Partially refactored UI code

This commit is contained in:
Silvano Seva 2022-08-16 21:39:47 +02:00
parent 42b262c437
commit cf842306c2
2 changed files with 371 additions and 327 deletions

View File

@ -77,45 +77,10 @@
#include <battery.h>
#include <input.h>
#include <hwconfig.h>
#include "core/voicePromptUtils.h"
#include <voicePromptUtils.h>
// 0 not latched, a positive number start timer which counts down to 0 at which
// time latch automatically disabled.
// If a subsequent key is pressed before timeout, timer restarts.
static uint16_t functionLatchTimer = 0;
// 3000 ms.
#define FUNCTION_LATCH_TIMEOUT 3000
// When a key is pressed while Moni is latched, the latch timer is restarted.
static void RestartFunctionLatchTimer()
{
if (functionLatchTimer == 0) return;
functionLatchTimer = getTick() + FUNCTION_LATCH_TIMEOUT;
}
static void ReleaseFunctionLatchIfNeeded()
{
if (functionLatchTimer == 0) return;
if (getTick() < functionLatchTimer)
return;
functionLatchTimer=0;
// Play beep for function latch release.
}
static void SetFunctionLatchTimer()
{
functionLatchTimer= getTick() + FUNCTION_LATCH_TIMEOUT;
// Play beep for set function latch.
}
static bool FunctionKeyIsLatched()
{
return (functionLatchTimer > 0) && (getTick() < functionLatchTimer);
}
/* UI main screen functions, their implementation is in "ui_main.c" */
extern void _ui_drawMainBackground();
extern void _ui_drawMainTop();
@ -176,7 +141,7 @@ const char *settings_items[] =
"GPS",
#endif
"M17",
"Accessibility",
"Accessibility",
"Default Settings"
};
@ -199,8 +164,8 @@ const char *settings_gps_items[] =
#endif
const char * settings_voice_items[] =
{
"Voice",
"Phonetic"
"Voice",
"Phonetic"
};
const char *backup_restore_items[] =
@ -288,13 +253,46 @@ static bool redraw_needed = true;
static bool standby = false;
static long long last_event_tick = 0;
static uint16_t functionLatchTimer = 0;
// UI event queue
static uint8_t evQueue_rdPos;
static uint8_t evQueue_wrPos;
static event_t evQueue[MAX_NUM_EVENTS];
layout_t _ui_calculateLayout()
static void RestartFunctionLatchTimer()
{
if (functionLatchTimer == 0)
return;
functionLatchTimer = getTick() + FUNCTION_LATCH_TIMEOUT;
}
static void ReleaseFunctionLatchIfNeeded()
{
if (functionLatchTimer == 0)
return;
if (getTick() < functionLatchTimer)
return;
functionLatchTimer = 0;
// Play beep for function latch release.
}
static void SetFunctionLatchTimer()
{
functionLatchTimer= getTick() + FUNCTION_LATCH_TIMEOUT;
// Play beep for set function latch.
}
static bool FunctionKeyIsLatched()
{
return (functionLatchTimer > 0) && (getTick() < functionLatchTimer);
}
static layout_t _ui_calculateLayout()
{
// Horizontal line height
const uint16_t hline_h = 1;
@ -447,39 +445,7 @@ layout_t _ui_calculateLayout()
return new_layout;
}
void ui_init()
{
last_event_tick = getTick();
redraw_needed = true;
layout = _ui_calculateLayout();
layout_ready = true;
// Initialize struct ui_state to all zeroes
// This syntax is called compound literal
// https://stackoverflow.com/questions/6891720/initialize-reset-struct-to-zero-null
ui_state = (const struct ui_state_t){ 0 };
}
void ui_drawSplashScreen(bool centered)
{
gfx_clearScreen();
point_t splash_origin = {0,0};
#ifdef OLD_SPLASH
if(centered)
splash_origin.y = SCREEN_HEIGHT / 2 + 6;
else
splash_origin.y = SCREEN_HEIGHT / 4;
gfx_print(splash_origin, FONT_SIZE_12PT, TEXT_ALIGN_CENTER, yellow_fab413, currentLanguage->openRTX);
#else
if(centered)
splash_origin.y = SCREEN_HEIGHT / 2 - 6;
else
splash_origin.y = SCREEN_HEIGHT / 5;
gfx_print(splash_origin, FONT_SIZE_12PT, TEXT_ALIGN_CENTER, yellow_fab413, "O P N\nR T X");
#endif
}
void _ui_drawLowBatteryScreen()
static void _ui_drawLowBatteryScreen()
{
gfx_clearScreen();
uint16_t bat_width = SCREEN_WIDTH / 2;
@ -501,7 +467,7 @@ void _ui_drawLowBatteryScreen()
currentLanguage->pressAnyButton);
}
freq_t _ui_freq_add_digit(freq_t freq, uint8_t pos, uint8_t number)
static freq_t _ui_freq_add_digit(freq_t freq, uint8_t pos, uint8_t number)
{
freq_t coefficient = 100;
for(uint8_t i=0; i < FREQ_DIGITS - pos; i++)
@ -512,7 +478,8 @@ freq_t _ui_freq_add_digit(freq_t freq, uint8_t pos, uint8_t number)
