/*************************************************************************** * Copyright (C) 2020 - 2023 by Federico Amedeo Izzo IU2NUO, * * Niccolò Izzo IU2KIN, * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ #ifndef UI_H #define UI_H #include #include /** * This function initialises the User Interface, starting the * Finite State Machine describing the user interaction. */ void ui_init(); /** * This function writes the OpenRTX splash screen image into the framebuffer. * * @param centered: if true the logo will be printed at the center of * the screen, otherwise it will be printed at the top of the screen. */ void ui_drawSplashScreen(bool centered); /** * This function updates the local copy of the radio state * the local copy is called last_state * and is accessible from all the UI code as extern variable. */ void ui_saveState(); /** * This function advances the User Interface FSM, basing on the * current radio state and the keys pressed. * * @param sync_rtx: If true RTX needs to be synchronized */ void ui_updateFSM(bool *sync_rtx); /** * This function redraws the GUI based on the last radio state. * * @return true if GUI has been updated and a screen render is necessary. */ bool ui_updateGUI(); /** * Push an event to the UI event queue. * * @param type: event type. * @param data: event data. * @return true on success false on failure. */ bool ui_pushEvent(const uint8_t type, const uint32_t data); /** * This function terminates the User Interface. */ void ui_terminate(); #endif /* UI_H */