/*************************************************************************** * Copyright (C) 2020 by Federico Izzo IU2NUO, Niccolò Izzo IU2KIN and * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ /** * This driver provides an lcd screen emulator to allow UI development and * testing on a x86/x64 computer. * Graphics control is provided through SDL2 library, you need to have the SDL2 * development library installed on your machine to compile and run code using * this driver. */ #include #include #include #include #include #include void *frameBuffer; /* Pointer to framebuffer */ bool inProgress; /* Flag to signal when rendering is in progress */ /* * SDL main loop syncronization */ bool sdl_ready = false; /* Flag to signal the sdl main loop is running */ extern chan_t fb_sync; /* Shared channel to send a frame buffer update */ /** * @internal * Internal helper function which fetches pixel at position (x, y) from framebuffer * and returns it in SDL-compatible format, which is ARGB8888. */ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y) { (void) x; (void) y; uint32_t pixel = 0; #ifdef PIX_FMT_BW /* * Black and white 1bpp format: framebuffer is an array of uint8_t, where * each cell contains the values of eight pixels, one per bit. */ uint8_t *fb = (uint8_t *)(frameBuffer); unsigned int cell = (x + y*SCREEN_WIDTH) / 8; unsigned int elem = (x + y*SCREEN_WIDTH) % 8; if(fb[cell] & (1 << elem)) pixel = 0xFFFFFFFF; #endif #ifdef PIX_FMT_GRAYSC /* * Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that * replicating the pixel value for the three components */ uint8_t *fb = (uint8_t *)(frameBuffer); uint8_t px = fb[x + y*SCREEN_WIDTH]; pixel = 0xFF000000 | (px << 16) | (px << 8) | px; #endif return pixel; } void display_init() { /* * Black and white pixel format: framebuffer type is uint8_t where each * bit represents a pixel. We have to allocate * (SCREEN_HEIGHT * SCREEN_WIDTH)/8 elements */ #ifdef PIX_FMT_BW unsigned int fbSize = (SCREEN_HEIGHT * SCREEN_WIDTH)/8; if((fbSize * 8) < (SCREEN_HEIGHT * SCREEN_WIDTH)) fbSize += 1; /* Compensate for eventual truncation error in division */ fbSize *= sizeof(uint8_t); #endif /* * Grayscale pixel format: framebuffer type is uint8_t where each element * controls one pixel */ #ifdef PIX_FMT_GRAYSC unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint8_t); #endif /* * RGB565 pixel format: framebuffer type is uint16_t where each element * controls one pixel */ #ifdef PIX_FMT_RGB565 unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint16_t); #endif frameBuffer = malloc(fbSize); memset(frameBuffer, 0xFFFF, fbSize); inProgress = false; } void display_terminate() { while (inProgress) {} /* Wait until current render finishes */ printf("Terminating SDL display emulator, goodbye!\n"); free(frameBuffer); } void display_renderRows(uint8_t startRow, uint8_t endRow) { (void) startRow; (void) endRow; inProgress = true; if(!sdl_ready) { sdl_ready = sdl_main_loop_ready(); } if(sdl_ready) { // receive a texture pixel map void *fb; chan_recv(&fb_sync, &fb); #ifdef PIX_FMT_RGB565 memcpy(fb, frameBuffer, sizeof(PIXEL_SIZE) * SCREEN_HEIGHT * SCREEN_WIDTH); #else for (unsigned int x = 0; x < SCREEN_WIDTH; x++) { for (unsigned int y = startRow; y < endRow; y++) { pixels[x + y * SCREEN_WIDTH] = fetchPixelFromFb(x, y); } } #endif // signal the SDL main loop to proceed with rendering void *done = {0}; chan_send(&fb_sync, done); } inProgress = false; } void display_render() { display_renderRows(0, SCREEN_HEIGHT); } bool display_renderingInProgress() { return inProgress; } void *display_getFrameBuffer() { return (void *) (frameBuffer); } void display_setContrast(uint8_t contrast) { printf("Setting display contrast to %d\n", contrast); }