}
#ifdef RTC_PRESENT
void _ui_timedate_add_digit(datetime_t *timedate, uint8_t pos, uint8_t number)
static void _ui_timedate_add_digit(datetime_t *timedate, uint8_t pos,
uint8_t number)
{
switch(pos)
{
@ -555,7 +522,7 @@ void _ui_timedate_add_digit(datetime_t *timedate, uint8_t pos, uint8_t number)
}
#endif
bool _ui_freq_check_limits(freq_t freq)
static bool _ui_freq_check_limits(freq_t freq)
{
bool valid = false;
const hwInfo_t* hwinfo = platform_getHwInfo();
@ -576,20 +543,22 @@ bool _ui_freq_check_limits(freq_t freq)
return valid;
}
bool _ui_channel_valid(channel_t* channel)
static bool _ui_channel_valid(channel_t* channel)
{
return _ui_freq_check_limits(channel->rx_frequency) &&
_ui_freq_check_limits(channel->tx_frequency);
}
bool _ui_drawDarkOverlay() {
static bool _ui_drawDarkOverlay()
{
color_t alpha_grey = {0, 0, 0, 255};
point_t origin = {0, 0};
gfx_drawRect(origin, SCREEN_WIDTH, SCREEN_HEIGHT, alpha_grey, true);
return true;
}
int _ui_fsm_loadChannel(int16_t channel_index, bool *sync_rtx) {
static int _ui_fsm_loadChannel(int16_t channel_index, bool *sync_rtx)
{
channel_t channel;
int32_t selected_channel = channel_index;
// If a bank is active, get index from current bank
@ -601,9 +570,10 @@ int _ui_fsm_loadChannel(int16_t channel_index, bool *sync_rtx) {
return -1;
channel_index = cps_readBankData(state.bank, channel_index);
}
int result = cps_readChannel(&channel, channel_index);
// Read successful and channel is valid
if(result != -1 && _ui_channel_valid(&channel))
if((result != -1) && _ui_channel_valid(&channel))
{
// Set new channel index
state.channel_index = selected_channel;
@ -611,23 +581,24 @@ int _ui_fsm_loadChannel(int16_t channel_index, bool *sync_rtx) {
state.channel = channel;
*sync_rtx = true;
}
return result;
}
void _ui_fsm_confirmVFOInput(bool *sync_rtx)
static void _ui_fsm_confirmVFOInput(bool *sync_rtx)
{
vp_clearCurrPrompt();
vp_clearCurrPrompt();
// Switch to TX input
if(ui_state.input_set == SET_RX)
{
ui_state.input_set = SET_TX;
// Reset input position
ui_state.input_position = 0;
// announce the rx frequency just confirmed with Enter.
vp_queueFrequency(ui_state.new_rx_frequency);
// defer playing till the end.
// indicate that the user has moved to the tx freq field.
vp_announceInputReceiveOrTransmit(true, vpqDefault);
// announce the rx frequency just confirmed with Enter.
vp_queueFrequency(ui_state.new_rx_frequency);
// defer playing till the end.
// indicate that the user has moved to the tx freq field.
vp_announceInputReceiveOrTransmit(true, vpqDefault);
}
else if(ui_state.input_set == SET_TX)
{
@ -644,31 +615,36 @@ void _ui_fsm_confirmVFOInput(bool *sync_rtx)
state.channel.rx_frequency = ui_state.new_rx_frequency;
state.channel.tx_frequency = ui_state.new_tx_frequency;
*sync_rtx = true;
// force init to clear any prompts in progress.
// defer play because play is called at the end of the function
//due to above freq queuing.
vp_announceFrequencies(state.channel.rx_frequency, state.channel.tx_frequency, vpqInit);
// force init to clear any prompts in progress.
// defer play because play is called at the end of the function
//due to above freq queuing.
vp_announceFrequencies(state.channel.rx_frequency,
state.channel.tx_frequency, vpqInit);
}
else
vp_announceError(vpqInit);
else
{
vp_announceError(vpqInit);
}
state.ui_screen = MAIN_VFO;
}
vp_play();
vp_play();
}
void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx)
static void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx)
{
// Advance input position
ui_state.input_position += 1;
// clear any prompts in progress.
vp_clearCurrPrompt();
// clear any prompts in progress.
vp_clearCurrPrompt();
// Save pressed number to calculate frequency and show in GUI
ui_state.input_number = input_getPressedNumber(msg);
// queue the digit just pressed.
vp_queueInteger(ui_state.input_number);
// queue point if user has entered three digits.
if (ui_state.input_position==3)
vp_queuePrompt(PROMPT_POINT);
// queue the digit just pressed.
vp_queueInteger(ui_state.input_number);
// queue point if user has entered three digits.
