/*************************************************************************** * Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, * * Niccolò Izzo IU2KIN * * Frederik Saraci IU2NRO * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ /* * The graphical user interface (GUI) works by splitting the screen in * horizontal rows, with row height depending on vertical resolution. * * The general screen layout is composed by an upper status bar at the * top of the screen and a lower status bar at the bottom. * The central portion of the screen is filled by two big text/number rows * And a small row. * * Below is shown the row height for two common display densities. * * 160x128 display (MD380) Recommended font size * ┌─────────────────────────┐ * │ top_status_bar (16 px) │ 8 pt font with 4 px vertical padding * ├─────────────────────────┤ * │ Line 1 (32px) │ 16 pt font with 8 px vertical padding * │ │ * │ Line 2 (32px) │ 16 pt font with 8 px vertical padding * │ │ * │ Line 3 (32px) │ 16 pt font with 8 px vertical padding * │ │ * ├─────────────────────────┤ * │bottom_status_bar (16 px)│ 8 pt font with 4 px vertical padding * └─────────────────────────┘ * * 128x64 display (GD-77) * ┌─────────────────────────┐ * │ top_status_bar (8 px) │ 8 pt font without vertical padding * ├─────────────────────────┤ * │ Line 1 (20px) │ 16 pt font with 2 px vertical padding * │ Line 2 (20px) │ 16 pt font with 2 px vertical padding * │ Line 3 (8px) │ 8 pt font without vertical padding * ├─────────────────────────┤ * │ bottom_status_bar (8 px)│ 8 pt font without vertical padding * └─────────────────────────┘ * * 128x48 display (RD-5R) * ┌─────────────────────────┐ * │ top_status_bar (8 px) │ 8 pt font without vertical padding * ├─────────────────────────┤ * │ Line 1 (20px) │ 16 pt font with 2 px vertical padding * │ Line 2 (20px) │ 16 pt font with 2 px vertical padding * └─────────────────────────┘ */ #include #include #include #include #include #include #include #include typedef struct layout_t { uint16_t top_h; uint16_t bottom_h; point_t top_pos; point_t line1_pos; point_t line2_pos; point_t line3_pos; point_t bottom_pos; fontSize_t top_font; fontSize_t line1_font; fontSize_t line2_font; fontSize_t line3_font; fontSize_t bottom_font; } layout_t; layout_t layout; bool layout_ready = false; bool redraw_needed = true; color_t color_white = {255, 255, 255}; color_t color_grey = {60, 60, 60}; color_t yellow_fab413 = {250, 180, 19}; layout_t _ui_calculateLayout() { // Calculate UI layout depending on vertical resolution // Tytera MD380, MD-UV380 #if SCREEN_HEIGHT > 127 // Height and padding shown in diagram at beginning of file const uint16_t top_h = 16; const uint16_t top_pad = 4; const uint16_t line1_h = 32; const uint16_t line2_h = 32; const uint16_t line3_h = 32; const uint16_t line_pad = 8; const uint16_t bottom_h = top_h; const uint16_t bottom_pad = 4; // Top bar font: 8 pt const fontSize_t top_font = FONT_SIZE_8PT; // Middle line fonts: 16 pt const fontSize_t line1_font = FONT_SIZE_12PT; const fontSize_t line2_font = FONT_SIZE_12PT; const fontSize_t line3_font = FONT_SIZE_12PT; // Bottom bar font: 8 pt const fontSize_t bottom_font = FONT_SIZE_8PT; // Radioddity GD-77 #elif SCREEN_HEIGHT > 63 // Height and padding shown in diagram at beginning of file const uint16_t top_h = 8; const uint16_t top_pad = 0; const uint16_t line1_h = 20; const uint16_t line2_h = 20; const uint16_t line3_h = 0; const uint16_t line_pad = 2; const uint16_t bottom_h = top_h; const uint16_t bottom_pad = 0; // Top bar font: 8 pt const fontSize_t top_font = FONT_SIZE_1; // Middle line fonts: 16, 16, 8 pt const fontSize_t line1_font = FONT_SIZE_3; const fontSize_t line2_font = FONT_SIZE_3; const fontSize_t line3_font = FONT_SIZE_1; // Bottom bar font: 8 pt const fontSize_t bottom_font = FONT_SIZE_1; #elif SCREEN_HEIGHT > 