/***************************************************************************
* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see *
***************************************************************************/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#ifdef PLATFORM_LINUX
#include
#endif
extern void *ui_task(void *arg);
int main(void)
{
// MD-9600 does not have a proper power on/off mechanism and the MCU is
// always powered on. We thus need to place a busy wait on the power on
// button to manage the on/off mechanism.
// A do-while block is used to avoid re-powering on after a power off due to
// MCU rebooting before user stops pressing the power button.
#ifdef PLATFORM_MD9600
do
{
sleepFor(1, 0);
}
while(!platform_pwrButtonStatus());
#endif
// Initialize platform drivers
platform_init();
// Initialize radio state
state_init();
// Initialize display and graphics driver
gfx_init();
// Set default contrast
display_setContrast(state.settings.contrast);
// Initialize user interface
ui_init();
// Display splash screen
ui_drawSplashScreen(true);
gfx_render();
// Wait 30ms before turning on backlight to hide random pixels on screen
sleepFor(0u, 30u);
platform_setBacklightLevel(state.settings.brightness);
// Keep the splash screen for 1 second
sleepFor(1u, 0u);
// Create OpenRTX threads
create_threads();
#ifndef PLATFORM_LINUX
// Jump to the UI task
ui_task(NULL);
#else
// macOS requires SDL main loop to run on the main thread.
// Here we create a new thread for ui_task and utilize the masin thread for
// the SDL main loop.
pthread_t ui_thread;
pthread_create(&ui_thread, NULL, ui_task, NULL);
sdl_task();
pthread_join(ui_thread, NULL);
#endif
}