if (ui_state.input_position == 3)
vp_queuePrompt(PROMPT_POINT);
if(ui_state.input_set == SET_RX)
{
@ -676,12 +652,13 @@ void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx)
ui_state.new_rx_frequency = 0;
// Calculate portion of the new RX frequency
ui_state.new_rx_frequency = _ui_freq_add_digit(ui_state.new_rx_frequency,
ui_state.input_position, ui_state.input_number);
ui_state.input_position,
ui_state.input_number);
if(ui_state.input_position >= FREQ_DIGITS)
{// queue the rx freq just completed.
vp_queueFrequency(ui_state.new_rx_frequency);
/// now queue tx as user has changed fields.
vp_queuePrompt(PROMPT_TRANSMIT);
vp_queueFrequency(ui_state.new_rx_frequency);
/// now queue tx as user has changed fields.
vp_queuePrompt(PROMPT_TRANSMIT);
// Switch to TX input
ui_state.input_set = SET_TX;
// Reset input position
@ -696,7 +673,8 @@ void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx)
ui_state.new_tx_frequency = 0;
// Calculate portion of the new TX frequency
ui_state.new_tx_frequency = _ui_freq_add_digit(ui_state.new_tx_frequency,
ui_state.input_position, ui_state.input_number);
ui_state.input_position,
ui_state.input_number);
if(ui_state.input_position >= FREQ_DIGITS)
{
// Save both inserted frequencies
@ -706,16 +684,19 @@ void _ui_fsm_insertVFONumber(kbd_msg_t msg, bool *sync_rtx)
state.channel.rx_frequency = ui_state.new_rx_frequency;
state.channel.tx_frequency = ui_state.new_tx_frequency;
*sync_rtx = true;
// play is called at end.
vp_announceFrequencies(state.channel.rx_frequency, state.channel.tx_frequency, vpqInit);
// play is called at end.
vp_announceFrequencies(state.channel.rx_frequency,
state.channel.tx_frequency, vpqInit);
}
state.ui_screen = MAIN_VFO;
}
}
vp_play();
vp_play();
}
void _ui_changeBrightness(int variation)
static void _ui_changeBrightness(int variation)
{
state.settings.brightness += variation;
@ -727,7 +708,8 @@ void _ui_changeBrightness(int variation)
platform_setBacklightLevel(state.settings.brightness);
}
void _ui_changeContrast(int variation)
#ifdef SCREEN_CONTRAST
static void _ui_changeContrast(int variation)
{
if(variation >= 0)
state.settings.contrast =
@ -735,10 +717,12 @@ void _ui_changeContrast(int variation)
else
state.settings.contrast =
(state.settings.contrast < -variation) ? 0 : state.settings.contrast + variation;
display_setContrast(state.settings.contrast);
}
#endif
void _ui_changeTimer(int variation)
static void _ui_changeTimer(int variation)
{
if ((state.settings.display_timer == TIMER_OFF && variation < 0) ||
(state.settings.display_timer == TIMER_1H && variation > 0))
@ -749,22 +733,23 @@ void _ui_changeTimer(int variation)
state.settings.display_timer += variation;
}
void _ui_changeVoiceLevel(int variation)
static void _ui_changeVoiceLevel(int variation)
{
if ((state.settings.vpLevel == vpNone && variation < 0) ||
if ((state.settings.vpLevel == vpNone && variation < 0) ||
(state.settings.vpLevel == vpHigh && variation > 0))
{
return;
}
state.settings.vpLevel += variation;
{
return;
}
state.settings.vpLevel += variation;
}
void _ui_changePhoneticSpell(bool newVal)
static void _ui_changePhoneticSpell(bool newVal)
{
state.settings.vpPhoneticSpell = newVal ? 1 : 0;
state.settings.vpPhoneticSpell = newVal ? 1 : 0;
}
bool _ui_checkStandby(long long time_since_last_event)
static bool _ui_checkStandby(long long time_since_last_event)
{
if (standby)
{
@ -773,37 +758,36 @@ bool _ui_checkStandby(long long time_since_last_event)
switch (state.settings.display_timer)
{
case TIMER_OFF:
return false;
case TIMER_5S:
case TIMER_10S:
case TIMER_15S:
case TIMER_20S:
case TIMER_25S:
case TIMER_30S:
return time_since_last_event >=
(5000 * state.settings.display_timer);
case TIMER_1M:
case TIMER_2M:
case TIMER_3M:
case TIMER_4M:
case TIMER_5M:
return time_since_last_event >=
(60000 * (state.settings.display_timer - (TIMER_1M - 1)));
case TIMER_15M:
case TIMER_30M:
case TIMER_45M:
return time_since_last_event >=
(60000 * 15 * (state.settings.display_timer - (TIMER_15M - 1)));
case TIMER_1H:
return time_since_last_event >= 60 * 60 * 1000;
case TIMER_OFF:
return false;
case TIMER_5S:
case TIMER_10S:
case TIMER_15S:
case TIMER_20S:
case TIMER_25S:
case TIMER_30S:
return time_since_last_event >= (5000 * state.settings.display_timer);
case TIMER_1M:
case TIMER_2M:
case TIMER_3M:
case TIMER_4M:
case TIMER_5M:
return time_since_last_event >=
(60000 * (state.settings.display_timer - (TIMER_1M - 1)));
case TIMER_15M:
case TIMER_30M:
case TIMER_45M:
return time_since_last_event >=
(60000 * 15 * (state.settings.display_timer - (TIMER_15M - 1)));
case TIMER_1H:
return time_since_last_event >= 60 * 60 * 1000;
}
// unreachable code
return false;
}
void _ui_enterStandby()
static void _ui_enterStandby()
{
if(standby)
return;
@ -813,7 +797,7 @@ void _ui_enterStandby()
platform_setBacklightLevel(0);
}
bool _ui_exitStandby(long long now)
static bool _ui_exitStandby(long long now)
{
last_event_tick = now;
@ -826,17 +810,18 @@ bool _ui_exitStandby(long long now)
return true;
}
void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
static void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
{
ui_state.input_number = input_getPressedNumber(msg);
if (ui_state.input_number != 0)
RestartFunctionLatchTimer(); // reset the timer.