47 // Height and padding shown in diagram at beginning of file const uint16_t top_h = 8; const uint16_t top_pad = 0; const uint16_t line1_h = 20; const uint16_t line2_h = 20; const uint16_t line3_h = 0; const uint16_t line_pad = 2; const uint16_t bottom_h = 0; const uint16_t bottom_pad = 0; // Top bar font: 8 pt const fontSize_t top_font = FONT_SIZE_1; // Middle line fonts: 16, 16 const fontSize_t line1_font = FONT_SIZE_3; const fontSize_t line2_font = FONT_SIZE_3; // Not present in this UI const fontSize_t line3_font = 0; const fontSize_t bottom_font = 0; #else #error Unsupported vertical resolution! #endif // Calculate printing positions point_t top_pos = {0, top_h - top_pad}; point_t line1_pos = {0, top_h + line1_h - line_pad}; point_t line2_pos = {0, top_h + line1_h + line2_h - line_pad}; point_t line3_pos = {0, top_h + line1_h + line2_h + line3_h - line_pad}; point_t bottom_pos = {0, top_h + line1_h + line2_h + line3_h + bottom_h - bottom_pad}; layout_t new_layout = { top_h, bottom_h, top_pos, line1_pos, line2_pos, line3_pos, bottom_pos, top_font, line1_font, line2_font, line3_font, bottom_font, }; return new_layout; } void _ui_drawBackground() { // Print top bar line of 1 pixel height gfx_drawHLine(layout.top_h, 1, color_grey); // Print bottom bar line of 1 pixel height gfx_drawHLine(SCREEN_HEIGHT - layout.bottom_h - 1, 1, color_grey); } void _ui_drawTopBar(state_t* state) { // Print clock on top bar char clock_buf[6] = ""; snprintf(clock_buf, sizeof(clock_buf), "%02d:%02d", state->time.hour, state->time.minute); gfx_print(layout.top_pos, clock_buf, layout.top_font, TEXT_ALIGN_CENTER, color_white); // Print battery voltage on top bar, use 4 px padding // TODO: Replace with battery icon char bat_buf[6] = ""; snprintf(bat_buf, sizeof(bat_buf), "%02.1fV ", state->v_bat); gfx_print(layout.top_pos, bat_buf, layout.top_font, TEXT_ALIGN_RIGHT, color_white); } void _ui_drawVFO(state_t* state) { // Print VFO frequencies char freq_buf[20] = ""; snprintf(freq_buf, sizeof(freq_buf), "Rx: %03d.%05d", state->channel.rx_frequency/1000000, state->channel.rx_frequency%1000000); gfx_print(layout.line2_pos, freq_buf, layout.line1_font, TEXT_ALIGN_CENTER, color_white); snprintf(freq_buf, sizeof(freq_buf), "Tx: %03d.%05d", state->channel.tx_frequency/1000000, state->channel.tx_frequency%1000000); gfx_print(layout.line3_pos, freq_buf, layout.line2_font, TEXT_ALIGN_CENTER, color_white); } void _ui_drawBottomBar() { // Print OpenRTX on bottom bar char bottom_buf[8] = "OpenRTX"; gfx_print(layout.bottom_pos, bottom_buf, layout.bottom_font, TEXT_ALIGN_CENTER, color_white); } bool ui_drawMainScreen(state_t last_state) { bool screen_update = false; // Total GUI redraw if(redraw_needed) { gfx_clearScreen(); _ui_drawBackground(); _ui_drawTopBar(&last_state); _ui_drawVFO(&last_state); _ui_drawBottomBar(); screen_update = true; } // Partial GUI redraw // TODO: until gfx_clearRows() is implemented, we need to redraw everything else { gfx_clearScreen(); _ui_drawBackground(); _ui_drawTopBar(&last_state); _ui_drawVFO(&last_state); _ui_drawBottomBar(); screen_update = true; } return screen_update; } void ui_init() { redraw_needed = true; layout = _ui_calculateLayout(); layout_ready = true; } void ui_drawSplashScreen() { point_t splash_origin = {0, SCREEN_HEIGHT / 2 + 6}; gfx_clearScreen(); gfx_print(splash_origin, "OpenRTX", FONT_SIZE_12PT, TEXT_ALIGN_CENTER, yellow_fab413); } void ui_drawSplashScreen2() { point_t splash_origin = {0, SCREEN_HEIGHT / 2 - 6}; gfx_clearScreen(); gfx_print(splash_origin, "O P N\nR T X", FONT_SIZE_12PT, TEXT_ALIGN_CENTER, yellow_fab413); } bool ui_update(state_t last_state, uint32_t keys) { (void) keys; if(!layout_ready) { layout = _ui_calculateLayout(); layout_ready = true; } bool screen_update = ui_drawMainScreen(last_state); return screen_update; } void ui_terminate() { }