/*************************************************************************** * Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, * * Niccolò Izzo IU2KIN * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ #ifndef GRAPHICS_H #define GRAPHICS_H #include #include #include /** * Standard high-level graphic interface for all display types. * This interface is based on the lower level interface display.h * Many methods of graphics.h are basically calls to methods in display.h. * * On top of basic framebuffer and backlight control, graphics.h implements * graphics primitives for drawing fonts and shapes * *********************** HOW TO MANAGE FRAMEBUFFER ***************************** * * This driver allocates the framebuffer as a block of linearly addressed memory * equivalent to an array of SCREEN_HEIGHT*SCREEN_WIDTH elements. * With respect to it, screen is indexed in this way: * * (0,0) * +-------> x * | * | o (X,Y) * | * v * y * * then to set the value of the pixel having coordinates (X,Y), framebuffer has * to be indexed in this way: buf[X + Y*SCREEN_WIDTH]. * */ /** * This function calls the correspondent method of the low level interface display.h * It initializes the display and sets the backlight to zero. */ void graphics_init(); /** * This function calls the correspondent method of the low level interface display.h * It turns off backlight, shuts down backlight control and deallocates the framebuffer. */ void graphics_terminate(); /** * This function calls the correspondent method of the low level interface display.h * Get screen width in pixels. * @return screen width, in pixels. */ uint16_t graphics_screenWidth(); /** * This function calls the correspondent method of the low level interface display.h * Get screen height in pixels. * @return screen height, in pixels. */ uint16_t graphics_screenHeight(); /** * This function calls the correspondent method of the low level interface display.h * Set screen backlight to a given level. * @param level: backlight level, from 0 (backlight off) to 255 (backlight at * full brightness). */ void graphics_setBacklightLevel(uint8_t level); /** * This function calls the correspondent method of the low level interface display.h * Copy a given section, between two given rows, of framebuffer content to the * display. * @param startRow: first row of the framebuffer section to be copied * @param endRow: last row of the framebuffer section to be copied */ void graphics_renderRows(uint8_t startRow, uint8_t endRow); /** * This function calls the correspondent method of the low level interface display.h * Copy framebuffer content to the display internal buffer. To be called * whenever there is need to update the display. */ void graphics_render(); /** * This function calls the correspondent method of the low level interface display.h * Check if framebuffer is being copied to the screen or not, in which case it * can be modified without problems. * @return false if rendering is not in progress. */ bool graphics_renderingInProgress(); /** * This function calls the correspondent method of the low level interface display.h * Get pointer to framebuffer. Being this a standard interface for all the * low-level display drivers, this function returns a pointer to void: it's up * to the caller performing the correct cast to one of the standard types used * for color coding. * Changes to the framebuffer will not be reflected on the display until * graphics_render() or graphics_renderRows() are called. * * * WARNING: no bound check is performed! Do not call free() on the pointer * returned, doing so will destroy the framebuffer! * @return pointer to framebuffer. */ void *graphics_getFrameBuffer(); #endif /* GRAPHICS_H */