if (ui_state.input_number != 0)
RestartFunctionLatchTimer(); // reset the timer.
// CTCSS Encode/Decode Selection
bool tone_tx_enable = state.channel.fm.txToneEn;
bool tone_rx_enable = state.channel.fm.rxToneEn;
uint8_t tone_flags = tone_tx_enable << 1 | tone_rx_enable;
vpQueueFlags_t queueFlags=vp_getVoiceLevelQueueFlags();
vpQueueFlags_t queueFlags = vp_getVoiceLevelQueueFlags();
switch(ui_state.input_number)
{
case 1:
@ -846,11 +831,14 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
state.channel.fm.txTone %= MAX_TONE_INDEX;
state.channel.fm.rxTone = state.channel.fm.txTone;
*sync_rtx = true;
vp_announceCTCSS(state.channel.fm.rxToneEn, state.channel.fm.rxTone,
state.channel.fm.txToneEn, state.channel.fm.txTone,
queueFlags);
vp_announceCTCSS(state.channel.fm.rxToneEn,
state.channel.fm.rxTone,
state.channel.fm.txToneEn,
state.channel.fm.txTone,
queueFlags);
}
break;
case 2:
if(state.channel.mode == OPMODE_FM)
{
@ -870,9 +858,11 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
state.channel.fm.txToneEn = tone_tx_enable;
state.channel.fm.rxToneEn = tone_rx_enable;
*sync_rtx = true;
vp_announceCTCSS(state.channel.fm.rxToneEn, state.channel.fm.rxTone,
state.channel.fm.txToneEn, state.channel.fm.txTone,
queueFlags);
vp_announceCTCSS(state.channel.fm.rxToneEn,
state.channel.fm.rxTone,
state.channel.fm.txToneEn,
state.channel.fm.txTone,
queueFlags);
}
break;
case 4:
@ -881,7 +871,7 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
state.channel.bandwidth++;
state.channel.bandwidth %= 3;
*sync_rtx = true;
vp_announceBandwidth(state.channel.bandwidth, queueFlags);
vp_announceBandwidth(state.channel.bandwidth, queueFlags);
}
break;
case 5:
@ -893,7 +883,7 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
else //catch any invalid states so they don't get locked out
state.channel.mode = OPMODE_FM;
*sync_rtx = true;
vp_announceRadioMode(state.channel.mode, queueFlags);
vp_announceRadioMode(state.channel.mode, queueFlags);
break;
case 6:
if (state.channel.power == 100)
@ -918,8 +908,8 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
if(msg.keys & KNOB_LEFT || msg.keys & KNOB_RIGHT) {
state.settings.sqlLevel = platform_getChSelector() - 1;
*sync_rtx = true;
announceSquelch(state.settings.sqlLevel, queueFlags);
RestartFunctionLatchTimer(); // reset the timer.
vp_announceSquelch(state.settings.sqlLevel, queueFlags);
RestartFunctionLatchTimer(); // reset the timer.
}
if(msg.keys & KEY_LEFT || msg.keys & KEY_DOWN)
@ -932,8 +922,8 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
{
state.settings.sqlLevel -= 1;
*sync_rtx = true;
vp_announceSquelch(state.settings.sqlLevel, queueFlags);
RestartFunctionLatchTimer(); // reset the timer.
vp_announceSquelch(state.settings.sqlLevel, queueFlags);
RestartFunctionLatchTimer(); // reset the timer.
}
}
@ -947,13 +937,13 @@ void _ui_fsm_menuMacro(kbd_msg_t msg, bool *sync_rtx)
{
state.settings.sqlLevel += 1;
*sync_rtx = true;
vp_announceSquelch(state.settings.sqlLevel, queueFlags);
RestartFunctionLatchTimer(); // reset the timer.
vp_announceSquelch(state.settings.sqlLevel, queueFlags);
RestartFunctionLatchTimer(); // reset the timer.
