Reorganising thread structure, moving thread bodies and thread creation function into a dedicated source file to make overall source code more easily readable

This commit is contained in:
Silvano Seva 2020-11-15 22:23:32 +01:00
parent 11854aaaa6
commit b06b120148
8 changed files with 70 additions and 196 deletions

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@ -14,10 +14,12 @@ project('OpenRTX', 'c',
openrtx_src = ['openrtx/src/main.c',
'openrtx/src/bootstrap.c',
'openrtx/src/state.c',
'openrtx/src/ui.c']
'openrtx/src/ui.c',
'openrtx/src/threads.c']
openrtx_inc = ['openrtx/include/interfaces',
'openrtx/include/fonts',
'openrtx/include',
'platform/drivers/ADC',
'platform/drivers/tones']

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@ -64,17 +64,18 @@ typedef struct state_t {
*/
void state_init();
/**
* This function is the entry point of the state thread
*/
void state_main();
/**
* This function updates the state information by sourcing the
* updated values of the various fields of the state_t struct
* from corresponding device drivers.
*/
state_t state_update();
void state_update();
/**
* Fetch current state.
* @return current state.
*/
state_t state_getCurrentState();
/**
* This function terminates the Radio state.

51
openrtx/include/threads.h Normal file
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@ -0,0 +1,51 @@
/***************************************************************************
* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef THREADS_H
#define THREADS_H
#include <stddef.h>
/**
* Spawn all the threads for the various functionalities.
*/
void create_threads();
/**
* Stack size for UI task, in bytes.
*/
#define UI_TASK_STKSIZE 128
/**
* Stack size for state update task, in bytes.
*/
#define STATE_TASK_STKSIZE 128
/**
* Stack size for baseband control task, in bytes.
*/
#define RTX_TASK_STKSIZE 128
/**
* Stack size for DMR task, in bytes.
*/
#define DMR_TASK_STKSIZE 128
#endif /* THREADS_H */

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@ -30,11 +30,6 @@
*/
void ui_init();
/**
* This function is the entry point of the UI thread
*/
void ui_main();
/**
* This function advances the User Interface FSM, basing on the
* current radio state and the keys pressed.

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@ -19,102 +19,13 @@
***************************************************************************/
#include <stdlib.h>
#include <app_cfg.h>
#include <os.h>
#include "delays.h"
#include "state.h"
#include "ui.h"
// Allocate UI thread task control block and stack
static OS_TCB ui_tcb;
static CPU_STK_SIZE ui_stk[128];
static void ui_task(void *arg);
// Allocate state thread task control block and stack
static OS_TCB state_tcb;
static CPU_STK_SIZE state_stk[128];
static void state_task(void *arg);
// Allocate rtx radio thread task control block and stack
static OS_TCB rtx_tcb;
static CPU_STK_SIZE rtx_stk[128];
static void rtx_task(void *arg);
// Allocate dmr radio thread task control block and stack
static OS_TCB dmr_tcb;
static CPU_STK_SIZE dmr_stk[128];
static void dmr_task(void *arg);
void create_threads()
{
OS_ERR os_err;
// Create UI thread
OSTaskCreate((OS_TCB *)&ui_tcb,
(CPU_CHAR *)" ",
(OS_TASK_PTR ) ui_task,
(void *) 0,
(OS_PRIO ) 10,
(CPU_STK *)&ui_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) 128,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *)&os_err);
// Create state thread
OSTaskCreate((OS_TCB *)&state_tcb,
(CPU_CHAR *)" ",
(OS_TASK_PTR ) state_task,
(void *) 0,
(OS_PRIO ) 30,
(CPU_STK *)&state_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) 128,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *)&os_err);
// Create rtx radio thread
OSTaskCreate((OS_TCB *)&rtx_tcb,
(CPU_CHAR *)" ",
(OS_TASK_PTR ) rtx_task,
(void *) 0,
(OS_PRIO ) 5,
(CPU_STK *)&rtx_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) 128,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *)&os_err);
// Create dmr radio thread
OSTaskCreate((OS_TCB *)&dmr_tcb,
(CPU_CHAR *)" ",
(OS_TASK_PTR ) dmr_task,
(void *) 0,
(OS_PRIO ) 3,
(CPU_STK *)&dmr_stk[0],
(CPU_STK ) 0,
(CPU_STK_SIZE) 128,
(OS_MSG_QTY ) 0,
(OS_TICK ) 0,
(void *) 0,
(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
(OS_ERR *)&os_err);
}
#include "threads.h"
#include "platform.h"
int main(void)
{
// Initialize the radio state
state_init();
// Initialize platform drivers
platform_init();
// Create OpenRTX threads
create_threads();
@ -122,53 +33,3 @@ int main(void)
while(1) ;
return 0;
}
static void ui_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
// Execute UI thread every 30ms to get ~33FPS
ui_main();
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
static void state_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
// Execute state thread every 1s
state_main();
OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
static void rtx_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
// Execute rtx radio thread every 30ms to match DMR task
//TODO: uncomment after rtx.h merge
//rtx_main();
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}
static void dmr_task(void *arg)
{
(void) arg;
OS_ERR os_err;
while(1)
{
// Execute dmr radio thread every 30ms to match DMR timeslot
//TODO: uncomment after dmr.h merge
//dmr_main();
OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
}
}

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@ -30,11 +30,12 @@ void state_init()
current_state.tx_freq = 0.0;
}
void state_main()
void state_update()
{
}
state_t state_update()
state_t state_getCurrentState()
{
return current_state;
}

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@ -236,43 +236,6 @@ void ui_init()
layout_ready = true;
}
void ui_main()
{
OS_ERR os_err;
if(first_run)
{
first_run = false;
// Init the graphic stack
gfx_init();
platform_setBacklightLevel(255);
// Print splash screen
point_t splash_origin = {0, SCREEN_HEIGHT / 2};
color_t color_yellow_fab413 = {250, 180, 19};
char *splash_buf = "OpenRTX";
gfx_clearScreen();
gfx_print(splash_origin, splash_buf, FONT_SIZE_4, TEXT_ALIGN_CENTER, color_yellow_fab413);
gfx_render();
while(gfx_renderingInProgress());
OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
// Clear screen
gfx_clearScreen();
gfx_render();
while(gfx_renderingInProgress());
}
state_t state = state_update();
uint32_t keys = kbd_getKeys();
bool renderNeeded = ui_update(state, keys);
if(renderNeeded)
{
gfx_render();
while(gfx_renderingInProgress());
}
}
bool ui_update(state_t state, uint32_t keys)
{
if(!layout_ready)