t* ui_state)
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{
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{
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(void) ui_state;
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static int drawcnt = 0;
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static int drawcnt = 0;
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gfx_clearScreen();
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gfx_clearScreen();
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gfx_print(layout.top_pos, layout.top_font, TEXT_ALIGN_CENTER,
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gfx_print(layout.top_pos, layout.top_font, TEXT_ALIGN_CENTER,
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@ -580,11 +583,12 @@ void _ui_drawSettingsReset2Defaults(ui_state_t* ui_state)
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TEXT_ALIGN_CENTER, textcolor, "To reset:");
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TEXT_ALIGN_CENTER, textcolor, "To reset:");
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gfx_printLine(2, 4, layout.top_h, SCREEN_HEIGHT - layout.bottom_h,
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gfx_printLine(2, 4, layout.top_h, SCREEN_HEIGHT - layout.bottom_h,
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layout.horizontal_pad, layout.top_font,
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layout.horizontal_pad, layout.top_font,
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TEXT_ALIGN_CENTER, textcolor, "Press Enter 2x");
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TEXT_ALIGN_CENTER, textcolor, "Press Enter twice");
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drawcnt++;
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drawcnt++;
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}
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}
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bool _ui_drawMacroMenu() {
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bool _ui_drawMacroMenu()
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{
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// Header
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// Header
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gfx_print(layout.top_pos, layout.top_font, TEXT_ALIGN_CENTER,
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gfx_print(layout.top_pos, layout.top_font, TEXT_ALIGN_CENTER,
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color_white, "Macro Menu");
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color_white, "Macro Menu");
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@ -53,5 +53,8 @@ void backlight_terminate()
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*/
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*/
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void platform_setBacklightLevel(uint8_t level)
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void platform_setBacklightLevel(uint8_t level)
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{
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{
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FTM0->CONTROLS[3].CnV = level;
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if(level > 100) level = 100;
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// Convert value to 0 - 255
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FTM0->CONTROLS[3].CnV = (2 * level) + (level * 55)/100;
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}
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}
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@ -70,7 +70,10 @@ void backlight_terminate()
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*/
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*/
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void platform_setBacklightLevel(uint8_t level)
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void platform_setBacklightLevel(uint8_t level)
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{
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{
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TIM8->CCR1 = level;
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if(level > 100) level = 100;
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// Convert value to 0 - 255
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TIM8->CCR1 = (2 * level) + (level * 55)/100;
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}
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}
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#elif defined(ENABLE_BKLIGHT_DIMMING) /* MD-UV3x0 AND dimming enabled */
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#elif defined(ENABLE_BKLIGHT_DIMMING) /* MD-UV3x0 AND dimming enabled */
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@ -155,7 +158,9 @@ void platform_setBacklightLevel(uint8_t level)
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*/
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*/
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if(level > 1)
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if(level > 1)
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{
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{
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TIM11->CCR1 = level;
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if(level > 100) level = 100;
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TIM11->CCR1 = (2 * level) + (level * 55)/100;
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TIM11->CR1 |= TIM_CR1_CEN;
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TIM11->CR1 |= TIM_CR1_CEN;
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}
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}
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else
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else
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@ -57,12 +57,16 @@ void platform_terminate()
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void platform_setBacklightLevel(uint8_t level)
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void platform_setBacklightLevel(uint8_t level)
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{
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{
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// Saturate level to 100 and convert value to 0 - 255
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if(level > 100) level = 100;
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uint16_t value = (2 * level) + (level * 55)/100;
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SDL_Event e;
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SDL_Event e;
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SDL_zero(e);
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SDL_zero(e);
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e.type = SDL_Backlight_Event;
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e.type = SDL_Backlight_Event;
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e.user.data1 = malloc(sizeof(uint8_t));
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e.user.data1 = malloc(sizeof(uint8_t));
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uint8_t *data = (uint8_t *)e.user.data1;
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uint8_t *data = (uint8_t *)e.user.data1;
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*data = level;
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*data = ((uint8_t) value);
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SDL_PushEvent(&e);
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SDL_PushEvent(&e);
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}
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}
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