}
}
}
void _ui_menuUp(uint8_t menu_entries)
static void _ui_menuUp(uint8_t menu_entries)
{
if(ui_state.menu_selected > 0)
ui_state.menu_selected -= 1;
@ -961,7 +951,7 @@ void _ui_menuUp(uint8_t menu_entries)
ui_state.menu_selected = menu_entries - 1;
}
void _ui_menuDown(uint8_t menu_entries)
static void _ui_menuDown(uint8_t menu_entries)
{
if(ui_state.menu_selected < menu_entries - 1)
ui_state.menu_selected += 1;
@ -969,7 +959,7 @@ void _ui_menuDown(uint8_t menu_entries)
ui_state.menu_selected = 0;
}
void _ui_menuBack(uint8_t prev_state)
static void _ui_menuBack(uint8_t prev_state)
{
if(ui_state.edit_mode)
{
@ -984,7 +974,7 @@ void _ui_menuBack(uint8_t prev_state)
}
}
void _ui_textInputReset(char *buf)
static void _ui_textInputReset(char *buf)
{
ui_state.input_number = 0;
ui_state.input_position = 0;
@ -994,7 +984,8 @@ void _ui_textInputReset(char *buf)
buf[0] = '_';
}
void _ui_textInputKeypad(char *buf, uint8_t max_len, kbd_msg_t msg, bool callsign)
static void _ui_textInputKeypad(char *buf, uint8_t max_len, kbd_msg_t msg,
bool callsign)
{
if(ui_state.input_position >= max_len)
return;
@ -1027,36 +1018,71 @@ void _ui_textInputKeypad(char *buf, uint8_t max_len, kbd_msg_t msg, bool callsig
if(callsign)
buf[ui_state.input_position] = symbols_ITU_T_E161_callsign[num_key][ui_state.input_set];
else
{
{
buf[ui_state.input_position] = symbols_ITU_T_E161[num_key][ui_state.input_set];
}
// Announce the character
vp_announceInputChar(buf[ui_state.input_position]);
}
// Announce the character
vp_announceInputChar(buf[ui_state.input_position]);
// Update reference values
ui_state.input_number = num_key;
ui_state.last_keypress = now;
}
void _ui_textInputConfirm(char *buf)
static void _ui_textInputConfirm(char *buf)
{
buf[ui_state.input_position + 1] = '\0';
}
void _ui_textInputDel(char *buf)
static void _ui_textInputDel(char *buf)
{
buf[ui_state.input_position] = '\0';
// Move back input cursor
if(ui_state.input_position > 0)
{
{
ui_state.input_position--;
vp_announceInputChar(buf[ui_state.input_position]);
vp_announceInputChar(buf[ui_state.input_position]);
// If we deleted the initial character, reset starting condition
}
}
else
ui_state.last_keypress = 0;
ui_state.input_set = 0;
}
void ui_init()
{
last_event_tick = getTick();
redraw_needed = true;
layout = _ui_calculateLayout();
layout_ready = true;
// Initialize struct ui_state to all zeroes
// This syntax is called compound literal
// https://stackoverflow.com/questions/6891720/initialize-reset-struct-to-zero-null
ui_state = (const struct ui_state_t){ 0 };
}
void ui_drawSplashScreen(bool centered)
{
gfx_clearScreen();
point_t splash_origin = {0,0};
#ifdef OLD_SPLASH
if(centered)
splash_origin.y = SCREEN_HEIGHT / 2 + 6;
else
splash_origin.y = SCREEN_HEIGHT / 4;
gfx_print(splash_origin, FONT_SIZE_12PT, TEXT_ALIGN_CENTER, yellow_fab413,
currentLanguage->openRTX);
#else
if(centered)
splash_origin.y = SCREEN_HEIGHT / 2 - 6;
else
splash_origin.y = SCREEN_HEIGHT / 5;
gfx_print(splash_origin, FONT_SIZE_12PT, TEXT_ALIGN_CENTER, yellow_fab413,
"O P N\nR T X");
#endif
}
void ui_saveState()
{
last_state = state;
@ -1099,27 +1125,27 @@ void ui_updateFSM(bool *sync_rtx)
{
kbd_msg_t msg;
msg.value = event.payload;
bool f1Handled = false;
vpQueueFlags_t queueFlags = vp_getVoiceLevelQueueFlags();
bool f1Handled = false;
vpQueueFlags_t queueFlags = vp_getVoiceLevelQueueFlags();
// If we get out of standby, we ignore the kdb event
// unless is the MONI key for the MACRO functions
if (_ui_exitStandby(now) && !(msg.keys & KEY_MONI))
return;
// If MONI is pressed, activate MACRO functions
bool moniPressed=(msg.keys & KEY_MONI) ? true : false;
bool moniPressed = (msg.keys & KEY_MONI) ? true : false;
if(moniPressed || FunctionKeyIsLatched())
{
{
macro_menu = true;
// long press moni on its own latches function.
if (moniPressed && msg.long_press && !input_getPressedNumber(msg))
{
SetFunctionLatchTimer(); // 3000 ms.
}
else
{
ReleaseFunctionLatchIfNeeded();
}
// long press moni on its own latches function.
if (moniPressed && msg.long_press && !input_getPressedNumber(msg))
{
SetFunctionLatchTimer(); // 3000 ms.
}
else
{
ReleaseFunctionLatchIfNeeded();
}
_ui_fsm_menuMacro(msg, sync_rtx);
return;
}
@ -1170,7 +1196,8 @@ void ui_updateFSM(bool *sync_rtx)
ui_state.last_main_state = state.ui_screen;
// Open Menu
state.ui_screen = MENU_TOP;
// TODO: announce the menu name and selected item.
// TODO: announce the menu name.
// The selected item will be announced when the item is first selected.
}
else if(msg.keys & KEY_ESC)
{
@ -1182,8 +1209,10 @@ void ui_updateFSM(bool *sync_rtx)
{
// Switch to MEM screen
state.ui_screen = MAIN_MEM;
// anounce the active channel name.
vp_announceChannelName(&state.channel, state.channel_index, queueFlags);
// anounce the active channel name.
vp_announceChannelName(&state.channel,
state.channel_index,
queueFlags);
}
}
else if(msg.keys & KEY_HASH)
@ -1202,7 +1231,9 @@ void ui_updateFSM(bool *sync_rtx)
state.channel.rx_frequency += 12500;
state.channel.tx_frequency += 12500;
*sync_rtx = true;
vp_announceFrequencies(state.channel.rx_frequency, state.channel.tx_frequency, queueFlags);
vp_announceFrequencies(state.channel.rx_frequency,
state.channel.tx_frequency,
queueFlags);
}
}
else if(msg.keys & KEY_DOWN || msg.keys & KNOB_LEFT)
@ -1214,7 +1245,9 @@ void ui_updateFSM(bool *sync_rtx)
state.channel.rx_frequency -= 12500;
state.channel.tx_frequency -= 12500;
*sync_rtx = true;
vp_announceFrequencies(state.channel.rx_frequency, state.channel.tx_frequency, queueFlags);
vp_announceFrequencies(state.channel.rx_frequency,
state.channel.tx_frequency,
queueFlags);
}
}
else if(msg.keys & KEY_F1)
@ -1230,14 +1263,15 @@ void ui_updateFSM(bool *sync_rtx)
}
else if(msg.keys & KEY_F1)
{
if (state.settings.vpLevel > vpBeep)
{// quick press repeat vp, long press summary.
if (msg.long_press)
announceChannelSummary(&state.channel, 0, state.bank);
else
ReplayLastPrompt();
f1Handled = true;
}
if (state.settings.vpLevel > vpBeep)
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceChannelSummary(&state.channel, 0,
state.bank);
else
vp_replayLastPrompt();
f1Handled = true;
}
}
else if(input_isNumberPressed(msg))
{
@ -1246,15 +1280,16 @@ void ui_updateFSM(bool *sync_rtx)
// Reset input position and selection
ui_state.input_position = 1;
ui_state.input_set = SET_RX;
// do not play because we will also announce the number just entered.
vp_announceInputReceiveOrTransmit(false, vpqInit);
// do not play because we will also announce the number just entered.
vp_announceInputReceiveOrTransmit(false, vpqInit);
ui_state.new_rx_frequency = 0;
ui_state.new_tx_frequency = 0;
// Save pressed number to calculare frequency and show in GUI
ui_state.input_number = input_getPressedNumber(msg);
// Calculate portion of the new frequency
ui_state.new_rx_frequency = _ui_freq_add_digit(ui_state.new_rx_frequency,
ui_state.input_position, ui_state.input_number);
ui_state.input_position,
ui_state.input_number);
}
}
break;
@ -1272,15 +1307,15 @@ void ui_updateFSM(bool *sync_rtx)
else if(msg.keys & KEY_UP || msg.keys & KEY_DOWN)
{
if(ui_state.input_set == SET_RX)
{
{
ui_state.input_set = SET_TX;
vp_announceInputReceiveOrTransmit(true, queueFlags);
}
vp_announceInputReceiveOrTransmit(true, queueFlags);
}
else if(ui_state.input_set == SET_TX)
{
{
ui_state.input_set = SET_RX;
vp_announceInputReceiveOrTransmit(false, queueFlags);
}
vp_announceInputReceiveOrTransmit(false, queueFlags);
}
// Reset input position
ui_state.input_position = 0;
}
@ -1316,14 +1351,22 @@ void ui_updateFSM(bool *sync_rtx)
ui_state.edit_mode = false;
else if(msg.keys & KEY_F1)
{
if (state.settings.vpLevel > vpBeep)
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceChannelSummary(&state.channel, state.channel_index, state.bank);
else
vp_replayLastPrompt();
f1Handled=true;
}
if (state.settings.vpLevel > vpBeep)
{
// Quick press repeat vp, long press summary.
if (msg.long_press)
{
vp_announceChannelSummary(&state.channel,
state.channel_index,
state.bank);
}
else
{
vp_replayLastPrompt();
}
f1Handled = true;
}
}
else if(msg.keys & KEY_UP || msg.keys & KEY_DOWN ||
msg.keys & KEY_LEFT || msg.keys & KEY_RIGHT)
@ -1498,14 +1541,14 @@ void ui_updateFSM(bool *sync_rtx)
#ifdef GPS_PRESENT
// GPS menu screen
case MENU_GPS:
if ((msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceGPSInfo();
else
vp_replayLastPrompt();
f1Handled = true;
}
if ((msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceGPSInfo();
else
vp_replayLastPrompt();
f1Handled = true;
}
else if(msg.keys & KEY_ESC)
_ui_menuBack(MENU_TOP);
break;
@ -1537,10 +1580,10 @@ void ui_updateFSM(bool *sync_rtx)
case S_M17:
state.ui_screen = SETTINGS_M17;
break;
case S_VOICE:
case S_VOICE:
state.ui_screen = SETTINGS_VOICE;
break;
case S_RESET2DEFAULTS:
case S_RESET2DEFAULTS:
state.ui_screen = SETTINGS_RESET2DEFAULTS;
break;
default:
@ -1589,14 +1632,14 @@ void ui_updateFSM(bool *sync_rtx)
break;
// About screen
case MENU_ABOUT:
if ((msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceAboutScreen();
else
vp_replayLastPrompt();
f1Handled = true;
}
if ((msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceAboutScreen();
else
vp_replayLastPrompt();
f1Handled = true;
}
else if(msg.keys & KEY_ESC)
_ui_menuBack(MENU_TOP);
break;
@ -1604,14 +1647,14 @@ void ui_updateFSM(bool *sync_rtx)
// Time&Date settings screen
case SETTINGS_TIMEDATE:
if ((msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceSettingsTimeDate();
else
vp_replayLastPrompt();
f1Handled = true;
}
else if(msg.keys & KEY_ENTER)
{// quick press repeat vp, long press summary.
if (msg.long_press)
vp_announceSettingsTimeDate();
else
vp_replayLastPrompt();
f1Handled = true;
}
else if(msg.keys & KEY_ENTER)
{
// Switch to set Time&Date mode
state.ui_screen = SETTINGS_TIMEDATE_SET;
@ -1842,15 +1885,14 @@ void ui_updateFSM(bool *sync_rtx)
}
break;
}
if (!f1Handled && (msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{
vp_replayLastPrompt();
}
if (!f1Handled && (msg.keys & KEY_F1) && (state.settings.vpLevel > vpBeep))
{
vp_replayLastPrompt();
}
}
else if(event.type == EVENT_STATUS)
{
ReleaseFunctionLatchIfNeeded();
ReleaseFunctionLatchIfNeeded();
if (txOngoing || rtx_rxSquelchOpen())
{
@ -1960,9 +2002,9 @@ bool ui_updateGUI()
case SETTINGS_M17:
_ui_drawSettingsM17(&ui_state);
break;
case SETTINGS_VOICE:
_ui_drawSettingsVoicePrompts(&ui_state);
break;
case SETTINGS_VOICE:
_ui_drawSettingsVoicePrompts(&ui_state);
break;
// Screen to support resetting Settings and VFO to defaults
case SETTINGS_RESET2DEFAULTS:
_ui_drawSettingsReset2Defaults(&ui_state);

View File

@ -57,59 +57,61 @@ const char *display_timer_values[] =
"1 hour"
};
bool DidSelectedMenuItemChange(char* menuName, char* menuValue)
{// menu name can't be empty.
if (!menuName || !*menuName)
return false;
// If value is supplied it can't be empty but it does not have to be supplied.
if (menuValue && !*menuValue)
return false;
static bool DidSelectedMenuItemChange(char* menuName, char* menuValue)
{
// menu name can't be empty.
if ((menuName == NULL) || (*menuName == '\0'))
return false;
if (strcmp(menuName, priorSelectedMenuName) != 0)
{
strcpy(priorSelectedMenuName, menuName);
if (menuValue)
strcpy(priorSelectedMenuValue, menuValue);
else
*priorSelectedMenuValue = '\0'; // reset it since we've changed menu item.
// If value is supplied it can't be empty but it does not have to be supplied.
if ((menuValue != NULL) && (*menuValue == '\0'))
return false;
return true;
}
if (strcmp(menuName, priorSelectedMenuName) != 0)
{
strcpy(priorSelectedMenuName, menuName);
if (menuValue != NULL)
strcpy(priorSelectedMenuValue, menuValue);
else
*priorSelectedMenuValue = '\0'; // reset it since we've changed menu item.
if (menuValue && strcmp(menuValue, priorSelectedMenuValue) != 0)
{
strcpy(priorSelectedMenuValue, menuValue);
return true;
}
return true;
}
return false;
if ((menuValue != NULL) && (strcmp(menuValue, priorSelectedMenuValue) != 0))
{
strcpy(priorSelectedMenuValue, menuValue);
return true;
}
return false;
}
static void announceMenuItemIfNeeded(char* name, char* value)
{
if (state.settings.vpLevel <= vpLow)
return;
if (state.settings.vpLevel <= vpLow)
return;
if (!name || !*name)
return;
if ((name == NULL) || (*name == '\0'))
return;
if (!DidSelectedMenuItemChange(name, value))
return;
if (DidSelectedMenuItemChange(name, value) == false)
return;
// See if we are already in the middle of speaking a menu item.
// e.g. when changing a value with left or right, we don't want to repeat the
// prompt if arrowing rapidly.
bool voicePromptWasPlaying=vp_isPlaying();
// Stop any prompt in progress and clear the buffer.
vp_clearCurrPrompt();
// If no value is supplied, or, no prompt is in progress, announce the name.
if (!voicePromptWasPlaying || !value || !*value)
vp_announceText(name, vpqDefault);
// See if we are already in the middle of speaking a menu item.
// e.g. when changing a value with left or right, we don't want to repeat the
// prompt if arrowing rapidly.
bool voicePromptWasPlaying = vp_isPlaying();
// Stop any prompt in progress and clear the buffer.
vp_clearCurrPrompt();
// If no value is supplied, or, no prompt is in progress, announce the name.
if ((voicePromptWasPlaying == false) || (value == NULL) || (*value == '\0'))
vp_announceText(name, vpqDefault);
if (value && *value)
vp_announceText(value, vpqDefault);
if ((value != NULL) && (*value != '\0'))
vp_announceText(value, vpqDefault);
vp_play();
vp_play();
}
void _ui_drawMenuList(uint8_t selected, int (*getCurrentEntry)(char *buf, uint8_t max_len, uint8_t index))
@ -136,7 +138,7 @@ void _ui_drawMenuList(uint8_t selected, int (*getCurrentEntry)(char *buf, uint8_
// Draw rectangle under selected item, compensating for text height
point_t rect_pos = {0, pos.y - layout.menu_h + 3};
gfx_drawRect(rect_pos, SCREEN_WIDTH, layout.menu_h, color_white, true);
announceMenuItemIfNeeded(entry_buf, NULL);
announceMenuItemIfNeeded(entry_buf, NULL);
}
gfx_print(pos, layout.menu_font, TEXT_ALIGN_LEFT, text_color, entry_buf);
pos.y += layout.menu_h;
@ -180,11 +182,11 @@ void _ui_drawMenuListValue(ui_state_t* ui_state, uint8_t selected,
}
point_t rect_pos = {0, pos.y - layout.menu_h + 3};
gfx_drawRect(rect_pos, SCREEN_WIDTH, layout.menu_h, color_white, full_rect);
if (!ui_state->edit_mode)
{// If in edit mode, only want to speak the char being entered,,
//not repeat the entire display.
announceMenuItemIfNeeded(entry_buf, value_buf);
}
if (!ui_state->edit_mode)
{// If in edit mode, only want to speak the char being entered,,
//not repeat the entire display.
announceMenuItemIfNeeded(entry_buf, value_buf);
}
}
gfx_print(pos, layout.menu_font, TEXT_ALIGN_LEFT, text_color, entry_buf);
gfx_print(pos, layout.menu_font, TEXT_ALIGN_RIGHT, text_color, value_buf);
@ -282,27 +284,27 @@ int _ui_getVoiceValueName(char *buf, uint8_t max_len, uint8_t index)
switch(index)
{
case VP_LEVEL:
{
{
value = last_state.settings.vpLevel;
switch (value)
{
case vpNone:
snprintf(buf, max_len, "%s", currentLanguage->off);
break;
case vpBeep:
snprintf(buf, max_len, "%s", currentLanguage->beep);
break;
default:
snprintf(buf, max_len, "%d", (value-vpBeep));
break;
}
switch (value)
{
case vpNone:
snprintf(buf, max_len, "%s", currentLanguage->off);
break;
case vpBeep:
snprintf(buf, max_len, "%s", currentLanguage->beep);
break;
default:
snprintf(buf, max_len, "%d", (value-vpBeep));
break;
}
break;
}
}
case VP_PHONETIC:
snprintf(buf, max_len, "%s", last_state.settings.vpPhoneticSpell ? currentLanguage->on : currentLanguage->off);
snprintf(buf, max_len, "%s", last_state.settings.vpPhoneticSpell ? currentLanguage->on : currentLanguage->off);
break;
}
return 0;
return 0;
}
int _ui_getBackupRestoreEntryName(char *buf, uint8_t max_len, uint8_t index)
@ -568,9 +570,9 @@ void _ui_drawMenuBackup(ui_state_t* ui_state)
color_white, currentLanguage->pressPTTToStart);
// read this screen.
vp_announceBackupScreen();
if (!platform_getPttStatus())
return;
vp_announceBackupScreen();
if (!platform_getPttStatus())
return;
state.devStatus = DATATRANSFER;
state.backup_eflash = true;
@ -595,9 +597,9 @@ void _ui_drawMenuRestore(ui_state_t* ui_state)
gfx_print(line, FONT_SIZE_8PT, TEXT_ALIGN_CENTER,
color_white, currentLanguage->pressPTTToStart);
vp_announceRestoreScreen();
if (!platform_getPttStatus())
return;
vp_announceRestoreScreen();
if (!platform_getPttStatus())
return;
state.devStatus = DATATRANSFER;
state.restore_eflash = true;